Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <a_samp>
- #define MAX_OBJ 50 // Limit
- // -----------------------------------------------------------------------------
- new Float:ObjCoords[MAX_OBJ][3];
- new object[MAX_OBJ];
- new ObjectID[MAX_OBJ][2];
- // -----------------------------------------------------------------------------
- new GunNames[48][] = {
- "Nothink",
- "Brass Knuckles",
- "Golf Club",
- "Nitestick",
- "Knife",
- "Baseball Bat",
- "Showel",
- "Pool Cue",
- "Katana",
- "Chainsaw",
- "Purple Dildo",
- "Small White Dildo",
- "Long White Dildo",
- "Vibrator",
- "Flowers",
- "Cane",
- "Grenade",
- "Tear Gas",
- "Molotov",
- "Vehicle Missile",
- "Hydra Flare",
- "Jetpack",
- "Glock",
- "Silenced Colt",
- "Desert Eagle",
- "Shotgun",
- "Sawn Off",
- "Combat Shotgun",
- "Micro UZI",
- "MP5",
- "AK47",
- "M4",
- "Tec9",
- "Rifle",
- "Sniper Rifle",
- "Rocket Launcher",
- "HS Rocket Launcher",
- "Flamethrower",
- "Minigun",
- "Satchel Charge",
- "Detonator",
- "Spraycan",
- "Fire Extinguisher",
- "Camera",
- "Nightvision",
- "Infrared Vision",
- "Parachute",
- "Fake Pistol"
- };
- // -----------------------------------------------------------------------------
- new GunObjects[47][0] = { // (c) gimini
- {0},// Emty
- {331},// Brass Knuckles
- {333},// Golf Club
- {334},// Nitestick
- {335},// Knife
- {336},// Baseball Bat
- {337},// Showel
- {338},// Pool Cue
- {339},// Katana
- {341},// Chainsaw
- {321},// Purple Dildo
- {322},// Small White Dildo
- {323},// Long White Dildo
- {324},// Vibrator
- {325},// Flowers
- {326},// Cane
- {342},// Grenade
- {343},// Tear Gas
- {344},// Molotov
- {0},
- {0},
- {0},
- {346},// Glock
- {347},// Silenced Colt
- {348},// Desert Eagle
- {349},// Shotgun
- {350},// Sawn Off
- {351},// Combat Shotgun
- {352},// Micro UZI
- {353},// MP5
- {355},// AK47
- {356},// M4
- {372},// Tec9
- {357},// Rifle
- {358},// Sniper Rifle
- {359},// Rocket Launcher
- {360},// HS Rocket Launcher
- {361},// Flamethrower
- {362},// Minigun
- {363},// Detonator
- {364},// Detonator Button
- {365},// Spraycan
- {366},// Fire Extinguisher
- {367},// Camera
- {368},// Nightvision
- {368},// Infrared Vision
- {371}// Parachute
- };
- // -----------------------------------------------------------------------------
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Drop Gun [FS] By gimini (c)");
- print(" Ne micite copyright!!!");
- print(" Version 1.2");
- print("--------------Edit:By Nxidza------------------------\n");
- return 1;
- }
- // -----------------------------------------------------------------------------
- public OnFilterScriptExit()
- {
- print("\n--------------------------------------");
- print(" Drop Gun FS 1.2 successfully unloaded!");
- print("\n--------------------------------------");
- return 1;
- }
- // -----------------------------------------------------------------------------
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- new cmd[256];
- new idx;
- cmd = strtok(cmdtext, idx);
- if(strcmp(cmd, "/bacigun", true) == 0 || strcmp(cmd, "/bgun", true) == 0)
- {
- new gunID = GetPlayerWeapon(playerid);
- new gunAmmo = GetPlayerAmmo(playerid);
- if(gunID != 0 && gunAmmo != 0)
- {
- new f = MAX_OBJ+1;
- for(new a = 0; a < sizeof(ObjCoords); a++)
- {
- if(ObjCoords[a][0] == 0.0)
- {
- f = a;
- break;
- }
- }
- if(f > MAX_OBJ) return SendClientMessage(playerid, 0x33AA3300, "Ne mozete baciti oruzje u ovom trenutku,pokusjte kasnije!!");
- new gunname[25];
- new buffer[100];
- GetWeaponNameEx(gunID, gunname, sizeof(gunname));
- format(buffer, sizeof(buffer), "Ti si bacio %s", gunname);
- SendClientMessage(playerid, 0x33AA3300, buffer);
- RemovePlayerWeapon(playerid, gunID);
- ObjectID[f][0] = gunID;
- ObjectID[f][1] = gunAmmo;
- GetPlayerPos(playerid, ObjCoords[f][0], ObjCoords[f][1], ObjCoords[f][2]);
- object[f] = CreateObject(GunObjects[gunID][0],ObjCoords[f][0],ObjCoords[f][1],ObjCoords[f][2]-1,93.7,120.0,120.0);
- return 1;
- }
- }
- if(strcmp(cmd, "/uzmigun", true) == 0 || strcmp(cmd, "/ugun", true) == 0)
- {
- new f = MAX_OBJ+1;
- for(new a = 0; a < sizeof(ObjCoords); a++)
- {
- if(IsPlayerInRangeOfPoint(playerid, 5.0, ObjCoords[a][0], ObjCoords[a][1], ObjCoords[a][2]))
- {
- f = a;
- break;
- }
- }
- if(f > MAX_OBJ) return SendClientMessage(playerid, 0x33AA3300, "Vi niste blizu oruzja kog mozete pokupiti!");
- else
- {
- new gunname[25];
- new buffer[100];
- ObjCoords[f][0] = 0.0;
- ObjCoords[f][1] = 0.0;
- ObjCoords[f][2] = 0.0;
- DestroyObject(object[f]);
- GivePlayerWeapon(playerid, ObjectID[f][0], ObjectID[f][1]);
- GetWeaponNameEx(ObjectID[f][0], gunname, sizeof(gunname));
- format(buffer, sizeof(buffer), "Vi ste uzeli %s", gunname);
- SendClientMessage(playerid, 0x33AA3300, buffer);
- }
- return 1;
- }
- return 0;
- }
- // -----------------------------------------------------------------------------
- stock GetWeaponNameEx(id, name[], len) return format(name,len, "%s", GunNames[id]);
- stock RemovePlayerWeapon(playerid, weaponid);
- public RemovePlayerWeapon(playerid, weaponid)
- { // Not mine :3
- new plyWeapons[12] = 0;
- new plyAmmo[12] = 0;
- for(new sslot = 0; sslot != 12; sslot++)
- {
- new wep, ammo;
- GetPlayerWeaponData(playerid, sslot, wep, ammo);
- if(wep != weaponid && ammo != 0) GetPlayerWeaponData(playerid, sslot, plyWeapons[sslot], plyAmmo[sslot]);
- }
- ResetPlayerWeapons(playerid);
- for(new sslot = 0; sslot != 12; sslot++)
- {
- if(plyAmmo[sslot] != 0) GivePlayerWeapon(playerid, plyWeapons[sslot], plyAmmo[sslot]);
- }
- return 1;
- }
- strtok(const string[], &index)
- {
- new length = strlen(string);
- while ((index < length) && (string[index] <= ' '))
- {
- index++;
- }
- new offset = index;
- new result[20];
- while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
- {
- result[index - offset] = string[index];
- index++;
- }
- result[index - offset] = EOS;
- return result;
- }
Advertisement
Add Comment
Please, Sign In to add comment