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- local sapdlift1 = createMarker ( 992,-1460.2,14.3, "arrow", 1, 200, 200, 200, 100 )
- local sapdlift2 = createMarker ( 998.8,-1471.5,23.7, "arrow", 1, 200, 200, 200, 100 )
- local sapdlift3 = createMarker ( 1009.3,-1471.5,23.7, "arrow", 1, 200, 200, 200, 100 )
- local sapdlift4 = createMarker ( 1012.4,-1475.5,29.3, "arrow", 1, 200, 200, 200, 100 )
- function warplift1 ( player )
- setElementPosition (player, 1003.1,-1474.3,23)
- end
- function warplift2 ( player )
- setElementPosition ( player, 994.4,-1459,13.6)
- end
- function warplift3 ( player )
- setElementPosition ( player, 1012.3,-1473,28.8)
- end
- function warplift4 ( player )
- setElementPosition ( player, 1003.1,-1474.3,23)
- end
- addEventHandler("onMarkerHit",sapdlift1,warplift1)
- addEventHandler("onMarkerHit",sapdlift2,warplift2)
- addEventHandler("onMarkerHit",sapdlift3,warplift3)
- addEventHandler("onMarkerHit",sapdlift4,warplift4)
- --[][][][][][][] Do not remove the following part, as it won't be used IG, but just keep the code incase sometime we may need it, then just unlocking this block would do the trick.
- --Following part was the combined armor spawn, which I removed. Since Mikkel proposed of adding some table, etc.
- --local sapdpickup = createPickup ( 1009.0999755859, -1426, 23, 3, 1242, 1, 0 )
- --function sapdpickuphit( player )
- --If (player)=="Armed Forces" or "Government" or "SWAT Team" then
- --setPedArmor ( player, 100 )
- --setElementHealth ( player, 100 )
- --giveWeapon ( player, 46 )
- --end
- --end
- --addEventHandler ( "onPickupHit", sapdpickup, sapdpickuphit )
- --[][][][][][]
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