Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Tactician I
- Crack Shot III
- Grease Monkey II
- Uncanny Reflexes II
- Technophile I
- I. +4 hp, +1 systems, HORUS Invasion Rig, HR OSRv56 System upgrade I, HORUS Scan I
- II. +2 hp, +1 aim, +1 electronic defense, GOBLIN mech core , HR OSRv57 System upgrade II, //MONGOOSE v3.4, HORUS Scan II
- III. +1 to Invasion, +1EP +1IP, HR OSRv58 System upgrade III, OSIRIS Class AI
- Harrison Sherman I
- I. +4 hp, +1 engineering, Redundant Systems, Laser
- Harrison Barbarossa II
- I. +4 hp, +1 engineering, Siege Stabilizers, External Ammo Feed
- II. +2 hp, +1 aim, +2 heat capacity, BARBAROSSA mech core , Auto-Loader, Molded Armor
- HORUS GOBLIN Core
- Size: 1/2
- HP: 25
- Hull: 9
- Agility: 12
- Systems: 14
- E-Defense 15
- Invasion 15
- Sensor Range 19
- Engineering: 11
- Heat Capacity 13
- Armor: 0
- Aim: 2
- EP/IP: 8/11
- Anti-Material Rifle (3 EP) - Range 30, 2d6+2 kinetic, loading, ordnance
- Anti-Material Rifle (3 EP, 2 IP) - same, integrated
- OSIRIS - (free - technophile) 1d6 heat for EoR Invasion
- Auto-Loader x2 (4 IP) - reload any single weapon as end-of-round action
- Redundant Systems (1 IP) - limited (4), stabilize as end-of-round action
- Paint Job (1 EP) - lol
- GMS Armor (1 EP, 2 IP) - +1 armor
- HORUS Scan I (1 IP) - +5 sensor range
- HORUS Invasion Rig (1 IP) - Exposed lasts indefinitely, 1d6 instead of 1d3 heat on unexposed targets
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement