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castfromhp

goblin sniper build

Oct 29th, 2017
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  1. Tactician I
  2. Crack Shot III
  3. Grease Monkey II
  4. Uncanny Reflexes II
  5. Technophile I
  6.  
  7. I. +4 hp, +1 systems, HORUS Invasion Rig, HR OSRv56 System upgrade I, HORUS Scan I
  8. II. +2 hp, +1 aim, +1 electronic defense, GOBLIN mech core , HR OSRv57 System upgrade II, //MONGOOSE v3.4, HORUS Scan II
  9. III. +1 to Invasion, +1EP +1IP, HR OSRv58 System upgrade III, OSIRIS Class AI
  10.  
  11. Harrison Sherman I
  12.  
  13. I. +4 hp, +1 engineering, Redundant Systems, Laser
  14.  
  15. Harrison Barbarossa II
  16.  
  17. I. +4 hp, +1 engineering, Siege Stabilizers, External Ammo Feed
  18. II. +2 hp, +1 aim, +2 heat capacity, BARBAROSSA mech core , Auto-Loader, Molded Armor
  19.  
  20. HORUS GOBLIN Core
  21. Size: 1/2
  22. HP: 25
  23. Hull: 9
  24. Agility: 12
  25. Systems: 14
  26. E-Defense 15
  27. Invasion 15
  28. Sensor Range 19
  29. Engineering: 11
  30. Heat Capacity 13
  31. Armor: 0
  32. Aim: 2
  33. EP/IP: 8/11
  34.  
  35. Anti-Material Rifle (3 EP) - Range 30, 2d6+2 kinetic, loading, ordnance
  36. Anti-Material Rifle (3 EP, 2 IP) - same, integrated
  37. OSIRIS - (free - technophile) 1d6 heat for EoR Invasion
  38. Auto-Loader x2 (4 IP) - reload any single weapon as end-of-round action
  39. Redundant Systems (1 IP) - limited (4), stabilize as end-of-round action
  40. Paint Job (1 EP) - lol
  41. GMS Armor (1 EP, 2 IP) - +1 armor
  42. HORUS Scan I (1 IP) - +5 sensor range
  43. HORUS Invasion Rig (1 IP) - Exposed lasts indefinitely, 1d6 instead of 1d3 heat on unexposed targets
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