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CarMenu pwn

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Oct 15th, 2012
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  1. #include <a_samp>
  2. new Menu:CarMenu;
  3. new Menu:CarMenu2;
  4. new Menu:CarMenu3;
  5. #define COLOR_GREY 0xAFAFAFAA
  6. #define COLOR_GREEN 0x33AA33AA
  7. #define COLOR_RED 0xCC0000AA
  8. #define COLOR_YELLOW 0xFFFF00AA
  9. #define COLOR_WHITE 0xFFFFFFAA
  10.  
  11. #pragma tabsize 0
  12. // Hoi! Wat doe jij hier?
  13. // CJ Met zijn supercoole snor does not approYou Have To Be Rcon Admin To Use This Commande!
  14. #define FILTERSCRIPT
  15.  
  16. #if defined FILTERSCRIPT
  17.  
  18. public OnFilterScriptInit()
  19.  
  20. {
  21. print("\n--------------------------------------");
  22. print(" Auto menu voor Vakonov server");
  23. print(" Door @nickbouwhuis");
  24. print("--------------------------------------\n");
  25.  
  26. CarMenu = CreateMenu("Kies maar!", 1, 200.0, 100.0, 150.0, 150.0);
  27.  
  28. AddMenuItem(CarMenu, 0, "Infernus (:D)");
  29. AddMenuItem(CarMenu, 0, "Sultan");
  30. AddMenuItem(CarMenu, 0, "Blade");
  31. AddMenuItem(CarMenu, 0, "Cheetah");
  32. AddMenuItem(CarMenu, 0, "Elegy");
  33. AddMenuItem(CarMenu, 0, "Comet");
  34. AddMenuItem(CarMenu, 0, "-- Motoren en fietsen --");
  35. AddMenuItem(CarMenu, 0, "NRG-500");
  36. AddMenuItem(CarMenu, 0, "Quad");
  37. AddMenuItem(CarMenu, 0, "PCJ-600");
  38. AddMenuItem(CarMenu, 0, "Pizza scooter");
  39. AddMenuItem(CarMenu, 0, "Volgende");
  40.  
  41. CarMenu2 = CreateMenu("Kies maar!", 1, 200.0, 100.0, 150.0, 150.0);
  42. AddMenuItem(CarMenu2, 0, "Go Kart");
  43. AddMenuItem(CarMenu2, 0, "Dirt Bike");
  44. AddMenuItem(CarMenu2, 0, "Police bike");
  45. AddMenuItem(CarMenu2, 0, "Freeway");
  46. AddMenuItem(CarMenu2, 0, "BMX");
  47. AddMenuItem(CarMenu2, 0, "Rotfiets");
  48. AddMenuItem(CarMenu2, 0, "MtBike");
  49. AddMenuItem(CarMenu2, 0, "-- Vliegtuigen en overige --");
  50. AddMenuItem(CarMenu2, 0, "Hunter");
  51. AddMenuItem(CarMenu2, 0, "Volgende");
  52. CarMenu3 = CreateMenu("Kies maar!", 1, 200.0, 100.0, 150.0, 150.0);
  53. AddMenuItem(CarMenu3, 0, "Vortex");
  54. AddMenuItem(CarMenu3, 0, "Monster Truck");
  55. AddMenuItem(CarMenu3, 0, "Monster Truck2");
  56. AddMenuItem(CarMenu3, 0, "Terug");
  57. return 1;
  58. }
  59.  
  60. public OnFilterScriptExit()
  61. {
  62.  
  63.  
  64.  
  65. return 1;
  66. }
  67.  
  68. #else
  69.  
  70. main()
  71. {
  72. print("\n----------------------------------");
  73. print(" Hoi");
  74. print("----------------------------------\n");
  75. }
  76.  
  77. #endif
  78.  
  79. public OnGameModeInit()
  80. {
  81.  
  82.  
  83. return 1;
  84. }
  85.  
  86. public OnGameModeExit()
  87. {
  88. return 1;
  89. }
  90.  
  91. public OnPlayerRequestClass(playerid, classid)
  92. {
  93. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  94. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  95. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  96. return 1;
  97. }
  98.  
  99. public OnPlayerRequestSpawn(playerid)
  100. {
  101. return 1;
  102. }
  103.  
  104. public OnPlayerConnect(playerid)
  105. {
  106. return 1;
  107. }
  108.  
  109. public OnPlayerDisconnect(playerid, reason)
  110. {
  111. return 1;
  112. }
  113.  
  114. public OnPlayerSpawn(playerid)
  115. {
  116.  
  117. return 1;
  118. }
  119.  
  120. public OnPlayerDeath(playerid, killerid, reason)
  121. {
  122. return 1;
  123. }
  124.  
  125. public OnVehicleSpawn(vehicleid)
  126. {
  127. return 1;
  128. }
  129.  
  130. public OnVehicleDeath(vehicleid, killerid)
  131. {
  132. return 1;
  133. }
  134.  
  135. public OnPlayerText(playerid, text[])
  136. {
  137. return 1;
  138. }
  139.  
  140. public OnPlayerCommandText(playerid, cmdtext[])
  141.  
  142. {
  143. if (strcmp(cmdtext, "/v",true)==0)
  144. {
  145. if(!IsPlayerInAnyVehicle(playerid))
  146. {
  147. ShowMenuForPlayer(CarMenu,playerid);
  148. }
  149. else
  150. {
  151. SendClientMessage(playerid,0xFFFFFFFF,"Je zit al in een voertuig!");
  152. }
  153. return 1;
  154.  
  155.  
  156. }
  157. if (strcmp(cmdtext, "/auto",true)==0)
  158. {
  159. SendClientMessage(playerid,COLOR_YELLOW,"Het nieuwe commando is /v (V is voor Voertuig)");
  160. return 1;}
  161.  
  162. return 0;
  163. }
  164.  
  165. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  166. {
  167. return 1;
  168. }
  169.  
  170. public OnPlayerExitVehicle(playerid, vehicleid)
  171. {
  172. return 1;
  173. }
  174.  
  175. public OnPlayerStateChange(playerid, newstate, oldstate)
  176. {
  177. return 1;
  178. }
  179.  
  180. public OnPlayerEnterCheckpoint(playerid)
  181. {
  182. return 1;
  183. }
  184.  
  185. public OnPlayerLeaveCheckpoint(playerid)
  186. {
  187. return 1;
  188. }
  189.  
  190. public OnPlayerEnterRaceCheckpoint(playerid)
  191. {
  192. return 1;
  193. }
  194.  
  195. public OnPlayerLeaveRaceCheckpoint(playerid)
  196. {
  197. return 1;
  198. }
  199.  
  200. public OnRconCommand(cmd[])
  201. {
  202. return 1;
  203. }
  204.  
  205. public OnObjectMoved(objectid)
  206. {
  207. return 1;
  208. }
  209.  
  210. public OnPlayerObjectMoved(playerid, objectid)
  211. {
  212. return 1;
  213. }
  214.  
  215. public OnPlayerPickUpPickup(playerid, pickupid)
  216. {
  217. return 1;
  218. }
  219.  
  220. public OnPlayerSelectedMenuRow(playerid, row)
  221. {
  222. new Menu:CurrentMenu = GetPlayerMenu(playerid);
  223. if(CurrentMenu == CarMenu)
  224. {
  225. switch(row)
  226.  
  227. {
  228.  
  229.  
  230. case 0: //infernus
  231. {
  232. new Float:x, Float:y, Float:z, Float:a;
  233. GetPlayerFacingAngle(playerid,a);
  234. GetPlayerPos(playerid, x, y, z);
  235. new car;
  236. car=CreateVehicle(411,x,y,z+4,a,-1,-1,30000);
  237. PutPlayerInVehicle(playerid,car,0);
  238. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Infernus!");
  239. SendClientMessage(playerid, 0xFFFFFFFF, "Maak 'm wel geel he!!");
  240.  
  241. }
  242. case 1: //armour
  243. {
  244. new Float:x, Float:y, Float:z, Float:a;
  245. GetPlayerFacingAngle(playerid,a);
  246. GetPlayerPos(playerid, x, y, z);
  247. new car;
  248. car=CreateVehicle(560,x,y,z+4,a,-1,-1,30000);
  249. PutPlayerInVehicle(playerid,car,0);
  250. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Sultan");
  251.  
  252. }
  253. case 2: //heal+armour
  254. {
  255. new Float:x, Float:y, Float:z, Float:a;
  256. GetPlayerFacingAngle(playerid,a);
  257. GetPlayerPos(playerid, x, y, z);
  258. new car;
  259. car=CreateVehicle(536,x,y,z+4,a,-1,-1,30000);
  260. PutPlayerInVehicle(playerid,car,0);
  261. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Blade");
  262.  
  263. }
  264. case 3: //healx2
  265. {
  266. new Float:x, Float:y, Float:z, Float:a;
  267. GetPlayerFacingAngle(playerid,a);
  268. GetPlayerPos(playerid, x, y, z);
  269. new car;
  270. car=CreateVehicle(415,x,y,z+4,a,-1,-1,30000);
  271. PutPlayerInVehicle(playerid,car,0);
  272. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Cheetah");
  273.  
  274. }
  275. case 4: //armourx2
  276. {
  277. new Float:x, Float:y, Float:z, Float:a;
  278. GetPlayerFacingAngle(playerid,a);
  279. GetPlayerPos(playerid, x, y, z);
  280. new car;
  281. car=CreateVehicle(562,x,y,z+4,a,-1,-1,30000);
  282. PutPlayerInVehicle(playerid,car,0);
  283. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Elegy");
  284.  
  285. }
  286. case 5: //M4
  287. {
  288. new Float:x, Float:y, Float:z, Float:a;
  289. GetPlayerFacingAngle(playerid,a);
  290. GetPlayerPos(playerid, x, y, z);
  291. new car;
  292. car=CreateVehicle(480,x,y,z+4,a,-1,-1,30000);
  293. PutPlayerInVehicle(playerid,car,0);
  294. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Comet");
  295.  
  296. }
  297. case 6: //bikes
  298. {
  299. SendClientMessage(playerid,0xFFFFFFFF,"Hahah. Dit is niks :)");
  300. ShowMenuForPlayer(CarMenu,playerid);
  301.  
  302. }
  303. case 7: //M4
  304. {
  305. new Float:x, Float:y, Float:z, Float:a;
  306. GetPlayerFacingAngle(playerid,a);
  307. GetPlayerPos(playerid, x, y, z);
  308. new car;
  309. car=CreateVehicle(522,x,y,z+4,a,-1,-1,30000);
  310. PutPlayerInVehicle(playerid,car,0);
  311. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een NRG-500");
  312. }
  313.  
  314. case 8: //M4
  315. {
  316. new Float:x, Float:y, Float:z, Float:a;
  317. GetPlayerFacingAngle(playerid,a);
  318. GetPlayerPos(playerid, x, y, z);
  319. new car;
  320. car=CreateVehicle(471,x,y,z+4,a,-1,-1,30000);
  321. PutPlayerInVehicle(playerid,car,0);
  322. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Quad_bike");
  323.  
  324.  
  325.  
  326. }
  327.  
  328. case 9: //next
  329. {
  330. new Float:x, Float:y, Float:z, Float:a;
  331. GetPlayerFacingAngle(playerid,a);
  332. GetPlayerPos(playerid, x, y, z);
  333. new car;
  334. car=CreateVehicle(461,x,y,z+4,a,-1,-1,30000);
  335. PutPlayerInVehicle(playerid,car,0);
  336. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een PCJ-600");
  337.  
  338.  
  339.  
  340. }
  341.  
  342. case 10: //pcj-600
  343. {
  344. new Float:x, Float:y, Float:z, Float:a;
  345. GetPlayerFacingAngle(playerid,a);
  346. GetPlayerPos(playerid, x, y, z);
  347. new car;
  348. car=CreateVehicle(448,x,y,z+4,a,-1,-1,30000);
  349. PutPlayerInVehicle(playerid,car,0);
  350. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een pizza scootertje.");
  351. SendClientMessage(playerid, 0xFFFFFFFF, "Wees snel! De pizza's worden koud!");
  352.  
  353.  
  354. }
  355.  
  356.  
  357. case 11: //other vehicles
  358. {
  359.  
  360. ShowMenuForPlayer(CarMenu2,playerid);
  361. }
  362.  
  363. }
  364. }
  365.  
  366. if(CurrentMenu == CarMenu2)
  367. {
  368. switch(row)
  369.  
  370. {
  371.  
  372.  
  373. case 0: //go kart
  374. {
  375. new Float:x, Float:y, Float:z, Float:a;
  376. GetPlayerFacingAngle(playerid,a);
  377. GetPlayerPos(playerid, x, y, z);
  378. new car;
  379. car=CreateVehicle(571,x,y,z+4,a,-1,-1,30000);
  380. PutPlayerInVehicle(playerid,car,0);
  381. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Go Kart");
  382.  
  383. }
  384. case 1: //dirt bike
  385. {
  386. new Float:x, Float:y, Float:z, Float:a;
  387. GetPlayerFacingAngle(playerid,a);
  388. GetPlayerPos(playerid, x, y, z);
  389. new car;
  390. car=CreateVehicle(468,x,y,z+4,a,-1,-1,30000);
  391. PutPlayerInVehicle(playerid,car,0);
  392. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Dirt Bike");
  393.  
  394. }
  395.  
  396. case 2: //police bike
  397. {
  398. new Float:x, Float:y, Float:z, Float:a;
  399. GetPlayerFacingAngle(playerid,a);
  400. GetPlayerPos(playerid, x, y, z);
  401. new car;
  402. car=CreateVehicle(523,x,y,z+4,a,-1,-1,30000);
  403. PutPlayerInVehicle(playerid,car,0);
  404. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Police Bike");
  405.  
  406. }
  407. case 3:
  408. {
  409. new Float:x, Float:y, Float:z, Float:a;
  410. GetPlayerFacingAngle(playerid,a);
  411. GetPlayerPos(playerid, x, y, z);
  412. new car;
  413. car=CreateVehicle(463,x,y,z+4,a,-1,-1,30000);
  414. PutPlayerInVehicle(playerid,car,0);
  415. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Freeway");
  416.  
  417. }
  418. case 4:
  419. {
  420. new Float:x, Float:y, Float:z, Float:a;
  421. GetPlayerFacingAngle(playerid,a);
  422. GetPlayerPos(playerid, x, y, z);
  423. new car;
  424. car=CreateVehicle(481,x,y,z+4,a,-1,-1,30000);
  425. PutPlayerInVehicle(playerid,car,0);
  426. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een BMX");
  427.  
  428. }
  429. case 5:
  430. {
  431. new Float:x, Float:y, Float:z, Float:a;
  432. GetPlayerFacingAngle(playerid,a);
  433. GetPlayerPos(playerid, x, y, z);
  434. new car;
  435. car=CreateVehicle(509,x,y,z+4,a,-1,-1,30000);
  436. PutPlayerInVehicle(playerid,car,0);
  437. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een vervelde rotfiets");
  438. SendClientMessage(playerid, 0xFFFFFFFF, "Verder alles goed?");
  439.  
  440. }
  441. case 6:
  442. {
  443. new Float:x, Float:y, Float:z, Float:a;
  444. GetPlayerFacingAngle(playerid,a);
  445. GetPlayerPos(playerid, x, y, z);
  446. new car;
  447. car=CreateVehicle(510,x,y,z+4,a,-1,-1,30000);
  448. PutPlayerInVehicle(playerid,car,0);
  449. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Mountain Bike");
  450.  
  451. }
  452. case 7: // Planes Jets etc
  453. {
  454. SendClientMessage(playerid,0xFFFFFFFF,"Wasmetjou?");
  455. }
  456. case 8:
  457. {
  458. new Float:x, Float:y, Float:z, Float:a;
  459. GetPlayerFacingAngle(playerid,a);
  460. GetPlayerPos(playerid, x, y, z);
  461. new car;
  462. car=CreateVehicle(425,x,y,z+4,a,-1,-1,30000);
  463. PutPlayerInVehicle(playerid,car,0);
  464. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Hunter");
  465.  
  466. }
  467. case 9:
  468. {
  469. ShowMenuForPlayer(CarMenu3,playerid);
  470. }
  471. }
  472. }
  473. if(CurrentMenu == CarMenu3)
  474. {
  475. switch(row)
  476.  
  477. {
  478.  
  479.  
  480. case 0:
  481. {
  482. new Float:x, Float:y, Float:z, Float:a;
  483. GetPlayerFacingAngle(playerid,a);
  484. GetPlayerPos(playerid, x, y, z);
  485. new car;
  486. car=CreateVehicle(539,x,y,z+4,a,-1,-1,30000);
  487. PutPlayerInVehicle(playerid,car,0);
  488. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Vortex");
  489.  
  490. }
  491. case 1:
  492. {
  493. new Float:x, Float:y, Float:z, Float:a;
  494. GetPlayerFacingAngle(playerid,a);
  495. GetPlayerPos(playerid, x, y, z);
  496. new car;
  497. car=CreateVehicle(444,x,y,z+4,a,-1,-1,30000);
  498. PutPlayerInVehicle(playerid,car,0);
  499. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Monster Truck");
  500.  
  501. }
  502. case 2:
  503. {
  504. new Float:x, Float:y, Float:z, Float:a;
  505. GetPlayerFacingAngle(playerid,a);
  506. GetPlayerPos(playerid, x, y, z);
  507. new car;
  508. car=CreateVehicle(556,x,y,z+4,a,-1,-1,30000);
  509. PutPlayerInVehicle(playerid,car,0);
  510. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Monster Truck No.2");
  511.  
  512. }
  513. case 3:
  514. {
  515. ShowMenuForPlayer(CarMenu2,playerid);
  516. }
  517. }
  518. }
  519. return 1;
  520. }
  521.  
  522. public OnPlayerExitedMenu(playerid)
  523. {
  524. return 1;
  525. }
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