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- main.cpp
- #include "cinder/app/AppBasic.h"
- #include "cinder/gl/gl.h"
- #include "track.h"
- #include "player.h"
- using namespace ci;
- using namespace ci::app;
- using namespace std;
- class game_ver_2App : public AppBasic
- {
- public:
- void setup();
- void update();
- void draw();
- void prepareSettings( Settings *settings );
- private:
- track mTrack;
- };
- void game_ver_2App::prepareSettings( Settings *settings )
- {
- }
- void game_ver_2App::setup()
- {
- }
- void game_ver_2App::update()
- {
- }
- void game_ver_2App::draw()
- {
- }
- CINDER_APP_BASIC( game_ver_2App, RendererGl )
- brick.h
- #pragma once
- #include "track.h"
- class track;
- class brick
- {
- public:
- brick();
- void setTrack(track &theTrack);
- private:
- track *mTrack;
- };
- brick::brick()
- {
- }
- void brick::setTrack(track &theTrack)
- {
- mTrack = &theTrack;
- int b = mTrack->a;
- }
- track.h
- #pragma once
- #include <math.h>
- #include "cinder/vector.h"
- #include "cinder/BSpline.h"
- #include "cinder/Rand.h"
- #include "brick.h"
- using namespace ci;
- using namespace std;
- class track
- {
- public:
- track();
- int a;
- private:
- vector<brick> brickPositions;
- };
- track::track()
- {
- }
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