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  1. /es2_info
  2. EGL_VERSION = 1.4
  3. EGL_VENDOR = NVIDIA
  4. EGL_EXTENSIONS = EGL_NV_system_time EGL_KHR_config_attribs EGL_KHR_surfaceless_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_ANDROID_blob_cache EGL_KHR_vg_parent_image EGL_NV_perfmon EGL_KHR_lock_surface EGL_KHR_fence_sync EGL_NV_sync EGL_NV_depth_nonlinear EGL_NV_post_sub_buffer EGL_NV_post_convert_rounding EGL_NV_native_query EGL_KHR_stream EGL_KHR_stream_fifo EGL_KHR_stream_producer_eglsurface EGL_KHR_stream_consumer_gltexture EGL_KHR_stream_cross_process_fd EGL_EXT_create_context_robustness EGL_IMG_context_priority EGL_NV_3dvision_surface EGL_KHR_reusable_sync EGL_NV_stream_sync EGL_NV_coverage_sample EGL_NV_coverage_sample_resolve
  5. EGL_CLIENT_APIS = OpenGL_ES2 OpenGL_ES OpenGL OpenVG
  6. GL_VERSION: OpenGL ES 2.0 14.01002
  7. GL_RENDERER: NVIDIA Tegra
  8. GL_EXTENSIONS:
  9. GL_OES_rgb8_rgba8, GL_OES_EGL_sync, GL_OES_surfaceless_context,
  10. GL_OES_fbo_render_mipmap, GL_NV_depth_nonlinear, GL_NV_draw_path,
  11. GL_NV_texture_npot_2D_mipmap, GL_OES_EGL_image, GL_OES_EGL_image_external,
  12. GL_OES_vertex_half_float, GL_OES_mapbuffer, GL_NV_draw_buffers,
  13. GL_NV_multiview_draw_buffers, GL_EXT_Cg_shader, GL_EXT_packed_float,
  14. GL_OES_texture_half_float, GL_EXT_texture_array,
  15. GL_OES_compressed_ETC1_RGB8_texture, GL_EXT_texture_compression_latc,
  16. GL_NV_texture_compression_latc, GL_EXT_texture_compression_dxt1,
  17. GL_EXT_texture_compression_s3tc, GL_NV_texture_compression_s3tc,
  18. GL_EXT_texture_filter_anisotropic, GL_NV_get_tex_image, GL_NV_read_buffer,
  19. GL_NV_shader_framebuffer_fetch, GL_NV_copy_image,
  20. GL_NV_fbo_color_attachments, GL_EXT_bgra, GL_EXT_texture_format_BGRA8888,
  21. GL_EXT_unpack_subimage, GL_NV_pack_subimage,
  22. GL_NV_texture_compression_s3tc_update, GL_NV_read_depth,
  23. GL_NV_read_stencil, GL_NV_uniform_buffer_object, GL_NV_map_buffer_range,
  24. GL_EXT_robustness, GL_OES_standard_derivatives,
  25. GL_NV_EGL_stream_consumer_external, GL_EXT_separate_shader_objects,
  26. GL_NV_copy_buffer, GL_NV_3dvision_settings, GL_EXT_debug_marker,
  27. GL_EXT_debug_label, GL_EXT_texture_storage, GL_NV_pixel_buffer_object,
  28. GL_NV_framebuffer_blit, GL_NV_explicit_attrib_location,
  29. GL_NV_coverage_sample
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