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  1. Using configuration source: "/home/lewis/.springrc"
  2. [CMyMath::Init] CPU SSE mask: 126, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 1, SSE 4.2: 0
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Linux 3.2.0-9-generic #16-Ubuntu SMP Fri Jan 13 20:46:38 UTC 2012 x86_64
  9. OS: 64bit native mode
  10. [Watchdog] Installed (timeout: 10sec)
  11. Available log sections: Font, VFS, KeyBindings, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path
  12. Enabled log sections: Sound(LOG_LEVEL_INFO)
  13. Enable or disable log sections using the LogSections configuration key
  14. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  15. Use "none" to disable the default log sections.
  16. LogOutput initialized.
  17. Spring 85.0
  18. Build date/time: Jan 10 2012 14:17:49
  19. Build environment: boost-104601, GNU libstdc++ version 20120104
  20. Compiler: gcc-4.6.2
  21. Using read-write data directory: /home/lewis/.spring/
  22. Using read-only data directory: /usr/share/games/spring/
  23. Using read-only data directory: /usr/lib/spring/
  24. Scanning: /usr/share/games/spring/base
  25. Scanning: /home/lewis/.spring/maps
  26. Scanning: /home/lewis/.spring/games
  27. Supported Video modes: 1366x768, 1360x768, 1024x768, 960x540, 840x525, 832x624, 800x600, 800x512, 720x450, 720x400, 700x525, 680x384, 640x512, 640x480, 640x400, 640x350, 576x432, 512x384, 416x312, 400x300, 360x200, 320x240, 320x200, 320x175
  28. Video mode set to 1366x768/32bit
  29. [f=0000000] SDL version: 1.2.14
  30. [f=0000000] GL version: 3.3.0 NVIDIA 290.10
  31. [f=0000000] GL vendor: NVIDIA Corporation
  32. [f=0000000] GL renderer: GeForce G105M/PCI/SSE2
  33. [f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
  34. [f=0000000] GLEW version: 1.6.0
  35. [f=0000000] Video RAM: total 512MB, available 277MB
  36. [f=0000000] GL info:
  37. haveARB: 1, haveGLSL: 1, ATI hacks: 0
  38. FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
  39. maximum texture size: 8192, compress MIP-map textures: 1
  40. [f=0000000] [Sound] OpenAL info:
  41. [f=0000000] [Sound] Available Devices:
  42. [f=0000000] Joysticks found: 0
  43. [f=0000000] Warning: Joystick 0 not found
  44. [f=0000000] CPU Cores: 2
  45. [f=0000000] CPU affinity not set
  46. [f=0000000] Loading startscript from: /home/lewis/.spring/script.txt
  47. [f=0000000] Connecting to local server
  48. [f=0000000] Binding UDP socket to IP (v6) :: port 8452
  49. [f=0000000] [UDPListener] successfully bound socket on port 8452
  50. [f=0000000] PreGame::StartServer: 23 ms
  51. [f=0000000] Using map: 1944_BocageSkirmish
  52. [f=0000000] Using game: Spring: 1944 Pre-1.58 Morgenrote FOUR AND SOME!
  53. [f=0000000] [Sound] PulseAudio Default
  54. [f=0000000] [Sound] ALSA Default
  55. [f=0000000] [Sound] PortAudio Default
  56. [f=0000000] [Sound] No Output
  57. [f=0000000] [Sound] Device: PulseAudio Default
  58. [f=0000000] [Sound] Vendor: OpenAL Community
  59. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.13
  60. [f=0000000] [Sound] Renderer: OpenAL Soft
  61. [f=0000000] [Sound] AL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
  62. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
  63. [f=0000000] [Sound] EFX Enabled: yes
  64. [f=0000000] [Sound] Max Sounds: 128
  65. [f=0000000] Using game archive: S44v158_PreMorgenroteFOURplus.sdz
  66. [f=0000000] recording demo: demos/20120118_170356_1944_BocageSkirmish_85.sdf
  67. [f=0000000] PreGame::GameDataReceived: 99 ms
  68. [f=0000000] User number 0 (team 1, allyteam 0)
  69. [f=0000000] Loading Radar Icons
  70. [f=0000000] Loading GameData Definitions
  71. [f=0000000] Starting weapon range multiplying, coefficient: 1
  72. [f=0000000] Done with the ranges, 182 weapons processed.
  73. [f=0000000] Loading all definitions: 0.425000
  74. [f=0000000] Game::LoadDefs (GameData): 474 ms
  75. [f=0000000] Loading Sound Definitions
  76. [f=0000000] [Sound] parsed 5 sounds from gamedata/sounds.lua
  77. [f=0000000] Game::LoadDefs (Sound): 43 ms
  78. [f=0000000] Parsing Map Information
  79. [f=0000000] Loading SMF
  80. [f=0000000] Loading Map (28 MB)
  81. [f=0000000] Creating Smooth Height Mesh
  82. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 47 ms
  83. [f=0000000] Creating QuadField & CEGs
  84. [f=0000000] Number of damage types: 17
  85. [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
  86. [f=0000000] Creating Unit Textures
  87. [f=0000000] Loading Weapon Definitions
  88. [f=0000000] Loading Unit Definitions
  89. [f=0000000] Loading Feature Definitions
  90. [f=0000000] Initializing Map Features
  91. [f=0000000] Reading Estimate PathCosts [8]
  92. [f=0000000] Reading Estimate PathCosts [32]
  93. [f=0000000] [CPathManager] pathing data checksum: 7020d272
  94. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  95. [f=0000000] Creating Sky
  96. [f=0000000] Creating ShadowHandler & DecalHandler
  97. [f=0000000] Creating GroundDrawer
  98. [f=0000000] Loading Tile Files
  99. [f=0000000] Reading Tile Map
  100. [f=0000000] Loading Square Textures
  101. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
  102. [f=0000000] Switching to ROAM Mesh Rendering
  103. [f=0000000] Creating TreeDrawer
  104. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  105. [f=0000000] Creating Projectile Textures
  106. [f=0000000] Creating Water
  107. [f=0000000] Game::LoadInterface (Camera&Mouse): 22 ms
  108. [f=0000000] Game::LoadInterface (Console): 16 ms
  109. [f=0000000] [Sound] Warning: Unable to open audio file: FailedCommand
  110. [f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: FailedCommand
  111. [f=0000000] Loading LuaRules
  112. [f=0000000] No hide zone config found for map:, maps/hideZoneConfig/1944_BocageSkirmish.lua
  113. [f=0000000] Loaded gadget: Texture preloader <game_texpreload.lua>
  114. [f=0000000] Loaded gadget: Delay API <api_delay.lua>
  115. [f=0000000] Loaded gadget: Util API <api_util.lua>
  116. [f=0000000] Loaded gadget: Vector API <api_vector.lua>
  117. [f=0000000] Loaded gadget: CobButton <unit_cobbutton.lua>
  118. [f=0000000] Loaded gadget: Cruise Missiles <game_cruisemissile.lua>
  119. [f=0000000] Loaded gadget: Flag Manager <game_flagmanager.lua>
  120. [f=0000000] Loaded gadget: HQ unit ID informer <game_hqbuildspot.lua>
  121. [f=0000000] Loaded gadget: Partisan Spawner <game_partisanspawn.lua>
  122. [f=0000000] Loaded gadget: Spring: 1944 Paratroopers <game_paratroopers.lua>
  123. [f=0000000] Loaded gadget: Spring: 1944 Planes <game_planes.lua>
  124. [f=0000000] Loaded gadget: Squad Spawner <unit_squadspawner.lua>
  125. [f=0000000] Loaded gadget: Storage Dies Penalty <unit_storage_dies_penalty.lua>
  126. [f=0000000] Loaded gadget: Turn Command <unit_turn.lua>
  127. [f=0000000] Loaded gadget: Ammo Limiter <game_ammo.lua>
  128. [f=0000000] Loaded gadget: Armour Hit Volumes <unit_armourhitvols.lua>
  129. [f=0000000] Loaded gadget: Base Command Income <game_basecommandincome.lua>
  130. [f=0000000] Loaded gadget: Binocs for Scouts <unit_scoutbinocs.lua>
  131. [f=0000000] Loaded gadget: Button Manipulator <cmd_fixbuttons.lua>
  132. [f=0000000] Loaded gadget: Command Controller <game_notreereclaim.lua>
  133. [f=0000000] Loaded gadget: Corpse cleaner <game_corpsecleaner.lua>
  134. [f=0000000] Loaded gadget: Feature CEG <feature_ceg.lua>
  135. [f=0000000] Loaded gadget: Flag Returns <game_handleflagreturns.lua>
  136. [f=0000000] Loaded gadget: Flag Returns bugfix <bugfix_game_handleflagreturns.lua>
  137. [f=0000000] Loaded gadget: Game End <game_end.lua>
  138. [f=0000000] Loaded gadget: Indirect Fire Accuracy Manager <unit_indirectfireaccuracy.lua>
  139. [f=0000000] Loaded gadget: Infantry Suppression <game_fearhandler.lua>
  140. [f=0000000] Loaded gadget: Infantry supply rules <game_infsupply.lua>
  141. [f=0000000] Loaded gadget: Minefield spawner <game_minefields.lua>
  142. [f=0000000] Loaded gadget: Plane Fear <game_planefear.lua>
  143. [f=0000000] Loaded gadget: Spawn <game_setup.lua>
  144. [f=0000000] Loaded gadget: Spring 1944 Armor <game_armor.lua>
  145. [f=0000000] Loaded gadget: Transport Helper <unit_hidetransported.lua>
  146. [f=0000000] Loaded gadget: Tree Hit Volume Change <feature_tree_hitvolume.lua>
  147. [f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
  148. [f=0000000] Loaded gadget: Area Attack <cmd_areaattack.lua>
  149. [f=0000000] Loaded gadget: Beaching Command <cmd_lcgm.lua>
  150. [f=0000000] Loaded gadget: C.R.A.I.G. <craig.lua>
  151. [f=0000000] Loaded gadget: Communism mode <game_communismmode.lua>
  152. [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  153. [f=0000000] Loaded gadget: Detonate Button <cmd_detonate.lua>
  154. [f=0000000] Loaded gadget: Does Not Count <game_doesnotcount.lua>
  155. [f=0000000] Loaded gadget: Game Sensors <game_sensors.lua>
  156. [f=0000000] Loaded gadget: Kill Voice <game_killvoice.lua>
  157. [f=0000000] Loaded gadget: Logistics Supply <game_logisticssupply.lua>
  158. [f=0000000] Loaded gadget: Mine Clearance <cmd_mineclear.lua>
  159. [f=0000000] Loaded gadget: Spring: 1944 Damage Over Time <game_damageovertime.lua>
  160. [f=0000000] Loaded gadget: Spring: 1944 Visible Cover Areas <game_visiblecover.lua>
  161. [f=0000000] Loaded gadget: Smoke shells <game_smokeshells.lua>
  162. [f=0000000] Loaded gadget: Texture preloader <game_texpreload.lua>
  163. [f=0000000] Loaded gadget: Delay API <api_delay.lua>
  164. [f=0000000] Loaded gadget: Util API <api_util.lua>
  165. [f=0000000] Loaded gadget: Vector API <api_vector.lua>
  166. [f=0000000] Loaded gadget: Cruise Missiles <game_cruisemissile.lua>
  167. [f=0000000] Loaded gadget: Flag Manager <game_flagmanager.lua>
  168. [f=0000000] Loaded gadget: HQ unit ID informer <game_hqbuildspot.lua>
  169. [f=0000000] Loaded gadget: Partisan Spawner <game_partisanspawn.lua>
  170. [f=0000000] Loaded gadget: Spring: 1944 Paratroopers <game_paratroopers.lua>
  171. [f=0000000] Loaded gadget: Spring: 1944 Planes <game_planes.lua>
  172. [f=0000000] Loaded gadget: Storage Dies Penalty <unit_storage_dies_penalty.lua>
  173. [f=0000000] Loaded gadget: Turn Command <unit_turn.lua>
  174. [f=0000000] Loaded gadget: Ammo Limiter <game_ammo.lua>
  175. [f=0000000] Loaded gadget: Armour Hit Volumes <unit_armourhitvols.lua>
  176. [f=0000000] Loaded gadget: Base Command Income <game_basecommandincome.lua>
  177. [f=0000000] Loaded gadget: Binocs for Scouts <unit_scoutbinocs.lua>
  178. [f=0000000] Loaded gadget: Button Manipulator <cmd_fixbuttons.lua>
  179. [f=0000000] Loaded gadget: Command Controller <game_notreereclaim.lua>
  180. [f=0000000] Loaded gadget: Corpse cleaner <game_corpsecleaner.lua>
  181. [f=0000000] Loaded gadget: Flag Returns <game_handleflagreturns.lua>
  182. [f=0000000] Loaded gadget: Flag Returns bugfix <bugfix_game_handleflagreturns.lua>
  183. [f=0000000] Loaded gadget: Infantry Suppression <game_fearhandler.lua>
  184. [f=0000000] Loaded gadget: Infantry supply rules <game_infsupply.lua>
  185. [f=0000000] Loaded gadget: Minefield spawner <game_minefields.lua>
  186. [f=0000000] Loaded gadget: Plane Fear <game_planefear.lua>
  187. [f=0000000] Loaded gadget: Transport Helper <unit_hidetransported.lua>
  188. [f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
  189. [f=0000000] Loaded gadget: Area Attack <cmd_areaattack.lua>
  190. [f=0000000] Loaded gadget: Beaching Command <cmd_lcgm.lua>
  191. [f=0000000] Loaded gadget: C.R.A.I.G. <craig.lua>
  192. [f=0000000] Loaded gadget: Communism mode <game_communismmode.lua>
  193. [f=0000000] Error: error = 2, LuaRules/draw.lua, error = 2, luagadgets/gadgets.lua, [string "LuaRules/Gadgets/gfx_customunitshaders.lua"]:426: attempt to compare number with nil
  194. [f=0000000] Loading LuaGaia
  195. [f=0000000] Loading LuaUI
  196. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  197. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  198. [f=0000000] LuaUI: bound F11 to the widget selector
  199. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  200. [f=0000000] Loading widget from mod: object_statusbars_default (v1.0) <object_statusbars_default.lua> ...
  201. [f=0000000] Loading widget from mod: 1944 Fonts <api_s44_fonts.lua> ...
  202. [f=0000000] Loading widget from mod: Vector API <api_vector.lua> ...
  203. [f=0000000] Loading widget from mod: LockCamera <camera_lockcamera.lua> ...
  204. [f=0000000] Loading widget from mod: 1944 Tooltip Replacement <gui_s44_tooltip_replacement.lua> ...
  205. [f=0000000] Loading widget from mod: BuildETA <gui_buildeta.lua> ...
  206. [f=0000000] Loading widget from mod: 1944 Aircraft Selection Buttons <gui_plane_autoselect.lua> ...
  207. [f=0000000] Loading widget from mod: 1944 Ranks <gui_s44_ranks.lua> ...
  208. [f=0000000] Loading widget from mod: 1944 Selection Buttons <gui_s44_selbuttons.lua> ...
  209. [f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
  210. [f=0000000] Loading widget from mod: Hold position v2 <cmd_holdpos.lua> ...
  211. [f=0000000] All units set to Hold Position
  212. [f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
  213. [f=0000000] Loading widget from mod: Take Reminder <gui_take_remind.lua> ...
  214. [f=0000000] Loading widget from mod: 1944 Anti-spam <gui_antispam.lua> ...
  215. [f=0000000] Loading widget from mod: 1944 Armor Display <gui_s44_armor.lua> ...
  216. [f=0000000] Loading widget from mod: 1944 Default Commands <cmd_defaultcommand.lua> ...
  217. [f=0000000] Loading widget from mod: 1944 Field of Fire <gui_s44_fieldoffire.lua> ...
  218. [f=0000000] Loading widget from mod: 1944 Icon Distance <cmd_disticon.lua> ...
  219. [f=0000000] Set UnitIconDist to 250
  220. [f=0000000] Loading widget from mod: 1944 Minefield Warning <gui_minefieldnotify.lua> ...
  221. [f=0000000] Loading widget from mod: 1944 Player List Echo for Stats <gui_playerecho.lua> ...
  222. [f=0000000] Loading widget from mod: 1944 Resource Bars <gui_s44_resbar.lua> ...
  223. [f=0000000] Loading widget from mod: 1944 Supply Radius <gui_s44_supplyradius.lua> ...
  224. [f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
  225. [f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
  226. [f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
  227. [f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
  228. [f=0000000] Loading widget from mod: 1944 Ammo Icons <gui_ammoicons.lua> ...
  229. [f=0000000] Loading widget from mod: 1944 Build Indicators <gui_buildindicator.lua> ...
  230. [f=0000000] Loading widget from mod: 1944 Flag Ranges <gui_flagradiusalt.lua> ...
  231. [f=0000000] Loading widget from mod: 1944 Suppression Icons <gui_suppressicons.lua> ...
  232. [f=0000000] Loading widget from mod: Team Platter Expanded <gui_team_platter_ex.lua> ...
  233. [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
  234. [f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
  235. [f=0000000] Loading widget from mod: Double-Click Fight <cmd_doubleclickfight.lua> ...
  236. [f=0000000] Loading widget from mod: 1944 Auto Reload Ammo <auto_reload_ammo.lua> ...
  237. [f=0000000] Loading widget from mod: 1944 Aircraft Sounds <sfx_s44_planesound.lua> ...
  238. [f=0000000] Loading widget from mod: 1944 Propeller FX <gfx_s44_props.lua> ...
  239. [f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
  240. [f=0000000] LuaUI v0.3
  241. [f=0000000] Finalizing
  242. [f=0000000] Connection attempt from Player
  243. [f=0000000] -> Version: 85.0
  244. [f=0000000] -> Connection established (given id 0)
  245. [f=0000000] Player Player finished loading and is now ingame
  246. [f=0000000] GameID: 88fb164fdd9d84c84eb5cbe41cdf4421
  247. [f=0000000] STATS:plist,Player
  248. [f=0000001] Skirmish AI "Bot1" (ID:0, Short-Name:"C.R.A.I.G.", Version:"<not-versioned>") took over control of team 0
  249. [f=0000248] User exited
  250. [f=0000249] All units set to Maneuver
  251. [f=0000249] Path cache hits 0 0%
  252. [f=0000249] Path cache hits 0 0%
  253. [f=0000249] Statistics for local connection:
  254. Received: 1336 bytes
  255. Sent: 2744 bytes
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