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- #Name of the main GUI
- shopMenuName: "&3&lShop menu"
- #Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
- shopMenuSize: 18
- #Define whether selling all with middle mouse button is enabled
- enableSellAll: true
- #Define whether the buy GUI with option to select quantity is enabled
- enableBuyGUI: true
- #Define whether the sell GUI with option to select quantity is enabled
- enableSellGUI: true
- #Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
- enableSellGUISellAll: true
- #Define whether after closing/buying/selling the shop GUI should be opened again
- returnToShop: true
- #Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
- hideBuyPriceForUnbuyable: true
- #Define whether lines containing the %sell% placeholder should be hidden for unsellable items
- hideSellPriceForUnsellable: true
- #Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
- invertBuySell: false
- #Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
- shopItemLoreFormat:
- #This lore will be applied to items
- item:
- - "&7Buy price: &c%buy%$"
- - "&7Sell price: &a%sell%$"
- - "&9Click with MMB to sell all"
- #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
- itemBuyGUI:
- - "&7Buy price: &c%buy%$"
- #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
- itemSellGUI:
- - "&7Sell price: &a%sell%$"
- #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
- itemSellGUISellAll:
- - "&7Sell all for: &a%sell%$"
- #This one to permissions
- permission:
- - "&7Buy price: &c%buy%$"
- #And this one to enchantments
- enchantment:
- - "&7Buy price: &c%buy%$"
- #And the last one to commands
- command:
- - "&7Buy price: &c%buy%$"
- #Logging settings
- log:
- #Define whether transactions will be logged to the console/main server log
- toConsole: true
- #Define whether transactions will be logged to a separate log
- toFile: false
- #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
- formatDate: "yyyy/MM/dd HH:mm:ss"
- #Log message for bought items
- formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
- #Log message for sold items
- formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
- #Log message for sold all items
- formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
- #Define whether go back button is enabled in shops
- goBackButton:
- enable: true
- item:
- #Material name, full list can be found here: http://wiki.brcdev.net/Materials
- material: NETHER_STAR
- #Amount of the item
- amount: 1
- #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
- damage: 0
- #(optional) Custom name
- name: "&cBack to categories"
- #(optional) Lore, can contain multiple lines
- lore:
- - "&aClick here to return to the main menu"
- #Slot in each shop's GUI
- slot: 49
- buttons:
- #"Previous page" button
- previousPage:
- item:
- material: PAPER
- quantity: 1
- name: "&e&lPrevious page"
- slot: 45
- #"Next page" button
- nextPage:
- item:
- material: PAPER
- quantity: 1
- name: "&e&lNext page"
- slot: 53
- #Elements of the buy/sell GUI
- amountSelectionGUIItems:
- #"Remove 1" button
- remove1:
- material: STAINED_GLASS_PANE
- quantity: 1
- damage: 14
- name: "&c&lRemove 1"
- #"Remove 10" button
- remove10:
- material: STAINED_GLASS_PANE
- quantity: 10
- damage: 14
- name: "&c&lRemove 10"
- #"Add 1" button
- add1:
- material: STAINED_GLASS_PANE
- quantity: 1
- damage: 5
- name: "&a&lAdd 1"
- #"Add 10" button
- add10:
- material: STAINED_GLASS_PANE
- quantity: 10
- damage: 5
- name: "&a&lAdd 10"
- #"Confirm" button
- confirm:
- material: STAINED_GLASS
- quantity: 1
- damage: 5
- name: "&a&lConfirm"
- #"Cancel" button
- cancel:
- material: STAINED_GLASS
- quantity: 1
- damage: 14
- name: "&c&lCancel"
- #"Sell all" button
- sellAll:
- material: STAINED_GLASS
- quantity: 1
- damage: 5
- name: "&a&lSell all"
- shopMenuItems:
- #Has to be unique, value doesn't matter
- 1:
- item:
- #The same rules apply for material, amount, damage and lore as for goBackButton
- material: 364
- quantity: 1
- damage: 0
- name: "&aFood"
- lore:
- - "&7Get some yummy food here!"
- #Shop ID from shops.yml
- shop: "food"
- #Slot in shops menu, counting from 0 to 53
- slot: 0
- 2:
- item:
- material: DIAMOND_AXE
- quantity: 1
- damage: 0
- name: "&2Tools"
- lore:
- - "&7Get your tools here!"
- shop: "tool"
- slot: 1
- 3:
- item:
- material: 295
- quantity: 1
- damage: 0
- name: "&eFarming"
- lore:
- - "&7Grow your crops easily with these seeds!"
- shop: "farming"
- slot: 2
- 4:
- item:
- material: WOOL
- quantity: 64
- damage: 4
- name: "&bWool Shop"
- shop: "wool"
- slot: 3
- 5:
- item:
- material: REDSTONE
- quantity: 1
- name: "&3Redstone"
- shop: "redstone"
- slot: 4
- 6:
- item:
- material: DIAMOND_SWORD
- quantity: 1
- name: "&eCombat"
- shop: "pvp"
- slot: 5
- 7:
- item:
- material: 117
- quantity: 1
- name: "&7Brewing"
- shop: "brewing"
- slot: 6
- 8:
- item:
- material: 1
- quantity: 1
- name: "&cBlocks"
- shop: "block"
- slot: 7
- 9:
- item:
- material: MOB_SPAWNER
- quantity: 1
- name: "&eSpawners"
- shop: "spawners"
- slot: 8
- 10:
- items:
- material: 351:5
- quantity: 1
- name: "&aDye Shop"
- shop: "dye"
- slot: 9
- 11:
- items:
- material: 57
- quantity: 1
- name: "&bMinerals/Mineral Blocks"
- shop: "mineral"
- slot: 10
- 12:
- items:
- material: 95:14
- quantity: 1
- name: "&4Glass/StainedGlass"
- shop: "glass"
- slot: 11
- 13:
- items:
- material: 403
- quantity: 1
- name: "&5Enchantments"
- shop: "enchantment"
- slot: 12
- 14:
- items:
- material: 171:1
- quantity: 1
- name: "&6Carpet"
- shop: "carpet"
- slot: 13
- 15:
- items:
- material: 6
- quantity: 1
- name: "&cLeaves/Tree"
- shop: "tree"
- slot: 14
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