Advertisement
TheInsidiousOne

Mental Metal

Aug 23rd, 2018
125
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.31 KB | None | 0 0
  1. Mental Metal Lady
  2. ★​​★​​★​​
  3. DARK
  4. Psychic/Effect
  5. ATK 1200
  6. DEF 0
  7. You can discard this card; add 1 "Mental Metal" monster from your Deck to your hand, except "Mental Metal Lady". If this card is added from your GY to your hand by a card effect: You can Special Summon this card. You can only use each effect of "Mental Metal Lady" once per turn.
  8.  
  9. Mental Metal Knight
  10. ★​​★​​★​​
  11. DARK
  12. Psychic/Effect
  13. ATK 1300
  14. DEF 0
  15. You can discard this card; add 1 "Mental Metal" Spell/Trap from your Deck to your hand. If this card is added from your GY to your hand by a card effect: You can Special Summon this card. You can only use each effect of "Mental Metal Knight" once per turn.
  16.  
  17. Mental Metal Occult
  18. ★​​★​​★​​
  19. DARK
  20. Psychic/Effect
  21. ATK 1400
  22. DEF 0
  23. You can discard this card; send 1 "Mental Metal" card from your Deck to the GY, except "Mental Metal Occult". If this card is added from your GY to your hand by a card effect: You can Special Summon this card. You can only use each effect of "Mental Metal Occult" once per turn.
  24.  
  25. Mental Metal Necromancer
  26. ★​​★​​★​​
  27. DARK
  28. Psychic/Effect
  29. ATK 1000
  30. DEF 0
  31. If this card is Normal or Special Summoned: You can target up to 2 "Mental Metal" monsters in your GY, except "Mental Metal Necromancer"; add them to your hand. You can only use this effect of "Mental Metal Necromancer" once per turn.
  32.  
  33. Mental Metal Telepath
  34. ★​​★​​★​​
  35. DARK
  36. Psychic/Effect
  37. ATK 1500
  38. DEF 0
  39. You can discard this card, then target 1 "Mental Metal" monster in your GY, except "Mental Metal Telepath"; add it to your hand. If this card is added from your GY to your hand by a card effect: You can Special Summon this card. You can only use each effect of "Mental Metal Telepath" once per turn.
  40.  
  41. Mental Metal Clairvoyant
  42. ★​​★​​★​​
  43. DARK
  44. Psychic/Effect
  45. ATK 900
  46. DEF 0
  47. If this card is added from your GY to your hand by a card effect: You can Special Summon this card. If this card is Special Summoned: You can Special Summon 1 "Mental Metal" monster from your Deck in Defense Position, except "Mental Metal Clairvoyant". You cannot Special Summon monsters the turn you activate this effect, except Psychic monsters. You can only use each effect of "Mental Metal Clairvoyant" once per turn.
  48.  
  49. Mental Metal Esper
  50. ★​​★​​★​​
  51. DARK
  52. Psychic/Effect
  53. ATK 1600
  54. DEF 0
  55. If this card is Normal Summoned: You can Special Summon 1 "Mental Metal" monster from your Deck in Defense Position, except "Mental Metal Esper". You can Tribute this card; Special Summon 2 "Mental Metal Esper" from your hand or Deck. You can only use this effect of "Mental Metal Esper" once per turn.
  56.  
  57. Mental Metal Dragon
  58. DARK
  59. Psychic/Link/Effect
  60. ATK 2500
  61. LINK-3
  62. BL B BR
  63. 3 Psychic monsters
  64. If this card is Link Summoned: You can target 1 "Mental Metal" monster in your GY; Special Summon that target in Defense Position, to a zone this card points to. You can only use this effect of "Mental Metal Dragon" once per turn. While this card is in a Link Solitaire: You can target 1 monster this card points to; other monsters you control cannot attack this turn, also this card gains ATK equal to that monster's ATK until the end of this turn. You can only use this effect of "Mental Metal Dragon" once per turn.
  65.  
  66. Mental Metal Archfiend
  67. DARK
  68. Psychic/Link/Effect
  69. ATK 2500
  70. LINK-3
  71. L R T
  72. 3 Psychic monsters
  73. If this card is Link Summoned: You can target 1 "Mental Metal" monster in your GY; Special Summon that target in Defense Position, to a zone this card points to. You can only use this effect of "Mental Metal Archfiend" once per turn. This co-linked card you control cannot be destroyed by battle or card effects.
  74.  
  75. Mental Metal Alpha Arms
  76. DARK
  77. Psychic/Link/Effect
  78. ATK 2000
  79. LINK-2
  80. R TR
  81. 2 Psychic monsters
  82. If this card is Link Summoned: You can target 1 "Mental Metal" monster in your GY; Special Summon that target in Defense Position, to a zone this card points to. You can only use this effect of "Mental Metal Alpha Arms" once per turn. This co-linked card you control gains 300 ATK for each monster that point to this card.
  83.  
  84. Mental Metal Omega Arms
  85. DARK
  86. Psychic/Link/Effect
  87. ATK 2000
  88. LINK-2
  89. L TL
  90. 2 Psychic monsters
  91. If this card is Link Summoned: You can target 1 "Mental Metal" monster in your GY; Special Summon that target in Defense Position, to a zone this card points to. You can only use this effect of "Mental Metal Omega Arms" once per turn. While you control this co-linked card, monsters your opponent controls lose 300 ATK for each monster that point to this card.
  92.  
  93. Mental Metal Re-Experimentation
  94. Normal Spell
  95. Target 2 "Mental Metal" monsters in your GY; add them to your hand. You can only activate 1 "Mental Metal Re-Experimentation" per turn.
  96.  
  97. Mental Metal Materialization
  98. Normal Spell
  99. Send the top 3 cards of your Deck to the GY, and if you do, if any of the sent cards ia a Psychic monster, Special Summon 2 "Mental Tokens" (Level 1/DARK/Psychic/0 ATK/0 DEF) to your field. You can only activate 1 "Mental Metal Materialization" per turn.
  100.  
  101. Mental Metal Crusade
  102. Normal Trap
  103. Target 2 "Mental Metal" monsters in your GY; Special Summon them to zones a Psychic Link Monster you control points to, and if you do, immediately after this effect resolves, Link Summon using those monsters as material. If you cannot Link Summon, banish those monsters.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement