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Objekte nach Zeit anzeigen lassen

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Jun 7th, 2011
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4. //#if defined FILTERSCRIPT
  5.  
  6. /* Tuitorial Objekte Zeitbedingt auftauchen und verschwinden lassen mit Timer.
  7. Tutorial:
  8. http://forum.sa-mp.de/san-andreas-multiplayer/tutorials/66355-objekte-f%C3%BCr-eine-bestimmte-zeit-auftauchen-und-verschwinden-lassen/
  9. by Dennis321 */
  10.  
  11. #include <a_samp>
  12.  
  13. forward Objektda(); // forward für die public Objektda
  14. forward Objektweg(); // forward für die public Objektweg
  15.  
  16. new Objekt1; // Definiert unser erstes Objekt (Weitere Objekte auf die selbe Art einfügen)
  17.  
  18.  
  19. public OnFilterScriptInit()
  20. {
  21.     print("\n------------------------------------------------------");
  22.     print(" Tutorial");
  23.     print("Objekte auftauchen und verschwinden lassen mit Timer");
  24.     print(" by Dennis321");
  25.     print("------------------------------------------------------\n");
  26.     return 1;
  27. }
  28.  
  29. public OnFilterScriptExit()
  30. {
  31.     return 1;
  32. }
  33.  
  34. #else
  35.  
  36. main()
  37. {
  38.     print("\n----------------------------------");
  39.     print(" Blank Gamemode by your name here");
  40.     print("----------------------------------\n");
  41. }
  42.  
  43. #endif
  44.  
  45. public OnGameModeInit()
  46. {
  47.     // Don't use these lines if it's a filterscript
  48.     SetGameModeText("Blank Script");
  49.     AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  50.  
  51.    Objekt1 = CreateObject(2942, 1154.7724609375, -1456.0705566406, 15.439774513245, 0, 0, 270); // Erstellt unser Objekt und weist es der Variable Objekt1 zu. (Dieses Objekt ist ein ATM))
  52.  
  53.    SetTimer("Objektweg",2000, false); // Timer zur Public Objektweg in 2000 Millisec. (2 sec.)
  54.  
  55.     return 1;
  56. }
  57.  
  58. public OnGameModeExit()
  59. {
  60.     return 1;
  61. }
  62.  
  63.  
  64. //----------------- Die beiden Publicen Objekt da und Objekt weg
  65. public Objektda()
  66. {
  67.    objekt1 = CreateObject(2942, 1154.7724609375, -1456.0705566406, 15.439774513245, 0, 0, 270);
  68.    // Erstellt unser Objekt neu (ATM, gleiche Postition, genau wie in OnGameModInit)
  69.  
  70.    SetTimer("Objektweg",2000, false); // Timer zur public Objektweg (2 sec.)
  71.    return 1;
  72. }
  73.  
  74. public Objektweg()
  75. {
  76.    DestroyObject(objekt1); // Zerstört unser Objekt
  77.    SetTimer("Objektda",2000, false); // Timer zur public Objektda (2 sec.)
  78.    return 1;
  79. }
  80. //----------------------------------------------------------------------
  81.  
  82.  
  83. public OnPlayerRequestClass(playerid, classid)
  84. {
  85.     SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  86.     SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  87.     SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  88.     return 1;
  89. }
  90.  
  91. public OnPlayerConnect(playerid)
  92. {
  93.     return 1;
  94. }
  95.  
  96. public OnPlayerDisconnect(playerid, reason)
  97. {
  98.     return 1;
  99. }
  100.  
  101. public OnPlayerSpawn(playerid)
  102. {
  103.     return 1;
  104. }
  105.  
  106. public OnPlayerDeath(playerid, killerid, reason)
  107. {
  108.     return 1;
  109. }
  110.  
  111. public OnVehicleSpawn(vehicleid)
  112. {
  113.     return 1;
  114. }
  115.  
  116. public OnVehicleDeath(vehicleid, killerid)
  117. {
  118.     return 1;
  119. }
  120.  
  121. public OnPlayerText(playerid, text[])
  122. {
  123.     return 1;
  124. }
  125.  
  126. public OnPlayerCommandText(playerid, cmdtext[])
  127. {
  128.     if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  129.     {
  130.         // Do something here
  131.         return 1;
  132.     }
  133.     return 0;
  134. }
  135.  
  136. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  137. {
  138.     return 1;
  139. }
  140.  
  141. public OnPlayerExitVehicle(playerid, vehicleid)
  142. {
  143.     return 1;
  144. }
  145.  
  146. public OnPlayerStateChange(playerid, newstate, oldstate)
  147. {
  148.     return 1;
  149. }
  150.  
  151. public OnPlayerEnterCheckpoint(playerid)
  152. {
  153.     return 1;
  154. }
  155.  
  156. public OnPlayerLeaveCheckpoint(playerid)
  157. {
  158.     return 1;
  159. }
  160.  
  161. public OnPlayerEnterRaceCheckpoint(playerid)
  162. {
  163.     return 1;
  164. }
  165.  
  166. public OnPlayerLeaveRaceCheckpoint(playerid)
  167. {
  168.     return 1;
  169. }
  170.  
  171. public OnRconCommand(cmd[])
  172. {
  173.     return 1;
  174. }
  175.  
  176. public OnPlayerRequestSpawn(playerid)
  177. {
  178.     return 1;
  179. }
  180.  
  181. public OnObjectMoved(objectid)
  182. {
  183.     return 1;
  184. }
  185.  
  186. public OnPlayerObjectMoved(playerid, objectid)
  187. {
  188.     return 1;
  189. }
  190.  
  191. public OnPlayerPickUpPickup(playerid, pickupid)
  192. {
  193.     return 1;
  194. }
  195.  
  196. public OnVehicleMod(playerid, vehicleid, componentid)
  197. {
  198.     return 1;
  199. }
  200.  
  201. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  202. {
  203.     return 1;
  204. }
  205.  
  206. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  207. {
  208.     return 1;
  209. }
  210.  
  211. public OnPlayerSelectedMenuRow(playerid, row)
  212. {
  213.     return 1;
  214. }
  215.  
  216. public OnPlayerExitedMenu(playerid)
  217. {
  218.     return 1;
  219. }
  220.  
  221. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  222. {
  223.     return 1;
  224. }
  225.  
  226. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  227. {
  228.     return 1;
  229. }
  230.  
  231. public OnRconLoginAttempt(ip[], password[], success)
  232. {
  233.     return 1;
  234. }
  235.  
  236. public OnPlayerUpdate(playerid)
  237. {
  238.     return 1;
  239. }
  240.  
  241. public OnPlayerStreamIn(playerid, forplayerid)
  242. {
  243.     return 1;
  244. }
  245.  
  246. public OnPlayerStreamOut(playerid, forplayerid)
  247. {
  248.     return 1;
  249. }
  250.  
  251. public OnVehicleStreamIn(vehicleid, forplayerid)
  252. {
  253.     return 1;
  254. }
  255.  
  256. public OnVehicleStreamOut(vehicleid, forplayerid)
  257. {
  258.     return 1;
  259. }
  260.  
  261. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  262. {
  263.     return 1;
  264. }
  265.  
  266. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  267. {
  268.     return 1;
  269. }
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