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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- state.Buff['Burst Affinity'] = buffactive['Burst Affinity'] or false
- state.Buff['Chain Affinity'] = buffactive['Chain Affinity'] or false
- state.Buff.Convergence = buffactive.Convergence or false
- state.Buff.Diffusion = buffactive.Diffusion or false
- state.Buff.Efflux = buffactive.Efflux or false
- state.Buff['Unbridled Learning'] = buffactive['Unbridled Learning'] or false
- include('Mote-TreasureHunter')
- blue_magic_maps = {}
- -- Mappings for gear sets to use for various blue magic spells.
- -- While Str isn't listed for each, it's generally assumed as being at least
- -- moderately signficant, even for spells with other mods.
- -- Physical Spells --
- -- Physical spells with no particular (or known) stat mods
- blue_magic_maps.Physical = S{
- 'Bilgestorm'
- }
- -- Spells with heavy accuracy penalties, that need to prioritize accuracy first.
- blue_magic_maps.PhysicalAcc = S{
- 'Heavy Strike',
- }
- -- Physical spells with Str stat mod
- blue_magic_maps.PhysicalStr = S{
- 'Battle Dance','Bloodrake','Death Scissors','Dimensional Death',
- 'Empty Thrash','Quadrastrike','Sinker Drill','Spinal Cleave',
- 'Uppercut','Vertical Cleave', 'Sweeping Gouge'
- }
- -- Physical spells with Dex stat mod
- blue_magic_maps.PhysicalDex = S{
- 'Amorphic Spikes','Asuran Claws','Barbed Crescent','Claw Cyclone','Disseverment',
- 'Foot Kick','Frenetic Rip','Goblin Rush','Hysteric Barrage','Paralyzing Triad',
- 'Seedspray','Sickle Slash','Smite of Rage','Terror Touch','Thrashing Assault',
- 'Vanity Dive'
- }
- -- Physical spells with Vit stat mod
- blue_magic_maps.PhysicalVit = S{
- 'Body Slam','Cannonball','Delta Thrust','Glutinous Dart','Grand Slam',
- 'Power Attack','Quad. Continuum','Sprout Smack','Sub-zero Smash'
- }
- -- Physical spells with Agi stat mod
- blue_magic_maps.PhysicalAgi = S{
- 'Benthic Typhoon','Feather Storm','Helldive','Hydro Shot','Jet Stream',
- 'Pinecone Bomb','Spiral Spin','Wild Oats'
- }
- -- Physical spells with Int stat mod
- blue_magic_maps.PhysicalInt = S{
- 'Mandibular Bite','Queasyshroom'
- }
- -- Physical spells with Mnd stat mod
- blue_magic_maps.PhysicalMnd = S{
- 'Ram Charge','Screwdriver','Tourbillion'
- }
- -- Physical spells with Chr stat mod
- blue_magic_maps.PhysicalChr = S{
- 'Bludgeon'
- }
- -- Physical spells with HP stat mod
- blue_magic_maps.PhysicalHP = S{
- 'Final Sting'
- }
- -- Magical Spells --
- -- Magical spells with the typical Int mod
- blue_magic_maps.Magical = S{
- 'Blastbomb','Blazing Bound','Bomb Toss','Cursed Sphere','Dark Orb','Death Ray',
- 'Diffusion Ray','Droning Whirlwind','Embalming Earth','Firespit','Foul Waters',
- 'Ice Break','Leafstorm','Maelstrom','Rail Cannon','Regurgitation','Rending Deluge',
- 'Retinal Glare','Subduction','Tem. Upheaval','Water Bomb', 'Molting Plumage', 'Nectarous Deluge','Spectral Floe',
- 'Entomb','Tenebral Crush','Anvil Lightning','Searing Tempest'
- }
- -- Magical spells with a primary Mnd mod
- blue_magic_maps.MagicalMnd = S{
- 'Acrid Stream','Evryone. Grudge','Magic Hammer','Mind Blast'
- }
- -- Magical spells with a primary Chr mod
- blue_magic_maps.MagicalChr = S{
- 'Eyes On Me','Mysterious Light'
- }
- -- Magical spells with a Vit stat mod (on top of Int)
- blue_magic_maps.MagicalVit = S{
- 'Thermal Pulse'
- }
- -- Magical spells with a Dex stat mod (on top of Int)
- blue_magic_maps.MagicalDex = S{
- 'Charged Whisker','Gates of Hades'
- }
- -- Magical spells (generally debuffs) that we want to focus on magic accuracy over damage.
- -- Add Int for damage where available, though.
- blue_magic_maps.MagicAccuracy = S{
- '1000 Needles','Absolute Terror','Actinic Burst','Auroral Drape','Awful Eye',
- 'Blank Gaze','Blistering Roar','Blood Drain','Blood Saber','Chaotic Eye',
- 'Cimicine Discharge','Cold Wave','Corrosive Ooze','Demoralizing Roar','Digest',
- 'Dream Flower','Enervation','Feather Tickle','Filamented Hold','Frightful Roar',
- 'Geist Wall','Hecatomb Wave','Infrasonics','Jettatura','Light of Penance',
- 'Lowing','Mind Blast','Mortal Ray','MP Drainkiss','Osmosis','Reaving Wind',
- 'Sandspin','Sandspray','Sheep Song','Soporific','Sound Blast','Stinking Gas',
- 'Sub-zero Smash','Venom Shell','Voracious Trunk','Yawn', 'Atra. Libations'
- }
- -- Breath-based spells
- blue_magic_maps.Breath = S{
- 'Bad Breath','Flying Hip Press','Frost Breath','Heat Breath',
- 'Hecatomb Wave','Magnetite Cloud','Poison Breath','Radiant Breath','Self-Destruct',
- 'Thunder Breath','Vapor Spray','Wind Breath'
- }
- -- Stun spells
- blue_magic_maps.Stun = S{
- 'Blitzstrahl','Frypan','Head Butt','Sudden Lunge','Tail slap','Temporal Shift',
- 'Thunderbolt','Whirl of Rage'
- }
- -- Healing spells
- blue_magic_maps.Healing = S{
- 'Healing Breeze','Magic Fruit','Plenilune Embrace','Pollen','Restoral','White Wind',
- 'Wild Carrot'
- }
- -- Buffs that depend on blue magic skill
- blue_magic_maps.SkillBasedBuff = S{
- 'Barrier Tusk','Diamondhide','Magic Barrier','Metallic Body','Plasma Charge',
- 'Pyric Bulwark','Reactor Cool',
- }
- -- Other general buffs
- blue_magic_maps.Buff = S{
- 'Amplification','Animating Wail','Battery Charge','Carcharian Verve','Cocoon',
- 'Erratic Flutter','Exuviation','Fantod','Feather Barrier','Harden Shell',
- 'Memento Mori','Nat. Meditation','Occultation','Orcish Counterstance','Refueling',
- 'Regeneration','Saline Coat','Triumphant Roar','Warm-Up','Winds of Promyvion',
- 'Zephyr Mantle'
- }
- -- Spells that require Unbridled Learning to cast.
- unbridled_spells = S{
- 'Absolute Terror','Bilgestorm','Blistering Roar','Bloodrake','Carcharian Verve',
- 'Crashing Thunder','Droning Whirlwind','Gates of Hades','Harden Shell','Polar Roar',
- 'Pyric Bulwark','Thunderbolt','Tourbillion','Uproot'
- }
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('Normal', 'Acc', 'Refresh', 'Learning')
- state.WeaponskillMode:options('Normal', 'Acc')
- state.CastingMode:options('Normal', 'Resistant')
- state.IdleMode:options('Normal', 'PDT', 'Learning')
- gear.macc_hagondes = {name="Hagondes Cuffs", augments={'Phys. dmg. taken -3%','Mag. Acc.+29'}}
- -- Additional local binds
- send_command('bind ^` input /ja "Chain Affinity" <me>')
- send_command('bind !` input /ja "Efflux" <me>')
- send_command('bind @` input /ja "Burst Affinity" <me>')
- update_combat_form()
- select_default_macro_book()
- end
- -- Called when this job file is unloaded (eg: job change)
- function user_unload()
- send_command('unbind ^`')
- send_command('unbind !`')
- send_command('unbind @`')
- end
- -- Set up gear sets.
- function init_gear_sets()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
- function job_precast(spell, action, spellMap, eventArgs)
- if unbridled_spells:contains(spell.english) and not state.Buff['Unbridled Learning'] then
- eventArgs.cancel = true
- windower.send_command('@input /ja "Unbridled Learning" <me>; wait 1.5; input /ma "'..spell.name..'" '..spell.target.name)
- end
- end
- -- Run after the default midcast() is done.
- -- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- -- Add enhancement gear for Chain Affinity, etc.
- if spell.skill == 'Blue Magic' then
- for buff,active in pairs(state.Buff) do
- if active and sets.buff[buff] then
- equip(sets.buff[buff])
- end
- end
- if spellMap == 'Healing' and spell.target.type == 'SELF' and sets.self_healing then
- equip(sets.self_healing)
- end
- end
- -- If in learning mode, keep on gear intended to help with that, regardless of action.
- if state.OffenseMode.value == 'Learning' then
- equip(sets.Learning)
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if state.Buff[buff] ~= nil then
- state.Buff[buff] = gain
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- -- Return custom spellMap value that can override the default spell mapping.
- -- Don't return anything to allow default spell mapping to be used.
- function job_get_spell_map(spell, default_spell_map)
- if spell.skill == 'Blue Magic' then
- for category,spell_list in pairs(blue_magic_maps) do
- if spell_list:contains(spell.english) then
- return category
- end
- end
- end
- end
- -- Modify the default idle set after it was constructed.
- function customize_idle_set(idleSet)
- if player.mpp < 51 then
- set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Called by the 'update' self-command, for common needs.
- -- Set eventArgs.handled to true if we don't want automatic equipping of gear.
- function job_update(cmdParams, eventArgs)
- update_combat_form()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- function update_combat_form()
- -- Check for H2H or single-wielding
- if player.equipment.sub == "Genbu's Shield" or player.equipment.sub == 'empty' then
- state.CombatForm:reset()
- else
- state.CombatForm:set('DW')
- end
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'DNC' then
- set_macro_page(2, 7)
- else
- set_macro_page(1, 7)
- end
- end
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