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- // Misc.
- developer 0
- fov_desired 90
- sensitivity 2.4128
- r_drawviewmodel 1
- viewmodel_fov 114
- alias "default" "exec default.cfg"
- // Network:
- cl_updaterate 66.66666666666
- cl_cmdrate 66.66666666666
- cl_interp_ratio 1
- cl_interp .0152
- // Binds:
- bind "e" "voicemenu 0 0"
- bind "h" "+taunt"
- bind "g" "+use_action_slot_item"
- bind "`" "toggleconsole"
- bind "=" "player_ready_toggle"
- bind "v" "+voicerecord"
- bind "u" "say"
- bind "y" "say_team"
- bind "t" "explode; say fml.; dotxhaircolor"
- bind "m" "open_charinfo_direct"
- bind "n" "open_charinfo_backpack"
- bind "q" "lastdisguise; dotxhaircolor"
- // Inspect:
- bind "i" "+insp"
- alias toggleon "bind i +insp"
- alias toggleoff "bind i +nomodel"
- alias +insp "r_drawviewmodel 1; +inspect"
- alias -insp "-inspect; toggleoff"
- alias +nomodel "r_drawviewmodel 0"
- alias -nomodel "toggleon"
- // Viewmodel Scripts:
- bind "mouse1" "vmon"
- bind "mouse2" "+watch"
- // Re-bind mouse1:
- alias knife_vm_mode "bind mouse1 +viewmodel_knife" // binds mouse1 to turn viewmodel on when attacking (for knife knife)
- alias amby_vm_mode "bind mouse1 +viewmodel_amby" // binds mouse1 to turn viewmodel off when attacking (for amby)
- alias sap_vm_mode "bind mouse1 +viewmodel_sap" // binds mouse 1 to turn viewmodel on when attacking and off when not (for sapper)
- // Causes viewmodel to go off or on when you shoot:
- alias +viewmodel_knife "+attack; r_drawviewmodel 1" // attacks, turns viewmodel on
- alias -viewmodel_knife "-attack; r_drawviewmodel 1" // finishes atack, turns viewmodel on again as safeguard
- alias +viewmodel_amby "+attack; r_drawviewmodel 0; +reload" // attacks, turns viewmodel off
- alias -viewmodel_amby "-attack; r_drawviewmodel 0" // finishes attack, turns viewmodel off again as a safeguard
- alias +viewmodel_sap "+attack; r_drawviewmodel 1" // shows sapper when sapping
- alias -viewmodel_sap "-attack; r_drawviewmodel 0" // hides sapper when mouse1 released
- // Equip item, turn vm on/off, set vm toggle for attack:
- alias +equip_knife "slot3;r_drawviewmodel 1" // Equips knife, turns viewmodels on
- alias -equip_knife "knife_vm_mode;r_drawviewmodel 1" // Sets viewmodels to turn ON when stabbing (makes sure it stays on)
- alias +equip_amby "slot1" // Equips amby
- alias -equip_amby "amby_vm_mode" // Sets viewmodels to turn OFF when shooting
- alias +equip_sap "slot2;r_drawviewmodel 1" // Equips sapper, turns viewmodels on
- alias -equip_sap "sap_vm_mode" // Sets viewmodels to turn on while firing, and off when not
- alias +watch "+attack2;r_drawviewmodel 1" // watch up/cloak on/secondary attack + viewmodels on
- alias -watch "-attack2;r_drawviewmodel 1" // viewmodels on again as safeguard
- alias vmon "bind mouse1 +viewmodelon"
- alias vmoff "bind mouse1 +viewmodeloff"
- alias vmsap "bind mouse1 +sap"
- // Crosshair:
- cl_crosshair_scale 22
- cl_crosshair_file "crosshair5"
- cl_crosshair_blue 0
- cl_crosshair_green 255
- cl_crosshair_red 0
- // Crosshair Toggle:
- alias dotxhairtype "dotxhairtypeb"
- alias dotxhairtypeb "cl_crosshair_file crosshair2; cl_crosshair_scale 24; alias dotxhairtype dotxhairtyper"
- alias dotxhairtyper "cl_crosshair_file crosshair5; cl_crosshair_scale 22; alias dotxhairtype dotxhairtypeb"
- //bind mouse1 +crosshairfire
- alias +crosshairfire "+attack; dotxhairtype"
- alias -crosshairfire "-attack; dotxhairtype"
- // Color Toggle:
- alias dotxhaircolor "dotxhaircolorb"
- alias dotxhaircolorc "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolord" // Magenta
- alias dotxhaircolorb "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0; alias dotxhaircolor dotxhaircolorc" // Green
- alias dotxhaircolord "cl_crosshair_blue 240; cl_crosshair_green 255; cl_crosshair_red 0; alias dotxhaircolor dotxhaircolorb" // Blue
- // Shot Color Toggle:
- alias dotxhairshotcolor "dotxhairshotcolorb"
- alias dotxhairshotcolorb "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255; alias dotxhairshotcolor dotxhairshotcolorr" // Magenta
- alias dotxhairshotcolorr "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0; alias dotxhairshotcolor dotxhairshotcolorb" // Green
- // Null-cancelling Movement Script:
- // (Prevents you from pressing two opposing directions, which causes you to stop moving)
- bind w +mfwd
- bind s +mback
- bind a +mleft
- bind d +mright
- alias +mfwd "-back; +forward; alias checkfwd +forward; dotxhaircolor"
- alias +mback "-forward; +back; alias checkback +back; dotxhaircolor"
- alias +mleft "-moveright; +moveleft; alias checkleft +moveleft; dotxhaircolor"
- alias +mright "-moveleft; +moveright; alias checkright +moveright; dotxhaircolor"
- alias -mfwd "-forward; checkback; alias checkfwd none; dotxhaircolor"
- alias -mback "-back;checkfwd; alias checkback none; dotxhaircolor"
- alias -mleft "-moveleft; checkright; alias checkleft none; dotxhaircolor"
- alias -mright "-moveright; checkleft; alias checkright none; dotxhaircolor"
- alias checkfwd none
- alias checkback none
- alias checkleft none
- alias checkright none
- alias none ""
- // Crouch Jump Script:
- bind "SPACE" "+jumpeh"
- alias "+jumpeh" "+jump; +duck; +moveup; spec_mode; dotxhaircolor"
- alias "-jumpeh" "-duck; -jump; -moveup; dotxhaircolor"
- // Zoom Script:
- //bind "CAPSLOCK" "+zoomer"
- //alias "+zoomer" "zoomin; dotxhaircolor dotxhairtype"
- //alias "-zoomer" "zoomout; dotxhaircolor dotxhairtype"
- //alias "zoomin" "r_drawviewmodel 0; fov_desired 75; dotxhaircolor; dotxhairtype"
- //alias "zoomout" "r_drawviewmodel 0; fov_desired 90; dotxhaircolor; dotxhairtype"
- // Crouch Script:
- bind "SHIFT" "+dk"
- bind "CTRL" "+dk"
- bind "CAPSLOCK" "+dk"
- alias +dk "+duck; +movedown; dotxhaircolor"
- alias -dk "-duck; -movedown; dotxhaircolor"
- // Disguise Scripts:
- alias lastdis "lastdisguise"
- // Red Aliases:
- alias redscout "disguise 1 -2; alias lastdis redscout; dotxhaircolor"
- alias redsniper "disguise 2 -2; alias lastdis redsniper; dotxhaircolor"
- alias redsoldier "disguise 3 -2; alias lastdis redsoldier; dotxhaircolor"
- alias reddemoman "disguise 4 -2; alias lastdis reddemoman; dotxhaircolor"
- alias redmedic "disguise 5 -2; alias lastdis redhwguy; dotxhaircolor"
- alias redheavy "disguise 6 -2; alias lastdis redspy; dotxhaircolor"
- alias redpyro "disguise 7 -2; alias lastdis redpyro; dotxhaircolor"
- alias redspy "disguise 8 -2; alias lastdis redspy; dotxhaircolor"
- alias redengineer "disguise 9 -2; alias lastdis redengineer; dotxhaircolor"
- // Blue Aliases:
- alias bluescout "disguise 1 -1; alias lastdis bluescout; dotxhaircolor"
- alias bluesniper "disguise 2 -1; alias lastdis bluesniper; dotxhaircolor"
- alias bluesoldier "disguise 3 -1; alias lastdis bluesoldier; dotxhaircolor"
- alias bluedemoman "disguise 4 -1; alias lastdis bluedemoman; dotxhaircolor"
- alias bluemedic "disguise 5 -1; alias lastdis bluemedic; dotxhaircolor"
- alias blueheavy "disguise 6 -1; alias lastdis bluehwguy; dotxhaircolor"
- alias bluepyro "disguise 7 -1; alias lastdis bluepyro; dotxhaircolor"
- alias bluespy "disguise 8 -1; alias lastdis bluespy; dotxhaircolor"
- alias blueengineer "disguise 9 -1; alias lastdis blueengineer; dotxhaircolor"
- alias BLUETEAM "bind 2 redscout; bind 7 redsoldier; bind 3 redpyro; bind 8 reddemoman; bind 9 redhwguy; bind 5 redengineer; bind 6 redmedic; bind 4 redsniper; bind 1 redspy"
- alias REDTEAM "bind 2 bluescout; bind 7 bluesoldier; bind 3 bluepyro; bind 8 bluedemoman; bind 9 bluehwguy; bind 5 blueengineer; bind 6 bluemedic; bind 4 bluesniper; bind 1 bluespy"
- bind 1 bluespy
- bind 2 bluescout
- bind 3 bluepyro
- bind 4 bluesniper
- bind 5 blueengineer
- bind 6 bluemedic
- bind 7 bluesoldier
- bind 8 blueheavy
- bind 9 bluedemoman
- bind f1 redspy
- bind f2 redscout
- bind f3 redpyro
- bind f4 redsniper
- bind f5 redengineer
- bind f6 redmedic
- bind f7 redsoldier
- bind f8 redheavy
- bind f9 reddemoman
- // Combination Scripts:
- // Pressing "f" brings out the Revolver & turns "r_drawviewmodel" to "0"
- // "mwheeldown" brings out the Knife & changes sensitivity to "2.4128" (max in-game sens before pixel skipping at 1080p).
- // "mwheelup" brings out the Sapper; attacking with the Sapper will say "sapping" to your team in the chat.
- // Sapper:
- alias vmsap "bind mouse1 +sap"
- alias +sap "+attack; r_drawviewmodel 1; sapalert; spec_next; dotxhaircolor; dotxhairtype"
- alias -sap "-attack; dotxhaircolor; dotxhairtype"
- alias sapalert "say_team sapping"
- alias +sapper "slot2; sensitivity 2.7128; r_drawviewmodel 1; vmon; fov_desired 90; viewmodel_fov 114; dotxhaircolor; dotxhairtype"
- alias -sapper "dotxhaircolor; dotxhairtype"
- bind "mwheelup" "+sapper; vmsap"
- // Knife:
- alias vmon "bind mouse1 +viewmodelon"
- alias +viewmodelon "+attack; r_drawviewmodel 1; spec_next; dotxhaircolor; cl_crosshair_file default"
- alias -viewmodelon "-attack; r_drawviewmodel 1; dotxhaircolor; cl_crosshair_file default"
- alias +equip3 ";vmon; slot3; sensitivity 2.7128; cl_autoreload 1; m_yaw .0220000000; dotxhaircolor; viewmodel_fov 114; cl_crosshair_file default; r_drawviewmodel 1; alias wpn slot3"
- alias -equip3 "fov_desired 90; r_drawviewmodel 1; dotxhaircolor; cl_crosshair_file default"
- bind "mwheeldown" "+equip3"
- // Gun:
- alias vmoff "bind mouse1 +viewmodeloff"
- alias +viewmodeloff "+attack; r_drawviewmodel 0; +reload; spec_next; dotxhaircolor; cl_crosshair_file crosshair5"
- alias -viewmodeloff "-attack; r_drawviewmodel 0; dotxhaircolor; cl_crosshair_file crosshair2"
- alias +equip1 "slot1; r_drawviewmodel 1; sensitivity 2.4128; viewmodel_fov 114; dotxhaircolor; cl_crosshair_file crosshair5"
- alias -equip1 "r_drawviewmodel 0; vmoff; dotxhaircolor; cl_crosshair_file crosshair2"
- bind "f" "+equip1"
- // Watch:
- bind "mouse2" "+spycustomattack2"
- alias +spycustomattack2 ";+attack2; r_drawviewmodel 1; +reload; spec_prev; dotxhaircolor"
- alias -spycustomattack2 "-attack2; r_drawviewmodel 1; dotxhaircolor"
- echo "--------------------"
- echo " Spy Config Loaded. "
- echo "--------------------"
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