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Config.yml DDS

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  1. config.yml
  2.  
  3.  
  4. ############################################################
  5. # +------------------------------------------------------+ #
  6. # | block/item/mob protection | #
  7. # +------------------------------------------------------+ #
  8. ############################################################
  9.  
  10. protection:
  11.  
  12. # Prevent fly and double block jump cheats.
  13. cheat_protection: 'true'
  14.  
  15. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  16. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  17. # NEVER set below 1.
  18. mob_removal_speed: 5s
  19.  
  20. # Globally remove living entities in all worlds that have their flag set.
  21. world_mob_removal_entities: WaterMob,Flying,Slime
  22.  
  23. # Items that can be blocked within towns via town/plot flags
  24. # 259 - flint and steel
  25. # 325 - bucket
  26. # 326 - water bucket
  27. # 327 - lava bucket
  28. # 351 - bone/bonemeal
  29. item_use_ids: 259,327
  30.  
  31. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  32. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  33. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  34.  
  35. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  36. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Enderman
  37.  
  38. # Items which can be blocked or enabled via town/plot flags
  39. # 25 - noteblock
  40. # 54 - chest
  41. # 61 - furnace
  42. # 62 - lit furnace
  43. # 64 - wooden door
  44. # 69 - lever
  45. # 70 - stone pressure plate
  46. # 71 - iron door
  47. # 72 - wooden pressure plate
  48. # 77 - stone button
  49. # 96 - trap door
  50. # 84 - jukebox
  51. # 93/94 - redstone repeater
  52. switch_ids: 25,54,61,62,64,69,70,71,72,77,96,84,93,94
  53.  
  54. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  55. regen_delay: 0s
  56.  
  57.  
  58. ############################################################
  59. # +------------------------------------------------------+ #
  60. # | Default Town/Plot flags | #
  61. # +------------------------------------------------------+ #
  62. ############################################################
  63.  
  64.  
  65. default_perm_flags:
  66.  
  67. # Default permission flags for towns
  68. # These are copied into the town data file at creation
  69. #
  70. # Can allies/outsiders/residents perform certain actions in the town
  71. #
  72. # build - place blocks and other items
  73. # destroy - break blocks and other items
  74. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  75. # switch - trigger or activate switches (as defined in switch_ids)
  76. town:
  77. ally:
  78. destroy: 'false'
  79. item_use: 'false'
  80. switch: 'false'
  81. build: 'false'
  82. outsider:
  83. destroy: 'false'
  84. item_use: 'false'
  85. switch: 'false'
  86. build: 'false'
  87. resident:
  88. destroy: 'true'
  89. item_use: 'true'
  90. switch: 'true'
  91. build: 'true'
  92.  
  93. # Default permission flags for residents plots within a town
  94. #
  95. # Can allies/friends/outsiders perform certain actions in the town
  96. #
  97. # build - place blocks and other items
  98. # destroy - break blocks and other items
  99. # itemuse - use items such as furnaces (as defined in item_use_ids)
  100. # switch - trigger or activate switches (as defined in switch_ids)
  101. resident:
  102. ally:
  103. destroy: 'false'
  104. item_use: 'false'
  105. switch: 'false'
  106. build: 'false'
  107. outsider:
  108. destroy: 'false'
  109. item_use: 'false'
  110. switch: 'false'
  111. build: 'false'
  112. friend:
  113. destroy: 'true'
  114. item_use: 'true'
  115. switch: 'true'
  116. build: 'true'
  117.  
  118.  
  119. ############################################################
  120. # +------------------------------------------------------+ #
  121. # | Economy settings | #
  122. # +------------------------------------------------------+ #
  123. ############################################################
  124.  
  125. economy:
  126.  
  127. daily_taxes:
  128. # Enables taxes to be collected daily by town/nation
  129. # If a town can't pay it's tax then it is kicked from the nation.
  130. # if a resident can't pay his plot tax he loses his plot.
  131. # if a resident can't pay his town tax then he is kicked from the town.
  132. # if a town or nation fails to pay it's upkeep it is deleted.
  133. enabled: 'true'
  134. # Maximum tax amount allowed when using flat taxes
  135. max_tax_amount: '1000.0'
  136. # maximum tax percentage allowed when taxing by percentages
  137. max_tax_percent: '25'
  138. # The server's daily charge on each town. If a town fails to pay this upkeep
  139. # all of it's residents are kicked and the town is removed.
  140. price_town_upkeep: '10.0'
  141. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  142. # all of it's member town are kicked and the Nation is removed.
  143. price_nation_upkeep: '100.0'
  144.  
  145. spawn_travel:
  146. # Cost to use /town spawn [town]
  147. # This is paid to the town you goto.
  148. price_town_public_spawn_travel: '10.0'
  149. # Cost to use /town spawn
  150. price_town_spawn_travel: '0.0'
  151.  
  152. price_death_wartime: '200.0'
  153.  
  154. new_expand:
  155. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  156. price_outpost: '500.0'
  157. # How much it costs to start a town.
  158. price_new_town: '2500.0'
  159. # The price for a town to expand one townblock.
  160. price_claim_townblock: '25.0'
  161. # How much it costs a player to buy extra blocks.
  162. price_purchased_bonus_townblock: '25.0'
  163. # How much it costs to start a nation.
  164. price_new_nation: '1000.0'
  165.  
  166. price_death: '1.0'
  167.  
  168. banks:
  169. # Maximum amount of money allowed in town bank
  170. # Use 0 for no limit
  171. town_bank_cap: '0'
  172. # Set to true to allow withdrawls from nation banks
  173. nation_allow_withdrawls: 'true'
  174. # Maximum amount of money allowed in nation bank
  175. # Use 0 for no limit
  176. nation_bank_cap: '0'
  177. # Set to true to allow withdrawls from town banks
  178. town_allow_withdrawls: 'true'
  179.  
  180. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  181. price_nation_neutrality: '100'
  182.  
  183.  
  184. ############################################################
  185. # +------------------------------------------------------+ #
  186. # | Default new world settings | #
  187. # +------------------------------------------------------+ #
  188. ############################################################
  189.  
  190. # These flags are only used at the initial setp of a new world.
  191.  
  192. # Once Towny is running each world can be altered from within game
  193. # using '/townyworld toggle'
  194.  
  195. new_world_settings:
  196. # force_pvp_on is a global flag and overrides any towns flag setting
  197. force_pvp_on: 'false'
  198. # force_fire_on is a global flag and overrides any towns flag setting
  199. force_fire_on: 'false'
  200.  
  201. # World management settings to deal with un/claiming plots
  202. plot_management:
  203. wild_revert_on_mob_explosion:
  204. # Enabling this will slowly regenerate holes created in the
  205. # wilderness by monsters exploding.
  206. enabled: 'true'
  207. delay: 5s
  208.  
  209. block_delete:
  210. enabled: 'true'
  211. # These items will be deleted upon a plot being unclaimed
  212. unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  213.  
  214. revert_on_unclaim:
  215. # *** WARNING***
  216. # If this is enabled any town plots which become unclaimed will
  217. # slowly be reverted to a snapshot taken before the plot was claimed.
  218. #
  219. # Regeneration will only work if the plot was
  220. # claimed under version 0.76.2, or
  221. # later with this feature enabled
  222. #
  223. # If you allow players to break/build in the wild the snapshot will
  224. # include any changes made before the plot was claimed.
  225. enabled: 'true'
  226. speed: 1s
  227. # These block types will NOT be regenerated
  228. block_ignore: 21,50,52,56,63,68,89
  229.  
  230. # force_town_monsters_on is a global flag and overrides any towns flag setting
  231. force_town_monsters_on: 'false'
  232. # Disable creatures trampling crops
  233. disable_creature_crop_trampling: 'true'
  234. # force_explosions_on is a global flag and overrides any towns flag setting
  235. force_explosions_on: 'false'
  236. # Disable players trampling crops
  237. disable_player_crop_trampling: 'true'
  238. # world_monsters_on is a global flag setting per world.
  239. world_monsters_on: 'true'
  240.  
  241.  
  242. ############################################################
  243. # +------------------------------------------------------+ #
  244. # | Global town settings | #
  245. # +------------------------------------------------------+ #
  246. ############################################################
  247.  
  248. global_town_settings:
  249.  
  250. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  251. # Allowed options: unclaimed,enemy,neutral
  252. prevent_town_spawn_in: enemy
  253. # Allow the use of /town spawn
  254. allow_town_spawn: 'true'
  255.  
  256. # Respawn the player at his town spawn point when he/she dies
  257. town_respawn: 'false'
  258. # can residents/Allies harm other residents when in a town with pvp enabled?
  259. friendly_fire: 'true'
  260. # If non zero it delays any spawn request by x seconds.
  261. teleport_warmup_time: '0'
  262. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  263. health_regen:
  264. speed: '3'
  265. enable: 'true'
  266. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  267. allow_town_spawn_travel: 'true'
  268. # Allow towns to claim outposts (a townblock not connected to town).
  269. allow_outposts: 'true'
  270. # Enables the [~Home] message.
  271. # If false it will make it harder for enemies to find the home block during a war
  272. show_town_notifications: 'true'
  273.  
  274.  
  275. ############################################################
  276. # +------------------------------------------------------+ #
  277. # | War settings | #
  278. # +------------------------------------------------------+ #
  279. ############################################################
  280.  
  281. war:
  282. ############################################################
  283. # +------------------------------------------------------+ #
  284. # | Warring Nation Enemies settings | #
  285. # +------------------------------------------------------+ #
  286. ############################################################
  287.  
  288. enemy:
  289. #This many people must be online in target town in order to place a war flag in their domain.
  290. min_players_online_in_town: '2'
  291. flag:
  292. #This is the block a player must place to trigger the attack event.
  293. base_block: Bedrock
  294. waiting_time: 1m
  295. #This is the block a player must place to trigger the attack event.
  296. light_block: torch
  297. #This many people must be online in target nation in order to place a war flag in their domain.
  298. min_players_online_in_nation: '3'
  299. #If false, players won't be able to place war flags, effectively disabling warzones.
  300. allow_attacks: 'true'
  301. beacon:
  302. draw: 'true'
  303. wireframe_block: glowstone
  304. #Must be smaller than half the size of town_block_size.
  305. radius: '3'
  306. max_active_flags_per_player: '1'
  307. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  308. nation_can_be_neutral: 'true'
  309.  
  310.  
  311. ############################################################
  312. # +------------------------------------------------------+ #
  313. # | War Event settings | #
  314. # +------------------------------------------------------+ #
  315. ############################################################
  316.  
  317. event:
  318. home_block_hp: '120'
  319. warning_delay: '30'
  320. points_townblock: '1'
  321. points_kill: '1'
  322. points_nation: '100'
  323. remove_on_monarch_death: 'false'
  324. town_block_hp: '60'
  325. min_height: '60'
  326. base_spoils: '100'
  327. points_town: '10'
  328. wartime_town_block_loss_price: '100'
  329.  
  330.  
  331. ############################################################
  332. # +------------------------------------------------------+ #
  333. # | Plugin interfacing | #
  334. # +------------------------------------------------------+ #
  335. ############################################################
  336.  
  337. plugin:
  338. # The time taken between each "day". At the start of each day, taxes will be collected.
  339. # Judged in seconds. Default is 24 hours.
  340. day_interval: 1d
  341.  
  342. interfacing:
  343. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  344. using_essentials: 'false'
  345. # True to use Permissions 2.7x, 3.1x or GroupManager Bridge
  346. # False to use Bukkits built in permissions/Groupmanager.
  347. using_permissions: 'true'
  348. # Enable if you have the Register plugin to manage your Economy plugin.
  349. # Register supports: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  350. # https://github.com/iConomy/Register/tree/master/dist
  351. using_register: 'true'
  352. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  353. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  354. using_questioner: 'true'
  355. # Enable to retain iConomy 5 legacy support (overridden by the using_register setting).
  356. using_iconomy: 'true'
  357.  
  358. # Record all messages to the towny.log
  359. logging: 'true'
  360. # Lots of messages to tell you what's going on in the server with time taken for events.
  361. debug_mode: 'false'
  362. # If true this will cause the log to be wiped at every startup.
  363. reset_log_on_boot: 'true'
  364.  
  365. database:
  366. database_save: flatfile
  367. flatfile_backup: zip
  368. backups_are_deteleted_after: 90d
  369. database_load: flatfile
  370. daily_backups: 'true'
  371.  
  372. # Spams the player named in dev_name with all messages related to towny.
  373. dev_mode:
  374. dev_name: ElgarL
  375. enable: 'false'
  376.  
  377. version:
  378. # Minium required version of CraftBukkit. Please do not edit.
  379. bukkit_version: '1185'
  380. # This is for showing the changelog on updates. Please do not edit.
  381. last_run_version: 0.76.1.0
  382. # This is the current version of Towny. Please do not edit.
  383. version: 0.76.1.0
  384.  
  385. ############################################################
  386. # +------------------------------------------------------+ #
  387. # | Town and Nation levels | #
  388. # +------------------------------------------------------+ #
  389. ############################################################
  390.  
  391. levels:
  392.  
  393. # default Nation levels.
  394. nation_level:
  395. - capitalPostfix: ''
  396. upkeepModifier: 1.0
  397. namePostfix: ' (Nation)'
  398. kingPrefix: 'Leader '
  399. namePrefix: 'Land of '
  400. numResidents: 0
  401. capitalPrefix: ''
  402. kingPostfix: ''
  403. - capitalPostfix: ''
  404. upkeepModifier: 1.0
  405. namePostfix: ' (Nation)'
  406. kingPrefix: 'Count '
  407. namePrefix: 'Federation of '
  408. numResidents: 10
  409. capitalPrefix: ''
  410. kingPostfix: ''
  411. - capitalPostfix: ''
  412. upkeepModifier: 1.0
  413. namePostfix: ' (Nation)'
  414. kingPrefix: 'Duke '
  415. namePrefix: 'Dominion of '
  416. numResidents: 20
  417. capitalPrefix: ''
  418. kingPostfix: ''
  419. - capitalPostfix: ''
  420. upkeepModifier: 1.0
  421. namePostfix: ' (Nation)'
  422. kingPrefix: 'King '
  423. namePrefix: 'Kingdom of '
  424. numResidents: 30
  425. capitalPrefix: ''
  426. kingPostfix: ''
  427. - capitalPostfix: ''
  428. upkeepModifier: 1.0
  429. namePostfix: ' Empire'
  430. kingPrefix: 'Emperor '
  431. namePrefix: 'The '
  432. numResidents: 40
  433. capitalPrefix: ''
  434. kingPostfix: ''
  435. - capitalPostfix: ''
  436. upkeepModifier: 1.0
  437. namePostfix: ' Realm'
  438. kingPrefix: 'God Emperor '
  439. namePrefix: 'The '
  440. numResidents: 60
  441. capitalPrefix: ''
  442. kingPostfix: ''
  443.  
  444. # default Town levels.
  445. town_level:
  446. - upkeepModifier: 1.0
  447. namePostfix: ' Ruins'
  448. mayorPrefix: 'Spirit '
  449. mayorPostfix: ''
  450. townBlockLimit: 1
  451. namePrefix: ''
  452. numResidents: 0
  453. - upkeepModifier: 1.0
  454. namePostfix: ' (Settlement)'
  455. mayorPrefix: 'Hermit '
  456. mayorPostfix: ''
  457. townBlockLimit: 16
  458. namePrefix: ''
  459. numResidents: 1
  460. - upkeepModifier: 1.0
  461. namePostfix: ' (Hamlet)'
  462. mayorPrefix: 'Chief '
  463. mayorPostfix: ''
  464. townBlockLimit: 32
  465. namePrefix: ''
  466. numResidents: 2
  467. - upkeepModifier: 1.0
  468. namePostfix: ' (Village)'
  469. mayorPrefix: 'Baron Von '
  470. mayorPostfix: ''
  471. townBlockLimit: 96
  472. namePrefix: ''
  473. numResidents: 6
  474. - upkeepModifier: 1.0
  475. namePostfix: ' (Town)'
  476. mayorPrefix: 'Viscount '
  477. mayorPostfix: ''
  478. townBlockLimit: 160
  479. namePrefix: ''
  480. numResidents: 10
  481. - upkeepModifier: 1.0
  482. namePostfix: ' (Large Town)'
  483. mayorPrefix: 'Count Von '
  484. mayorPostfix: ''
  485. townBlockLimit: 224
  486. namePrefix: ''
  487. numResidents: 14
  488. - upkeepModifier: 1.0
  489. namePostfix: ' (City)'
  490. mayorPrefix: 'Earl '
  491. mayorPostfix: ''
  492. townBlockLimit: 320
  493. namePrefix: ''
  494. numResidents: 20
  495. - upkeepModifier: 1.0
  496. namePostfix: ' (Large City)'
  497. mayorPrefix: 'Duke '
  498. mayorPostfix: ''
  499. townBlockLimit: 384
  500. namePrefix: ''
  501. numResidents: 24
  502. - upkeepModifier: 1.0
  503. namePostfix: ' (Metropolis)'
  504. mayorPrefix: 'Lord '
  505. mayorPostfix: ''
  506. townBlockLimit: 448
  507. namePrefix: ''
  508. numResidents: 28
  509.  
  510.  
  511. ############################################################
  512. # +------------------------------------------------------+ #
  513. # | Resident settings | #
  514. # +------------------------------------------------------+ #
  515. ############################################################
  516.  
  517. resident_settings:
  518. # player is flagged as inactive after 1 hour (default)
  519. inactive_after_time: 30d
  520. # The name of the town a resident will automatically join when he first registers.
  521. default_town_name: ''
  522. # if enabled old residents will be kicked and deleted from a town
  523. # after Two months (default) of not logging in
  524. delete_old_residents:
  525. enable: 'false'
  526. deleted_after_time: 90d
  527.  
  528.  
  529. ############################################################
  530. # +------------------------------------------------------+ #
  531. # | Wilderness settings | #
  532. # +------------------------------------------------------+ #
  533. ############################################################
  534.  
  535. unclaimed:
  536. unclaimed_zone_switch: 'false'
  537. unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  538. unclaimed_zone_item_use: 'false'
  539. unclaimed_zone_build: 'false'
  540. unclaimed_zone_destroy: 'false'
  541.  
  542. ############################################################
  543. # +------------------------------------------------------+ #
  544. # | Permission nodes | #
  545. # +------------------------------------------------------+ #
  546. ############################################################
  547.  
  548. # Possible permission nodes
  549. #
  550. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  551. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  552. # towny.town.new :User is able to create a town
  553. # towny.town.delete :User is able to delete their town
  554. # towny.town.claim : User is able to expand his town with /town claim
  555. # towny.town.plot : User is able to use the /plot commands
  556. # towny.town.resident : User is able to join towns upon invite.
  557. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  558. # towny.town.toggle.pvp
  559. # towny.town.toggle.public
  560. # towny.town.toggle.explosions
  561. # towny.town.toggle.fire
  562. # towny.town.toggle.mobs
  563. # towny.nation.new :User is able to create a nation
  564. # towny.nation.delete :User is able to delete their nation
  565. # towny.wild.*: User is able to build/destroy in wild regardless.
  566. # towny.wild.build
  567. # towny.wild.destroy
  568. # towny.wild.switch
  569. # towny.wild.item_use
  570. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  571. # towny.spawntp :Use /town spawn
  572. # towny.publicspawntp : Use ''/town spawn [town]'' (teleport to other towns)
  573. #
  574. # these will be moved to permissions nodes at a later date
  575. permissions:
  576. town_creation_admin_only: 'false'
  577. nation_creation_admin_only: 'false'
  578.  
  579. # The language file you wish to use
  580. language: english.yml
  581.  
  582. ############################################################
  583. # +------------------------------------------------------+ #
  584. # | Town Claim/new defaults | #
  585. # +------------------------------------------------------+ #
  586. ############################################################
  587.  
  588. town:
  589. # Limits the maximum amount of bonus blocks a town can buy.
  590. max_purchased_blocks: '0'
  591. # maximum number of plots any single resident can own
  592. max_plots_per_resident: '100'
  593.  
  594. # Minimum number of plots any towns home plot must be from the next town.
  595. # This will prevent someone founding a town right on your doorstep
  596. min_distance_from_town_homeblock: '5'
  597. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  598. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  599. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  600. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  601. town_block_size: '16'
  602. # Maximum number of towns allowed on the server.
  603. town_limit: '3000'
  604.  
  605. # The maximum townblocks available to a town is (numResidents * ratio).
  606. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  607. town_block_ratio: '16'
  608.  
  609. # Maximum distance between homblocks.
  610. # This will force players to build close together.
  611. max_distance_between_homeblocks: '0'
  612.  
  613.  
  614. ############################################################
  615. # +------------------------------------------------------+ #
  616. # | Filters colour and chat | #
  617. # +------------------------------------------------------+ #
  618. ############################################################
  619.  
  620. filters_colour_chat:
  621.  
  622. # Text colouring
  623. # --------------
  624. # Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4
  625. # Purple = &5, Gold = &6, LightGray = &7, Gray = &8
  626. # DarkPurple = &9, LightGreen = &a, LightBlue = &b
  627. # Rose = &c, LightPurple = &d, Yellow = &e, White = &f
  628.  
  629. # Chat colours
  630. colour:
  631. mayor: '&b'
  632. king: '&6'
  633. # This is the name given to any NPC assigned mayor.
  634. npc_prefix: NPC
  635. # Regex fields used in validating inputs.
  636. regex:
  637. name_remove_regex: '[^a-zA-Z0-9._-]'
  638. name_check_regex: ^[a-zA-Z0-9._-]*$
  639. name_filter_regex: '[ /]'
  640.  
  641. # The format below will specify the changes made to the player name when chatting.
  642. # keys are
  643. # {nation} - Displays nation name in [ ] if a member of a nation.
  644. # {town} - Displays town name in [ ] if a member of a town.
  645. # {permprefix} - Permission group prefix
  646. # {townynameprefix} - Towny name prefix taken from the townLevel/nationLevels
  647. # {playername} - default player name
  648. # {modplayername} - modified player name (use if Towny is over writing some other plugins changes).
  649. # {townynamepostfix} - Towny name postfix taken from the townLevel/nationLevels.
  650. # {permsuffix} - Permission group suffix.
  651. modify_chat:
  652. enable: 'true'
  653. max_title_length: '15'
  654. format: '{permprefix}{townynameprefix}{playername}{permsuffix}'
  655.  
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