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- void AddProperty(object oWeapon, float fDuration)
- {
- if(GetIsObjectValid(oWeapon) )
- {
- nAmount=0;
- SetLocalObject(OBJECT_SELF,
- "kartofelek",
- oWeapon);
- if (nAmount<3)
- {
- if (GetHasFeat(8915, OBJECT_SELF, TRUE))
- {
- ipShock = ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ELECTRICAL, IP_CONST_DAMAGEBONUS_2d6);
- IPSafeAddItemProperty(oWeapon, ipShock,
- fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
- nAmount++;
- nAmount++;
- }
- else if (GetHasFeat(8908, OBJECT_SELF, TRUE))
- {
- //FEAT_FEYWARD_MAGIC_SHOCK
- ipShock = ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ELECTRICAL, IP_CONST_DAMAGEBONUS_1d6);
- IPSafeAddItemProperty(oWeapon, ipShock,
- fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
- nAmount++;
- }
- }
- }
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