Plexa

Golden Sun 2 Any% No S&Q Skeleton

Oct 2nd, 2017
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  1. GS: TLA Any% No S&Q Route Skeleton
  2.  
  3. Major Differences:
  4. - Djinn route likely to be very different
  5. - No Gondowan skip, need to beat Briggs to leave Indra/Osenia
  6. - No Aqua Hydra skip
  7. - Early Sol Blade in Airs Rock possible, but would look totally different
  8. - No three room skip in Aqua Rock
  9. - Leaving Tundaria is ass
  10. - Gaia Rock is totally different
  11. - Magma Rock has an extra floor
  12.  
  13. Beginning:
  14. - Idejima; iirc not talking to people is fastest but this is easily timed
  15. - Kandoran; pretty much the same, except retreat after Fog and walk back to Shrine. Could get Mysterious Card (Avoid + Useful vs King Scorp).
  16. - Shrine; identical to any%
  17.  
  18. Choice 1: Dehkan
  19. - madra warp as before, but instead of visiting Madra you get the iron fight above the warp location, do reverse Dehkan then retreat/walk back to Madra
  20. - go through Dehkan normally
  21.  
  22. Choice 2: Ocenia
  23. Essentially you can do King Scorpion, Airs Rock and Briggs in any order you like. Some sample routes with Yampi first:
  24. - Yampi; same to King Scorp, then there are choices
  25. -- Route 1: Mikasalla (spark/sour) > Airs Rock > reverse Yampi desert (retreat glitch to get to Alhafra) > Briggs
  26. -- Route 2: Finish Yampi > Airs Rock > Reverse Yampi > Briggs > Walk back to Madra
  27. -- Route 3: Briggs > Airs Rock > Madra warp from Airs Rock (maybe not possible with the Bowie door?)
  28.  
  29. - Airs Rock note; new path needs to be found, Bowie door will still definitely be a thing. There is a madra warp through the door entering Airs Rock Interior (not the Bowie door)
  30.  
  31. - Kibombo/Gabomba; basically the same, except way less bad!
  32.  
  33. Choice 3: Post Gabomba
  34. - Just walk back normally.
  35. - Use the madra door.
  36. It's likely that the madra warp won't be faster because you need the healing mushroom, so walk back seems best.
  37.  
  38. - Ship; no Aqua Hydra skip (there is an oil drop in a barrel immediately before the battle... this fight is awful)
  39.  
  40. Choice 4: Eastern Sea
  41. Not needing to 0-light the Serpent opens up the possible routes in Eastern.
  42.  
  43. Classic Path: Aqua Rock > Tundaria > Briggs Quest > Shrine of the Sea God > [Mud?] > Serpent > Ankhol > Champa > Lemuria > [Mud?]
  44. Serpent First: Gaia Rock > Aqua Rock > Tundaria > Briggs Quest > Shrine > [Mud?] > Ankhol > Champa > Lemuria > [Mud?]
  45.  
  46. Serpent first allows you to get an extra jupiter djinn in apojii (Haze)
  47.  
  48. Dungeon notes for this choice:
  49.  
  50. - Aqua Rock; largely the same
  51. - No need for Yallam
  52. - Tundaria; Ok, getting out of here sucks
  53. -- Idea 1: Madra Warp > Tag Madra > Go to Gondowan Cliffs > Die [effectively forces a Sanctum Warp to Madra] > Sail to Alhafra.
  54. -- Idea 2: Tag E Tundaria > Get Center Prong > Die > Reverse Yampi to Alhafra
  55. -- Idea 3: Reverse Yampi Desert > Tag Alhafra > Go do Tundaria > Die
  56. Getting poisoned might be a fast way to die?
  57. - Briggs/Shrine of Sea God; the same up to the lack of repositioning the boat after sanctum warping
  58. - Mud; same as before
  59. - Serpent; no need to tag Champa, just go straight to Gaia Rock
  60. - Gaia Rock; retreat warp in the maze (do puzzle inside/drain pp/enter maze, retreat warp back through the door), then go and get the idol/turn on four of the lights (3 basically takes as long as 4 to turn on)
  61. - Ankhol; Probably don't need to visit Izumo on the way out, Ankhol isn't changed
  62. - Avimander; the same
  63. - Poseidon; the same
  64. - Lemuria; Eclipse, yolo fountain?
  65.  
  66. Rest of the game is basically unchanged in path, but you have the choice to collect different djinn along the way:
  67. - Moapa; the same
  68. Djinn: Hesperia Settlement Mars Djinn, Chill, Aroma
  69. Item dupe glitch possible.
  70. - Jupiter; the same (do the Atteka Inlet skip? and the Jupiter retreat warp), Iris probably not useful!
  71. Djinn: Salt (Contigo), Geode (Atteka Inlet), Vortex (jupiter), Core (magic river)
  72. Summons: Iris
  73. - Magma; the same, up to not retreat warping on Floor 1 (check to see if there is a useful retreat warp here)
  74. Djinn: Two mars djinn in Magma
  75. - Petra/Loho/Kalt Island/Northern Reaches; no change
  76. Djinn: Lull, Petra, Gel
  77. - Mars; no change
  78. Djinn: GS1 Merc, Mold (Prox), Balm (Mars Lighthouse), Fugue (Mars Lighthouse)
  79. Items: Stuff like Valkyrie Mail, Alastair's Hood, Mist Potions from Prox
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