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- //importing some classes
- import flash.utils.Timer;
- import flash.events.TimerEvent;
- import fl.transitions.Tween;
- import fl.transitions.easing.*;
- function timerListener(event:TimerEvent):void
- {
- if (timer.currentCount == 1){
- //this if statement wil never be executed, because we have not given a value to var counter.
- if (counter==1){ var tween6:Tween = new Tween(slideThree,"alpha",Strong.easeOut,1,0,1,true);}// fade out routine over 1 sec
- // fade in make "alpha" increase from 0 to 1 in 2 seconds.
- var tween1:Tween = new Tween(slideOne,"alpha",Strong.easeOut,0,1,2,true);// fade in routine over 2 seconds
- }
- if (timer.currentCount == 4)
- {
- var tween2:Tween = new Tween(slideOne,"alpha",Strong.easeOut,1,0,1,true);// fade out routine
- var tween3:Tween = new Tween(slideTwo,"alpha",Strong.easeOut,0,1,2,true);//fade in routine
- }
- if (timer.currentCount == 7)
- {
- var tween4:Tween = new Tween(slideTwo,"alpha",Strong.easeOut,1,0,1,true);// fade out routine
- var tween5:Tween = new Tween(slideThree,"alpha",Strong.easeOut,0,1,2,true);// fade in routine
- }
- if (timer.currentCount == 9)//reset routine
- {
- counter = 1;
- timer.reset();
- timer.start();
- }
- }
- //here we set the transparency to 0.
- slideOne.alpha = 0;
- slideTwo.alpha = 0;
- slideThree.alpha = 0;
- var counter;
- /* The first parameter is the delay (in milliseconds), the second parameter
- is the repeatCount states */
- var timer:Timer = new Timer(1000,9);
- /*if 1 second has passed, then go to timerListener()
- method.*/
- timer.addEventListener(TimerEvent.TIMER,timerListener);
- timer.start();
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