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Kancolle RPG Kenzou no Sho

Jan 29th, 2015
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  1. Kancolle RPG: Kenzou no Sho
  2.  
  3. New Ship Classes
  4. Aviation Battleship
  5. Supply Affinity Fuel: △, Gunpowder: △, Steel: △, Bauxite: △
  6. Starting Traits: 5
  7. Maintenance Cost: 2
  8. Experience Modifier: 0
  9. Seaplane Tender
  10. Supply Affinity Fuel: ◯, Gunpowder: △, Steel: △, Bauxite: ◯
  11. Starting Traits: 4
  12. Maintenance Cost: 1
  13. Experience Modifier: 10
  14. Aviation Cruiser
  15. Supply Affinity Fuel: ◯, Gunpowder: ◯, Steel: △, Bauxite: △
  16. Starting Traits: 4
  17. Maintenance Cost: 1
  18. Experience Modifier: 0
  19. Torpedo Cruiser
  20. Supply Affinity Fuel: ◯, Gunpowder: △, Steel: ◯, Bauxite: △
  21. Starting Traits: 3
  22. Maintenance Cost: 0
  23. Experience Modifier: 0
  24. Submarine
  25. Supply Affinity Fuel: ◯, Gunpowder: ◯, Steel: ◯, Bauxite: ✕
  26. Starting Traits: 3
  27. Maintenance Cost: 0
  28. Experience Modifier: 10
  29.  
  30. New Ability Categories
  31. Sea Control
  32. These abilities tend to be favored by submarines.
  33. General
  34. These abilities may be learned by any shipgirl, regardless of her specialty categories.
  35.  
  36. Yamato
  37. Yamato-class Battleship
  38.  
  39. Combat Ratings
  40. Accuracy 0
  41. Firepower 5
  42. Evasion 0
  43. Armor 13
  44. Equipment 4
  45. Energy 6
  46.  
  47. Starting Traits
  48. ◯ Secret Weapon
  49. ◯ Fashion
  50. ◯ Hygiene
  51. ✕ Food
  52. ✕ Standby
  53.  
  54. Specialties
  55. Offensive, Defensive
  56.  
  57. Abilities
  58. 46cm Triple Gun Mount [Secret Weapon]
  59. Type 0 Recon Seaplane [None]
  60. Decisive Battle [None]
  61. Hope of the Fleet [None]
  62.  
  63. Inherent Ability
  64. Hope of the Fleet
  65. Type Inherent
  66. Trait None
  67. Activation Auto
  68. Category Yamato
  69. Effect Whenever you deal damage, all allied ships recover 2 points of Energy.
  70.  
  71. Mutsu
  72. Nagato-class Battleship
  73.  
  74. Combat Ratings
  75. Accuracy 0
  76. Firepower 4
  77. Evasion 0
  78. Armor 12
  79. Equipment 4
  80. Energy 7
  81.  
  82. Starting Traits
  83. ◯ Fame
  84. ◯ Considerate
  85. ◯ Bold
  86. ✕ Lucky
  87. ✕ Standby
  88.  
  89. Specialties
  90. Strategy, Defensive
  91.  
  92. Abilities
  93. Large-calibre Naval Gun [Fame]
  94. Reconnaissance Aircraft [None]
  95. Substitution [Lucky]
  96. Mutsu Steel [None]
  97.  
  98. Inherent Ability
  99. Mutsu Steel
  100. Type Inherent
  101. Trait None
  102. Activation Sub
  103. Category Mutsu
  104. Effect You may use this ability whenever you roll on the Accident Table. You gain 2 Steel.
  105.  
  106. Ise Kai
  107. Ise-class Aviation Battleship
  108.  
  109. Combat Ratings
  110. Accuracy 0
  111. Firepower 3
  112. Evasion 0
  113. Armor 12
  114. Equipment 4
  115. Energy 7
  116.  
  117. Starting Traits
  118. ◯ Patient
  119. ◯ Optimistic
  120. ◯ Anti-Aircraft
  121. ✕ Protocol
  122. ✕ Free
  123.  
  124. Specialties
  125. Air Superiority, Offensive
  126.  
  127. Abilities
  128. Large-calibre Naval Gun [Anti-Aircraft]
  129. Reconnaissance Aircraft [None]
  130. Recon Spotter [None]
  131. Not Bad, Right? [None]
  132.  
  133. Inherent Ability
  134. Not Bad, Right?
  135. Type Inherent
  136. Trait None
  137. Activation Auto
  138. Category Ise Kai
  139. Effect Whenever you get a Special on an Action Check, you may change one of your Defects into a Merit.
  140.  
  141. Hyuuga Kai
  142. Ise-class Aviation Battleship
  143.  
  144. Combat Ratings
  145. Accuracy 0
  146. Firepower 3
  147. Evasion 0
  148. Armor 12
  149. Equipment 4
  150. Energy 7
  151.  
  152. Starting Traits
  153. ◯ Old-Fashioned
  154. ◯ Serious
  155. ◯ Reading
  156. ✕ Funny
  157. ✕ Free
  158.  
  159. Specialties
  160. Strategy, Air Superiority
  161.  
  162. Abilities
  163. Large-calibre Naval Gun [Old-Fashioned]
  164. Reconnaissance Aircraft [None]
  165. Recon in Force [None]
  166. Command Ship [None]
  167.  
  168. Inherent Ability
  169. Command Ship
  170. Type Inherent
  171. Trait None
  172. Activation Auto
  173. Category Hyuuga Kai
  174. Effect Treat other allied ships in the same position as you as if their Armor Rating were 1 point higher.
  175.  
  176. Hiei
  177. Kongou-class Battleship
  178.  
  179. Combat Ratings
  180. Accuracy 0
  181. Firepower 3
  182. Evasion 1
  183. Armor 11
  184. Equipment 3
  185. Energy 8
  186.  
  187. Starting Traits
  188. ◯ Fashion
  189. ◯ Fame
  190. ◯ Competitive
  191. ✕ Sleeping
  192. ✕ Communications
  193.  
  194. Specialties
  195. Strategy, Defensive
  196.  
  197. Abilities
  198. Large-calibre Naval Gun [Fame]
  199. Secondary Gun [Competitive]
  200. Escort Vessel [Brave]
  201. Fighting Spirit! [None]
  202.  
  203. Inherent Ability
  204. Fighting Spirit!
  205. Type Inherent
  206. Trait None
  207. Activation Sub
  208. Category Hiei
  209. Effect You may use this ability whenever you make an Action Check. Reduce your Energy by 2 points, and increase the result of the check by 1 (this effect is not cumulative).
  210.  
  211. Fusou Kai
  212. Fusou-class Aviation Battleship
  213.  
  214. Combat Ratings
  215. Accuracy 0
  216. Firepower 3
  217. Evasion 0
  218. Armor 11
  219. Equipment 4
  220. Energy 8
  221.  
  222. Starting Traits
  223. ◯ Refined
  224. ◯ Considerate
  225. ◯ Standby
  226. ✕ Lucky
  227. ✕ Free
  228.  
  229. Specialties
  230. Air Superiority, Utility
  231.  
  232. Abilities
  233. Large-calibre Naval Gun [Refined]
  234. Reconnaissance Aircraft [None]
  235. Communications Jamming [Secret Weapon]
  236. Firepower Aline is Enough [None]
  237.  
  238. Inherent Ability
  239. Firepower Alone is Enough
  240. Type Inherent
  241. Trait None
  242. Activation Sub
  243. Category Fusou Kai
  244. Effect You may use this ability whenever you deal damage during Aerial Combat or with an attack. Increase the damage dealt by the number of Defects you have.
  245.  
  246. Yamashiro Kai
  247. Fusou-class Aviation Battleship
  248.  
  249. Combat Ratings
  250. Accuracy 0
  251. Firepower 3
  252. Evasion 0
  253. Armor 11
  254. Equipment 4
  255. Energy 8
  256.  
  257. Starting Traits
  258. ◯ Catchphrase
  259. ◯ Lewd
  260. ◯ Bathing
  261. ✕ Lucky
  262. ✕ Optimistic
  263.  
  264. Specialties
  265. Air Superiority, Defensive
  266.  
  267. Abilities
  268. Large-calibre Naval Gun [Catchphrase]
  269. Secondary Gun [Lewd]
  270. Counter Attack [Graceful]
  271. How Unfortunate [None]
  272.  
  273. Inherent Ability
  274. How Unfortunate
  275. Type Inherent
  276. Trait None
  277. Activation Auto
  278. Category Yamashiro Kai
  279. Effect Keep track of how many times you roll on the Accident Table over the course of the session. Once per session, you may add that number to the result of an Action Check you make. If the result is 13 or greater, treat it as a Special.
  280.  
  281. Souryuu
  282. Souryuu-class Standard Carrier
  283.  
  284. Combat Ratings
  285. Accuracy 0
  286. Firepower 0
  287. Evasion 0
  288. Armor 9
  289. Equipment 3
  290. Energy 10
  291.  
  292. Starting Traits
  293. ◯ Figure
  294. ◯ Honest
  295. ◯ Invigorating
  296. ✕ Command
  297. ✕ Free
  298.  
  299. Specialties
  300. Deployment, Air Superiority
  301.  
  302. Abilities
  303. Carrier-based Torpedo Bomber [Honest]
  304. Carrier-based Bomber [Invigorating]
  305. Phantom Ship [None]
  306. Aim Big [None]
  307.  
  308. Inherent Ability
  309. Aim Big
  310. Type Inherent
  311. Trait None
  312. Activation Sub
  313. Category Souryuu
  314. Effect You may use this ability when choosing the targets for Aerial Combat. If the target's Energy is 20 or greater, reduce their Energy by 1D6 points and increase your Aerial Combat damage by 2D6 points.
  315.  
  316. Hiryuu
  317. Hiryuu-class Standard Carrier
  318.  
  319. Combat Ratings
  320. Accuracy 0
  321. Firepower 0
  322. Evasion 0
  323. Armor 9
  324. Equipment 3
  325. Energy 10
  326.  
  327. Starting Traits
  328. ◯ Lucky
  329. ◯ Competitive
  330. ◯ Romance
  331. ✕ Withdrawal
  332. ✕ Free
  333.  
  334. Specialties
  335. Air Superiority, Defensive
  336.  
  337. Abilities
  338. Carrier-based Bomber [Competitive]
  339. Carrier-based Fighter [None]
  340. Adversity [None]
  341. The Early Bird Gets The Worm [None]
  342.  
  343. Inherent Ability
  344. The Early Bird Gets The Worm
  345. Type Inherent
  346. Trait None
  347. Activation Sub
  348. Category Hiryuu
  349. Effect You may use this ability when determining damage during Aerial Combat. Increase the damage by an amount equal to your position in the formation.
  350.  
  351. Houshou
  352. Houshou-class Light Carrier
  353.  
  354. Combat Ratings
  355. Accuracy 0
  356. Firepower 0
  357. Evasion 0
  358. Armor 7
  359. Equipment 3
  360. Energy 12
  361.  
  362. Starting Traits
  363. ◯ Graceful
  364. ◯ Considerate
  365. ◯ Support
  366. ✕ Flashy
  367.  
  368. Specialties
  369. Air Superiority, Defensive
  370.  
  371. Abilities
  372. Carrier-based Torpedo Bomber [Graceful]
  373. Carrier-based Fighter [None]
  374. Escort Vessel [None]
  375. Fleet Mother [None]
  376.  
  377. Inherent Ability
  378. Fleet Mother
  379. Type Inherent
  380. Trait Food
  381. Activation Sub
  382. Category Houshou
  383. Effect You may use this ability during any Everyday, Recreation, or Social Scene. Choose one character as the target and make a check. If it is successful, change one of the target's Supply Affinities to ◯. This effect lasts until the end of the session.
  384.  
  385. Shouhou
  386. Shouhou-class Light Carrier
  387.  
  388. Combat Ratings
  389. Accuracy 0
  390. Firepower 0
  391. Evasion 0
  392. Armor 7
  393. Equipment 3
  394. Energy 12
  395.  
  396. Starting Traits
  397. ◯ Lewd
  398. ◯ Fashion
  399. ◯ Aerial Combat
  400. ✕ Communications
  401.  
  402. Specialties
  403. Air Superiority, Offensive
  404.  
  405. Abilities
  406. Carrier-based Torpedo Bomber [Aerial Combat]
  407. Carrier-based Bomber [Fashion]
  408. Tactical Bombing Raid [Aerial Combat]
  409. Stripped to the Waist [None]
  410.  
  411. Inherent Ability
  412. Stripped to the Waist
  413. Type Inherent
  414. Trait None
  415. Activation Sub
  416. Category Shouhou
  417. Effect You may use this ability any time during battle. For the rest of the battle, reduce your Armor Rating by 2 points, and your Accuracy and Firepower Ratings by 1 point each. This effect is not cumulative
  418.  
  419. Zuihou
  420. Shouhou-class Light Carrier
  421.  
  422. Combat Ratings
  423. Accuracy 0
  424. Firepower 0
  425. Evasion 0
  426. Armor 7
  427. Equipment 3
  428. Energy 12
  429.  
  430. Starting Traits
  431. ◯ Brave
  432. ◯ Maintenance
  433. ◯ Free
  434. ✕ Protocol
  435.  
  436. Specialties
  437. Deployment, Air Superiority
  438.  
  439. Abilities
  440. Carrier-based Torpedo Bomber [Brave]
  441. Carrier-based Bomber [Maintenance]
  442. High-speed Maneuverability [Maneuvering]
  443. State of the Art [None]
  444.  
  445. Inherent Ability
  446. State of the Art
  447. Type Inherent
  448. Trait None
  449. Activation Sub
  450. Category Zuihou
  451. Effect You may use this ability when you use Development during a Scene in which you are the Scene Player. You may increase or decrease the result of the roll on the Development Table by 1.
  452.  
  453. Hiyou
  454. Hiyou-class Light Carrier
  455.  
  456. Combat Ratings
  457. Accuracy 0
  458. Firepower 0
  459. Evasion 0
  460. Armor 8
  461. Equipment 3
  462. Energy 11
  463.  
  464. Starting Traits
  465. ◯ Old-fashioned
  466. ◯ Refined
  467. ◯ Airstrike
  468. ✕ Maintenance
  469.  
  470. Specialties
  471. Strategy, Air Superiority
  472.  
  473. Abilities
  474. Carrier-based Torpedo Bomber [Old-fashioned]
  475. Carrier-based Bomber [Refined]
  476. Dive Bombing [Airstrike]
  477. Izumo Maru [None]
  478.  
  479. Inherent Ability
  480. Izumo Maru
  481. Type Inherent
  482. Trait None
  483. Activation Sub
  484. Category Hiyou
  485. Effect You may use this ability after an Event Card is revealed. Reduce your Energy by 1D6 points. Randomly determine the Scene's type.
  486.  
  487. Chitose Kou
  488. Chitose-class Seaplane Tender
  489.  
  490. Combat Ratings
  491. Accuracy 0
  492. Firepower 0
  493. Evasion 0
  494. Armor 7
  495. Equipment 2
  496. Energy 11
  497.  
  498. Starting Traits
  499. ◯ Enemy Awareness
  500. ◯ Supply
  501. ◯ Anti-submarine
  502. ✕ Free
  503.  
  504. Specialties
  505. Air Superiority, Defensive, Utility
  506.  
  507. Abilities
  508. Small-calibre Naval Gun [Anti-submarine]
  509. Zuiun [None]
  510. Air Control [Enemy Awareness]
  511. Refueling Vessel [Supply]
  512.  
  513. Inherent Ability
  514. Refueling Vessel
  515. Type Inherent
  516. Trait Supply
  517. Activation Move
  518. Category Chitose Kou
  519. Effect Reduce the amount of Fuel in the base by 1D6. Choose one allied ship and make a check. If it is successful, that ship recovers 1 hit.
  520.  
  521. Chiyoda Kou
  522. Chitose-class Seaplane Tender
  523.  
  524. Combat Ratings
  525. Accuracy 0
  526. Firepower 0
  527. Evasion 0
  528. Armor 7
  529. Equipment 2
  530. Energy 11
  531.  
  532. Starting Traits
  533. ◯ Bold
  534. ◯ Conversation
  535. ◯ Torpedoes
  536. ✕ Dark Past
  537.  
  538. Specialties
  539. Air Superiority, Offensive, Defensive
  540.  
  541. Abilities
  542. Type A Kou-hyouteki [Torpedoes]
  543. Reconnaissance Aircraft [None]
  544. Recon Spotter [None]
  545. Just a Dream [None]
  546.  
  547. Inherent Ability
  548. Just a Dream
  549. Type Inherent
  550. Trait None
  551. Activation Sub
  552. Category Chiyoda Kou
  553. Effect You may use this ability during Everyday Scenes. When rolling on the Everyday Events Table, if you do not like the result, you may reduce your Energy by 2 points and re-roll.
  554.  
  555. Mogami Kai
  556. Mogami-class Aviation Cruiser
  557.  
  558. Combat Ratings
  559. Accuracy 0
  560. Firepower 2
  561. Evasion 1
  562. Armor 9
  563. Equipment 3
  564. Energy 10
  565.  
  566. Starting Traits
  567. ◯ Brave
  568. ◯ Reading
  569. ◯ Free
  570. ✕ Dark Past
  571.  
  572. Specialties
  573. Deployment, Air Superiority, Utility
  574.  
  575. Abilities
  576. Medium-calibre Naval Gun [Brave]
  577. Reconnaissance Aircraft [None]
  578. Phantom Ship [None]
  579. Gather the Rains of Summer [None]
  580.  
  581. Inherent Ability
  582. Gather the Rains of Summer
  583. Type Inherent
  584. Trait None
  585. Activation Sub
  586. Category Mogami Kai
  587. Effect You may use this ability any time. For the next three Action Checks you make, instead of rolling, their results are determined automatically. The result of the first check is 5, the second 7, and the third 5 (any modifiers to the checks still apply, and they cannot be the target of Check Handicaps). This ability may only be used once per session.
  588.  
  589. Suzuya Kai
  590. Mogami-class Aviation Cruiser
  591.  
  592. Combat Ratings
  593. Accuracy 0
  594. Firepower 2
  595. Evasion 1
  596. Armor 9
  597. Equipment 3
  598. Energy 10
  599.  
  600. Starting Traits
  601. ◯ Free-spirited
  602. ◯ Conversation
  603. ◯ Free
  604. ✕ Serious
  605.  
  606. Specialties
  607. Deployment, Air Superiority, Defensive
  608.  
  609. Abilities
  610. Medium-calibre Naval Gun [Free-spirited]
  611. Reconnaissance Aircraft [None]
  612. Recon in Force [None]
  613. Absolute Territory [None]
  614.  
  615. Inherent Ability
  616. Absolute Territory
  617. Type Inherent
  618. Trait None
  619. Activation Sub
  620. Category Suzuya Kai
  621. Effect You may use this ability when determining the Cruisng Formation. All enemy ships in the same position as you take 1 hit.
  622.  
  623. Kumano Kai
  624. Mogami-class Aviation Cruiser
  625.  
  626. Combat Ratings
  627. Accuracy 0
  628. Firepower 2
  629. Evasion 1
  630. Armor 9
  631. Equipment 3
  632. Energy 10
  633.  
  634. Starting Traits
  635. ◯ Refined
  636. ◯ Sleeping
  637. ◯ Fashion
  638. ✕ Command
  639.  
  640. Specialties
  641. Strategy, Air Superiority, Offensive
  642.  
  643. Abilities
  644. Medium-calibre Naval Gun [Refined]
  645. Reconnaissance Aircraft [None]
  646. Recon Spotter [None]
  647. Very Well [None]
  648.  
  649. Inherent Ability
  650. Very Well
  651. Type Inherent
  652. Trait None
  653. Activation Auto
  654. Category Kumano Kai
  655. Effect At the beginning of the session, you may role on the Item Table and receive 1 Item at random.
  656.  
  657. Furutaka
  658. Furutaka-class Heavy Cruiser
  659.  
  660. Combat Ratings
  661. Accuracy 1
  662. Firepower 1
  663. Evasion 1
  664. Armor 8
  665. Equipment 3
  666. Energy 12
  667.  
  668. Starting Traits
  669. ◯ Smile
  670. ◯ Polite
  671. ◯ Assault
  672. ✕ Flashy
  673.  
  674. Specialties
  675. Deployment, Offensive, Defensive
  676.  
  677. Abilities
  678. Medium-calibre Naval Gun [Assault]
  679. Machine Gun [None]
  680. Escort Vessel [Brave]
  681. Blitz [None]
  682.  
  683. Inherent Ability
  684. Blitz
  685. Type Inherent
  686. Trait None
  687. Activation Sub
  688. Category Furutaka
  689. Effect You may use this ability whenever an allied ship takes damage. Reduce your Energy by 1 point and change your position to that of the damaged character.
  690.  
  691. Kako
  692. Furutaka-class Heavy Cruiser
  693.  
  694. Combat Ratings
  695. Accuracy 1
  696. Firepower 1
  697. Evasion 1
  698. Armor 8
  699. Equipment 3
  700. Energy 12
  701.  
  702. Starting Traits
  703. ◯ Patient
  704. ◯ Sleeping
  705. ◯ Energetic
  706. ✕ Anti-submarine
  707.  
  708. Specialties
  709. Offensive, Defensive, Utility
  710.  
  711. Abilities
  712. 20.3cm Twin Gun Mount [Energetic]
  713. Full Volley [Energetic]
  714. Knockback [None]
  715.  
  716. Inherent Ability
  717. Knockback
  718. Type Inherent
  719. Trait None
  720. Activation Sub
  721. Category Kako
  722. Effect You may use this ability whenever you deal a hit to an enemy ship. You may change that ship's position by 1 in either direction.
  723.  
  724. Aoba
  725. Aoba-class Heavy Cruiser
  726.  
  727. Combat Ratings
  728. Accuracy 1
  729. Firepower 1
  730. Evasion 1
  731. Armor 8
  732. Equipment 3
  733. Energy 12
  734.  
  735. Starting Traits
  736. ◯ Free-spirited
  737. ◯ Entertainment
  738. ◯ Ciphers
  739. ✕ Enemy Awareness
  740.  
  741. Specialties
  742. Strategy, Defensive, Utility
  743.  
  744. Abilities
  745. Medium-calibre Naval Gun [Free-spirited]
  746. Machine Gun [None]
  747. Sixth Sense [Ciphers]
  748. I Saw It [None]
  749.  
  750. Inherent Ability
  751. I Saw It
  752. Type Inherent
  753. Trait None
  754. Activation Sub
  755. Category Aoba
  756. Effect You may use this ability whenever someone other than you rolls on the Accident Table, targeting the character that rolled on the Accident Table. Reduce your Energy by 2 points, and each PC other than you rolls 1D6. Each PC that rolled an odd number increases their Relationship Score towards the target by 1 point. Each PC that rolled an even number places a check in the target's Support Box.
  757.  
  758. Kinugasa
  759. Aoba-class Heavy Cruiser
  760.  
  761. Combat Ratings
  762. Accuracy 1
  763. Firepower 1
  764. Evasion 1
  765. Armor 8
  766. Equipment 3
  767. Energy 12
  768.  
  769. Starting Traits
  770. ◯ Invigorating
  771. ◯ Bold
  772. ◯ Anti-Aircraft
  773. ✕ Free
  774.  
  775. Specialties
  776. Deployment, Air Superiority, Offensive
  777.  
  778. Abilities
  779. Medium-calibre Naval Gun [Anti-Aircraft]
  780. Machine Gun [None]
  781. Aerial Barrage [None]
  782. Leave It To Kinugasa [None]
  783.  
  784. Inherent Ability
  785. Leave It To Kinugasa!
  786. Type Inherent
  787. Trait None
  788. Activation Sub
  789. Category Kinugasa
  790. Effect You may use this ability whenever you choose the target of an attack. Reduce your Energy by 2 points. You may choose a target in the same position as an allied ship towards whom you have a Relationship Score of 1 or greater.
  791.  
  792. Myoukou
  793. Myoukou-class Heavy Cruiser
  794.  
  795. Combat Ratings
  796. Accuracy 0
  797. Firepower 2
  798. Evasion 1
  799. Armor 9
  800. Equipment 3
  801. Energy 12
  802.  
  803. Starting Traits
  804. ◯ Old-fashioned
  805. ◯ Considerate
  806. ◯ Polite
  807. ✕ Flashy
  808.  
  809. Specialties
  810. Strategy, Defensive, Utility
  811.  
  812. Abilities
  813. Medium-calibre Naval Gun [Polite]
  814. Reconnaissance Aircraft [None]
  815. Counter Attack [Graceful]
  816. What Shall I Do? [None]
  817.  
  818. Inherent Ability
  819. What Shall I Do?
  820. Type Inherent
  821. Trait None
  822. Activation Sub
  823. Category Myoukou
  824. Effect You may use this ability whenever you take Medium or Heavy Damage. Change your position to any to position of your choice (1-6).
  825.  
  826. Ashigara
  827. Myoukou-class Heavy Cruiser
  828.  
  829. Combat Ratings
  830. Accuracy 0
  831. Firepower 2
  832. Evasion 1
  833. Armor 9
  834. Equipment 3
  835. Energy 10
  836.  
  837. Starting Traits
  838. ◯ Competitive
  839. ◯ Shopping
  840. ◯ Assault
  841. ✕ Food
  842.  
  843. Specialties
  844. Deployment, Offensive, Utility
  845.  
  846. Abilities
  847. 20.3cm Twin Gun Mount [Assault]
  848. Vigor [None]
  849. Starving Wolf [None]
  850.  
  851. Inherent Ability
  852. Starving Wolf
  853. Type Inherent
  854. Trait None
  855. Activation Sub
  856. Category Ashigara
  857. Effect You may use this ability whenever you sink an enemy ship. Recover 1 hit.
  858.  
  859. Takao
  860. Takao-class Heavy Cruiser
  861.  
  862. Combat Ratings
  863. Accuracy 0
  864. Firepower 2
  865. Evasion 1
  866. Armor 9
  867. Equipment 3
  868. Energy 10
  869.  
  870. Starting Traits
  871. ◯ Figure
  872. ◯ Serious
  873. ◯ Enemy Awareness
  874. ✕ Free
  875.  
  876. Specialties
  877. Strategy, Offensive, Defensive
  878.  
  879. Abilities
  880. Medium-calibre Naval Gun [Serious]
  881. Reconnaissance Aircraft [None]
  882. Blockade [Patient]
  883. Splendid Feelings [None]
  884.  
  885. Inherent Ability
  886. Splendid Feelings
  887. Type Inherent
  888. Trait None
  889. Activation Auto
  890. Category Takao
  891. Effect Whenever you recover Energy, increase the amount recovered by 1 point.
  892.  
  893. Tone
  894. Tone-class Heavy Cruiser
  895.  
  896. Combat Ratings
  897. Accuracy 0
  898. Firepower 2
  899. Evasion 1
  900. Armor 9
  901. Equipment 3
  902. Energy 10
  903.  
  904. Starting Traits
  905. ◯ Old-fashioned
  906. ◯ Hygiene
  907. ◯ Free
  908. ✕ Dark Past
  909.  
  910. Specialties
  911. Strategy, Air Superiority, Offensive
  912.  
  913. Abilities
  914. Medium-calibre Naval Gun [Old-fashioned]
  915. Reconnaissance Aircraft [None]
  916. Tactical Retreat [Dark Past]
  917. Sort Of a Big Sister [None]
  918.  
  919. Inherent Ability
  920. Sort Of a Big Sister
  921. Type Inherent
  922. Trait None
  923. Activation Auto
  924. Category Tone
  925. Effect You may use Discovery when you possess 6 Traits. The 7th Trait is always a Defect, regardless of how many points of Energy were spent.
  926.  
  927. Chikuma
  928. Tone-class Heavy Cruiser
  929.  
  930. Combat Ratings
  931. Accuracy 0
  932. Firepower 2
  933. Evasion 1
  934. Armor 9
  935. Equipment 3
  936. Energy 10
  937.  
  938. Starting Traits
  939. ◯ Smile
  940. ◯ Mysterious
  941. ◯ Free
  942. ✕ Support
  943.  
  944. Specialties
  945. Deployment, Air Superiority, Defensive
  946.  
  947. Abilities
  948. Medium-calibre Naval Gun [Smile]
  949. Reconnaissance Aircraft [None]
  950. Phantom Ship [None]
  951. Fire Correction [None]
  952.  
  953. Inherent Ability
  954. Fire Correction
  955. Type Inherent
  956. Trait None
  957. Activation Auto
  958. Category Chikuma
  959. Effect Increase the result of Firing Checks you make during the second Shelling Phase by 1. Increase the result of Firing Checks you make during the Night Battle Phase by 2.
  960.  
  961. Kuma
  962. Kuma-class Light Cruiser
  963.  
  964. Combat Ratings
  965. Accuracy 2
  966. Firepower 0
  967. Evasion 1
  968. Armor 7
  969. Equipment 2
  970. Energy 14
  971.  
  972. Starting Traits
  973. ◯ Catchphrase
  974. ◯ Supply
  975. ✕ Free
  976.  
  977. Specialties
  978. Deployment, Offensive, Utility
  979.  
  980. Abilities
  981. Medium-calibre Naval Gun [Catchphrase]
  982. Reconnaissance Aircraft [None]
  983. Full Steam Ahead [Food]
  984. Don't Underestimate Me Kuma! [None]
  985.  
  986. Inherent Ability
  987. Don't Underestimate Me Kuma!
  988. Type Inherent
  989. Trait None
  990. Activation Sub
  991. Category Kuma
  992. Effect You may use this skill any time during battle. You may use Discovery.
  993.  
  994. Kitakami Kai
  995. Kuma-class Torpedo Cruiser
  996.  
  997. Combat Ratings
  998. Accuracy 2
  999. Firepower 0
  1000. Evasion 1
  1001. Armor 7
  1002. Equipment 2
  1003. Energy 14
  1004.  
  1005. Starting Traits
  1006. ◯ Cruel
  1007. ◯ Torpedoes
  1008. ✕ Considerate
  1009.  
  1010. Specialties
  1011. Deployment, Offensive, Utility
  1012.  
  1013. Abilities
  1014. Torpedo Tube [Torpedoes]
  1015. Torpedo Tube [Cruel]
  1016. Pursuit [Cruel]
  1017. Super Kitakami-sama [None]
  1018.  
  1019. Inherent Ability
  1020. Super Kitakami-sama
  1021. Type Inherent
  1022. Trait None
  1023. Activation Auto
  1024. Category Kitakami Kai
  1025. Effect Treat the "Torpedo" capability of all of your Equipment Abilities as if it were 1 point greater.
  1026.  
  1027. Ooi Kai
  1028. Kuma-class Torpedo Cruiser
  1029.  
  1030. Combat Ratings
  1031. Accuracy 2
  1032. Firepower 0
  1033. Evasion 1
  1034. Armor 7
  1035. Equipment 2
  1036. Energy 14
  1037.  
  1038. Starting Traits
  1039. ◯ Romance
  1040. ◯ Torpedoes
  1041. ✕ Cruel
  1042.  
  1043. Specialties
  1044. Deployment, Offensive, Defensive
  1045.  
  1046. Abilities
  1047. Torpedo Tube [Torpedoes]
  1048. Torpedo Tube [Romance]
  1049. Emergency Evasion [Torpedoes]
  1050. False Friendship [None]
  1051.  
  1052. Inherent Ability
  1053. False Friendship
  1054. Type Inherent
  1055. Trait None
  1056. Activation Auto
  1057. Category Ooi Kai
  1058. Effect You may use this ability whenever you make an Action Check using a "Charm" or "Personality" Defect. Instead of rolling on the Accident Table, you may apply the result as if you rolled a 4.
  1059.  
  1060. Kiso
  1061. Kuma-class Light Cruiser
  1062.  
  1063. Combat Ratings
  1064. Accuracy 2
  1065. Firepower 0
  1066. Evasion 1
  1067. Armor 7
  1068. Equipment 2
  1069. Energy 14
  1070.  
  1071. Starting Traits
  1072. ◯ Bold
  1073. ◯ Assault
  1074. ✕ Graceful
  1075.  
  1076. Specialties
  1077. Deployment, Strategy, Offensive
  1078.  
  1079. Abilities
  1080. Medium-calibre Naval Gun [Assault]
  1081. Torpedo Tube [Bold]
  1082. Close Combat [Assault]
  1083. Thrilling Victory [None]
  1084.  
  1085. Inherent Ability
  1086. Thrilling Victory
  1087. Type Inherent
  1088. Trait None
  1089. Activation Sub
  1090. Category Kiso
  1091. Effect You may use this ability whenever you sink an enemy ship. For the rest of the battle, increase your Firepower Rating by 1 point.
  1092.  
  1093. Nagara
  1094. Nagara-class Light Cruiser
  1095.  
  1096. Combat Ratings
  1097. Accuracy 2
  1098. Firepower 0
  1099. Evasion 1
  1100. Armor 7
  1101. Equipment 2
  1102. Energy 14
  1103.  
  1104. Starting Traits
  1105. ◯ Invigorating
  1106. ◯ Maneuvering
  1107. ✕ Free
  1108.  
  1109. Specialties
  1110. Deployment, Offensive, Utility
  1111.  
  1112. Abilities
  1113. Medium-calibre Naval Gun [Invigorating]
  1114. Torpedo Tube [Maneuvering]
  1115. Zig-zag Maneuver [Maneuvering]
  1116. Sports Girl [None]
  1117.  
  1118. Inherent Ability
  1119. Sports Girl
  1120. Type Inherent
  1121. Trait None
  1122. Activation Sub
  1123. Category Nagara
  1124. Effect You may use this ability whenever your Energy is reduced to 0. You take 1 hit, and recover 2D6 points of Energy.
  1125.  
  1126. Isuzu
  1127. Nagara-class Light Cruiser
  1128.  
  1129. Combat Ratings
  1130. Accuracy 2
  1131. Firepower 0
  1132. Evasion 1
  1133. Armor 7
  1134. Equipment 2
  1135. Energy 14
  1136.  
  1137. Starting Traits
  1138. ◯ Serious
  1139. ◯ Anti-submarine
  1140. ✕ Free
  1141.  
  1142. Specialties
  1143. Deployment, Strategy, Offensive
  1144.  
  1145. Abilities
  1146. Medium-calibre Naval Gun [Anti-submarine]
  1147. Radar [None]
  1148. Desperate Gambit [Reading]
  1149. See Everything [Anti-submarine]
  1150.  
  1151. Inherent Ability
  1152. See Everything
  1153. Type Inherent
  1154. Trait Anti-submarine
  1155. Activation Sub
  1156. Category Isuzu
  1157. Effect You may use this ability whenever you make an attack during battle. Choose an enemy ship at position 0 and make a check. If it is successful, move the target to the same position as you.
  1158.  
  1159. Natori
  1160. Nagara-class Light Cruiser
  1161.  
  1162. Combat Ratings
  1163. Accuracy 2
  1164. Firepower 0
  1165. Evasion 1
  1166. Armor 7
  1167. Equipment 2
  1168. Energy 14
  1169.  
  1170. Starting Traits
  1171. ◯ Night Fighting
  1172. ◯ Free
  1173. ✕ Flashy
  1174.  
  1175. Specialties
  1176. Deployment, Defensive, Utility
  1177.  
  1178. Abilities
  1179. Medium-calibre Naval Gun [Night Fighting]
  1180. Reconnaissance Aircraft [None]
  1181. Protective Fire [None]
  1182. My Cure to Exit... [None]
  1183.  
  1184. Inherent Ability
  1185. My Cue to Exit...
  1186. Type Inherent
  1187. Trait None
  1188. Activation Sub
  1189. Category Natori
  1190. Effect You may use this ability whenever you fail a check for an Event. Reduce your Energy by 6 points and choose another character appearing in the Scene. Remove yourself from the Scene, and the chosen character makes the Action Check for the Event instead. Apply the effects of Success or Failure normally.
  1191.  
  1192. Yura
  1193. Nagara-class Light Cruiser
  1194.  
  1195. Combat Ratings
  1196. Accuracy 2
  1197. Firepower 0
  1198. Evasion 1
  1199. Armor 7
  1200. Equipment 2
  1201. Energy 14
  1202.  
  1203. Starting Traits
  1204. ◯ Graceful
  1205. ◯ Anti-submarine
  1206. ✕ Communications
  1207.  
  1208. Specialties
  1209. Offensive, Defensive, Utility
  1210.  
  1211. Abilities
  1212. Medium-calibre Naval Gun [Graceful]
  1213. Torpedo Tube [Anti-submarine]
  1214. Rescue Operation [Gentle]
  1215. Fire! [None]
  1216.  
  1217. Inherent Ability
  1218. Fire!
  1219. Type Inherent
  1220. Trait None
  1221. Activation Sub
  1222. Category Yura
  1223. Effect You may use this ability whenever you deal 1 or more hits during battle. Choose a character with a Relationship Score towards you of 1 or greater. That character erases the check in your character's Support Box.
  1224.  
  1225. Kinu
  1226. Nagara-class Light Cruiser
  1227.  
  1228. Combat Ratings
  1229. Accuracy 2
  1230. Firepower 0
  1231. Evasion 1
  1232. Armor 7
  1233. Equipment 2
  1234. Energy 14
  1235.  
  1236. Starting Traits
  1237. ◯ Catchphrase
  1238. ◯ Protocol
  1239. ✕ Funny
  1240.  
  1241. Specialties
  1242. Deployment, Offensive, Utility
  1243.  
  1244. Abilities
  1245. Medium-calibre Naval Gun [Catchphrase]
  1246. Machine Gun [None]
  1247. Supporting Fire [Idol]
  1248. All You Can Do Is Practice! [None]
  1249.  
  1250. Inherent Ability
  1251. All You Can Do Is Practice!
  1252. Type Inherent
  1253. Trait None
  1254. Activation Sub
  1255. Category Kinu
  1256. Effect You may use this ability during Training Scenes. When rolling on the Training Events Table, if you do not like the result, you may reduce your Energy by 2 points and re-roll.
  1257.  
  1258. Abukuma
  1259. Nagara-class Light Cruiser
  1260.  
  1261. Combat Ratings
  1262. Accuracy 2
  1263. Firepower 0
  1264. Evasion 1
  1265. Armor 7
  1266. Equipment 2
  1267. Energy 14
  1268.  
  1269. Starting Traits
  1270. ◯ Command
  1271. ◯ Free
  1272. ✕ Fashion
  1273.  
  1274. Specialties
  1275. Deployment, Strategy, Offensive
  1276.  
  1277. Abilities
  1278. Medium-calibre Naval Gun [Command]
  1279. Machine Gun [None]
  1280. Formation Change [Command]
  1281. OK As Far As I'm Concerned [None]
  1282.  
  1283. Inherent Ability
  1284. OK As Far As I'm Concerned
  1285. Type Inherent
  1286. Trait None
  1287. Activation Sub
  1288. Category Abukuma
  1289. Effect You may use this ability whenever another character makes an Action Check using a Defect. Reduce your Energy by 1D6 points. They may use a Defect without having to roll on the Accident Table.
  1290.  
  1291. Jintsuu
  1292. Sendai-class Light Cruiser
  1293.  
  1294. Combat Ratings
  1295. Accuracy 2
  1296. Firepower 0
  1297. Evasion 0
  1298. Armor 8
  1299. Equipment 2
  1300. Energy 14
  1301.  
  1302. Starting Traits
  1303. ◯ Fame
  1304. ◯ Polite
  1305. ✕ Free
  1306.  
  1307. Specialties
  1308. Deployment, Offensive, Defensive
  1309.  
  1310. Abilities
  1311. Medium-calibre Naval Gun [Polite]
  1312. Searchlight [None]
  1313. Protective Fire [None]
  1314. Shock Troop Commander [None]
  1315.  
  1316. Inherent Ability
  1317. Shock Troop Commander
  1318. Type Inherent
  1319. Trait None
  1320. Activation Auto
  1321. Category Jintsuu
  1322. Effect During battle, whenever you are are in the highest position out of all of the allied ships, increase your Firepower Rating by 1 (this does not apply when other allied ships are in the same position as you).
  1323.  
  1324. Yahagi
  1325. Agano-class Light Cruiser
  1326.  
  1327. Combat Ratings
  1328. Accuracy 1
  1329. Firepower 1
  1330. Evasion 1
  1331. Armor 7
  1332. Equipment 2
  1333. Energy 13
  1334.  
  1335. Starting Traits
  1336. ◯ Dark Past
  1337. ◯ Brave
  1338. ✕ Free
  1339.  
  1340. Specialties
  1341. Offensive, Defensive, Utility
  1342.  
  1343. Abilities
  1344. 15.2cm Twin Gun Mount [Brave]
  1345. 8cm Twin High-angle Gun Mount [Dark Past]
  1346. Escort Vessel [Brave]
  1347. Unbreakable [None]
  1348.  
  1349. Inherent Ability
  1350. Unbreakable
  1351. Type Inherent
  1352. Trait None
  1353. Activation Auto
  1354. Category Yahagi
  1355. Effect Even if you take enough hits to sink, you do not become inoperable for the rest of the Scene or battle. Reduce your Energy by 1D6 points each time you make an Action Check and for each additional hit you receive.
  1356.  
  1357. Mutsuki
  1358. Mutsuki-class Destroyer
  1359.  
  1360. Combat Ratings
  1361. Accuracy 2
  1362. Firepower 0
  1363. Evasion 1
  1364. Armor 6
  1365. Equipment 2
  1366. Energy 18
  1367.  
  1368. Starting Traits
  1369. ◯ Energetic
  1370. ◯ Free
  1371. ✕ Free
  1372.  
  1373. Specialties
  1374. Deployment, Offensive, Defensive
  1375.  
  1376. Abilities
  1377. Small-calibre Naval Gun [Energetic]
  1378. Machine Gun [None]
  1379. Volley Fire [Energetic]
  1380. You Can Praise Me! [None]
  1381.  
  1382. Inherent Ability
  1383. You Can Praise Me!
  1384. Type Inherent
  1385. Trait None
  1386. Activation Auto
  1387. Category Mutsuki
  1388. Effect Whenever someone uses Support to boost an Action Check that you make, treat their Relationship Score towards you as if it were 1 point greater.
  1389.  
  1390. Kisaragi
  1391. Mutsuki-class Destroyer
  1392.  
  1393. Combat Ratings
  1394. Accuracy 2
  1395. Firepower 0
  1396. Evasion 1
  1397. Armor 6
  1398. Equipment 2
  1399. Energy 18
  1400.  
  1401. Starting Traits
  1402. ◯ Lewd
  1403. ◯ Romance
  1404. ✕ Anti-Aircraft
  1405.  
  1406. Specialties
  1407. Deployment, Strategy, Defensive
  1408.  
  1409. Abilities
  1410. Small-calibre Naval Gun [Romance]
  1411. Torpedo Tube [Lewd]
  1412. Heading Change [Command]
  1413. Shining Skin [None]
  1414.  
  1415. Inherent Ability
  1416. Shining Skin
  1417. Type Inherent
  1418. Trait None
  1419. Activation Sub
  1420. Category Kisaragi
  1421. Effect You may use this ability whenever you receive a hit and take Medium or Heavy Damage. Choose a character that has a Relationship Score towards you of 1 or greater. That character removes the check from your character's Support Box.
  1422.  
  1423. Shirayuki
  1424. Fubuki-class Destroyer
  1425.  
  1426. Combat Ratings
  1427. Accuracy 2
  1428. Firepower 0
  1429. Evasion 2
  1430. Armor 6
  1431. Equipment 2
  1432. Energy 17
  1433.  
  1434. Starting Traits
  1435. ◯ Serious
  1436. ◯ Polite
  1437. ✕ Free
  1438.  
  1439. Specialties
  1440. Deployment, Defensive, Utility
  1441.  
  1442. Abilities
  1443. Small-calibre Naval Gun [Serious]
  1444. Torpedo Tube [Polite]
  1445. Protective Fire [None]
  1446. Let's Do Our Best [None]
  1447.  
  1448. Inherent Ability
  1449. Let's Do Our Best
  1450. Type Inherent
  1451. Trait None
  1452. Activation Sub
  1453. Category Shirayuki
  1454. Effect You may use this ability whenever another character makes an Action Check. Reduce your Energy by 3 points and increase the result of that check by 1.
  1455.  
  1456. Hatsuyuki
  1457. Fubuki-class Destroyer
  1458.  
  1459. Combat Ratings
  1460. Accuracy 2
  1461. Firepower 0
  1462. Evasion 2
  1463. Armor 6
  1464. Equipment 2
  1465. Energy 17
  1466.  
  1467. Starting Traits
  1468. ◯ Standby
  1469. ◯ Free
  1470. ✕ Energetic
  1471.  
  1472. Specialties
  1473. Strategy, Defensive, Utility
  1474.  
  1475. Abilities
  1476. Small-calibre Naval Gun [Standby]
  1477. Torpedo Tube [Energetic]
  1478. Blockade [Conversation]
  1479. I'm Staying Inside [None]
  1480.  
  1481. Inherent Ability
  1482. I'm Staying Inside
  1483. Type Inherent
  1484. Trait None
  1485. Activation Sub
  1486. Category Hatsuyuki
  1487. Effect You may use this ability whenever you do not appear in a Scene during the Naval Base Phase. At the end of that Scene, recover 1D6 points of Energy.
  1488.  
  1489. Miyuki
  1490. Fubuki-class Destroyer
  1491.  
  1492. Combat Ratings
  1493. Accuracy 2
  1494. Firepower 0
  1495. Evasion 2
  1496. Armor 6
  1497. Equipment 2
  1498. Energy 17
  1499.  
  1500. Starting Traits
  1501. ◯ Invigorating
  1502. ◯ Energetic
  1503. ✕ Free
  1504.  
  1505. Specialties
  1506. Deployment, Offensive, Utility
  1507.  
  1508. Abilities
  1509. Small-calibre Naval Gun [Invigorating]
  1510. Torpedo Tube [Energetic]
  1511. Concentrated Fire [Serious]
  1512. Miyuki Special [None]
  1513.  
  1514. Inherent Ability
  1515. Miyuki Special
  1516. Type Inherent
  1517. Trait None
  1518. Activation Sub
  1519. Category Miyuki
  1520. Effect You may use this ability whenever you get a Special on a Firing Check or torpedo attack check. Calculate the damage as if the target's Armor Rating were halved (round down).
  1521.  
  1522. Isonami
  1523. Fubuki-class Destroyer
  1524.  
  1525. Combat Ratings
  1526. Accuracy 2
  1527. Firepower 0
  1528. Evasion 2
  1529. Armor 6
  1530. Equipment 2
  1531. Energy 17
  1532.  
  1533. Starting Traits
  1534. ◯ Protocol
  1535. ◯ Free
  1536. ✕ Flashy
  1537.  
  1538. Specialties
  1539. Deployment, Strategy, Defensive
  1540.  
  1541. Abilities
  1542. Small-calibre Naval Gun [Protocol]
  1543. Torpedo Tube [Flashy]
  1544. Guidance [Protocol]
  1545. Patrol Action [None]
  1546.  
  1547. Inherent Ability
  1548. Patrol Action
  1549. Type Inherent
  1550. Trait None
  1551. Activation Sub
  1552. Category Isonami
  1553. Effect You may use this ability at the start of a Scene during the Naval Base Phase. Reduce your Energy by 2 points and look at the top Event Card. You may choose to place that card on either the top or the bottom of the stack.
  1554.  
  1555. Ayanami
  1556. Ayanami-class Destroyer
  1557.  
  1558. Combat Ratings
  1559. Accuracy 2
  1560. Firepower 0
  1561. Evasion 2
  1562. Armor 6
  1563. Equipment 2
  1564. Energy 17
  1565.  
  1566. Starting Traits
  1567. ◯ Gentle
  1568. ◯ Free
  1569. ✕ Standby
  1570.  
  1571. Specialties
  1572. Deployment, Offensive, Defensive
  1573.  
  1574. Abilities
  1575. Small-calibre Naval Gun [Gentle]
  1576. Torpedo Tube [Standby]
  1577. Decisive Battle [None]
  1578. Demon God [None]
  1579.  
  1580. Inherent Ability
  1581. Demon God
  1582. Type Inherent
  1583. Trait None
  1584. Activation Auto
  1585. Category Ayanami
  1586. Effect You may use this ability whenever you sink an enemy ship. For the rest of the battle, reduce the Armor Rating of all enemy ships by 1 point (this effect is not cumulative).
  1587.  
  1588. Shikinami
  1589. Ayanami-class Destroyer
  1590.  
  1591. Combat Ratings
  1592. Accuracy 2
  1593. Firepower 0
  1594. Evasion 2
  1595. Armor 6
  1596. Equipment 2
  1597. Energy 17
  1598.  
  1599. Starting Traits
  1600. ◯ Cruel
  1601. ◯ Navigation
  1602. ✕ Free
  1603.  
  1604. Specialties
  1605. Deployment, Strategy, Offensive
  1606.  
  1607. Abilities
  1608. Small-calibre Naval Gun [Navigation]
  1609. Torpedo Tube [Cruel]
  1610. Pursuit [Cruel]
  1611. Not Bad, Right? [None]
  1612.  
  1613. Inherent Ability
  1614. Not Bad, Right?
  1615. Type Inherent
  1616. Trait None
  1617. Activation Sub
  1618. Category Shikinami
  1619. Effect You may use this ability whenever you make an Action Check. Instead of rolling 2D6, roll 4D6, and remove the dice with the highest and lowest numbers. Use the total of the remaining two dice as the result of the check.
  1620.  
  1621. Oboro
  1622. Ayanami-class Destroyer
  1623.  
  1624. Combat Ratings
  1625. Accuracy 2
  1626. Firepower 0
  1627. Evasion 2
  1628. Armor 6
  1629. Equipment 2
  1630. Energy 17
  1631.  
  1632. Starting Traits
  1633. ◯ Brave
  1634. ◯ Animals
  1635. ✕ Free
  1636.  
  1637. Specialties
  1638. Offensive, Defensive, Utility
  1639.  
  1640. Abilities
  1641. Small-calibre Naval Gun [Brave]
  1642. Torpedo Tube [Animals]
  1643. Escort Vessel [Brave]
  1644. Crabs and Starfish [None]
  1645.  
  1646. Inherent Ability
  1647. Crabs And Starfish
  1648. Type Inherent
  1649. Trait None
  1650. Activation Sub
  1651. Category Oboro
  1652. Effect You may use this ability whenever you make a check, roll on a table, or roll dice. For each 2 or 5 on the dice face, you receive one Supply of your choice.
  1653.  
  1654. Akebono
  1655. Ayanami-class Destroyer
  1656.  
  1657. Combat Ratings
  1658. Accuracy 2
  1659. Firepower 0
  1660. Evasion 2
  1661. Armor 6
  1662. Equipment 2
  1663. Energy 17
  1664.  
  1665. Starting Traits
  1666. ◯ Cruel
  1667. ◯ Free
  1668. ✕ Dark Past
  1669.  
  1670. Specialties
  1671. Deployment, Offensive, Defensive
  1672.  
  1673. Abilities
  1674. Small-calibre Naval Gun [Cruel]
  1675. Torpedo Tube [Dark Past]
  1676. High-speed Maneuverability [Free-spirited]
  1677. Shitty Admiral! [None]
  1678.  
  1679. Inherent Ability
  1680. Shitty Admiral!
  1681. Type Inherent
  1682. Trait None
  1683. Activation Sub
  1684. Category Akebono
  1685. Effect You may use this ability whenever the Admiral rolls dice. Reduce your Energy by 1D6 points, and make the Admiral re-roll.
  1686.  
  1687. Ushio
  1688. Ayanami-class Destroyer
  1689.  
  1690. Combat Ratings
  1691. Accuracy 2
  1692. Firepower 0
  1693. Evasion 2
  1694. Armor 6
  1695. Equipment 2
  1696. Energy 17
  1697.  
  1698. Starting Traits
  1699. ◯ Figure
  1700. ◯ Gentle
  1701. ✕ Free
  1702.  
  1703. Specialties
  1704. Strategy, Defensive, Utility
  1705.  
  1706. Abilities
  1707. Small-calibre Naval Gun [Figure]
  1708. Torpedo Tube [Gentle]
  1709. Rescue Operation [Gentle]
  1710. Concealing Outfit [None]
  1711.  
  1712. Inherent Ability
  1713. Concealing Outfit
  1714. Type Inherent
  1715. Trait None
  1716. Activation Sub
  1717. Category Ushio
  1718. Effect You may use this ability whenever you receive a hit and take Medium or Heavy Damage. Choose a Trait at random from the "Charm" category. If it is within 5 spaces of a Trait that you possess, you may gain it as a Merit.
  1719.  
  1720. Shiratsuyu
  1721. Shiratsuyu-class Destroyer
  1722.  
  1723. Combat Ratings
  1724. Accuracy 2
  1725. Firepower 0
  1726. Evasion 2
  1727. Armor 6
  1728. Equipment 2
  1729. Energy 17
  1730.  
  1731. Starting Traits
  1732. ◯ Catchphrase
  1733. ◯ Entertainment
  1734. ✕ Competitive
  1735.  
  1736. Specialties
  1737. Deployment, Offensive, Utility
  1738.  
  1739. Abilities
  1740. Small-calibre Naval Gun [Catchphrase]
  1741. Torpedo Tube [Entertainment]
  1742. Desperate Gambit [Entertainment]
  1743. Number One! [None]
  1744.  
  1745. Inherent Ability
  1746. Number One!
  1747. Type Inherent
  1748. Trait None
  1749. Activation Sub
  1750. Category Shiratsuyu
  1751. Effect You may use this ability at the start of the first Shelling Phase. Reduce your Energy by 1D6 points. You may make the first attack, regardless of range or position.
  1752.  
  1753. Shigure
  1754. Shiratsuyu-class Destroyer
  1755.  
  1756. Combat Ratings
  1757. Accuracy 2
  1758. Firepower 0
  1759. Evasion 2
  1760. Armor 6
  1761. Equipment 2
  1762. Energy 17
  1763.  
  1764. Starting Traits
  1765. ◯ Lucky
  1766. ◯ Invigorating
  1767. ✕ Dark Past
  1768.  
  1769. Specialties
  1770. Deployment, Strategy, Defensive
  1771.  
  1772. Abilities
  1773. Small-calibre Naval Gun [Invigorating]
  1774. Torpedo Tube [Lucky]
  1775. Substitution [Lucky]
  1776. Rain Shower [None]
  1777.  
  1778. Inherent Ability
  1779. Rain Shower
  1780. Type Inherent
  1781. Trait None
  1782. Activation Sub
  1783. Category Shigure
  1784. Effect You may use this ability whenever someone fails a check. That character increases the result of their next check by 1.
  1785.  
  1786. Murasame
  1787. Shiratsuyu-class Destroyer
  1788.  
  1789. Combat Ratings
  1790. Accuracy 2
  1791. Firepower 0
  1792. Evasion 2
  1793. Armor 6
  1794. Equipment 2
  1795. Energy 17
  1796.  
  1797. Starting Traits
  1798. ◯ Idol
  1799. ◯ Imagination
  1800. ✕ Serious
  1801.  
  1802. Specialties
  1803. Deployment, Strategy, Utility
  1804.  
  1805. Abilities
  1806. Small-calibre Naval Gun [Idol]
  1807. Torpedo Tube [Imagination]
  1808. Full Steam Ahead [Foolish]
  1809. Pretty Good [None]
  1810.  
  1811. Inherent Ability
  1812. Pretty Good
  1813. Type Inherent
  1814. Trait None
  1815. Activation Sub
  1816. Category Murasame
  1817. Effect You may use this ability whenever you use Discovery. Instead of choosing a Trait, choose a category and randomly determine a Trait from that category. Instead of spending 1D6 points of Energy, spend 3 points of Energy, and gain the Trait as a Merit.
  1818.  
  1819. Yuudachi
  1820. Shiratsuyu-class Destroyer
  1821.  
  1822. Combat Ratings
  1823. Accuracy 2
  1824. Firepower 0
  1825. Evasion 2
  1826. Armor 6
  1827. Equipment 2
  1828. Energy 17
  1829.  
  1830. Starting Traits
  1831. ◯ Catchphrase
  1832. ◯ Shelling
  1833. ✕ Competitive
  1834.  
  1835. Specialties
  1836. Offensive, Defensive, Utility
  1837.  
  1838. Abilities
  1839. Small-calibre Naval Gun [Shelling]
  1840. Torpedo Tube [Competitive]
  1841. Volley Fire [Shelling]
  1842. Nightmare of Solomon [None]
  1843.  
  1844. Inherent Ability
  1845. Nightmare of Solomon
  1846. Type Inherent
  1847. Trait None
  1848. Activation Auto
  1849. Category Yuudachi
  1850. Effect You score a Special on Firing Checks on a result of 11 or great. During the Night Battle Phase, you score a Special on Firing Checks on a result of 9 or greater.
  1851.  
  1852. Suzukaze
  1853. Shiratsuyu-class Destroyer
  1854.  
  1855. Combat Ratings
  1856. Accuracy 2
  1857. Firepower 0
  1858. Evasion 2
  1859. Armor 6
  1860. Equipment 2
  1861. Energy 17
  1862.  
  1863. Starting Traits
  1864. ◯ Invigorating
  1865. ◯ Free
  1866. ✕ Lived Abroad
  1867.  
  1868. Specialties
  1869. Offensive, Defensive, Sea Control
  1870.  
  1871. Abilities
  1872. Small-calibre Naval Gun [Invigorating]
  1873. Torpedo Tube [Lived Abroad]
  1874. Protective Fire [None]
  1875. Understood! [None]
  1876.  
  1877. Inherent Ability
  1878. Understood!
  1879. Type Inherent
  1880. Trait None
  1881. Activation Sub
  1882. Category Suzukaze
  1883. Effect You may use this ability whenever another character uses Support to aid you. The character using Support recovers 2 points of Energy.
  1884.  
  1885. Arare
  1886. Asashio-class Destroyer
  1887.  
  1888. Combat Ratings
  1889. Accuracy 2
  1890. Firepower 0
  1891. Evasion 2
  1892. Armor 6
  1893. Equipment 2
  1894. Energy 17
  1895.  
  1896. Starting Traits
  1897. ◯ Catchphrase
  1898. ◯ Imagination
  1899. ✕ Free
  1900.  
  1901. Specialties
  1902. Offensive, Defensive, Utility
  1903.  
  1904. Abilities
  1905. Small-calibre Naval Gun [Imagination]
  1906. Torpedo Tube [Catchphrase]
  1907. Emergency Evasion [Imagination]
  1908. 'ncha... [None]
  1909.  
  1910. Inherent Ability
  1911. 'ncha...
  1912. Type Inherent
  1913. Trait None
  1914. Activation Auto
  1915. Category Arare
  1916. Effect Whenever you use Discovery, if your Energy is reduced by an even number of points, if there are no other allied ships that possess that Trait, you gain the Trait as a Merit.
  1917.  
  1918. Kasumi
  1919. Asashio-class Destroyer
  1920.  
  1921. Combat Ratings
  1922. Accuracy 2
  1923. Firepower 0
  1924. Evasion 2
  1925. Armor 6
  1926. Equipment 2
  1927. Energy 17
  1928.  
  1929. Starting Traits
  1930. ◯ Dark Past
  1931. ◯ Free
  1932. ✕ Gentle
  1933.  
  1934. Specialties
  1935. Offensive, Defensive, Utility
  1936.  
  1937. Abilities
  1938. Small-calibre Naval Gun [Dark Past]
  1939. Torpedo Tube [Gentle]
  1940. Close Combat [Old-fashioned]
  1941. How Pathetic! [None]
  1942.  
  1943. Inherent Ability
  1944. How Pathetic!
  1945. Type Inherent
  1946. Trait None
  1947. Activation Sub
  1948. Category Kasumi
  1949. Effect You may use this ability whenever you inflict a hit on an enemy ship. Choose one enemy ship that you inflicted a hit upon and an Equipment Ability possessed by that ship. Reduce your Energy by 1D6 points, and for the rest of the battle that Equipment Ability is unusable. This effect is not cumulative.
  1950.  
  1951. Kagerou
  1952. Kagerou-class Destroyer
  1953.  
  1954. Combat Ratings
  1955. Accuracy 2
  1956. Firepower 0
  1957. Evasion 2
  1958. Armor 6
  1959. Equipment 2
  1960. Energy 17
  1961.  
  1962. Starting Traits
  1963. ◯ Reading
  1964. ◯ Command
  1965. ✕ Competitive
  1966.  
  1967. Specialties
  1968. Deployment, Offensive, Utility
  1969.  
  1970. Abilities
  1971. Small-calibre Naval Gun [Command]
  1972. Torpedo Tube [Reading]
  1973. Desperate Gambit [Reading]
  1974. We Finally Meet! [None]
  1975.  
  1976. Inherent Ability
  1977. We Finally Meet!
  1978. Type Inherent
  1979. Trait None
  1980. Activation Sub
  1981. Category Kagerou
  1982. Effect You may use this ability during the Introduction Phase when determining starting Relationship Scores. Choose one additional character and increase your Relationship Score towards that character by 1 point (you may choose the same character twice).
  1983.  
  1984. Shiranui
  1985. Kagerou-class Destroyer
  1986.  
  1987. Combat Ratings
  1988. Accuracy 2
  1989. Firepower 0
  1990. Evasion 2
  1991. Armor 6
  1992. Equipment 2
  1993. Energy 17
  1994.  
  1995. Starting Traits
  1996. ◯ Old-fashioned
  1997. ◯ Cool
  1998. ✕ Free
  1999.  
  2000. Specialties
  2001. Strategy, Offensive, Defensive
  2002.  
  2003. Abilities
  2004. Small-calibre Naval Gun [Old-fashioned]
  2005. Torpedo Tube [Cool]
  2006. Blockade [Patient]
  2007. Even Shiranui Makes Mistakes? [None]
  2008.  
  2009. Inherent Ability
  2010. Even Shiranui Makes Mistakes?
  2011. Type Inherent
  2012. Trait None
  2013. Activation Auto
  2014. Category Shiranui
  2015. Effect Whenever you re-roll a check, increase the result by 1.
  2016.  
  2017. Kuroshio
  2018. Kagerou-class Destroyer
  2019.  
  2020. Combat Ratings
  2021. Accuracy 2
  2022. Firepower 0
  2023. Evasion 2
  2024. Armor 6
  2025. Equipment 2
  2026. Energy 17
  2027.  
  2028. Starting Traits
  2029. ◯ Smile
  2030. ◯ Conversation
  2031. ✕ Free
  2032.  
  2033. Specialties
  2034. Deployment, Strategy, Defensive
  2035.  
  2036. Abilities
  2037. Small-calibre Naval Gun [Smile]
  2038. Torpedo Tube [Conversation]
  2039. Pursuit [Smile]
  2040. Surprise [None]
  2041.  
  2042. Inherent Ability
  2043. Surprise
  2044. Type Inherent
  2045. Trait None
  2046. Activation Sub
  2047. Category Kuroshio
  2048. Effect You may use this ability when determining the Cruising Formation before the positions are revealed. Choose a single enemy ship. If you and the chosen ship are in the same position, you may deal 1 hit to it. If you and the chosen ship are in different positions, you may change your position to that of the chosen ship.
  2049.  
  2050. I-19
  2051. B1 Type Submarine
  2052.  
  2053. Combat Ratings
  2054. Accuracy 0
  2055. Firepower 0
  2056. Evasion 1
  2057. Armor 5
  2058. Equipment 1
  2059. Energy 17
  2060.  
  2061. Starting Traits
  2062. ◯ Sleeping
  2063. ◯ Torpedoes
  2064. ✕ Free
  2065.  
  2066. Specialties
  2067. Defensive, Sea Control
  2068.  
  2069. Abilities
  2070. Torpedo Tube [Torpedoes]
  2071. Ocean Sniper [None]
  2072. Sniper Spirit [None]
  2073.  
  2074. Inherent Ability
  2075. Sniper Spirit
  2076. Type Inherent
  2077. Trait None
  2078. Activation Sub
  2079. Category I-19
  2080. Effect You may use this ability whenever you deal damage to an enemy ship. Even if the amount of damage is less than the target's Armor Rating, you still inflict 1 hit on the target.
  2081.  
  2082. I-168
  2083. KD6 Type Submarine
  2084.  
  2085. Combat Ratings
  2086. Accuracy 0
  2087. Firepower 0
  2088. Evasion 1
  2089. Armor 5
  2090. Equipment 1
  2091. Energy 17
  2092.  
  2093. Starting Traits
  2094. ◯ Bold
  2095. ◯ Free
  2096. ✕ Standby
  2097.  
  2098. Specialties
  2099. Strategy, Sea Control
  2100.  
  2101. Abilities
  2102. Torpedo Tube [Bold]
  2103. Change of Battlefield [Bold]
  2104. Big Catch, Big Catch! [None]
  2105.  
  2106. Inherent Ability
  2107. Big Catch, Big Catch!
  2108. Type Inherent
  2109. Trait None
  2110. Activation Sub
  2111. Category I-168
  2112. Effect You may use this ability whenever an allied ship receives Supplies. Choose one of the received types of Supplies, and receive 1 additional Supply of that type.
  2113.  
  2114. I-58
  2115. B3 Type Submarine
  2116.  
  2117. Combat Ratings
  2118. Accuracy 0
  2119. Firepower 0
  2120. Evasion 1
  2121. Armor 5
  2122. Equipment 1
  2123. Energy 17
  2124.  
  2125. Starting Traits
  2126. ◯ Catchphrase
  2127. ◯ Fashion
  2128. ✕ Free
  2129.  
  2130. Specialties
  2131. Offensive, Sea Control
  2132.  
  2133. Abilities
  2134. Torpedo Tube [Catchphrase]
  2135. Sound of the Ocean [None]
  2136. Admiral's Favorite Swimsuit [None]
  2137.  
  2138. Inherent Ability
  2139. Admiral's Favorite Swimsuit
  2140. Type Inherent
  2141. Trait None
  2142. Activation Auto
  2143. Category I-58
  2144. Effect Whenever you take damage, you cannot take 4 or more hits at one time (if the amount of damage is greater than 4 times your Armor Rating, you only suffer 3 hits instead).
  2145.  
  2146. I-8
  2147. Type J1 Submarine
  2148.  
  2149. Combat Ratings
  2150. Accuracy 0
  2151. Firepower 0
  2152. Evasion 1
  2153. Armor 6
  2154. Equipment 1
  2155. Energy 17
  2156.  
  2157. Starting Traits
  2158. ◯ Lived Abroad
  2159. ◯ Reading
  2160. ✕ Free
  2161.  
  2162. Specialties
  2163. Defensive, Sea Control
  2164.  
  2165. Abilities
  2166. Torpedo Tube [Lived Abroad]
  2167. Adversity [None]
  2168. Long-distance Ocean Voyage [None]
  2169.  
  2170. Inherent Ability
  2171. Long-distance Ocean Voyage
  2172. Type Inherent
  2173. Trait None
  2174. Activation Sub
  2175. Category I-8
  2176. Effect You may use this ability during Expedition Scenes. When rolling on the Expedition Events Table, if you do not like the result, you may reduce your Energy by 2 points and re-roll.
  2177.  
  2178. New Rules
  2179. Submersion
  2180. Submarines and Aircraft Carrying Submarines may submerge during battle. In order to submerge, when determining the Cruising Formation, the player or admiral controlling the shipgirl does not hide a die with their hand. When all of the dice are revealed, if there is no die for that character, the shipgirl dives and is considered submerged.
  2181. Remove a submerged character's marker from the Fleet Sheet. Treat a submerged character as if she were in position 0 on the sheet.
  2182.  
  2183. A submerged character cannot make attacks duing the Shelling Phase, but may make torpedo attacks.
  2184. A submerged character may make attacks during the Night Battle Phase. During the Night Battle Phase, a submerged character may choose to attack any ship, regardless of her position in the formation.
  2185.  
  2186. Attacks Against Submerged Characters
  2187. A submerged character may not be chosen as a target during the Aerial Combat Phase, Opening Torpedo Phase, or the Torpedo Phase. Certain classes of ships may choose to target submerged characters during the Shelling Phase (including during the Night Battle Phase).
  2188. Destroyer, Light Cruiser, Torpedo Cruiser, Light Carrier, Aviation Cruiser, Aviation Battleship, and Seaplane Tender characters may choose to target a submerged character. They may target a single submerged character irrespective of their position in the formation. However, you may not use Sustained Fire against a submerged target.
  2189. When an Aviation Cruiser, Aviation Battleship, or Seaplane Tender makes a successful attack against a submerged character, the combined Firepower is not calculated in the usual manner. Regardless of which Equipment Ability was used to make the attack, instead treat the combined Firepower of the attack as if it were equal to the total of all "Anti-submarine" scores of your Equipment Abilities. This number is not modified by your Firepower Combat Rating. If the result of the Firing Check was a Special, add 2 to the total Firepower of the attack as usual.
  2190.  
  2191. Aerial Combat Phase and Torpedo Phase
  2192. A submerged character may make attacks during the during the Aerial Combat Phase and Torpedo Phase.
  2193.  
  2194. Surfacing
  2195. A submerged character may surface when determining the Cruising Formation. Determing the position using a six-sided die as usual, and the character is considered to have surfaced.
  2196.  
  2197. Surfaced Submarines and Aircraft Carrying Submarines
  2198. During battle, treat a surfaced character as if it were the same as any other class of ship.
  2199.  
  2200. Opening Torpedo Phase
  2201. The Opening Torpedo Phase is a new combat phase that takes place between the Aerial Combat Phase and the Shelling Phase.
  2202. Only characters with the "Ocean Sniper" ability or the "Opening Torpedo" equipment capability may make opening torpedo attacks. If there are multiple characters that may make opening torpedo attacks, resolve them in the order of the Cruising Formation.
  2203. When making an opening torpedo attack, choose one target for each equipment ability you have with the "Torpedo" capability and make a check using the Torpedoes trait.
  2204. If the check is successful, deal an amount of D6 worth of damage to the target equal to the "Torpedo" rating of the ability used.
  2205.  
  2206. Development Recipes
  2207. Artillery Development Table - 4D6 (Fuel: 3, Gunpowder: 6, Steel: 6, Bauxite: 3)
  2208. 4 Failure! You receive no equipment ability, but the materials spent are still lost.
  2209. 5 Failure! You receive no equipment ability, but the materials spent are still lost.
  2210. 6 Type 3 Shell
  2211. 7 25mm Twin Autocannon
  2212. 8 41cm Twin Gun Mount
  2213. 9 8cm Twin High-angle Gun Mount
  2214. 10 15.2cm Twin Gun Mount
  2215. 11 Torpedo Tube
  2216. 12 Machine Gun
  2217. 13 Small-caliber Naval Gun
  2218. 14 Medium-caliber Naval Gun
  2219. 15 Small-caliber Naval Gun
  2220. 16 Medium-caliber Naval Gun
  2221. 17 10cm Twin High-angle Gun Mount
  2222. 18 20.3cm Twin Gun Mount
  2223. 19 61cm Quad O2 Torpedo Tube
  2224. 20 46cm Triple Gun Mount
  2225. 21 15.5cm Triple Gun Mount (Secondary)
  2226. 22 61cm Quint O2 Torpedo Tube
  2227. 23 53cm Hull-mount O2 Torpedo Tube
  2228. 24 Type 91 Armor-piercing Shell
  2229.  
  2230. Aircraft Development Table - 4D6 (Fuel: 3, Gunpowder: 6, Steel: 3, Bauxite: 6)
  2231. 4 Failure! You receive no equipment ability, but the materials spent are still lost.
  2232. 5 Failure! You receive no equipment ability, but the materials spent are still lost.
  2233. 6 Failure! You receive no equipment ability, but the materials spent are still lost.
  2234. 7 Failure! You receive no equipment ability, but the materials spent are still lost.
  2235. 8 Failure! You receive no equipment ability, but the materials spent are still lost.
  2236. 9 Ju87C Kai
  2237. 10 Ryuusei
  2238. 11 Shiden Kai 2
  2239. 12 Type 52 Zero Fighter
  2240. 13 Carrier-based Fighter
  2241. 14 Reconnaissance Aircraft
  2242. 15 Carrier-based Bomber
  2243. 16 Carrier-based Torpedo Bomber
  2244. 17 Saiun
  2245. 18 Suisei
  2246. 19 Tenzan
  2247. 20 Zuiun
  2248. 21 Suisei Model 12A
  2249. 22 Ryuusei Kai
  2250. 23 Reppuu
  2251. 24 Type 0 Recon Seaplane
  2252.  
  2253. Special Development Table - 2D6 (Fuel: 6, Gunpowder: 3, Steel: 6, Bauxite: 3)
  2254. 2 Failure! You receive no equipment ability, but the materials spent are still lost.
  2255. 3 Failure! You receive no equipment ability, but the materials spent are still lost.
  2256. 4 Failure! You receive no equipment ability, but the materials spent are still lost.
  2257. 5 Failure! You receive no equipment ability, but the materials spent are still lost.
  2258. 6 Searchlight
  2259. 7 Radar
  2260. 8 Improved Steam Turbine
  2261. 9 Type 94 Depth Charge
  2262. 10 Type A Kou-hyouteki
  2263. 11 Type 33 Surface Radar
  2264. 12 Anti-torpedo Bulge (Medium)
  2265.  
  2266. New Equipment Capabilities
  2267. Opening Torpedo
  2268. Auto
  2269. Allows opening torpedo attacks.
  2270. Accuracy
  2271. Auto
  2272. Added the Accuracy Rating as a modifier to Firing Checks.
  2273. Anti-submarine
  2274. Auto
  2275. Added to the combined Firepower when making attacks against submerged characters.
  2276. Armor-piercing
  2277. Auto
  2278. When making a Firing Check with a "Main Gun" type equipment ability, a result of 11 or higher will result in a Special. In addition, when dealing damage using a "Main Gun" type equipment ability, treat the target's Armor rating as if it were reduced by an amount equal to the Armor-piercing rating when calculating the number of hits taken.
  2279. Armor
  2280. Auto
  2281. Increase your Armor Rating by an amount equal to the Capability rating, and reduce your Evasion by the same amount.
  2282. Illumination
  2283. Sub
  2284. You may use this ability during the Night Battle Phase. Increase the result of all allied characters' Firing Checks by 1. If you do, all enemy ships may choose to target the ship using Illumination, regardless of their position.
  2285.  
  2286. Equipment Abilities
  2287. 15.5cm Triple Gun Mount (Secondary)
  2288. Type Secondary Gun
  2289. Range Medium
  2290. Accuracy 1
  2291. Firepower 2
  2292. Class CL, CLT, CA, CAV, CVL, CV, AV, BB, BBV
  2293. Capability -
  2294.  
  2295. Ju87C Kai
  2296. Type Aircraft
  2297. Range Short
  2298. Accuracy 0
  2299. Firepower 5
  2300. Class CVL, CV
  2301. Capability Aerial Attack 3
  2302.  
  2303. Suisei Model 12A
  2304. Type Aircraft
  2305. Range Short
  2306. Accuracy 0
  2307. Firepower 5
  2308. Class CVL, CV
  2309. Capability Aerial Attack 4
  2310.  
  2311. Ryuusei
  2312. Type Aircraft
  2313. Range Short
  2314. Accuracy 0
  2315. Firepower 4
  2316. Class CVL, CV
  2317. Capability Aerial Attack 4
  2318.  
  2319. Ryuusei Kai
  2320. Type Aircraft
  2321. Range Short
  2322. Accuracy 1
  2323. Firepower 4
  2324. Class CVL, CV
  2325. Capability Aerial Attack 5
  2326.  
  2327. Shiden Kai 2
  2328. Type Aircraft
  2329. Range -
  2330. Accuracy -
  2331. Firepower -
  2332. Class CVL, CV
  2333. Capability Extended AA 4
  2334.  
  2335. Reppuu
  2336. Type Aircraft
  2337. Range -
  2338. Accuracy -
  2339. Firepower -
  2340. Class CVL, CV
  2341. Capability Extended AA 5
  2342.  
  2343. Zuiun
  2344. Type Aircraft
  2345. Range -
  2346. Accuracy -
  2347. Firepower -
  2348. Class CAV, AV, BBV, SSV
  2349. Capability Aerial Attack 2, Reconnaissance 8, Anti-submarine 2
  2350.  
  2351. Type 0 Recon Seaplane
  2352. Type Aircraft
  2353. Range -
  2354. Accuracy -
  2355. Firepower -
  2356. Class CL, CA, CAV, AV, BB, BBV, SSV
  2357. Capability Reconnaissance 12, Anti-submarine 2
  2358.  
  2359. 61cm Quint O2 Torpedo Tube
  2360. Type Torpedo
  2361. Range Short
  2362. Accuracy 1
  2363. Firepower 3
  2364. Class DD, CL, CLT, CA, CAV, SS, SSV
  2365. Capability Torpedo 4
  2366.  
  2367. 53cm Hull-mount O2 Torpedo Tube
  2368. Type Torpedo
  2369. Range Short
  2370. Accuracy 1
  2371. Firepower 4
  2372. Class DD, CL, CLT, CA, CAV, SS, SSV
  2373. Capability Torpedo 5
  2374.  
  2375. Type A Kou-hyouteki
  2376. Type Torpedo
  2377. Range Short
  2378. Accuracy 0
  2379. Firepower 2
  2380. Class CLT, AV, SS, SSV
  2381. Capability Torpedo 4, Opening Torpedo
  2382.  
  2383. Type 33 Surface Radar
  2384. Type Radar
  2385. Range -
  2386. Accuracy -
  2387. Firepower -
  2388. Class DD, CL, CA, CVL, CV, AV, BB, BBV
  2389. Capability Reconnaissance -, Accuracy 1, Stabilization
  2390.  
  2391. Type 94 Depth Charge
  2392. Type Depth Charge
  2393. Range -
  2394. Accuracy -
  2395. Firepower -
  2396. Class DD, CL, CLT, AV
  2397. Capability Anti-submarine 1
  2398.  
  2399. Type 3 Shell
  2400. Type Anti-aircraft Shell
  2401. Range -
  2402. Accuracy -
  2403. Firepower -
  2404. Class CA, BB, BBV
  2405. Capability Extended AA 2
  2406.  
  2407. Type 91 Armor-piercing Shell
  2408. Type Anti-ship Shell
  2409. Range -
  2410. Accuracy -
  2411. Firepower -
  2412. Class BB*, BBV *-not available to Kongou-class
  2413. Capability Armor-piercing 1
  2414.  
  2415. Searchlight
  2416. Type Searchlight
  2417. Range -
  2418. Accuracy -
  2419. Firepower -
  2420. Class DD, CL, CLT, CA, CAV, AV, BB* *-Kongou-class only
  2421. Capability Illumination
  2422.  
  2423. Anti-torpedo Bulge (Medium)
  2424. Type Armor Plating
  2425. Range -
  2426. Accuracy -
  2427. Firepower -
  2428. Class CA, CAV, CVL, AV
  2429. Capability Armor 1
  2430.  
  2431. Combat Abilities
  2432. Deployment Abilities
  2433. Zig-zag Maneuver
  2434. Category Deployment
  2435. Activation Sub
  2436. Traits Maneuvering, Figure
  2437. You may use this ability at the beginning of the round. If the check is successful, for the rest of the round, reduce all damage you take by 2 points.
  2438.  
  2439. Full Steam Ahead
  2440. Category Deployment
  2441. Activation Sub
  2442. Traits Foolish, Food
  2443. You may use this ability at the beginning of the round. Spend 2 points of Energy and make a check. If it is successful, for the rest of the round, during the Aerial Combat Phase, Shelling Phase, and Torpedo Phase, treat your position in the formation as if it were 2 higher when determining the order in which you act.
  2444.  
  2445. Phantom Ship
  2446. Category Deployment
  2447. Activation Sub
  2448. Traits None
  2449. You may use this ability after everybody has revealed their position in the formation. Roll 1D6. Reduce your Energy by that many points, and change your position to the number rolled.
  2450.  
  2451. Strategy Abilities
  2452. Tactical Retreat
  2453. Category Strategy
  2454. Activation Sub
  2455. Traits Dark Past, Withdrawal
  2456. You may use this ability whenever an allied ship takes damage. Make a check. If it is successful, prevent that damage and end the current battle. Treat the battle as a loss.
  2457.  
  2458. Blockade
  2459. Category Strategy
  2460. Activation Sub
  2461. Traits Patient, Conversation
  2462. You may use this ability at the beginning of the Crusing Formation step of battle. If the check is successful, choose a number between 1 and 6. No character may choose that position in the formation. This effect is not cumulative.
  2463.  
  2464. Heading Change
  2465. Category Strategy
  2466. Activation Sub
  2467. Traits Communications, Command
  2468. You may use this ability at the end of the round. If the check is successful, increase or decrease the position of all allied ships by 1 (a ship's position cannot become 7 or 0).
  2469.  
  2470. Air Superiority Abilities
  2471. Recon Spotter
  2472. Category Air Superiority
  2473. Activation Sub
  2474. Traits None
  2475. You may use this ability whenever you you succeed at using the Reconnaissance equipment capability. For the rest of the battle, increase the combined Firepower of all attacks against the targeted ship made by allied ships by 1.
  2476.  
  2477. Recon in Force
  2478. Category Air Superiority
  2479. Activation Sub
  2480. Traits None
  2481. You may use this ability whenever you succeed at using the Reconnaissance equipment capability. For the rest of the battle, add a +1 modifier to all Firing Checks made against the targeted ship by allied ships.
  2482.  
  2483. Aerial Barrage
  2484. Category Air Superiority
  2485. Activation Sub
  2486. Traits None
  2487. You may use each Equipment Ability's "Anti-aircraft" and "Extended AA" equipment capabilities twice in a single round.
  2488.  
  2489. Offensive Abilities
  2490. Decisive Battle
  2491. Category Offensive
  2492. Activation Auto
  2493. Traits None
  2494. During the Decisive Battle Phase, increase your Firepower rating by 1.
  2495.  
  2496. Close Combat
  2497. Category Offensive
  2498. Activation Move
  2499. Traits Old-fashioned, Assault
  2500. You may use this ability during the Short Range Shelling Phase. Choose a single enemy ship in the same position as you. If the check is successful, the chosen ship takes 1D6 / 3 hits (round down). If the check fails, you suffer 1 hit.
  2501.  
  2502. Desperate Gambit
  2503. Category Offensive
  2504. Activation Sub
  2505. Traits Reading, Entertainment
  2506. You may use this ability when choosing the target of an attack with a "Main Gun" equipment ability. If the check is successful, you may choose to target an enemy ship in any position that contains no allied ships.
  2507.  
  2508. Defensive Abilities
  2509. Emergency Evasion
  2510. Category Defensive
  2511. Activation Sub
  2512. Traits Imagination, Torpedoes
  2513. You may use this ability whenever you take damage from a torpedo attack. If the check is successful, prevent that damage. Reduce the result of the check by an amount equal to the attacker's "Torpedo" rating.
  2514.  
  2515. Counter Attack
  2516. Category Defensive
  2517. Activation Sub
  2518. Traits Graceful, Anti-aircraft
  2519. You may use this ability whenever you take damage from an attack. If the check is successful, deal (Total Firepower Rating of all equipped "Secondary Gun" Equipment Abilities + 1)D6 points of damage to the character that attacked you.
  2520.  
  2521. Protective Fire
  2522. Category Defensive
  2523. Activation Sub
  2524. Traits None
  2525. You may use this ability whenever someone else makes an Evasion Check. Reduce your Energy by 1, and increase the result of that Evasion Check by 1.
  2526.  
  2527. Utility Abilities
  2528. Supporting Fire
  2529. Category Utility
  2530. Activation Sub
  2531. Traits Connections, Idol
  2532. You may use this ability when the Aerial Attack Phase ends. Choose one NPC that has a Relationship Score towards you of 1 or greater and one enemy ship. If the check is successful, deal [NPC's Relationship Score Towards You + 1]D6 points of damage to the target.
  2533.  
  2534. Vigor
  2535. Category Utility
  2536. Activation Sub
  2537. Traits None
  2538. You may use this ability whenever you use Sustained Fire and deal damage to the target. Recover a number of points of Energy equal to the number of Firing Checks you made.
  2539.  
  2540. Preparedness
  2541. Category Utility
  2542. Activation Move
  2543. Traits Invigorating, Standby
  2544. Choose one equipped Equipment Ability or one Item you are holding, and one allied ship. If the check is successful, transfer that Equipment Ability or Item to the target (you cannot transfer an Equipment Ability to a ship that is unable to equip it or an Item to a ship that is unable to hold it). If transferring an Equipment Ability, the target chooses a new Trait for that ability.
  2545.  
  2546. Sea Control Abilities
  2547. Sound of the Ocean
  2548. Category Sea Control
  2549. Activation Move
  2550. Traits None
  2551. You may use this ability during the Short Range Shelling Phase while you are submerged. Reduce your Energy by 1D6 points. You may make an attack against a single submerged enemy ship.
  2552.  
  2553. Distraction Tactics
  2554. Category Sea Control
  2555. Activation Sub
  2556. Traits Cruel, Support
  2557. You may use this ability whenever an enemy ship uses a Check Handicap. Reduce your Energy by 1D6 points and make a check. If it is successful, the Check Handicap has no effect.
  2558.  
  2559. Ocean Sniper
  2560. Category Sea Control
  2561. Activation Auto
  2562. Traits None
  2563. You may make opening torpedo attacks.
  2564.  
  2565. General Abilities
  2566. Training Ship
  2567. Category General
  2568. Activation Sub
  2569. Traits Considerate, Romance
  2570. You may use this ability whenever you wish. Choose 1 PC other than yourself. Reduce your Energy by 1D6 points and make a check. If it is successful, remove one of the target's Traits and replace it with any Trait that is located within 1 space of it (ignore gaps). If you reduced your Energy by an odd number of points, the new Trait is a Merit. If you reduced your Energy by an even number of points, the new Trait is a Defect.
  2571.  
  2572. Apply Yourself
  2573. Category General
  2574. Activation Auto
  2575. Traits None
  2576. Fill in any 5 gaps on your Trait table (they do not have to be adjacent to each other).
  2577.  
  2578. Combined Attack
  2579. Category General
  2580. Activation Sub
  2581. Traits Variable
  2582. You may not use this ability when you are Fatigued, and you become Fatigued when you use it. You may use this ability whenever you use Support to increase damage. Choose one of your Equipment Abilities and make a check using that Ability's designated Trait. If it is successful, increase the damage by [Equipment Ability's Firepower Modifer]D6 points. If the check fails, reduce the damage to 0.
  2583.  
  2584. Furniture
  2585. Whenever you increase the Naval Base Level, you can receive a Furniture Coin. Keep track of the number of Furniture Coins using the Naval Base Record Sheet.
  2586. The players can spend Furniture Coins to purchase Furniture for the Naval Base.
  2587. Furniture may be purchased during the End Phase of the game. By spending a number of Furniture Coins equal to the Furniture's price, you may add that piece of Furniture to the Naval Base Record Sheet.
  2588. You cannot purchase more than one of the same piece of Furniture.
  2589. Once you have purchased a piece of Furniture, you may use it during sessions that take place at that Naval Base.
  2590.  
  2591. Using Furniture
  2592. Furniture may be used as an Auxiliar Action during the Scenes in the Naval Base Phase.
  2593. Furniture may be used by the Scene Player during Everyday Scenes, Social Scenes, and Recreation Scenes.
  2594. In order to use Furniture, first choose from the Naval Base Record Sheet the piece of Furniture that you wish to use. Then, place a check mark in the box next to that piece of Furniture. Spend the Cost listed for the piece of Furniture, and then resolve its effect.
  2595. If you are unable to pay the listed Cost, you may not use the Furniture. You also may not use a piece of Furniture whose box hsa already been checked.
  2596. Any checked boxes are reset during the End Phase at the same time as other stats are reset.
  2597.  
  2598. Elegant Shelf
  2599. Price 1
  2600. Cost None
  2601. Make Reading check. If it is successful, choose one unused Keyword from an Event Card that was used this cycle. For the rest of the session, you may add a +1 modifier to one check related to that Keyword. If the check fails, roll once on the Accident Table.
  2602.  
  2603. Kotatsu
  2604. Price 1
  2605. Cost 1D6 Energy
  2606. Make a Conversation check. If it is successful, randomly choose one PC appearing in the scene and increase your Relationship Score towards that character by 1 point. If the check fails, each PC with a Relationship Score towards you of 1 or greater places a check in your character's Support Box and randomly changes their Relationship type towards you (it must be a negative one).
  2607.  
  2608. Dining Room Set
  2609. Price 1
  2610. Cost [Number of Ships] x 2 Gunpowder
  2611. Make a Food check. If it is successful, each PC appearing in the scene recovers 1D6 points of Energy. If the check fails, each PC appearing in the scene loses 1 point of Energy.
  2612.  
  2613. Expensive Sewing Machine
  2614. Price 2
  2615. Cost 4 Steel
  2616. Make a Fashion check. If it is successful, you receive one Memento. This item cannot be used by you. It takes the shape of some sort of costume. If the check fails, you lose 1D6 points of Energy.
  2617.  
  2618. Flight Deck
  2619. Price 2
  2620. Cost 3 Bauxite
  2621. Make an Airstrike check. If it is successful, each PC appearing in the scene may re-roll a target during the Aerial Combat Phase one time. If the check fails, each PC appearing in the scene loses 1 point of Energy.
  2622.  
  2623. Kongou's Tea Set
  2624. Price 3
  2625. Cost 4 Fuel
  2626. Make a Shopping check. If it is successful, you receive 1 Sweet Bean Paste. If the check fails, you lose 1 point of Energy.
  2627.  
  2628. The Abyssal Fleet
  2629. Recovering Hits and Energy
  2630. If the PCs encounter the same Abyssal Fleet more than once in a single session, the remaining Abyssal ships may have recovered from the hits they took, or the Energy that they spent.
  2631. Any Abyssal ship that was not sunk recovers 1 hit and 3 points of Energy at the beginning of each cycle.
  2632.  
  2633. Special Handicaps and Repulse Checks
  2634. When Abyssal ships appears outside of Sortie Events, they may use the Firing Handicap rules against checks made by the PCs. This is called a Special Handicap.
  2635. Any PC appearing in the scene may spend 3 points of Energy and make a check using a randomly determined Trait from the Warfare category. This is called a Repulse Check. Making a Repulse Check is an auxiliary action. A PC may only make one Repulse Check per scene.
  2636. If the Repulse Check is successful, you may force the Abyssal ship to retreat from the scene.
  2637.  
  2638. Abyssal Ship Classes
  2639. Abyssal ships have the following special capabilities based on their class.
  2640.  
  2641. Submarine
  2642. Abyssal submarines may submerge and surface like shipgirl submarines. Elite and Flagship class Abyssal submarines may make opening torpedo attacks.
  2643. Transport
  2644. Abyssal transports that are not at Heavy Damage may recover another unsunk allied ship's hits and Energy at the end of each round.
  2645. Regular transports recover 1 hit and 3 points of Energy, Elite transports recover 2 hits and 6 points of Energy, and Flagship class transports recover all hits and all Energy.
  2646. Float
  2647. Abyssal floats may change their position by 1 in either direction at the end of each round.
  2648. Flagship
  2649. If the Admiral wishes, Abyssal flagships may be given one Combat Ability.
  2650.  
  2651. Wa-class Transport
  2652. Accuracy 0
  2653. Firepower 0
  2654. Evasion 0
  2655. Armor 6
  2656. Energy 20
  2657.  
  2658. Abilities
  2659. 5 Inch Single Gun Mount
  2660. Type Main Gun
  2661. Range Short
  2662. Firepower 2
  2663. Trait [9]
  2664.  
  2665. Ka-class Submarine
  2666. Accuracy 0
  2667. Firepower 0
  2668. Evasion 0
  2669. Armor 5
  2670. Energy 10
  2671.  
  2672. Abilities
  2673. 21 Inch Torpedo Tube (Early Model)
  2674. Type Torpedo
  2675. Range Short
  2676. Firepower 2
  2677. Capability Torpedo 2
  2678. Trait [8]
  2679. 21 Inch Torpedo Tube (Early Model)
  2680. Type Torpedo
  2681. Range Short
  2682. Firepower 2
  2683. Capability Torpedo 2
  2684. Trait [2]
  2685.  
  2686. Yo-class Submarine
  2687. Accuracy 0
  2688. Firepower 1
  2689. Evasion 0
  2690. Armor 6
  2691. Energy 12
  2692.  
  2693. Abilities
  2694. 21 Inch Torpedo Tube (Late Model)
  2695. Type Torpedo
  2696. Range Short
  2697. Firepower 2
  2698. Capability Torpedo 3
  2699. Trait [6]
  2700. 21 Inch Torpedo Tube (Late Model)
  2701. Type Torpedo
  2702. Range Short
  2703. Firepower 2
  2704. Capability Torpedo 3
  2705. Trait [12]
  2706.  
  2707. Ta-class Battleship
  2708. Accuracy 2
  2709. Firepower 3
  2710. Evasion 1
  2711. Armor 15
  2712. Energy 23
  2713.  
  2714. Abilities
  2715. 16 Inch Twin Gun Mount
  2716. Type Main Gun
  2717. Range Long
  2718. Firepower 2
  2719. Trait [3]
  2720. 16 Inch Twin Gun Mount
  2721. Type Main Gun
  2722. Range Long
  2723. Firepower 2
  2724. Trait [7]
  2725. 12.5 Inch Secondary Gun
  2726. Type Secondary Gun
  2727. Range Long
  2728. Firepower 2
  2729. Trait [11]
  2730.  
  2731. Floating Fortress (Float)
  2732. Accuracy 0
  2733. Firepower 3
  2734. Evasion 3
  2735. Armor 8
  2736. Energy 25
  2737.  
  2738. Abilities
  2739. 8 Inch Triple Gun Mount
  2740. Type Main Gun
  2741. Range Medium
  2742. Firepower 2
  2743. Trait [10]
  2744. Torpedo Bomber
  2745. Type Aircraft
  2746. Range Short
  2747. Firepower 3
  2748. Capability Aerial Attack 2, Reconnaissance 7
  2749. Trait [4]
  2750. Fighter
  2751. Type Aircraft
  2752. Capability Extended AA 2
  2753.  
  2754. Escort Fortress (Float)
  2755. Accuracy 2
  2756. Firepower 3
  2757. Evasion 2
  2758. Armor 9
  2759. Energy 20
  2760.  
  2761. Abilities
  2762. 8 Inch Triple Gun Mount
  2763. Type Main Gun
  2764. Range Medium
  2765. Firepower 2
  2766. Trait [12]
  2767. Torpedo Bomber
  2768. Type Aircraft
  2769. Range Short
  2770. Firepower 3
  2771. Capability Aerial Attack 2, Reconnaissance 7
  2772. Trait [5]
  2773. Bomber
  2774. Type Aircraft
  2775. Range Short
  2776. Firepower 4
  2777. Capability Aerial Attack 2
  2778. Trait [7]
  2779. Fighter
  2780. Type Aircraft
  2781. Capability Extended AA 2
  2782.  
  2783. Anchorage Demon
  2784. Accuracy 2
  2785. Firepower 4
  2786. Evasion 2
  2787. Armor 16
  2788. Energy 40
  2789.  
  2790. Equipment Abilities
  2791. Bomber
  2792. Type Aircraft
  2793. Range Long
  2794. Firepower 4
  2795. Capability Aerial Attack 4
  2796. Trait Competitive
  2797. 21 Inch Torpedo Tube (Late Model)
  2798. Type Torpedo
  2799. Range Long
  2800. Firepower 2
  2801. Capability Torpedo 5
  2802. Trait Torpedoes
  2803. Fighter
  2804. Type Aircraft
  2805. Capability Extended AA 4
  2806.  
  2807. Special Abilities
  2808. Sink
  2809. Increase your Equipment Abilities' "Aerial Attack" and "Torpedo" capabilities by 2 points. All of your Equipment Abilities' ranges are increased to Long (these increases are already factored into the ability descriptions).
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