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- -var parameters:Array = game.coasts.getDockInitializationParameterSet(0);
- parameters["x"], parameters["y"],
- parameters["rotation"] - 180,
- parameters["rotation"]);
- parameters["x"], parameters["y"],
- parameters["rotation"] - 180,
- parameters["rotation"]);
- parameters["x"], parameters["y"],
- parameters["rotation"] + 180,
- parameters["rotation"]);
- parameters["rotation"]);
- parameters["rotation"]);
- parameters["rotation"]);
- game.addChild(d);
- +var parameters:Array = game.coasts.getDockInitializationParameterSet(0);
- parameters["x"], parameters["y"],
- parameters["rotation"] - 180,
- parameters["rotation"]);
- parameters["x"], parameters["y"],
- parameters["rotation"] - 180,
- parameters["rotation"]);
- parameters["x"], parameters["y"],
- parameters["rotation"] + 180,
- parameters["rotation"]);
- parameters["rotation"]);
- parameters["rotation"]);
- parameters["rotation"]);
- game.addChild(d);
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