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TheInsidiousOne

Yu-Gi-Oh! EV - more of Taylor's cards

Aug 17th, 2018
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  1. Armor Storm
  2. Normal Spell
  3. If you control 2 or more Armor monsters: Target 2 Spells/Traps your opponent controls; banish them. You can only activate 1 "Armor Storm" per turn.
  4.  
  5. Phantom Gardna
  6. ★★★★
  7. DARK
  8. Dragon/Armor/Effect
  9. ATK 0
  10. DEF 1000
  11. If you control an Armor monster other than "Phantom Gardna", you can Special Summon this card (from your hand). When an attack is declared involving your Armor monster and an opponent's monster: You can Special Summon this card from your hand, then destroy that opponent's monster. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  12.  
  13. Armory Zone
  14. Quick-Play Spell
  15. Reveal any number of Armor monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. You can only activate 1 "Armory Zone" per turn.
  16.  
  17. Armor Gathering
  18. Normal Trap
  19. When your opponent activates a card or effect that would inflict damage to you: Make that damage to you 0, then Special Summon 1 Level 4 or lower Armor monster from your hand in Attack Position.
  20.  
  21. Swift Boots
  22. ★★★★
  23. FIRE
  24. Wyrm/Armor/Effect
  25. ATK 0
  26. DEF 2000
  27. If you control an Armor monster other than "Swift Boots", you can Special Summon this card (from your hand). During your opponent's turn (Quick Effect): You can banish this card from your GY; negate the next attack this turn from a monster your opponent controls. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  28.  
  29. Power Vest
  30. ★★★★
  31. LIGHT
  32. Warrior/Armor/Effect
  33. ATK 0
  34. DEF 1500
  35. If you control an Armor monster other than "Power Vest", you can Special Summon this card (from your hand). If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use this effect of "Power Vest" once per turn. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  36.  
  37. Magnet Arm Sigma
  38. ★★★★
  39. LIGHT
  40. Warrior/Armor/Effect
  41. ATK 0
  42. DEF 1500
  43. If you control an Armor monster other than "Magnet Arm Sigma", you can Special Summon this card (from your hand). If this card is targeted for an attack: You can send 1 card from your hand to the GY; negate the attack. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  44.  
  45. Armor Repel
  46. Normal Trap
  47. Target 1 Armor monster you control; equip this card to it. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
  48.  
  49. Crusader Arm Beta
  50. ★★★
  51. LIGHT
  52. Warrior/Armor/Effect
  53. ATK 0
  54. DEF 1500
  55. If you control an Armor monster other than "Crusader Arm Beta", you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Armor monster in your GY, except "Crusader Arm Beta"; Special Summon it. You can only use this effect of "Crusader Arm Beta" once per turn. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  56.  
  57. Armor Shock
  58. Normal Trap
  59. Target 1 Armor monster you control; equip this card to it. If the equipped monster is targeted for an attack: You can target 1 Armor monster in your GY; Special Summon that target, and if you do, your opponent's attacking monster loses ATK equal to the original DEF of the Special Summoned monster. If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
  60.  
  61. Chaos War Boots
  62. ★★
  63. DARK
  64. Warrior/Armor/Effect
  65. ATK 0
  66. DEF 2000
  67. If you control an Armor monster other than "Chaos War Boots", you can Special Summon this card (from your hand). If this card is in your GY and you control an Armor monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Chaos War Boots" once per turn. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  68.  
  69. Magna Arm Grip
  70. ★★
  71. DARK
  72. Warrior/Armor/Effect
  73. ATK 0
  74. DEF 1500
  75. If you control an Armor monster other than "Magna Arm Grip", you can Special Summon this card (from your hand). If Summoned this way: You can send 1 card from your hand to the GY, then target 1 Spell/Trap your opponent controls; banish it. You can only use this effect of "Magna Arm Grip" once per turn. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  76.  
  77. Armor Blades
  78. Equip Spell
  79. Activate this card by targeting 1 Armor monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.
  80.  
  81. Crystal Blade
  82. ★★
  83. LIGHT
  84. Warrior/Armor/Effect
  85. ATK 0
  86. DEF 1500
  87. If you control an Armor monster other than "Crystal Blade", you can Special Summon this card (from your hand). If Summoned this way: You can send 1 card from your hand to the GY, then target 1 monster your opponent controls; banish it. You can only use this effect of "Crystal Blade" once per turn. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  88.  
  89. Genji Helm
  90. ★★★★
  91. EARTH
  92. Warrior/Armor/Effect
  93. ATK 0
  94. DEF 2500
  95. During your Draw Phase, before your draw: You can give up your normal draw this turn, and if you do, add 1 Armor monster from your Deck to your hand, except "Genji Helm". Once per turn, during the Standby Phase, if this card is in the GY because this card was sent there from the field last turn: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Genji Helm" once per turn. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  96.  
  97. Red Cape
  98. ★★★
  99. FIRE
  100. Warrior/Armor/Effect
  101. ATK 0
  102. DEF 500
  103. If you control an Armor monster other than "Red Cape", you can Special Summon this card (from your hand). If this card is sent to the GY as Link Material for the Link Summon of an Armor monster: You can have that Link Monster gain 1000 ATK until the end of this turn. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  104.  
  105. Magna Arm Omega Armor
  106. EARTH
  107. Machine/Link/Armor/Effect
  108. ATK 0
  109. LINK-2
  110. BL BR
  111. 2 Armor monsters
  112. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster, and if you do, inflict damage to your opponent equal to half the original ATK of the destroyed monster. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  113.  
  114. Armor Packaging
  115. Normal Spell
  116. If you control 2 or more Armor monsters: Draw 2 cards. If an Armor monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Armor Packaging" per turn.
  117.  
  118. Shining Sentinel
  119. LIGHT
  120. Machine/Link/Armor/Effect
  121. ATK 0
  122. LINK-5
  123. BL B BR L R
  124. 3+ Armor monsters
  125. Once per turn, when an attack is declared involving this card and an opponent's monster: You can target that opponent's monster; negate the attack, and if you do, destroy that target, and if you do that, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  126.  
  127. Crusader Arm Gamma Gun
  128. WIND
  129. Machine/Link/Armor/Effect
  130. ATK 0
  131. LINK-2
  132. L R
  133. 2 Armor monsters
  134. If you control an Armor Link Monster while this card is in your GY: You can Tribute 1 Armor monster with a Level you control; Special Summon this card, but it cannot be used as material for the Link Summon, except for the Link Summon of a Link-3 or higher Armor Link Monster. You can only use this effect of "Crusader Arm Gamma Gun" once per turn. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
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