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  1. local sinespeed = 1
  2. local angle = nil
  3. local global_wait = 0
  4. local showtag = false
  5.  
  6.  
  7. --dance booleans--
  8. local jerk = false
  9. local party = false
  10. local canttouch = false
  11. local happy = false
  12. local spin = false
  13. local thriller = false
  14. local barrel = false
  15. local sax = false
  16. local spooky = false
  17. local stride = false
  18. local shuffle = false
  19. local rock = false
  20. local gagnam = false
  21. local snoop = false
  22. local darude = false
  23. local taco = false
  24. ------------------
  25. --dance accessory--
  26. local barrelbrick = nil
  27. local saxtool = nil
  28. -------------------
  29. --custom animate--
  30. local walk = false
  31. local jump = false
  32. local sit = false
  33. local run = false
  34. ------------------
  35. --walk keys--
  36. local W = false
  37. local A = false
  38. local S = false
  39. local D = false
  40. -------------
  41. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  42. local miniweld = nil
  43. local rootpart = nil
  44.  
  45. local Mouse = nil
  46. local Animate = nil
  47. local Music = nil
  48. local Asset = "http://www.roblox.com/asset/?id="
  49. local Animating = nil
  50. local humanoid = nil
  51. local face = nil
  52.  
  53. local head = nil
  54. local torso = nil
  55. local ra = nil
  56. local la = nil
  57. local rl = nil
  58. local ll = nil
  59. local rs = nil
  60. local ls = nil
  61. local rh = nil
  62. local lh = nil
  63. local neck = nil
  64. local rj = nil
  65.  
  66. local char = nil
  67. local Hat1 = nil
  68. local Hat2 = nil
  69. local a,b = nil
  70.  
  71. ----------musics-----------------
  72. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  73. ---------------------------------
  74.  
  75. local mesh,meshids,textureids,w
  76.  
  77. function fm(parent,meshid,x,y,z,meshtexture)
  78. if meshid == "cylinder" then
  79. mesh = Instance.new("CylinderMesh",parent)
  80. mesh.Scale = Vector3.new(x,y,z)
  81. return mesh
  82. else
  83. mesh = Instance.new("SpecialMesh",parent)
  84. if meshid ~= "sphere" then
  85. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  86. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  87. end
  88. else mesh.MeshType = 3 end
  89. mesh.Scale = Vector3.new(x,y,z)
  90. if meshtexture ~= nil then
  91. if type(meshtexture) == "number" then
  92. mesh.TextureId = "rbxassetid://"..meshtexture
  93. else
  94. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  95. end
  96. return mesh
  97. end
  98. end
  99.  
  100. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  101. if typee ~= nil then
  102. c = Instance.new("WedgePart",m)
  103. else
  104. c = Instance.new("Part",m)
  105. end
  106. c.TopSurface,c.BottomSurface = 0,0
  107. c.Locked = true
  108. c.formFactor = "Custom"
  109. c.Size = Vector3.new(x,y,z)
  110. if color ~= "random" then
  111. c.BrickColor = BrickColor.new(color)
  112. else
  113. c.BrickColor = BrickColor:random()
  114. end
  115. c.Transparency = transparency
  116. c.CanCollide = cancollide
  117. if anchored ~= nil then
  118. c.Anchored = anchored
  119. end
  120. if parent ~= nil then
  121. c.Parent = parent
  122. end
  123. return c
  124. end
  125.  
  126. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  127. w = Instance.new("Motor",m)
  128. if parent ~= nil then w.Parent = parent end
  129. w.Part0,w.Part1 = part0,part1
  130. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  131. return w
  132. end
  133.  
  134. function SetAnimation(id,humanoid)
  135. if Animating ~= nil then
  136. Animating:Stop()
  137. end
  138. Animate.AnimationId = Asset .. id
  139. Animating = humanoid:LoadAnimation(Animate)
  140. Animating:Play()
  141. end
  142.  
  143. function AnimationStop()
  144. jerk = false
  145. party = false
  146. canttouch = false
  147. happy = false
  148. spin = false
  149. thriller = false
  150. barrel = false
  151. sax = false
  152. spooky = false
  153. stride = false
  154. shuffle = false
  155. rock = false
  156. gagnam = false
  157. snoop = false
  158. darude = false
  159. taco = false
  160. if barrelbrick ~= nil then
  161. barrelbrick:Remove()
  162. barrelbrick = nil
  163. end
  164. if saxtool ~= nil then
  165. saxtool:Remove()
  166. saxtool = nil
  167. end
  168. if sandstorm ~= nil then
  169. sandstorm:Remove()
  170. sandstorm = nil
  171. end
  172. end
  173.  
  174. local Musical
  175. function SetMusic(id,volume)
  176. Musical = Instance.new("Sound",char.Head)
  177. if volume == nil then
  178. Musical.Volume = 1
  179. else
  180. Musical.Volume = volume
  181. end
  182. Musical.Looped = true
  183. Musical.SoundId = Asset .. id
  184. return Musical
  185. end
  186.  
  187. function GenerateGui()
  188. a=Instance.new("ScreenGui")
  189. a.Name = "KrystalDance By KrystalTeam"
  190. b=Instance.new("ImageLabel",a)
  191. b.BackgroundTransparency = 1
  192. b.Size = UDim2.new(0,250,0,100)
  193. b.Position = UDim2.new(0,0,1,0)
  194. b.Image = Asset .. "269467798"
  195. b.Name = "Logo"
  196. c=Instance.new("Sound",a)
  197. c.Name = "Intro"
  198. c.Volume = 1
  199. c.SoundId = Asset .. "236146895"
  200. c.Looped = false
  201. return a
  202. end
  203.  
  204. function Generate(player)
  205. char = player.Character
  206. Hat1 = P(1,1,1,'Black',0,false,false)
  207. Hat2 = P(1,1,1,'Black',0,false,false)
  208. wait()
  209. a=fm(Hat1,1577360,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
  210. b=fm(Hat2,13640868,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
  211. wait()
  212. if char:FindFirstChild("Head") then
  213. We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  214. We(Hat2,char.Head,0,0.8,0,0,0,0)
  215. if char.head:FindFirstChild("face") ~= nil then
  216. face = char.head:FindFirstChild("face")
  217. face.Texture = "rbxasset://textures/face.png"
  218. end
  219. c=char.Head:clone()
  220. c.Name = "FalseHead"
  221. c.CanCollide = false
  222. c.Parent = char
  223. We(c,char.Head,0,0,0,0,0,0)
  224. char.Head.Transparency = 1
  225. for i,v in pairs(char:GetChildren()) do
  226. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  227. v:Remove()
  228. end
  229. if v.ClassName == "BodyColors" then
  230. v.HeadColor = BrickColor.new("White")
  231. v.LeftArmColor = BrickColor.new("Really black")
  232. v.LeftLegColor = BrickColor.new("Really black")
  233. v.RightArmColor = BrickColor.new("Really black")
  234. v.RightLegColor = BrickColor.new("Really black")
  235. v.TorsoColor = BrickColor.new("Really black")
  236. end
  237. if v.ClassName == "Part" then
  238. if v.Name == "Head" or v.Name == "FalseHead" then
  239. v.BrickColor = BrickColor.new("White")
  240. else
  241. v.BrickColor = BrickColor.new("Really black")
  242. end
  243. end
  244. end
  245. ----------musics---------------
  246. M1=SetMusic(172385573)
  247. M2=SetMusic(304209862)
  248. M3=SetMusic(168570436)
  249. M4=SetMusic(142435409)
  250. M5=SetMusic(131525189)
  251. M6=SetMusic(133196268)
  252. M7=SetMusic(130791919)
  253. M8=SetMusic(130794684)
  254. M9=SetMusic(155313239)
  255. M10=SetMusic(158036870)
  256. M11=SetMusic(145262991)
  257. M12=SetMusic(151430448)
  258. M13=SetMusic(130844430)
  259. M14=SetMusic(172388329)
  260. M15=SetMusic(179534184)
  261. M16=SetMusic(142295308)
  262. -------------------------------
  263.  
  264. if char:FindFirstChild("HumanoidRootPart") ~= nil then
  265. rootpart = char:FindFirstChild("HumanoidRootPart")
  266. end
  267. if showtag == true then
  268. local bbg = Instance.new("BillboardGui",c)
  269. bbg.Adornee = c
  270. bbg.Name = "satuttava"
  271. bbg.Size = UDim2.new(6,0,2,0)
  272. bbg.StudsOffset = Vector3.new(0,2,0)
  273. local box = Instance.new("TextLabel",bbg)
  274. box.Size = UDim2.new(1,0,1,0)
  275. box.BackgroundColor = BrickColor.new("White")
  276. box.TextColor3 = Color3.new(255,0,0)
  277. box.TextStrokeTransparency = 0.5
  278. box.Font = 3
  279. box.Text = Player.Name
  280. box.BackgroundTransparency = 1
  281. box.Position = UDim2.new(0,0,0,0)
  282. box.TextScaled = true
  283. end
  284. if char:FindFirstChild("Humanoid") ~= nil then
  285. char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  286. wait()
  287. char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  288. --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  289. humanoid = char:FindFirstChild("Humanoid")
  290. if humanoid:FindFirstChild("Animator") ~= nil then
  291. humanoid:FindFirstChild("Animator"):Remove()
  292. --Instance.new("Animator",humanoid)
  293. end
  294. if char:FindFirstChild("Animate") ~= nil then
  295. char:FindFirstChild("Animate"):Remove()
  296. end
  297. end
  298. Mouse = player:GetMouse()
  299. Music = Instance.new("Sound",char.Head)
  300. Music.Volume = 1
  301. Music.Looped = true
  302. Music.SoundId = Asset
  303. Animate = Instance.new("Animation",char.Head)
  304. Animate.AnimationId = Asset
  305.  
  306.  
  307.  
  308. head = char:FindFirstChild("Head")
  309. torso = char:FindFirstChild("Torso")
  310. ra = char:findFirstChild("Right Arm")
  311. la = char:findFirstChild("Left Arm")
  312. rl = char:findFirstChild("Right Leg")
  313. ll = char:findFirstChild("Left Leg")
  314. rs = torso:findFirstChild("Right Shoulder")
  315. ls = torso:findFirstChild("Left Shoulder")
  316. rh = torso:findFirstChild("Right Hip")
  317. lh = torso:findFirstChild("Left Hip")
  318. neck = torso:findFirstChild("Neck")
  319. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  320.  
  321. state = humanoid:GetState()
  322. local ca = nil
  323. ca=GenerateGui()
  324. ca.Parent = player.PlayerGui
  325. if ca:FindFirstChild("Logo") ~= nil then
  326. ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  327. if ca:FindFirstChild("Intro") ~= nil then
  328. ca:FindFirstChild("Intro"):Play()
  329. coroutine.resume(coroutine.create(function()
  330. for i=0,30 do
  331. ca:FindFirstChild("Intro").Volume = 1/(i/2)
  332. wait(0.5)
  333. if i >= 30 then
  334. break
  335. end
  336. end
  337. end))
  338. end
  339. end
  340.  
  341. if humanoid ~= nil then
  342. humanoid.Changed:connect(function(pro)
  343. if pro == "MoveDirection" or pro == "Jump" then
  344. if Music.IsPlaying == true then
  345. AnimationStop()
  346. end
  347. end
  348. end)
  349. humanoid.Died:connect(function()
  350. AnimationStop()
  351. end)
  352.  
  353. Mouse.KeyUp:connect(function(key)
  354. if key == "w" then
  355. W = false
  356. end
  357. if key == "a" then
  358. A = false
  359. end
  360. if key == "s" then
  361. S = false
  362. end
  363. if key == "d" then
  364. D = false
  365. end
  366. if string.byte(key) == 48 then
  367. run = false
  368. end
  369. end)
  370.  
  371. Mouse.KeyDown:connect(function(key)
  372. if key == "w" then
  373. W = true
  374. AnimationStop()
  375. end
  376. if key == "a" then
  377. A = true
  378. AnimationStop()
  379. end
  380. if key == "s" then
  381. S = true
  382. AnimationStop()
  383. end
  384. if key == "d" then
  385. D = true
  386. AnimationStop()
  387. end
  388. end)
  389.  
  390.  
  391.  
  392. Mouse.KeyDown:connect(function(key)
  393. KeyUsed(key)
  394. end)
  395. end
  396. end
  397. print'KrystalDance By: KrystalTeam as fully Loaded!'
  398. end
  399.  
  400. function KeyUsed(key)
  401. if humanoid ~= nil then
  402. if humanoid.Health > 0 then
  403. if string.byte(key) == 32 then
  404. jump = true
  405. AnimationStop()
  406. --sit = false
  407. end
  408. if string.byte(key) == 50 then
  409. AnimationStop()
  410. if sit == true then
  411. sit = false
  412. else
  413. sit = true
  414. end
  415. end
  416. if string.byte(key) == 48 then
  417. run = true
  418. end
  419. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  420. if key == "Q" or key == "q" then
  421. AnimationStop()
  422. canttouch = true
  423. M1:Play()
  424. end
  425. if key == "E" or key == "e" then
  426. AnimationStop()
  427. party = true
  428. M2:Play()
  429. end
  430. if key == "R" or key == "r" then
  431. AnimationStop()
  432. jerk = true
  433. M3:Play()
  434. end
  435. if key == "T" or key == "t" then
  436. AnimationStop()
  437. happy = true
  438. M4:Play()
  439. end
  440. if key == "Y" or key == "y" then
  441. AnimationStop()
  442. spin = true
  443. M5:Play()
  444. end
  445. if key == "U" or key == "u" then
  446. AnimationStop()
  447. thriller = true
  448. M6:Play()
  449. end
  450. if key == "F" or key == "f" then
  451. AnimationStop()
  452. barrel = true
  453. M7:Play()
  454. if barrelbrick == nil and barrel == true then
  455. barrelbrick = P(2,2,1,'Black',0,false,false)
  456. a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  457. We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  458. end
  459. end
  460. if key == "P" or key == "p" then
  461. AnimationStop()
  462. sax = true
  463. M8:Play()
  464. if saxtool == nil and sax == true then
  465. saxtool = P(1,2,2,'Black',0,false,false)
  466. a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  467. b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  468. b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  469. end
  470. end
  471. if key == "G" or key == "g" then
  472. AnimationStop()
  473. spooky = true
  474. M9:Play()
  475. end
  476. if key == "H" or key == "h" then
  477. AnimationStop()
  478. stride = true
  479. M10:Play()
  480. end
  481. if key == "J" or key == "j" then
  482. AnimationStop()
  483. shuffle = true
  484. M11:Play()
  485. end
  486. if key == "K" or key == "k" then
  487. AnimationStop()
  488. rock = true
  489. M12:Play()
  490. end
  491. if key == "L" or key == "l" then
  492. AnimationStop()
  493. gagnam = true
  494. M13:Play()
  495. end
  496. if key == "Z" or key == "z" then
  497. AnimationStop()
  498. snoop = true
  499. M14:Play()
  500. end
  501. if key == "X" or key == "x" then
  502. AnimationStop()
  503. darude = true
  504. M15:Play()
  505. if sandstorm == nil and darude == true then
  506. sandstorm = P(1,1,1,'Black',0,false,false)
  507. sandstorm.Transparency = 1
  508. a=Instance.new("Smoke",sandstorm)
  509. a.Color = Color3.new(255/255,255/255,175/255)
  510. a.Size = 0.4
  511. a.RiseVelocity = 3
  512. a.Opacity = 0.75
  513. b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  514. b.C1 = CFrame.new(0, -2, 0)
  515. end
  516. end
  517. if key == "C" or key == "c" then
  518. AnimationStop()
  519. taco = true
  520. M16:Play()
  521. end
  522. end
  523. end
  524. end
  525. end
  526.  
  527. Generate(Player)
  528.  
  529. game:service'RunService'.Stepped:connect(function()
  530. count = (count % 100) + countspeed
  531. angle = math.pi * math.sin(math.pi*2/100*count)
  532. countspeed = 1
  533.  
  534. state = humanoid:GetState()
  535. if state ~= Enum.HumanoidStateType.Freefall then
  536. jump = false
  537. else
  538. jump = true
  539. sit = false
  540. AnimationStop()
  541. end
  542.  
  543. local mesh1anan = Instance.new("SpecialMesh")
  544. mesh1anan.MeshType = Enum.MeshType.FileMesh
  545. mesh1anan.Scale = Vector3.new(3,3,3)
  546. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=14846869"
  547. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=14846834"
  548. if taco == true then
  549. if char ~= nil then
  550. local locationanan = char:GetModelCFrame()
  551. local tacoa = Instance.new("Part")
  552. tacoa.CanCollide = false
  553. tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  554. local meshanananan = mesh1anan:clone()
  555. meshanananan.Parent = tacoa
  556. meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20)
  557. tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  558. tacoa.Parent = workspace
  559. game:GetService("Debris"):AddItem(tacoa,4)
  560. end
  561. end
  562.  
  563.  
  564.  
  565.  
  566. if canttouch == false then
  567. M1:Stop()
  568. end
  569. if party == false then
  570. M2:Stop()
  571. end
  572. if jerk == false then
  573. M3:Stop()
  574. end
  575. if happy == false then
  576. M4:Stop()
  577. end
  578. if spin == false then
  579. M5:Stop()
  580. end
  581. if thriller == false then
  582. M6:Stop()
  583. end
  584. if barrel == false then
  585. M7:Stop()
  586. end
  587. if sax == false then
  588. M8:Stop()
  589. end
  590. if spooky == false then
  591. M9:Stop()
  592. end
  593. if stride == false then
  594. M10:Stop()
  595. end
  596. if shuffle == false then
  597. M11:Stop()
  598. end
  599. if rock == false then
  600. M12:Stop()
  601. end
  602. if gagnam == false then
  603. M13:Stop()
  604. end
  605. if snoop == false then
  606. M14:Stop()
  607. end
  608. if darude == false then
  609. M15:Stop()
  610. end
  611. if taco == false then
  612. M16:Stop()
  613. end
  614.  
  615. if run == true and sit == false then
  616. humanoid.WalkSpeed = 25
  617. elseif sit == true then
  618. humanoid.WalkSpeed = 0
  619. else
  620. humanoid.WalkSpeed = 16
  621. end
  622.  
  623. if global_wait == 380 then global_wait = 0 end
  624.  
  625. if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  626. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  627. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  628. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  629. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  630. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  631. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  632. end
  633.  
  634.  
  635. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  636. local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  637. local hitz,enz = workspace:FindPartOnRay(ray, char)
  638. if hitz then
  639. if rootpart:FindFirstChild("Weld") == nil then
  640. miniweld = Instance.new("Weld", rootpart)
  641. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  642. miniweld.Part0 = hitz
  643. miniweld.Part1 = rootpart
  644. humanoid.PlatformStand = true
  645. end
  646. end
  647. else
  648. if rootpart:FindFirstChild("Weld") ~= nil then
  649. rootpart:FindFirstChild("Weld"):Destroy()
  650. humanoid.PlatformStand = false
  651. end
  652. end
  653.  
  654. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  655. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  656. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  657. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  658. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  659. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  660. rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  661. end
  662.  
  663. if jump == true and sit == false then
  664. countspeed = 2
  665. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  666. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  667. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  668. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  669. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  670. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  671. end
  672.  
  673. if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  674. if run == true then
  675. countspeed = 4
  676. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  677. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  678. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  679. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  680. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  681. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  682. else
  683. countspeed = 2
  684. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  685. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  686. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  687. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  688. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  689. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  690. end
  691. end
  692.  
  693. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  694. if jerk == true and jump == false and sit == false then
  695. countspeed = 2
  696. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  697. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  698. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  699. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  700. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  701. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  702. elseif party == true and jump == false and sit == false then
  703. countspeed = 4
  704. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  705. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  706. ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  707. rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  708. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  709. rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  710. elseif canttouch == true and jump == false and sit == false then
  711. countspeed = 2
  712. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  713. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  714. lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  715. rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  716. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  717. rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  718. elseif happy == true and jump == false and sit == false then
  719. countspeed = 4
  720. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  721. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  722. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  723. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  724. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  725. rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  726. elseif spin == true and jump == false and sit == false then
  727. global_wait = (global_wait % 360) + 4
  728. countspeed = 4
  729. ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  730. rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  731. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  732. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  733. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  734. rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  735. elseif thriller == true and jump == false and sit == false then
  736. countspeed = 2
  737. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  738. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  739. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  740. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  741. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  742. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  743. elseif barrel == true and jump == false and sit == false then
  744. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  745. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  746. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  747. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  748. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  749. rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  750. elseif sax == true and jump == false and sit == false then
  751. countspeed = 2
  752. ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  753. rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  754. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  755. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  756. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  757. rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  758. elseif spooky == true and jump == false and sit == false then
  759. countspeed = 3
  760. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  761. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  762. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  763. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  764. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
  765. rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  766. elseif stride == true and jump == false and sit == false then
  767. countspeed = 2.5
  768. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  769. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  770. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  771. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  772. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  773. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  774. elseif shuffle == true and jump == false and sit == false then
  775. countspeed = 2
  776. ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  777. rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  778. lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  779. rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  780. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  781. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  782. elseif rock == true and jump == false and sit == false then
  783. countspeed = 4
  784. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  785. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  786. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  787. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  788. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  789. rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  790. elseif gagnam == true and jump == false and sit == false then
  791. countspeed = 4
  792. ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  793. rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  794. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  795. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  796. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  797. rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  798. elseif snoop == true and jump == false and sit == false then
  799. countspeed = 2
  800. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  801. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  802. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  803. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  804. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  805. rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  806. elseif darude == true and jump == false and sit == false then
  807. countspeed = 3
  808. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  809. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  810. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  811. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  812. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  813. rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  814. elseif taco == true and jump == false and sit == false then
  815. countspeed = 4
  816. global_wait = (global_wait % 360) + 4
  817. ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  818. rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  819. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  820. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  821. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  822. rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  823. end
  824. end
  825. end)
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