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MP5

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Jun 26th, 2016
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  1. AR_MP5:
  2. Item_Information:
  3. Item_Name: "&cMP5&7"
  4. Item_Type: 418~3
  5. Item_Lore: "&cTier 3 Submachine Gun|&7Ammo: &eSubmachine Ammo"
  6. Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
  7. Skip_Name_Check: true
  8. Shooting:
  9. Right_Click_To_Shoot: true
  10. Cancel_Left_Click_Block_Damage: true
  11. Cancel_Right_Click_Interactions: true
  12. Recoil_Amount: 0.3
  13. Remove_Arrows_On_Impact: true
  14. Projectile_Amount: 1
  15. Projectile_Type: arrow
  16. Projectile_Speed: 50
  17. Projectile_Damage: 4
  18. Bullet_Spread: 0.7
  19. Sounds_Shoot: BLOCK_STONE_STEP-1-1-0,BLOCK_LAVA_POP-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0
  20. Sneak:
  21. Enable: true
  22. No_Recoil: true
  23. Bullet_Spread: 0.7
  24. Ammo:
  25. Enable: true
  26. Ammo_Item_ID: 351~9
  27. Ammo_Name_Check: &eSubmachine Ammo
  28. Sounds_Out_Of_Ammo: BLOCK_NOTE_PLING-1-2-0
  29. Sounds_Shoot_With_No_Ammo: BLOCK_NOTE_HAT-1-2-0
  30. Fully_Automatic:
  31. Enable: true
  32. Fire_Rate: 6
  33. Reload:
  34. Enable: true
  35. Reload_Amount: 30
  36. Reload_Duration: 50
  37. Starting_Amount: 10
  38. Take_Ammo_As_Magazine: true
  39. Take_Ammo_On_Reload: true
  40. Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
  41. Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-20,ENTITY_PLAYER_HURT-1-0-25,BLOCK_WOODEN_DOOR_CLOSE-1-2-30
  42. Firearm_Action:
  43. Type: slide
  44. Close_Duration: 10
  45. Close_Shoot_Delay: 12
  46. Sound_Close: BLOCK_PISTON_CONTRACT-1-2-0,BLOCK_PISTON_CONTRACT-1-2-3
  47. Particles:
  48. Enable: true
  49. Particle_Terrain: true
  50. Abilities:
  51. Reset_Hit_Cooldown: true
  52. Super_Effective: ZOMBIE-1.5
  53. Hit_Events:
  54. Enable: true
  55. Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
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