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DivineDragoonKain

Carmilla

Aug 27th, 2014
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  1. Carmilla Karnstein
  2.  
  3. Level 20 End Boss
  4.  
  5. Humanoid/Undead
  6.  
  7. 1
  8. 4
  9. 39
  10. 36
  11.  
  12. HP: 7600/7600
  13. MP: 2760/2760
  14. Resolve: 100/100
  15.  
  16. Acc: 12
  17. Avd: 16
  18.  
  19. Force: 1
  20. Finesse: 18
  21.  
  22. Arm: Protect
  23. M.Arm: Shell
  24.  
  25. Superior Zeal Aura: While her confidence is bolstered, she and her allies are protected against most weakening effects and her attacks gain Piercing. This loses power as her faith is weakened. Resolve: 100%
  26. Impervious: All but Charm, partial effect, Curse, Blind, Seal.
  27. By Will Alone Do I Yet Live: May use Finesse instead of Force for opposed checks, uses Mnd for Res.
  28.  
  29. Basic Attack: 2d6+12; +429 damage.
  30. Ring a Bell: All bells in the map begin ringing. Carmilla becomes Invisible. She remains Invisible, even after attacking, until the bells have each been struck once by a physical blow.
  31. To My Side, Darlings: 2d6+18 - attempts to Charm the entire map, but fails because of Veve.
  32. I'll Take Just a Sip: 2d6+12 - +624 damage and HP Drain. May only be used if Carmilla is invisible. Borrows an ability from who she drains.
  33. Rondo of Blood - 2d6+12 +780 damage.
  34. Stance of the Vampiric Queen: As no action on her turn, Carmilla may take a physically or magically defensive stance. This functions as Unusual Defense, including weakness as normal. She may exit this stance on any turn of hers thereafter.
  35. Illusion of the Golden Bitch: Creates a 1/5 health clone of herself by spending 10 resolve. This clone can only basic attack for +200 damage, but is always Covering Vivi.
  36. I MUST FEED: Usable under 50 Resolve, 2d6+6; +624 damage and HP Drain - restores 20 Resolve.
  37. Bloodbending: 2d6+18; Inflicts Speed Break on one unlucky target. May only be used on one character at a time and is maintained. Is broken if struck with a super effective attack that also pierces her unusual defense, or three super effective attacks in one round.
  38.  
  39. Ravenous Swarm: Carmilla becomes a swarm of bats. All of her attacks gain HP Drain (recovering double from Take a Sip), and she has the Swarm property, but she loses Piercing and the ability to cast spells. Suppressed by silver.
  40.  
  41. The Dread Wolf Queen: Carmilla becomes an enormous wolf. She gains two Quick Hits per round and causes Bleeding with her attacks, but can't cast spells or fit through doors.
  42.  
  43. Poison Fog: Carmilla becomes intangible and fills the current zone with poison fog. She can't do anything but move and exist in this form, but her fog deals 20% acidic damage to the group each round. Half if immune to Poison. Costs 15 Resolve per round to maintain.
  44.  
  45. Spells: Poison, Arise, -aga spells, Doomsday, Scourge, Scathe, Imperishable Night
  46.  
  47. Limit Break: Bloody Curse. Attack: Weapon, Debilitate: Shadow, Elemental: Shadow, Multi-Attack 3. Three hits of 663 shadow damage
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