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- -- *** Credit goes to Flippant for helping me with Gearswap *** --
- -- ** I Use Motenten's Macro Book Function ** --
- -- Last Updated: 05/02/14 8:00 PM *Added RA Sets* --
- function get_sets()
- AccIndex = 1
- AccArray = {"LowACC","MidACC","HighACC","Lentus"} -- 3 Levels Of Accuracy Sets For TP/WS/Hybrid. First Set Is LowACC. Add More ACC Sets If Needed Then Create Your New ACC Below. Most of These Sets Are Empty So You Need To Edit Them On Your Own. Remember To Check What The Combined Set Is For Each Sets. Can Delete Lentus If You Don't Need It. --
- WeaponIndex = 1
- WeaponArray = {"Kogarasumaru","Tsurumaru","Amanomurakumo","Masamune","Lentus"} -- Default TP Set Is Kogarasumaru. Can Delete Any Weapons/Sets That You Don't Need Or Replace/Add The New Weapons That You Want To Use. --
- IdleIndex = 1
- IdleArray = {"Movement","Regen"} -- Default Idle Set Is Movement --
- Armor = 'None'
- Twilight = 'None'
- warning = false
- Attack = 'ON' -- Set Default Attack Set ON or OFF Here --
- Seigan = 'ON' -- Set Default Seigan Set ON or OFF Here --
- Third_Eye = 'ON' -- Set Default Third Eye Set ON or OFF Here --
- Samurai_Roll = 'OFF' -- Set Default SAM Roll ON or OFF Here --
- ammo_warning_limit = 10 -- Set Ammo Limit Check Here --
- target_distance = 5.2 -- Set Default Distance Here --
- select_default_macro_book() -- Change Default Macro Book At The End --
- sc_map = {SC1="TachiFudo", SC2="TachiRana", SC3="NamasArrow"} -- 3 Additional Binds. Can Change Whatever JA/WS/Spells You Like Here. Remember Not To Use Spaces. --
- include('organizer-lib')
- sets.Idle = {}
- -- Idle/Town Sets --
- sets.Idle.Regen = {
- head="Twilight Helm",
- neck="Wiglen Gorget",
- ear1="Dawn Earring",
- ear2="Infused Earring",
- body="Kumarbi's Akar",
- hands="Crusher Gauntlets",
- ring1="Sheltered Ring",
- ring2="Paguroidea Ring",
- back="Scuta Cape",
- waist="Flume Belt +1",
- legs="Rao Haidate",
- feet="Danzo Sune-Ate"}
- sets.Idle.Regen.Kogarasumaru = set_combine(sets.Idle.Regen,{
- main="Kogarasumaru",
- sub="Bloodrain Strap",
- range="Cibitshavore",
- ammo="Eminent Arrow"})
- sets.Idle.Regen.Tsurumaru = set_combine(sets.Idle.Regen,{
- main="Tsurumaru",
- range="Yoichinoyumi",
- ammo="Eminent Arrow"})
- sets.Idle.Regen.Amanomurakumo = set_combine(sets.Idle.Regen,{
- main="Amanomurakumo",
- sub="Bloodrain strap",
- range="Cibitshavore",
- ammo="Eminent Arrow"})
- sets.Idle.Regen.Masamune = set_combine(sets.Idle.Regen,{
- main="",
- sub="Duplus Grip",
- range="Cibitshavore",
- ammo="Tulfaire Arrow"})
- sets.Idle.Regen.Lentus = set_combine(sets.Idle.Regen,{
- range="Cibitshavore",
- ammo="Tulfaire Arrow"})
- sets.Idle.Movement = set_combine(sets.Idle.Regen,{
- head="Loess Barbuta +1",
- legs="Hachiryu Haidate",
- neck="Da. Nodowa +1",
- hands="Crusher Gauntlets",
- waist="Metalsinger Belt",
- ear1="Zwazo earring",
- ear2="Zwazo earring +1",
- body="Mes. Haubergeon",
- ring1="Ifrit Ring +1",
- ring2="Ifrit Ring +1",
- back="Takaha Mantle"})
- sets.Idle.Movement.Kogarasumaru = set_combine(sets.Idle.Movement,{
- main="Kogarasumaru",
- sub="Bloodrain strap",
- ammo="Eminent Arrow"})
- sets.Idle.Movement.Tsurumaru = set_combine(sets.Idle.Movement,{
- main="Tsurumaru",
- range="Yoichinoyumi",
- ammo="Eminent Arrow"})
- sets.Idle.Movement.Amanomurakumo = set_combine(sets.Idle.Movement,{
- main="Amanomurakumo",
- sub="Bloodrain strap",
- range="Cibitshavore",
- ammo="Eminent Arrow"})
- sets.Idle.Movement.Masamune = set_combine(sets.Idle.Movement,{
- main="Murasamemaru",
- sub="Duplus Grip",
- range="Cibitshavore",
- ammo="Eminent Arrow"})
- sets.Idle.Movement.Lentus = set_combine(sets.Idle.Movement,{
- main="",
- sub="",
- range="Cibitshavore",
- ammo="Tulfaire Arrow"})
- sets.Twilight = {head="Twilight Helm",body="Twilight Mail"}
- -- Preshot Set --
- sets.Preshot = {}
- -- Midshot Sets --
- sets.Midshot = { head="Sakonji Kabuto +1",
- body="Kyujutsugi",
- ring1="Hajduk Ring +1",
- ring2="Hajduk Ring +1",
- ear1="Altdorf's earring",
- ear2="Wilhelm's earring",
- feet="Waki. Sune-ate +1",
- legs="Wakido Haidate +1",
- neck="Iqabi necklace",
- hands="Kasuga Kote +1",
- back="Thall Mantle"}
- sets.Midshot.MidACC = set_combine(sets.Midshot,{})
- sets.Midshot.HighACC = set_combine(sets.Midshot.MidACC,{})
- -- TP Base Set --
- sets.TP = {
- head="Acro helm",
- neck="Ganesha's Mala",
- ear1="Steelflash earring",
- ear2="Bladeborn Earring",
- body="Kasuga Domaru +1",
- hands="Acro Gauntlets",
- ring1="Petrov ring",
- ring2="Rajas Ring",
- back="Bleating Mantle",
- waist="Windbuffet Belt +1",
- legs="Kasuga Haidate +1",
- feet="Sak. Sune-ate +1"}
- -- Kogarasumaru(AM3 Down) TP Sets --
- sets.TP.Kogarasumaru = {
- main="Kogarasumaru",
- sub="Bloodrain Strap",
- range="Cibitshavore",
- ammo="Tulfaire Arrow",
- head="Acro Helm",
- neck="Ganesha's Mala",
- ear1="Trux Earring",
- ear2="Brutal earring",
- body="Kasuga Domaru +1",
- hands="Acro gauntlets",
- ring1="Petrov Ring",
- ring2="Rajas Ring",
- back="Takaha Mantle",
- waist="Windbuffet Belt +1",
- legs="Kasuga Haidate +1",
- feet="Acro leggings"}
- sets.TP.Kogarasumaru.MidACC = set_combine(sets.TP.Kogarasumaru,{
- head="Yaoyotl Helm",
- neck="Da. Nodowa +1",
- ear2="Zennaroi Earring",
- ear1="Zwazo Earring +1",
- waist="Olseni Belt",
- feet="Acro leggings",
- back="Takaha Mantle"})
- sets.TP.Kogarasumaru.HighACC = set_combine(sets.TP.Kogarasumaru.MidACC,{
- neck="Subtlety Spec.",
- head="Gavialis Helm",
- waist="Olseni Belt",
- ear2="Zennaroi Earring",
- ring1="Ramuh Ring +1",
- ring2="Ramuh Ring +1"})
- -- Kogarasumaru(AM3 Up) TP Sets --
- sets.TP.Kogarasumaru.AM3 = set_combine(sets.TP.Kogarasumaru,{
- head="Acro helm",
- ear1="Tripudio Earring",
- ear2="Enervating Earring",
- feet="Sak. Sune-ate +1",
- back="Takaha Mantle"})
- sets.TP.Kogarasumaru.MidACC.AM3 = set_combine(sets.TP.Kogarasumaru.AM3,{
- ear2="Zennaroi earring",
- neck="Da. Nodowa +1",
- feet="Acro Leggings",
- ear1="Zwazo Earring +1",
- head="Yaoyotl Helm",
- waist="Olseni Belt",
- back="Takaha Mantle"})
- sets.TP.Kogarasumaru.HighACC.AM3 = set_combine(sets.TP.Kogarasumaru.MidACC.AM3,{
- neck="Iqabi Necklace",
- ring1="Ramuh ring +1",
- head="Gavialis Helm",
- neck="subtlety spec.",
- ring2="Ramuh Ring +1",
- waist="Olseni Belt",
- ear2="Zennaroi earring"})
- -- Kogarasumaru(AM3 Down: Ionis) TP Sets --
- sets.TP.Kogarasumaru.Ionis = set_combine(sets.TP.Kogarasumaru,{})
- sets.TP.Kogarasumaru.MidACC.Ionis = set_combine(sets.TP.Kogarasumaru.MidACC,{})
- sets.TP.Kogarasumaru.HighACC.Ionis = set_combine(sets.TP.Kogarasumaru.HighACC,{})
- -- Kogarasumaru(AM3 Up: Ionis) TP Sets --
- sets.TP.Kogarasumaru.AM3.Ionis = set_combine(sets.TP.Kogarasumaru.AM3,{})
- sets.TP.Kogarasumaru.MidACC.AM3.Ionis = set_combine(sets.TP.Kogarasumaru.MidACC.AM3,{})
- sets.TP.Kogarasumaru.HighACC.AM3.Ionis = set_combine(sets.TP.Kogarasumaru.HighACC.AM3,{})
- -- Kogarasumaru(AM3 Down: SAM Roll) TP Sets --
- sets.TP.Kogarasumaru.STP = set_combine(sets.TP.Kogarasumaru,{
- head="Sakonji Kabuto +1",
- ear1="Tripudio Earring",
- ear2="Neritic Earring",
- back="Takaha Mantle",
- waist="Goading Belt"})
- sets.TP.Kogarasumaru.MidACC.STP = set_combine(sets.TP.Kogarasumaru.STP,{
- head="Yaoyotl Helm",
- feet="Sak. Sune-Ate +1"})
- sets.TP.Kogarasumaru.HighACC.STP = set_combine(sets.TP.Kogarasumaru.MidACC.STP,{
- neck="Iqabi Necklace",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- body="Mes. Haubergeon",
- ring1="Mars's Ring",
- waist="Dynamic Belt +1",
- legs="Xaddi Cuisses"})
- -- Kogarasumaru(AM3 Up: SAM Roll) TP Sets --
- sets.TP.Kogarasumaru.AM3.STP = set_combine(sets.TP.Kogarasumaru.STP,{})
- sets.TP.Kogarasumaru.MidACC.AM3.STP = set_combine(sets.TP.Kogarasumaru.MidACC.STP,{})
- sets.TP.Kogarasumaru.HighACC.AM3.STP = set_combine(sets.TP.Kogarasumaru.HighACC.STP,{})
- -- Kogarasumaru(AM3 Down: Ionis + SAM Roll) TP Sets --
- sets.TP.Kogarasumaru.Ionis.STP = set_combine(sets.TP.Kogarasumaru.STP,{})
- sets.TP.Kogarasumaru.MidACC.Ionis.STP = set_combine(sets.TP.Kogarasumaru.MidACC.STP,{})
- sets.TP.Kogarasumaru.HighACC.Ionis.STP = set_combine(sets.TP.Kogarasumaru.HighACC.STP,{})
- -- Kogarasumaru(AM3 Up: Ionis + SAM Roll) TP Sets --
- sets.TP.Kogarasumaru.AM3.Ionis.STP = set_combine(sets.TP.Kogarasumaru.AM3.STP,{})
- sets.TP.Kogarasumaru.MidACC.AM3.Ionis.STP = set_combine(sets.TP.Kogarasumaru.MidACC.AM3.STP,{})
- sets.TP.Kogarasumaru.HighACC.AM3.Ionis.STP = set_combine(sets.TP.Kogarasumaru.HighACC.AM3.STP,{})
- -- Kogarasumaru(4 Hits) TP Set --
- sets.TP.Kogarasumaru.Lentus = {
- main="Kogarasumaru",
- sub="Lentus Grip",
- range="Cibitshavore",
- ammo="Eminent Arrow",
- head="Kasuga Kabuto +1",
- neck="Ganesha's Mala",
- ear1="Tripudio Earring",
- ear2="Enervating Earring",
- body="Kasuga Domaru +1",
- hands="Acro Gauntlets",
- ring1="Petrov Ring",
- ring2="Rajas Ring",
- back="Takaha Mantle",
- waist="Goading Belt",
- legs="Kasuga Haidate +1",
- feet="Sak. Sune-ate +1"}
- -- Tsurumaru TP Sets --
- sets.TP.Tsurumaru = {
- main="Tsurumaru",
- range="Yoichinoyumi",
- ammo="Eminent Arrow",
- head="Acro Helm",
- neck="Ganesha's Mala",
- ear1="Trux earring",
- ear2="Brutal Earring",
- body="Kasuga Domaru +1",
- hands="Acro Gauntlets",
- ring1="Petrov Ring",
- ring2="Rajas Ring",
- back="Takaha Mantle",
- waist="Windbuffet Belt +1",
- legs="Kasuga Haidate +1",
- feet="Acro Leggings"}
- sets.TP.Tsurumaru.MidACC = set_combine(sets.TP.Tsurumaru,{
- head="Yaoyotl Helm",
- ear2="Steelflash Earring",
- ear1="Zennaroi Earring",
- feet="Acro leggings",
- ring1="Ramuh Ring +1",
- back="Takaha Mantle"})
- sets.TP.Tsurumaru.HighACC = set_combine(sets.TP.Tsurumaru.MidACC,{
- neck="Sublety Spec.",
- ear2="Zennaroi earring",
- ring2="Ramuh Ring +1",
- back="Ground. Mantle +1",
- waist="Olseni Belt",
- legs="Wukong's Haka. +1",
- feet="Acro Leggings"})
- -- Tsurumaru(Ionis) TP Sets --
- sets.TP.Tsurumaru.Ionis = set_combine(sets.TP.Tsurumaru,{
- range="Yoichinoyumi",
- back="Bleating Mantle"})
- sets.TP.Tsurumaru.MidACC.Ionis = set_combine(sets.TP.Tsurumaru.Ionis,{
- head="Yaoyotl Helm",
- neck="Iqabi Necklace",
- ear2="Steelflash Earring",
- ear1="Zennaroi earring",
- waist="Olseni Belt"})
- sets.TP.Tsurumaru.HighACC.Ionis = set_combine(sets.TP.Tsurumaru.MidACC.Ionis,{
- body="Mes. Haubergeon",
- ring1="Ramuh Ring +1",
- back="Ground. Mantle +1",
- ring2="Ramuh Ring +1",
- feet="Acro leggings"})
- -- Tsurumaru(SAM Roll) TP Sets --
- sets.TP.Tsurumaru.STP = set_combine(sets.TP.Tsurumaru,{})
- sets.TP.Tsurumaru.MidACC.STP = set_combine(sets.TP.Tsurumaru.MidACC,{})
- sets.TP.Tsurumaru.HighACC.STP = set_combine(sets.TP.Tsurumaru.HighACC,{})
- -- Tsurumaru(Ionis + SAM Roll) TP Sets --
- sets.TP.Tsurumaru.Ionis.STP = set_combine(sets.TP.Tsurumaru.Ionis,{
- ear1="Tripudio Earring",
- ear2="Brutal Earring"})
- sets.TP.Tsurumaru.MidACC.Ionis.STP = set_combine(sets.TP.Tsurumaru.Ionis.STP,{
- head="Yaoyotl Helm",
- neck="Iqabi Necklace",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- ring1="Mars's Ring",
- back="Takaha Mantle",
- waist="Olseni Belt"})
- sets.TP.Tsurumaru.HighACC.Ionis.STP = set_combine(sets.TP.Tsurumaru.MidACC.Ionis.STP,{
- feet="Sak. Sune-Ate +1"})
- -- Tsurumaru Lentus Set --
- sets.TP.Tsurumaru.Lentus = {
- main="Tsurumaru",
- sub="Lentus Grip"}
- -- Amanomurakumo(AM Down) TP Sets --
- sets.TP.Amanomurakumo = {
- main="Amanomurakumo",
- sub="Bloodrain strap",
- range="Cibitshavore",
- ammo="Eminent Arrow",
- head="Sakonji Kabuto +1",
- neck="Ganesha's Mala",
- ear1="Tripudio Earring",
- ear2="Brutal Earring",
- body="",
- hands="Wakido Kote +1",
- ring1="K'ayres Ring",
- ring2="Rajas Ring",
- back="Takaha Mantle",
- waist="Windbuffet Belt +1",
- legs="Otronif Brais +1",
- feet="Otronif Boots +1"}
- sets.TP.Amanomurakumo.MidACC = set_combine(sets.TP.Amanomurakumo,{
- head="Yaoyotl Helm",
- ear2="Zennaroi Earring",
- back="Takaha Mantle",
- neck="Iqabi Necklace",
- waist="Olseni Belt"})
- sets.TP.Amanomurakumo.HighACC = set_combine(sets.TP.Amanomurakumo.MidACC,{
- neck="Iqabi Necklace",
- legs="Wukong's Haka. +1",
- head="Gavialis Helm",
- body="Mes. Haubergeon",
- ear1="Steelflash earring",
- ring1="Ramuh Ring +1",
- ring2="Ramuh ring +1",
- feet="Xaddi boots"})
- -- Amanomurakumo(AM Up) TP Sets --
- sets.TP.Amanomurakumo.AM = set_combine(sets.TP.Amanomurakumo,{})
- sets.TP.Amanomurakumo.MidACC.AM = set_combine(sets.TP.Amanomurakumo.AM,{})
- sets.TP.Amanomurakumo.HighACC.AM = set_combine(sets.TP.Amanomurakumo.MidACC.AM,{})
- -- Amanomurakumo(AM Down: Ionis) TP Sets --
- sets.TP.Amanomurakumo.Ionis = set_combine(sets.TP.Amanomurakumo,{})
- sets.TP.Amanomurakumo.MidACC.Ionis = set_combine(sets.TP.Amanomurakumo.Ionis,{})
- sets.TP.Amanomurakumo.HighACC.Ionis = set_combine(sets.TP.Amanomurakumo.MidACC.Ionis,{})
- -- Amanomurakumo(AM Up: Ionis) TP Sets --
- sets.TP.Amanomurakumo.AM.Ionis = set_combine(sets.TP.Amanomurakumo.AM,{})
- sets.TP.Amanomurakumo.MidACC.AM.Ionis = set_combine(sets.TP.Amanomurakumo.AM.Ionis,{})
- sets.TP.Amanomurakumo.HighACC.AM.Ionis = set_combine(sets.TP.Amanomurakumo.MidACC.AM.Ionis,{})
- -- Amanomurakumo(AM Down: SAM Roll) TP Sets --
- sets.TP.Amanomurakumo.STP = set_combine(sets.TP.Amanomurakumo,{})
- sets.TP.Amanomurakumo.MidACC.STP = set_combine(sets.TP.Amanomurakumo.MidACC,{})
- sets.TP.Amanomurakumo.HighACC.STP = set_combine(sets.TP.Amanomurakumo.HighACC,{})
- -- Amanomurakumo(AM Up: SAM Roll) TP Sets --
- sets.TP.Amanomurakumo.AM.STP = set_combine(sets.TP.Amanomurakumo.STP,{})
- sets.TP.Amanomurakumo.MidACC.AM.STP = set_combine(sets.TP.Amanomurakumo.MidACC.STP,{})
- sets.TP.Amanomurakumo.HighACC.AM.STP = set_combine(sets.TP.Amanomurakumo.HighACC.STP,{})
- -- Amanomurakumo(AM Down: Ionis + SAM Roll) TP Sets --
- sets.TP.Amanomurakumo.Ionis.STP = set_combine(sets.TP.Amanomurakumo.STP,{})
- sets.TP.Amanomurakumo.MidACC.Ionis.STP = set_combine(sets.TP.Amanomurakumo.MidACC.STP,{})
- sets.TP.Amanomurakumo.HighACC.Ionis.STP = set_combine(sets.TP.Amanomurakumo.HighACC.STP,{})
- -- Amanomurakumo(AM Up: Ionis + SAM Roll) TP Sets --
- sets.TP.Amanomurakumo.AM.Ionis.STP = set_combine(sets.TP.Amanomurakumo.AM.STP,{})
- sets.TP.Amanomurakumo.MidACC.AM.Ionis.STP = set_combine(sets.TP.Amanomurakumo.MidACC.AM.STP,{})
- sets.TP.Amanomurakumo.HighACC.AM.Ionis.STP = set_combine(sets.TP.Amanomurakumo.HighACC.AM.STP,{})
- -- Amanomurakumo Lentus Set --
- sets.TP.Amanomurakumo.Lentus = {
- main="Amanomurakumo",
- sub="Lentus Grip"}
- -- Masamune TP Sets --
- sets.TP.Masamune = {
- main="Murasamemaru",
- sub="Duplus Grip",
- range="Cibitshavore",
- ammo="Eminent Arrow",
- head="Otomi Helm",
- neck="Ganesha's Mala",
- ear1="Bladeborn Earring",
- ear2="Steelflash Earring",
- body="Kasuga Domaru +1",
- hands="Acro Gauntlets",
- ring1="K'ayres Ring",
- ring2="Rajas Ring",
- back="Bleating Mantle",
- waist="Windbuffet Belt +1",
- legs="Kasuga Haidate +1",
- feet="Sak. Sune-ate +1"}
- sets.TP.Masamune.MidACC = set_combine(sets.TP.Masamune,{
- head="Yaoyotl Helm",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- back="Takaha Mantle",
- waist="Dynamic Belt +1"})
- sets.TP.Masamune.HighACC = set_combine(sets.TP.Masamune.MidACC,{
- neck="Iqabi Necklace",
- body="Mes. Haubergeon",
- ring1="Mars's Ring",
- feet="Waki. Sune-Ate +1"})
- -- Masamune(Ionis) TP Sets --
- sets.TP.Masamune.Ionis = set_combine(sets.TP.Masamune,{})
- sets.TP.Masamune.MidACC.Ionis = set_combine(sets.TP.Masamune.Ionis,{})
- sets.TP.Masamune.HighACC.Ionis = set_combine(sets.TP.Masamune.MidACC.Ionis,{})
- -- Masamune(SAM Roll) TP Sets --
- sets.TP.Masamune.STP = set_combine(sets.TP.Masamune,{})
- sets.TP.Masamune.MidACC.STP = set_combine(sets.TP.Masamune.MidACC,{})
- sets.TP.Masamune.HighACC.STP = set_combine(sets.TP.Masamune.HighACC,{})
- -- Masamune(Ionis + SAM Roll) TP Sets --
- sets.TP.Masamune.Ionis.STP = set_combine(sets.TP.Masamune.Ionis,{})
- sets.TP.Masamune.MidACC.Ionis.STP = set_combine(sets.TP.Masamune.Ionis.STP,{})
- sets.TP.Masamune.HighACC.Ionis.STP = set_combine(sets.TP.Masamune.MidACC.Ionis.STP,{})
- -- Masamune Lentus Set --
- sets.TP.Masamune.Lentus = {
- main="Masamune",
- sub="Lentus Grip"}
- -- Seigan TP Set --
- sets.TP.Seigan = {head="Kasuga Kabuto +1",
- legs="Sakonji Haidate +1"}
- -- Third Eye TP Set --
- sets.TP['Third Eye'] = {legs="Sakonji Haidate +1"}
- -- PDT/MDT Sets --
- sets.PDT = {
- head="Genmei Kabuto",
- neck="Loricate Collar +1",
- ear1="Genmei earring",
- ear2="Brutal Earring",
- body="Chozor. coselete",
- hands="Crusher Gauntlets",
- ring1="Vocane Ring",
- ring2="Defending Ring",
- back="Xucau Mantle",
- waist="Flume Belt +1",
- legs="Kasuga Haidate +1",
- feet="Xaddi Boots"}
- sets.MDT = set_combine(sets.PDT,{
- head="Ptica Headgear",
- neck="Warder's charm +1",
- ear1="Spellbr. Earring",
- ear2="Sanare Earring",
- body="Chozor. coselete",
- legs="Osmium Cuisses",
- hands="Buremte Gloves",
- feet="Daihanshi habaki",
- ring1="Shadow Ring",
- back="Engulfer Cape +1",
- waist="Flax Sash"})
- -- Hybrid Sets --
- sets.TP.Hybrid = set_combine(sets.PDT,{
- ear1="Steelflash Earring",
- body="Mes. Haubergeon",
- head="Otomi Helm",
- hands="Wakido Kote +1",
- ear2="Bladeborn Earring",
- waist="Windbuffet Belt +1",
- legs="Otronif Brais +1",
- feet="Otronif Boots +1",
- neck="Ganesha's Mala",
- back="Mollusca Mantle"})
- sets.TP.Hybrid.MidACC = set_combine(sets.TP.Hybrid,{
- head="Yaoyotl Helm",
- ear1="Steelflash Earring",
- waist="Olseni Belt",
- neck="Da. Nodowa +1",
- ear2="Bladeborn Earring",
- hands="Wakido Kote +1"})
- sets.TP.Hybrid.HighACC = set_combine(sets.TP.Hybrid.MidACC,{
- neck="Iqabi Necklace",
- ear2="Zennaroi earring",
- body="Mes. Haubergeon"})
- -- WS Base Set --
- sets.WS = {
- head="Gavialis Helm",
- neck="Ganesha's Mala",
- ear1="Zwazo Earring +1",
- ear2="Moonshade Earring",
- body="Phorcys Korazin",
- hands="Boor Bracelets",
- ring1="Ifrit Ring +1",
- ring2="Ifrit Ring +1",
- back="Buquwik Cape",
- waist="Metalsinger Belt",
- legs="Scuff. Cosciales",
- feet="Sak. Sune-Ate +1"}
- -- Tachi: Fudo Sets --
- sets.WS["Tachi: Fudo"] = {
- head="Gavialis Helm",
- neck="Fotia Gorget",
- ear2="Moonshade Earring",
- ear1="Zwazo Earring +1",
- body="Phorcys Korazin",
- hands="Boor Bracelets",
- ring1="Ifrit Ring +1",
- ring2="Ifrit Ring +1",
- back="Buquwik Cape",
- waist="Metalsinger belt",
- legs="Rao Haidate",
- feet="Sak. Sune-Ate +1"}
- sets.WS["Tachi: Fudo"].MidACC = set_combine(sets.WS["Tachi: Fudo"],{
- head="Gavialis Helm",
- legs="Acro Breeches",
- waist="Fotia Belt",
- hands="Acro Gauntlets"})
- sets.WS["Tachi: Fudo"].HighACC = set_combine(sets.WS["Tachi: Fudo"].MidACC,{
- back="Takaha Mantle",
- ear2="Zennaroi earring",
- legs="Acro Breeches",
- body="Mes. Haubergeon",
- waist="Olseni Belt",
- feet="Acro Leggings"})
- -- Tachi: Fudo(4 Hits) Set --
- sets.WS["Tachi: Fudo"].Lentus = set_combine(sets.WS["Tachi: Fudo"],{
- ring2="Ifrit Ring +1"})
- -- Tachi: Fudo(SAM Roll) Sets --
- sets.WS["Tachi: Fudo"].STP = set_combine(sets.WS["Tachi: Fudo"],{})
- sets.WS["Tachi: Fudo"].MidACC.STP = set_combine(sets.WS["Tachi: Fudo"].MidACC,{})
- sets.WS["Tachi: Fudo"].HighACC.STP = set_combine(sets.WS["Tachi: Fudo"].HighACC,{})
- -- Tachi: Fudo(Attack) Set --
- sets.WS["Tachi: Fudo"].ATT = set_combine(sets.WS["Tachi: Fudo"],{
- waist="Prosilio Belt +1",
- hands="Founder's Gauntlets"})
- -- Tachi: Kasha Sets --
- sets.WS["Tachi: Kasha"] = {
- head="Gavialis Helm",
- neck="Fotia Gorget",
- ear2="Moonshade Earring",
- ear1="Zwazo earring +1",
- body="Phorcys Korazin",
- hands="Boor Bracelets",
- ring1="Ifrit Ring +1",
- ring2="Ifrit Ring +1",
- back="Buquwik Cape",
- waist="Metalsinger belt",
- legs="Rao Haidate",
- feet="Sak. Sune-Ate +1"}
- sets.WS["Tachi: Kasha"].MidACC = set_combine(sets.WS["Tachi: Kasha"],{
- head="Gavialis Helm",
- waist="Olseni Belt",
- hands="Acro Gauntlets"})
- sets.WS["Tachi: Kasha"].HighACC = set_combine(sets.WS["Tachi: Kasha"].MidACC,{
- back="Letalis Mantle",
- body="Mes. Haubergeon",
- feet="Acro Leggings"})
- -- Tachi: Kasha(Attack) Set --
- sets.WS["Tachi: Kasha"].ATT = set_combine(sets.WS["Tachi: Kasha"],{
- waist="Prosilio Belt +1",
- hands="Founder's Gauntlets"})
- -- Tachi: Shoha Sets --
- sets.WS["Tachi: Shoha"] = {
- head="Gavialis Helm",
- neck="Ganesha's Mala",
- ear2="Moonshade Earring",
- ear1="Zwazo earring +1",
- body="Mes. Haubergeon",
- hands="Boor Bracelets",
- ring1="Ifrit Ring +1",
- ring2="Ifrit Ring +1",
- back="Buquwik Cape",
- waist="Windbuffet Belt +1",
- legs="Rao Haidate",
- feet="Sak. Sune-Ate +1"}
- sets.WS["Tachi: Shoha"].MidACC = set_combine(sets.WS["Tachi: Shoha"],{
- head="Yaoyotl Helm",
- neck="Fotia Gorget",
- hands="Acro Gauntlets"})
- sets.WS["Tachi: Shoha"].HighACC = set_combine(sets.WS["Tachi: Shoha"].MidACC,{
- back="Letalis Mantle",
- legs="Acro Breeches"})
- -- Tachi: Shoha(Attack) Set --
- sets.WS["Tachi: Shoha"].ATT = set_combine(sets.WS["Tachi: Shoha"],{
- hands="Founder's Gauntlets"})
- -- Tachi: Shoha(4 Hits) Set --
- sets.WS["Tachi: Shoha"].Lentus = set_combine(sets.WS["Tachi: Shoha"],{})
- -- Tachi: Shoha(SAM Roll) Sets --
- sets.WS["Tachi: Shoha"].STP = set_combine(sets.WS["Tachi: Shoha"],{})
- sets.WS["Tachi: Shoha"].MidACC.STP = set_combine(sets.WS["Tachi: Shoha"].MidACC,{})
- sets.WS["Tachi: Shoha"].HighACC.STP = set_combine(sets.WS["Tachi: Shoha"].HighACC,{})
- -- Tachi: Kaiten Sets --
- sets.WS["Tachi: Kaiten"] = {
- head="Otomi Helm",
- neck="Fotia Gorget",
- ear1="Vulcan's Pearl",
- ear2="Brutal Earring",
- body="Phorcys Korazin",
- hands="Boor Bracelets",
- ring1="Pyrosoul Ring",
- ring2="Pyrosoul Ring",
- back="Buquwik Cape",
- waist="Light Belt",
- legs="Wakido Haidate +1",
- feet="Sak. Sune-Ate +1"}
- sets.WS["Tachi: Kaiten"].MidACC = set_combine(sets.WS["Tachi: Kaiten"],{
- head="Yaoyotl Helm",
- hands="Miki. Gauntlets",
- legs="Xaddi Cuisses",
- feet="Waki. Sune-Ate +1"})
- sets.WS["Tachi: Kaiten"].HighACC = set_combine(sets.WS["Tachi: Kaiten"].MidACC,{
- body="Mes. Haubergeon",
- back="Takaha Mantle",
- legs="Miki. Cuisses",
- feet="Waki. Sune-Ate +1"})
- -- Tachi: Kaiten(Lentus) Set --
- sets.WS["Tachi: Kaiten"].Lentus = set_combine(sets.WS["Tachi: Kaiten"],{})
- -- Tachi: Kaiten(SAM Roll) Sets --
- sets.WS["Tachi: Kaiten"].STP = set_combine(sets.WS["Tachi: Kaiten"],{})
- sets.WS["Tachi: Kaiten"].MidACC.STP = set_combine(sets.WS["Tachi: Kaiten"].MidACC,{})
- sets.WS["Tachi: Kaiten"].HighACC.STP = set_combine(sets.WS["Tachi: Kaiten"].HighACC,{})
- -- Tachi: Kaiten(Attack) Set --
- sets.WS["Tachi: Kaiten"].ATT = set_combine(sets.WS["Tachi: Kaiten"],{
- head="Yaoyotl Helm",
- hands="Miki. Gauntlets"})
- -- Tachi: Rana Sets --
- sets.WS["Tachi: Rana"] = {
- head="Gavialis Helm",
- neck="Fotia Gorget",
- ear2="Zwazo earring",
- ear1="Zwazo earring +1",
- body="Mes. Haubergeon",
- hands="Boor Bracelets",
- ring1="Ifrit Ring +1",
- ring2="Ifrit Ring +1",
- back="Buquwik Cape",
- waist="Windbuffet belt +1",
- legs="Rao Haidate",
- feet="Sak. Sune-Ate +1"}
- sets.WS["Tachi: Rana"].MidACC = set_combine(sets.WS["Tachi: Rana"],{
- hands="Acro Gauntlets",
- legs="Acro Breeches",
- waist="Olseni Belt",
- head="Yaoyotl Helm"})
- sets.WS["Tachi: Rana"].HighACC = set_combine(sets.WS["Tachi: Rana"].MidACC,{
- back="Letalis Mantle"})
- -- Tachi: Rana(4 Hits) Set --
- sets.WS["Tachi: Rana"].Lentus = set_combine(sets.WS["Tachi: Rana"],{})
- -- Tachi: Rana(SAM Roll) Sets --
- sets.WS["Tachi: Rana"].STP = set_combine(sets.WS["Tachi: Rana"],{})
- sets.WS["Tachi: Rana"].MidACC.STP = set_combine(sets.WS["Tachi: Rana"].MidACC,{})
- sets.WS["Tachi: Rana"].HighACC.STP = set_combine(sets.WS["Tachi: Rana"].HighACC,{})
- -- Tachi: Rana(Attack) Set --
- sets.WS["Tachi: Rana"].ATT = set_combine(sets.WS["Tachi: Rana"],{
- waist="Metalsinger Belt",
- hands="Founder's Gauntlets"})
- -- Namas Arrow Sets --
- sets.WS["Namas Arrow"] = {
- ammo="Eminent Arrow",
- head="Sakonji Kabuto +1",
- neck="Fotia Gorget",
- ear1="Zwazo earring",
- ear2="Zwazo earring +1",
- body="Phorcys Korazin",
- hands="Kasuga Kote +1",
- ring1="Ifrit Ring +1",
- ring2="Ifrit Ring +1",
- back="Buquwik Cape",
- waist="Fotia Belt",
- legs="Wakido Haidate +1",
- feet="Waki. Sune-Ate +1"}
- sets.WS["Namas Arrow"].MidACC = set_combine(sets.WS["Namas Arrow"],{
- ring1="Hajduk Ring +1",
- ear1="Altdorf's earring",
- ear2="Wilhelm's earring",
- back="Thall Mantle"})
- sets.WS["Namas Arrow"].HighACC = set_combine(sets.WS["Namas Arrow"].MidACC,{
- ring2="Hajduk Ring +1",
- body="Kyujutsugi"})
- -- Namas Arrow(Attack) Set --
- sets.WS["Namas Arrow"].ATT = set_combine(sets.WS["Namas Arrow"],{
- waist="Fotia Belt"})
- -- Apex Arrow Sets --
- sets.WS["Apex Arrow"] = {
- ammo="Eminent Arrow",
- head="Sakonji Kabuto +1",
- neck="Breeze Gorget",
- ear1="Altdorf's Earring",
- ear2="Wilhelm's Earring",
- body="Phorcys Korazin",
- hands="Kasuga Kote +1",
- ring1="Stormsoul Ring",
- ring2="Stormsoul Ring",
- back="Ik Cape",
- waist="Breeze Belt",
- legs="Wakido Haidate +1",
- feet="Waki. Sune-Ate +1"}
- sets.WS["Apex Arrow"].MidACC = set_combine(sets.WS["Apex Arrow"],{
- ring1="Hajduk Ring +1",
- ring2="Hajduk Ring +1",
- back="Thall Mantle"})
- sets.WS["Apex Arrow"].HighACC = set_combine(sets.WS["Apex Arrow"].MidACC,{
- body="Kyujutsugi"})
- -- JA Sets --
- sets.JA = {}
- sets.JA.Meditate = {head="Wakido Kabuto +1",back="Takaha Mantle",hands="Sakonji Kote +1"}
- sets.JA["Warding Circle"] = {head="Wakido Kabuto +1"}
- -- Waltz Set --
- sets.Waltz = {}
- sets.Precast = {}
- -- Fastcast Set --
- sets.Precast.FastCast = {
- neck="Orunmila's Torque",
- ear1="Loquac. Earring",
- ring1="Prolix Ring",
- ring2="Veneficium Ring"}
- sets.Midcast = {}
- -- Magic Haste Set --
- sets.Midcast.Haste = set_combine(sets.PDT,{})
- end
- function pretarget(spell,action)
- if spell.action_type == 'Magic' and buffactive.silence then -- Auto Use Echo Drops If You Are Silenced --
- cancel_spell()
- send_command('input /item "Echo Drops" <me>')
- elseif spell.english == "Berserk" and buffactive.Berserk then -- Change Berserk To Aggressor If Berserk Is On --
- cancel_spell()
- send_command('Aggressor')
- elseif spell.english == "Seigan" and buffactive.Seigan then -- Change Seigan To Third Eye If Seigan Is On --
- cancel_spell()
- send_command('ThirdEye')
- elseif spell.english == "Meditate" and player.tp > 2900 then -- Cancel Meditate If TP Is Above 290 --
- cancel_spell()
- add_to_chat(123, spell.name .. ' Canceled: ['..player.tp..' TP]')
- elseif spell.action_type == 'Ranged Attack' and spell.target.distance > 24.9 then
- cancel_spell()
- add_to_chat(123, spell.name..' Canceled: [Out of Range]')
- return
- elseif spell.type == 'WeaponSkill' and player.status == 'Engaged' then
- if spell.skill == 'Archery' then
- if spell.target.distance > 16+target_distance then
- cancel_spell()
- add_to_chat(123, spell.name..' Canceled: [Out of Range]')
- return
- end
- else
- if spell.target.distance > target_distance then
- cancel_spell()
- add_to_chat(123, spell.name..' Canceled: [Out of Range]')
- return
- end
- end
- end
- end
- function precast(spell,action)
- local check_ammo
- local check_ammo_count = 1
- if spell.action_type == 'Ranged Attack' then
- check_ammo = player.equipment.ammo
- if player.equipment.ammo == 'empty' or player.inventory[check_ammo].count <= check_ammo_count then
- add_to_chat(123, spell.name..' Canceled: [Out of Ammo]')
- cancel_spell()
- return
- else
- equip(sets.Preshot)
- if player.inventory[check_ammo].count <= ammo_warning_limit and player.inventory[check_ammo].count > 1 and not warning then
- add_to_chat(8, '***** [Low Ammo Warning!] *****')
- warning = true
- elseif player.inventory[check_ammo].count > ammo_warning_limit and warning then
- warning = false
- end
- end
- elseif spell.type == "WeaponSkill" then
- if player.status ~= 'Engaged' then -- Cancel WS If You Are Not Engaged. Can Delete It If You Don't Need It --
- cancel_spell()
- add_to_chat(123,'Unable To Use WeaponSkill: [Disengaged]')
- return
- else
- equipSet = sets.WS
- if equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- if Attack == 'ON' then
- equipSet = equipSet["ATT"]
- end
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- if buffactive["Samurai Roll"] and equipSet["STP"] and Samurai_Roll == 'ON' then
- equipSet = equipSet["STP"]
- end
- if buffactive.Sekkanoki then -- Equip Kasuga Kote +1 When Sekkanoki Is On --
- equipSet = set_combine(equipSet,{hands="Kasuga Kote +1"})
- end
- if buffactive.Sengikori then -- Equip Kasuga Sune-ate When Sengikori Is On --
- equipSet = set_combine(equipSet,{feet="Kas. Sune-ate +1"})
- end
- if (spell.english == "Tachi: Fudo" or spell.english == "Tachi: Shoha") and (player.tp > 2999 or buffactive.Sekkanoki or (player.tp > 1999 and buffactive.Hagakure)) then -- Equip Vulcan's Pearl When You Have 3000 TP or Sekkanoki On or 2000+ TP For Hagakure --
- equipSet = set_combine(equipSet,{ear2="Zwazo earring"})
- end
- equip(equipSet)
- end
- elseif spell.type == "JobAbility" then
- if sets.JA[spell.english] then
- equip(sets.JA[spell.english])
- end
- elseif spell.action_type == 'Magic' then
- if string.find(spell.english,'Utsusemi') then
- if buffactive['Copy Image (3)'] or buffactive['Copy Image (4)'] then
- cancel_spell()
- add_to_chat(123, spell.name .. ' Canceled: [3+ Images]')
- return
- else
- equip(sets.Precast.FastCast)
- end
- else
- equip(sets.Precast.FastCast)
- end
- elseif spell.type == "Waltz" then
- refine_waltz(spell,action)
- equip(sets.Waltz)
- elseif spell.english == 'Spectral Jig' and buffactive.Sneak then
- cast_delay(0.2)
- send_command('cancel Sneak')
- end
- if Twilight == 'Twilight' then
- equip(sets.Twilight)
- end
- end
- function midcast(spell,action)
- if spell.action_type == 'Ranged Attack' then
- equipSet = sets.Midshot
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- equip(equipSet)
- elseif spell.action_type == 'Magic' then
- if string.find(spell.english,'Utsusemi') then
- if spell.english == 'Utsusemi: Ichi' and (buffactive['Copy Image'] or buffactive['Copy Image (1)']) then
- send_command('@wait 1.7;cancel Copy Image*')
- end
- equip(sets.Midcast.Haste)
- elseif spell.english == 'Monomi: Ichi' then
- if buffactive['Sneak'] then
- send_command('@wait 1.7;cancel sneak')
- end
- equip(sets.Midcast.Haste)
- else
- equip(sets.Midcast.Haste)
- end
- end
- end
- function aftercast(spell,action)
- if not spell.interrupted then
- if spell.type == "WeaponSkill" then
- send_command('wait 0.2;gs c TP')
- elseif spell.english == "Warding Circle" then -- Warding Circle Countdown --
- send_command('wait 260;input /echo '..spell.name..': [WEARING OFF IN 10 SEC.];wait 10;input /echo '..spell.name..': [OFF]')
- end
- end
- status_change(player.status)
- end
- function status_change(new,old)
- if Armor == 'PDT' then
- equip(sets.PDT)
- elseif Armor == 'MDT' then
- equip(sets.MDT)
- elseif new == 'Engaged' then
- equipSet = sets.TP
- if Armor == 'Hybrid' and equipSet["Hybrid"] then
- equipSet = equipSet["Hybrid"]
- end
- if equipSet[WeaponArray[WeaponIndex]] then
- equipSet = equipSet[WeaponArray[WeaponIndex]]
- end
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- if buffactive["Aftermath: Lv.3"] and equipSet["AM3"] then
- equipSet = equipSet["AM3"]
- end
- if buffactive.Ionis and equipSet["Ionis"] then
- equipSet = equipSet["Ionis"]
- end
- if buffactive["Samurai Roll"] and equipSet["STP"] and Samurai_Roll == 'ON' then
- equipSet = equipSet["STP"]
- end
- if buffactive.Seigan and Seigan == 'ON' then -- Use Seigan Toggle For Seigan TP Set --
- equipSet = set_combine(equipSet,sets.TP.Seigan)
- end
- if buffactive["Third Eye"] and Third_Eye == 'ON' then -- Use Third Eye Toggle For Third Eye TP Set --
- equipSet = set_combine(equipSet,sets.TP["Third Eye"])
- end
- equip(equipSet)
- else
- equipSet = sets.Idle
- if equipSet[IdleArray[IdleIndex]] then
- equipSet = equipSet[IdleArray[IdleIndex]]
- end
- if equipSet[WeaponArray[WeaponIndex]] then
- equipSet = equipSet[WeaponArray[WeaponIndex]]
- end
- equip(equipSet)
- end
- if Twilight == 'Twilight' then
- equip(sets.Twilight)
- end
- end
- function buff_change(buff,gain)
- buff = string.lower(buff)
- if buff == "aftermath: lv.3" then -- AM3 Timer/Countdown --
- if gain then
- send_command('timers create "Aftermath: Lv.3" 180 down;wait 120;input /echo Aftermath: Lv.3 [WEARING OFF IN 60 SEC.];wait 30;input /echo Aftermath: Lv.3 [WEARING OFF IN 30 SEC.];wait 20;input /echo Aftermath: Lv.3 [WEARING OFF IN 10 SEC.]')
- else
- send_command('timers delete "Aftermath: Lv.3"')
- add_to_chat(123,'AM3: [OFF]')
- end
- elseif buff == "perfect defense" then -- PD Timer --
- if gain then
- send_command('timers create "Perfect Defense" 57 down')
- else
- send_command('timers delete "Perfect Defense"')
- add_to_chat(123,'PD: [OFF]')
- end
- elseif buff == "yaegasumi" then -- Yaegasumi Timer --
- if gain then
- send_command('timers create "Yaegasumi" 45 down')
- else
- send_command('timers delete "Yaegasumi"')
- add_to_chat(123,'Yaegasumi: [OFF]')
- end
- elseif buff == 'weakness' then -- Weakness Timer --
- if gain then
- send_command('timers create "Weakness" 300 up')
- else
- send_command('timers delete "Weakness"')
- end
- end
- if buff == "sleep" and gain and player.hp > 200 and player.status == "Engaged" then -- Equip Berserker's Torque When You Are Asleep & Have 200+ HP --
- equip({neck="Berserker's Torque"})
- else
- if not midaction() then
- status_change(player.status)
- end
- end
- end
- -- In Game: //gs c (command), Macro: /console gs c (command), Bind: gs c (command) --
- function self_command(command)
- if command == 'C1' then -- Accuracy Toggle --
- AccIndex = (AccIndex % #AccArray) + 1
- add_to_chat(158,'Accuracy Level: '..AccArray[AccIndex])
- status_change(player.status)
- elseif command == 'C17' then -- Main Weapon Toggle --
- WeaponIndex = (WeaponIndex % #WeaponArray) + 1
- add_to_chat(158,'Main Weapon: '..WeaponArray[WeaponIndex])
- status_change(player.status)
- elseif command == 'C5' then -- Auto Update Gear Toggle --
- status_change(player.status)
- add_to_chat(158,'Auto Update Gear')
- elseif command == 'C2' then -- Hybrid Toggle --
- if Armor == 'Hybrid' then
- Armor = 'None'
- add_to_chat(123,'Hybrid Set: [Unlocked]')
- else
- Armor = 'Hybrid'
- add_to_chat(158,'Hybrid Set: '..AccArray[AccIndex])
- end
- status_change(player.status)
- elseif command == 'C7' then -- PDT Toggle --
- if Armor == 'PDT' then
- Armor = 'None'
- add_to_chat(123,'PDT Set: [Unlocked]')
- else
- Armor = 'PDT'
- add_to_chat(158,'PDT Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C15' then -- MDT Toggle --
- if Armor == 'MDT' then
- Armor = 'None'
- add_to_chat(123,'MDT Set: [Unlocked]')
- else
- Armor = 'MDT'
- add_to_chat(158,'MDT Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C16' then -- Seigan Toggle --
- if Seigan == 'ON' then
- Seigan = 'OFF'
- add_to_chat(123,'Seigan Set: [Unlocked]')
- else
- Seigan = 'ON'
- add_to_chat(158,'Seigan Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C12' then -- Third Eye Toggle --
- if Third_Eye == 'ON' then
- Third_Eye = 'OFF'
- add_to_chat(123,'Third Eye Set: [Unlocked]')
- else
- Third_Eye = 'ON'
- add_to_chat(158,'Third Eye Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C11' then -- SAM Roll Toggle --
- if Samurai_Roll == 'ON' then
- Samurai_Roll = 'OFF'
- add_to_chat(123,'SAM Roll: [OFF]')
- else
- Samurai_Roll = 'ON'
- add_to_chat(158,'SAM Roll: [ON]')
- end
- status_change(player.status)
- elseif command == 'C9' then -- Attack Toggle --
- if Attack == 'ON' then
- Attack = 'OFF'
- add_to_chat(123,'Attack: [OFF]')
- else
- Attack = 'ON'
- add_to_chat(158,'Attack: [ON]')
- end
- status_change(player.status)
- elseif command == 'C3' then -- Twilight Toggle --
- if Twilight == 'Twilight' then
- Twilight = 'None'
- add_to_chat(123,'Twilight Set: [Unlocked]')
- else
- Twilight = 'Twilight'
- add_to_chat(158,'Twilight Set: [locked]')
- end
- status_change(player.status)
- elseif command == 'C8' then -- Distance Toggle --
- if player.target.distance then
- target_distance = math.floor(player.target.distance*10)/10
- add_to_chat(158,'Distance: '..target_distance)
- else
- add_to_chat(123,'No Target Selected')
- end
- elseif command == 'C10' then -- Cancel Meikyo Shisui --
- send_command('Cancel Meikyo Shisui')
- add_to_chat(123,'Meikyo Shisui: [OFF]')
- elseif command == 'C6' then -- Idle Toggle --
- IdleIndex = (IdleIndex % #IdleArray) + 1
- add_to_chat(158,'Idle Set: '..IdleArray[IdleIndex])
- status_change(player.status)
- elseif command == 'TP' then
- add_to_chat(158,'TP Return: ['..tostring(player.tp)..']')
- elseif command:match('^SC%d$') then
- send_command('//'..sc_map[command])
- end
- end
- function refine_waltz(spell,action)
- if spell.type ~= 'Waltz' then
- return
- end
- if spell.name == "Healing Waltz" or spell.name == "Divine Waltz" then
- return
- end
- local newWaltz = spell.english
- local waltzID
- local missingHP
- if spell.target.type == "SELF" then
- missingHP = player.max_hp - player.hp
- elseif spell.target.isallymember then
- local target = find_player_in_alliance(spell.target.name)
- local est_max_hp = target.hp / (target.hpp/100)
- missingHP = math.floor(est_max_hp - target.hp)
- end
- if missingHP ~= nil then
- if player.sub_job == 'DNC' then
- if missingHP < 40 and spell.target.name == player.name then
- add_to_chat(123,'Full HP!')
- cancel_spell()
- return
- elseif missingHP < 150 then
- newWaltz = 'Curing Waltz'
- waltzID = 190
- elseif missingHP < 300 then
- newWaltz = 'Curing Waltz II'
- waltzID = 191
- else
- newWaltz = 'Curing Waltz III'
- waltzID = 192
- end
- else
- return
- end
- end
- local waltzTPCost = {['Curing Waltz'] = 20, ['Curing Waltz II'] = 35, ['Curing Waltz III'] = 50}
- local tpCost = waltzTPCost[newWaltz]
- local downgrade
- if player.tp < tpCost then
- if player.tp < 20 then
- add_to_chat(123, 'Insufficient TP ['..tostring(player.tp)..']. Cancelling.')
- cancel_spell()
- return
- elseif player.tp < 35 then
- newWaltz = 'Curing Waltz'
- elseif player.tp < 50 then
- newWaltz = 'Curing Waltz II'
- end
- downgrade = 'Insufficient TP ['..tostring(player.tp)..']. Downgrading to '..newWaltz..'.'
- end
- if newWaltz ~= spell.english then
- send_command('@input /ja "'..newWaltz..'" '..tostring(spell.target.raw))
- if downgrade then
- add_to_chat(8, downgrade)
- end
- cancel_spell()
- return
- end
- if missingHP > 0 then
- add_to_chat(8,'Trying to cure '..tostring(missingHP)..' HP using '..newWaltz..'.')
- end
- end
- function find_player_in_alliance(name)
- for i,v in ipairs(alliance) do
- for k,p in ipairs(v) do
- if p.name == name then
- return p
- end
- end
- end
- end
- function sub_job_change(newSubjob, oldSubjob)
- select_default_macro_book()
- end
- function set_macro_page(set,book)
- if not tonumber(set) then
- add_to_chat(123,'Error setting macro page: Set is not a valid number ('..tostring(set)..').')
- return
- end
- if set < 1 or set > 10 then
- add_to_chat(123,'Error setting macro page: Macro set ('..tostring(set)..') must be between 1 and 10.')
- return
- end
- if book then
- if not tonumber(book) then
- add_to_chat(123,'Error setting macro page: book is not a valid number ('..tostring(book)..').')
- return
- end
- if book < 1 or book > 20 then
- add_to_chat(123,'Error setting macro page: Macro book ('..tostring(book)..') must be between 1 and 20.')
- return
- end
- send_command('@input /macro book '..tostring(book)..';wait .1;input /macro set '..tostring(set))
- else
- send_command('@input /macro set '..tostring(set))
- end
- end
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'WAR' then
- set_macro_page(4, 3)
- elseif player.sub_job == 'DNC' then
- set_macro_page(4, 17)
- elseif player.sub_job == 'DRK' then
- set_macro_page(2, 12)
- elseif player.sub_job == 'NIN' then
- set_macro_page(4, 12)
- else
- set_macro_page(1, 12)
- end
- end
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