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Muh Lore

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Dec 21st, 2016
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  1. RACE: Variety Sapient Undead (skeletons, ghosts, a few ghouls that sort of thing)
  2. LORE: During the height of the Empire's rule a band of warriors left to follow rumours and legends in search of riches and glory in the mountains of ____ (unlabeled on map). Hundreds of years later they returned instead as foul undead of varying shapes and size beholden to their leader and now king Varl the Unmatched but the return has left them twisted and those that attempted to return home found naught but memories and left behind only tales of dead in ancient armour descending from the mountains to terrorize and kill. While the intention is missed the undead are far from willing to discard their pride and meet those that attempt to avenge the fallen with shield and sword leading to even more animosity in a spiral of vengeance that has left the mountains littered with the corpses of the fallen and terrible legends that attract both holy warriors intent on destroying the foul creatures and ill intentioned wizards seeking to usurp and bind them. But The Lost are not content to defend themselves against the constant onslaught of foes and their prisoners of war make fine workers and with the powers of Varl they will continue on even after they fall for the fortifications need to be built and the mountains mined to supply what is needed. But they are far from foul slavers and any who prove themselves stubborn enough not to die properly may find themselves joining Varl's ranks instead of being another mindless slave to be worked until their bodies become dust.
  3. The realm of the lost itself is an extremely unhospitable mountaint range littered with the corpses of failed expeditions from hundreds of eras just beneath the ice and snow for the promises of treasure and the hatred of monsters leads many to their doom, old paths exist but have fallen into such disrepair that they may as well be wild terrain but a concerted effort could rebuild the route that the original occupants used long before Varl and his ilk occupied the castle.
  4. LEADER: Varl the Unmatched was a mighty warrior and Commander of a mercenary band fallen in disrepair who sought revitilization through legends of treasure in the mountains of _ (unlabeled on map). After months of climbing and multiple failed rebellions the near dead and out of supplies Varl and the remains of his once mighty expedition found an ancient hold hidden away for millenia from some civilization long since fallen built into the side of a mountain, inside they found naught but dust and an ancient crown and in grief and anger they fell upon eachother in a rage that their entire quest was a fools errand. Varl and his few loyalists fought off his men and while succesful their injuries were too great andwhile his men took their last breaths Varl claimed his prize and sat upon the throne of the castle's hall to bleed out. Suffused with it's own magical energy and twisted by varl's regret filled soul the power of his crown returned Varl to unlife hundreds of years later as a terrible wight and brought his men both loyal and mutinous and while they fought for a short while they eventually realized their situation an bent their knees to their leader.
  5. Varl himself is a giant of a man both in life and death and the transformation to a wight has made him even more monstrous both in strength and personality as he has lost all sense of kinship with mankind and instead sees them as threats to his rule.Varl has spent much of his undeath attempting to learn how to harness the necromantic power of the crown for his own as well as subjugating or slaying any that seek t
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