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- // PPPPPPPPPPPPPPPP P P
- // P P PP P
- // P P P P P
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- // PPPPPPPPPPPPPPPP PPPPPPPPPPP P P P PPPPPPPPPPP PPPPPPPPPPP
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- // P PPPPPPPPPPPPPP P PP PPPPPPP PPPPPPP
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- // P P P P P P
- // PPPPPPPPPPPP P P PPPPPPPPPPP PPPPPPPPPPP VERSION 6!
- //UPDATED AT MAY 14 2016, CODED BY THE FRIENDLY FRIETMAN :-)
- //PsNee, an open source stealth modchip for the Sony Playstation 1, usable on
- //all platforms supported by Arduino, preferably ATTiny. Finally something modern!
- //--------------------------------------------------
- // TL;DR
- //--------------------------------------------------
- //Look for the "Arduino selection!" section and verify the target platform. Hook up your target device and hit Upload!
- //BEWARE: when using ATTiny45, make sure the proper device is selected (Extra=>Board=>ATTiny45 (internal 8MHz clock))
- //and the proper fuses are burnt (use Extra=>Burn bootloader for this), otherwise PsNee will malfunction. A tutorial on
- //uploading Arduino code via an Arduino Uno to an ATTiny device: http://highlowtech.org/?p=1695
- //Look at the pinout for your device and hook PsNee up to the points on your Playstation.
- //--------------------------------------------------
- // General info!
- //--------------------------------------------------
- //PLAYSTATION 1 SECURITY - HOW IT DOES IT'S THING:
- //Sony didn't really go through great lenghts to protect it's precious Playstation
- //from running unauthorised software; the main security is based on a simple ASCII
- //string of text that is read from a part of an original Playstation disc that cannot
- //be reproduced by an ordinary PC CD burner.
- //As most of you will know, a CD is basically a very long rolled up (carrier) string in which very
- //little pits and ehm... little not-pits are embedded that represent the data stored on the disc.
- //The nifty Sony engineers did not use the pits and stuff to store the security checks for
- //Playstation discs but went crazy with the rolled up carrier string. In an ordinary CD, the
- //string is rolled up so that the spacing between the tracks is as equal as possible. If that
- //is not the case, the laser itself needs to move a bit to keep track of the track and
- //reliably read the data off the disc.
- //If you wonder how the laser knows when it follows the track optimally: four photodiodes, light
- //intensity measurement, difference measurements, servo. There.
- //To the point: the Sony engineers decidedly "fumbled up" the track of sector 4 on a Playstation
- //disc (the track was modulated in nerd-speak) so that the error correction circuit outputs a
- //recognisable signal, as the laser needs to be corrected to follow the track optimally.
- //This output signal actually is a 250bps serial bitstream (with 1 start bit and 2 stop bits) which
- //in plain ASCII says SCEA (Sony Computer Entertainment of America), SCEE (Sony Computer Entertainment
- //of Europe) or SCEI (Sony Computer Entertainment of Japan), depending on the region of the disc inserted.
- //The security thus functions not only as copy protection, but also as region protection.
- //The text string from the disc is compared with the text string that is embedded in the Playstation
- //hardware. When these text strings are the same, the disc is interpreted to be authentic and from
- //the correct region. Bingo!
- //HOW THE MODCHIP TRICKS THE PLAYSTATION:
- //The modchip isn't all that of a complicated device: clever reverse engineers found the point on the
- //Playstation motherboard that carried the text string from the disc and found a way to temporarily block
- //this signal (by grounding an input of an op-amp buffer) to be able to inject the signal from the modchip
- //The modchip injects after about 1500ms the text strings SCEE SCEA SCEI on the motherboard point and stops
- //with this after about 25 seconds. Because all the possible valid region options are outputted on the
- //motherboard the Playstation gets a bit confused and simply accepts the inserted disc as authentic; after all,
- //one of the codes was the same as that of the Playstation hardware...
- //Early modchips applied the text strings as long as power was applied to them, whereby later Playstation
- //software could detect whether a modchip was installed. This is circumvented in this application by idling the
- //modchip after about 25 seconds. The text strings are only tranmitted again when the CD lid is opened and closed
- //again, to enable playing multi-disc games. This is also called a stealth modchip in marketing-speak.
- //--------------------------------------------------
- // New in this version!
- //--------------------------------------------------
- //A lot!
- // - The PAL SCPH-102 NTSC BIOS-patch works flawlessly! For speed reasons this is implemented in bare
- // AVR C. It is functionally identical to the OneChip modchip, this modchip firmware was disassembled,
- // documented (available on request, but written in Dutch...) and analyzed with a logic analyzer to
- // make sure PsNee works just as well.
- // - The code now is segmented in functions which make the program a lot more maintable and readable
- // - Timing is perfected, all discs (both backups and originals of PAL and NTSC games) now work in the
- // PAL SCPH-102 test machine
- // - It was found out that the gate signal doesn't havbe to be hooked up to a PAL SCPH-102 Playstation
- // to circumvent the copy protection. This is not tested on other Playstation models so the signal still
- // is available
- // - The /xlat signal is no longer required to time the PAL SCPH-102 NTSC BIOS-patch
- // - Only AVR PORTB is used for compatibility reasons (almost all the AVR chips available have PORTB)
- //--------------------------------------------------
- // Pinouts!
- //--------------------------------------------------
- //FOR ARDUINO UNO (WITH ATMEGA328):
- // - Arduino pin 8 = data = ATMega pin 14
- // - Arduino pin 9 = gate = ATMega pin 15
- // - Arduino pin 10 = lid = ATMega pin 16
- // - Arduino pin 11 = biosA18 = ATMega pin 17
- // - Arduino pin 12 = biosD2 = ATMega pin 18
- //FOR ATTINY25/45/85:
- // - Arduino pin 0 = data = ATTiny pin 5
- // - Arduino pin 1 = gate = ATTiny pin 6
- // - Arduino pin 2 = lid = ATTiny pin 7
- // - Arduino pin 3 = biosA18 = ATTiny pin 2
- // - Arduino pin 4 = biosD2 = ATTiny pin 3
- //--------------------------------------------------
- // Includes!
- //--------------------------------------------------
- #include <Flash.h>
- //--------------------------------------------------
- // Arduino selection!
- //--------------------------------------------------
- #define ARDUINO_UNO //Make that "#define ARDUINO_UNO" if you want to compile for Arduino Uno instead of ATTiny25/45/85
- #ifdef ARDUINO_UNO
- //Pins
- int data = 8; //The pin that outputs the SCEE SCEA SCEI string
- int gate = 9; //The pin that outputs the SCEE SCEA SCEI string
- int lid = 10; //The pin that gets connected to the internal CD lid signal; active high
- int biosA18 = 11; //Only used in SCPH-102 PAL mode
- int biosD2 = 12; //Only used in SCPH-102 PAL mode
- int delay_ntsc = 2350;
- int delay_between_bits = 4;
- int delay_between_injections = 74;
- #endif
- #ifdef ATTINY
- //Pins
- int data = 0; //The pin that outputs the SCEE SCEA SCEI string
- int gate = 1;
- int lid = 2; //The pin that gets connected to the internal CD lid signal; active high
- int biosA18 = 3; //Only used in SCPH-102 PAL mode
- int biosD2 = 4; //Only used in SCPH-102 PAL mode
- int delay_ntsc = 2400;
- int delay_between_bits = 4;
- int delay_between_injections = 68;
- #endif
- //--------------------------------------------------
- // Global variables!
- //--------------------------------------------------
- //None, just like it should be!
- //--------------------------------------------------
- // Seperate functions!
- //--------------------------------------------------
- void NTSC_fix()
- {
- //Make sure all pins are inputs
- DDRB = 0x00;
- //Wait until just before the pulse on BIOS A18 arrives
- delay(delay_ntsc);
- //...And wait here until it actually happened
- while(!(PINB & B00001000))
- {
- ; //Wait
- }
- delayMicroseconds(12);
- PORTB = B00000000;
- DDRB = B00010000;
- delayMicroseconds(5);
- DDRB = 0x00;
- }
- void inject_SCEE()
- {
- //SCEE-array // Start Data Stop
- FLASH_ARRAY (boolean, SCEEData, 1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0); //SCEE: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01011101 00 44 bits total
- int bit_counter;
- for (bit_counter = 0; bit_counter < 44; bit_counter = bit_counter + 1)
- {
- if (SCEEData[bit_counter] == 0)
- {
- pinMode(data, OUTPUT);
- digitalWrite(data, 0);
- delay(delay_between_bits);
- }
- else
- {
- pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
- delay(delay_between_bits);
- }
- }
- pinMode(data, OUTPUT);
- digitalWrite(data, 0);
- delay(delay_between_injections);
- }
- void inject_SCEA()
- {
- //SCEE-array // Start Data Stop
- FLASH_ARRAY (boolean, SCEAData, 1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,1,1,1,1,0,1,0,0); //SCEA: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01111101 00
- int bit_counter;
- for (bit_counter = 0; bit_counter < 44; bit_counter = bit_counter + 1)
- {
- if (SCEAData[bit_counter] == 0)
- {
- pinMode(data, OUTPUT);
- digitalWrite(data, 0);
- delay(delay_between_bits);
- }
- else
- {
- pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
- delay(delay_between_bits);
- }
- }
- pinMode(data, OUTPUT);
- digitalWrite(data, 0);
- delay(delay_between_injections);
- }
- void inject_SCEI()
- {
- //SCEE-array // Start Data Stop
- FLASH_ARRAY (boolean, SCEIData, 1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,1,0,1,1,0,1,0,0); //SCEI: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01101101 00
- int bit_counter;
- for (bit_counter = 0; bit_counter < 44; bit_counter = bit_counter + 1)
- {
- if (SCEIData[bit_counter] == 0)
- {
- pinMode(data, OUTPUT);
- digitalWrite(data, 0);
- delay(delay_between_bits);
- }
- else
- {
- pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
- delay(delay_between_bits);
- }
- }
- pinMode(data, OUTPUT);
- digitalWrite(data, 0);
- delay(delay_between_injections);
- }
- void inject_multiple_times(int number_of_injection_cycles)
- {
- int cycle_counter;
- for(cycle_counter = 0; cycle_counter < number_of_injection_cycles; cycle_counter = cycle_counter + 1)
- {
- inject_SCEE();
- inject_SCEA();
- inject_SCEI();
- }
- }
- void inject_playstation()
- {
- //Variables
- int loop_counter;
- //Code
- NTSC_fix();
- delay(6900);
- digitalWrite(data, 0);
- pinMode(data, OUTPUT);
- delay(100);
- pinMode(gate, OUTPUT);
- digitalWrite(gate, 0);
- for (loop_counter = 0; loop_counter < 25; loop_counter = loop_counter + 1)
- {
- inject_SCEE();
- }
- pinMode(gate, INPUT);
- pinMode(data, INPUT);
- delay(11000);
- pinMode(gate, OUTPUT);
- digitalWrite(gate, 0);
- for (loop_counter = 0; loop_counter < 60; loop_counter = loop_counter + 1)
- {
- inject_SCEE();
- }
- pinMode(gate, INPUT);
- pinMode(data, INPUT);
- }
- //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- //--------------------------------------------------
- // Setup function - execution starts here!
- //--------------------------------------------------
- void setup()
- {
- inject_playstation();
- }
- //----------------------------------------------------------------
- // Loop function - executes after the initial injection cycle
- //----------------------------------------------------------------
- void loop()
- {
- if(lid == 0)
- {
- while(lid != 1); //Wait until the lid is closed again (after being opened) to initiate a new injection cycle
- inject_playstation();
- }
- }
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