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TheInsidiousOne

may22

May 22nd, 2020
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  1. Shelled Cephalosaur
  2. Level 11 EARTH Dinosaur/Breakdown/Effect
  3. 1100/200
  4. Breakdown Level 8
  5. You can Special Summon this card (from your hand) by banishing Dinosaur monsters from your GY whose combined Levels equal 8 or higher. You can only Special Summon "Shelled Cephalosaur" once per turn this way. Once per turn, when a Trap Card is activated (Quick Effect): You can negate the activation, and if you do, Set that target, also your opponent cannot activate Trap Cards until the end of your opponent's next turn. After resolving a card effect that targets this face-up card, destroy this card.
  6.  
  7. Reinforced Cephalosaur
  8. Level 8 EARTH Dinosaur/Breakdown/Effect
  9. 1800/700
  10. Breakdown Level 5
  11. If this card is Special Summoned: You can target 1 face-up card in your opponent's Spell & Trap Zone; Set it, also your opponent cannot activate Trap Cards until the end of your opponent's next turn. You can only use this effect of "Reinforced Cephalosaur" once per turn. After resolving a card effect that targets this face-up card, destroy this card.
  12.  
  13. Plated Cephalosaur
  14. Level 5 EARTH Dinosaur/Breakdown/Effect
  15. 2400/1100
  16. Breakdown Level 2
  17. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; destroy all Set Spells and Traps on the field, and if you do, the targeted monster loses 700 ATK/DEF for each destroyed card, also you gain 700 LP. You can only use this effect of "Plated Cephalosaur" once per turn. After resolving a card effect that targets this face-up card, destroy this card.
  18.  
  19. Armored Cephalosaur
  20. Level 2 EARTH Dinosaur/Breakdown/Effect
  21. 3000/2000
  22. Cannot be Normal Summoned/Set. Must be Breakdown Summoned. If this card is Breakdown Summoned: Place 1 counter on this card for each Dinosaur monster with different name in your GY. While this card has a counter, it cannot be destroyed by battle. When your opponent activates a Spell/Trap Card or its effect effect (Quick Effect): You can remove 1 counter from this card; negate the activation, and if you do, banish it, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.
  23.  
  24. String Friend
  25. Level 4 Scales 1-6 DARK Insect/Pandemonium/Effect
  26. 1100/1600
  27. If you Pandemonium Summon an Insect monster(s), this card cannot be destroyed.
  28. ----
  29. If this card is Pandemonium Summoned while you Pandemonium Summoned at least 3 monsters, Pandemonium Monster Cards in your Spell & Trap Zones cannot be destroyed.
  30.  
  31. Stun Bug
  32. Level 10 EARTH Insect/Breakdown/Effect
  33. 1300/1600
  34. Breakdown Level 7
  35. You can Special Summon this card (from your hand) by banishing Insect monsters from your GY whose combined Levels equal 8 or higher. You can only Special Summon "Stun Bug" once per turn this way. If this card is Special Summoned: You can target 1 Spell/Trap in your GY that specifically lists Insect in its text; add it to your hand. You can only use this effect of "Stun Bug" once per turn.
  36.  
  37. Paralytic Bug
  38. Level 7 EARTH Insect/Breakdown/Effect
  39. 1900/2200
  40. Breakdown Level 4
  41. After resolving a card effect that targets this face-up card, destroy this card. When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can banish 1 Insect monster from your hand or GY; the activated effect becomes "Your opponent destroys 1 Insect monster their control and 1 card you control". You can only use this effect of "Paralytic Bug" once per turn.
  42.  
  43. Cripple Bug
  44. Level 4 EARTH Insect/Breakdown/Effect
  45. 2500/2800
  46. Cannot be Normal Summoned/Set. Must be Breakdown Summoned. If this card is Breakdown Summoned: Place 1 counter on this card for each Insect monster with different name that is currently banished. While this card has a counter, it cannot be destroyed by your opponent's card effects. When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can remove 1 counter from this card; the activated effect becomes "Banish the top 2 cards of your Deck, face-down". You can only use this effect of "Cripple Bug" once per turn.
  47.  
  48. Crypto Koala
  49. Level 6 LIGHT Cyberse/Effect
  50. 1600/2200
  51. When an attack is declared involving a Cyberse Link Monster: You can Special Summon this card from your hand, and if you do, negate the attack. (Quick Effect): You can target 1 Link-2 or lower Cyberse Link Monster in your GY; banish this card you control, and if you do, Special Summon that target. You can only use each effect of "Crypto Koala" once per turn.
  52.  
  53. Buffering Zone
  54. Continuous Spell
  55. Link Monsters on the field are treated as Lock Link Monsters, and their unoccupied zones they point to cannot be used while they are on the field. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.
  56.  
  57. Encryption Key Holder
  58. Level 4 LIGHT Beast-Warrior/Effect
  59. 1800/200
  60. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 Key Spell/Trap from your Deck to your hand. You can only use this effect of "Encryption Key Holder" once per turn.
  61.  
  62. Inksidious Squid
  63. Level 2 Scale 8 DARK Aqua/Pendulum/Effect
  64. 800/1200
  65. Once per turn, during your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand.
  66. ----
  67. If this card in your Pendulum Zone is destroyed by a card effect: You can target 1 DARK Enhance Monster in your GY; Special Summon it, then you can equip 1 appropriate Equip Spell from your hand, Deck, field, or GY to the Summoned monster. You can only use this effect of "Inksidious Squid" once per turn.
  68.  
  69. Volt Strider
  70. Level 5 E-Scale 9 Counter [4] LIGHT Thunder/Equilibrium/Effect
  71. 1800/2200
  72. Once per turn, when an activated card or effect resolves that targets a Thunder monster you control, negate that effect, then banish 1 Thunder monster from your GY.
  73. ----
  74. If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Volt Strider" once per turn. If this card in the Monster Zone is destroyed: You can Set it in your Equilibrium Zone.
  75.  
  76. Poison Mist Warlock
  77. Level 6 E-Scale 8 Continuous DARK Spellcaster/Equilibrium/Effect
  78. 2400/1000
  79. Cards in your Pendulum Zones that are originally Spellcaster monsters cannot be destroyed by your opponent's card effects.
  80. ----
  81. If your opponent Summoned 3 or more monsters this turn (Quick Effect): You can Special Summon this card from your hand. If Summoned this way, all monsters your opponent controls that were Special Summoned this turn lose 800 ATK/DEF.
  82.  
  83. Monk of Molten Might
  84. Level 7 FIRE Spellcaster/Effect
  85. 2600/1000
  86. If this card is Pendulum Summoned: You can add 1 Level 4 Spellcaster Equilibrium Monster from your Deck to your hand. If this card is Pandemonium Summoned: You can target 1 face-up monster you control; it gains 700 ATK until the end of this turn. If this card is Equilibrium Summoned: You can target 1 face-up monster on the field; it loses 700 ATK. You can only use each effect of "Monk of Molten Might" once per turn.
  87.  
  88. Plaguebearer of the Blighted Lands
  89. Level 6 DARK Spellcaster/Effect
  90. 1600/2400
  91. This Pendulum Summoned card gains 800 ATK. This Pandemonium Summoned card gains 600 DEF. This Equilibrium Summoned card cannot be destroyed by battle or card effects. When an attack is declared involving a Spellcaster Pendulum, Pandemonium or Equilibrium Monster you control: You can Special Summon this card from your hand. You can only use this effect of "Plaguebearer of the Blighted Lands" once per turn.
  92.  
  93. Gingusu the Bizarre Fighter
  94. Level 4 EARTH Warrior/Tuner/Effect
  95. 1800/1200
  96. If this card you control is used as Synchro Material for a Warrior Synchro Monster, you can treat it as a non-Tuner. Once per turn, during your Main Phase 1, if this card was Normal Summoned this turn: You can roll a six-sided die, and if you do, Special Summon 1 "Bizarre Token" (EARTH/Warrior/100 ATK/100 DEF) with a Level equal to the result.
  97.  
  98. Void Dragon of the Abyss
  99. Level 7 DARK Dragon/Effect
  100. 2800/2200
  101. Cannot be Normal Summoned/Set. Must be Special Summoned (from banishment) by shuffling 2 or more of your other banished Dragon monsters into the Deck whose combined Levels equal 8 or more. You can only control 1 "Void Dragon of the Abyss". When your opponent activates a monster effect (Quick Effect): You can banish this card from your hand or GY; Special Summon 1 "Void Shadow Token" (Level 7/DARK/Dragon/2200 ATK/2800 DEF). You can only use this effect of "Void Dragon of the Abyss" once per turn. Once per turn: You can target 1 monster your opponent controls; destroy it.
  102.  
  103. Dark Lord Mitarro
  104. Level 8 DARK Warrior/Dark Tuner/Effect
  105. 1600/2700
  106. When an attack is declared involving your Warrior monster and an opponent's monster: You can Special Summon this card from your hand, then destroy that opponent's monster. Once per turn: You can roll a six-sided die, and if you do, Special Summon 1 "Mitarro Token" (DARK/Warrior/100 ATK/100 DEF) with a Level equal to the result. You can only control 1 "Dark Lord Mitarro".
  107.  
  108. Ambush Striker
  109. Level 3 EARTH Warrior/Union/Effect
  110. 900/600
  111. You can Special Summon this card (from your hand) by banishing 1 Trap from your GY. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can banish this Equip Card; add 1 of your banished Traps to your hand. You can only use this effect of "Ambush Striker" once per turn.
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