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- Fluid fluid = FluidRegistry.LAVA;
- IIcon texture = fluid.getStillIcon();
- GL11.glPushMatrix();
- tessellator.startDrawingQuads();
- Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
- tessellator.addVertexWithUV(0, 0, 0, 0, 0);
- tessellator.addVertexWithUV(1, 0, 0, 1, 0);
- tessellator.addVertexWithUV(1, 0, 1, 1, 1);
- tessellator.addVertexWithUV(0, 0, 1, 0, 1);
- tessellator.draw();
- GL11.glPopMatrix();
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