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  1. Using configuration source: "C:\Users\lb\AppData\Local\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 888, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 0
  5. SSE 4.1: 0, SSE 4.2: 0
  6. SSE 4.0A: 1, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows 7 Ultimate Edition, 64-bit Service Pack 1 (build 7601)
  10. AMD Phenom(tm) II X6 1090T Processor; 8191MB RAM, 18189MB pagefile
  11. OS: emulated 32bit mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 94.1 (OMP)
  20. Build date/time: Mar 26 2013 00:28:09
  21. Build environment: boost-105000, GNU libstdc++ version 20120920
  22. Compiler: gcc-4.7.2
  23. Using read-write data directory: D:\games\spring\
  24. Using read-only data directory: C:\Users\lb\Documents\My Games\Spring\
  25. Scanning: C:\Users\lb\Documents\My Games\Spring\maps
  26. Scanning: C:\Users\lb\Documents\My Games\Spring\packages
  27. Scanning: D:\games\spring\maps
  28. Scanning: D:\games\spring\base
  29. Scanning: D:\games\spring\games
  30. Supported Video modes: 1920x1080, 1680x1050, 1600x1200, 1600x900, 1440x900, 1400x1050, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1024x768, 800x600, 720x576, 720x480, 640x480
  31. Video mode set to 1920x1080/32bit
  32. [f=0000000] SDL version: 1.2.10
  33. [f=0000000] GL version: 4.2.12217 Compatibility Profile Context 12.104.0.0
  34. [f=0000000] GL vendor: ATI Technologies Inc.
  35. [f=0000000] GL renderer: AMD Radeon HD 6900 Series
  36. [f=0000000] GLSL version: 4.20
  37. [f=0000000] GLEW version: 1.5.8
  38. [f=0000000] Video RAM: unknown
  39. [f=0000000] GL info:
  40. haveARB: 1, haveGLSL: 1, ATI hacks: 1
  41. FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
  42. maximum texture size: 16384, compress MIP-map textures: 0
  43. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
  44. maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
  45. number of UniformBufferBindings: 75 (64kB)
  46. [f=0000000] VSync disabled
  47. [f=0000000] Joysticks found: 0
  48. [f=0000000] Warning: Joystick 0 not found
  49. [f=0000000] CPU Cores: 6
  50. [f=0000000] [Sound] OpenAL info:
  51. [f=0000000] Loading startscript from: D:\games\spring\script.txt
  52. [f=0000000] [Sound] Available Devices:
  53. [f=0000000] Connecting to 5.135.97.225:8456 using name [DIE]losbellos
  54. [f=0000000] [Sound] DirectSound Software
  55. [f=0000000] [Sound] Device: DirectSound Software
  56. [f=0000000] Using map: Green_Fields_v4
  57. [f=0000000] [Sound] Vendor: OpenAL Community
  58. [f=0000000] Using game: Balanced Annihilation V7.76
  59. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  60. [f=0000000] [Sound] Renderer: OpenAL Soft
  61. [f=0000000] Using game archive: b6171bccbff6f7d99db69cf3802b2d97.sdp
  62. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  63. [f=0000000] recording demo: demos/20130711_112059_Green_Fields_v4_94.sdf
  64. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  65. [f=0000000] PreGame::GameDataReceived: 188 ms
  66. [f=0000000] [Sound] EFX Enabled: yes
  67. [f=0000000] User number 4 (team 0, allyteam 0)
  68. [f=0000000] [Sound] Max Sounds: 128
  69. [f=0000000] Using vanilla groundmovetype
  70. [f=0000000] Allowing pushing enemy units
  71. [f=0000000] [Threading] Main thread CPU affinity mask set: 48
  72. [f=0000000] Loading Radar Icons
  73. [f=0000000] Loading GameData Definitions
  74. [f=0000000] Loading all definitions: 0.156000
  75. [f=0000000] Game::LoadDefs (GameData): 280 ms
  76. [f=0000000] Loading Sound Definitions
  77. [f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
  78. [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
  79. [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
  80. [f=0000000] Game::LoadDefs (Sound): 98 ms
  81. [f=0000000] Parsing Map Information
  82. [f=0000000] Loading SMF
  83. [f=0000000] Loading Map (103 MB)
  84. [f=0000000] Creating Smooth Height Mesh
  85. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 199 ms
  86. [f=0000000] Creating QuadField & CEGs
  87. [f=0000000] Number of damage types: 11
  88. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  89. [f=0000000] Creating Unit Textures
  90. [f=0000000] Creating Sky
  91. [f=0000000] Loading Weapon Definitions
  92. [f=0000000] Loading Unit Definitions
  93. [f=0000000] Loading Feature Definitions
  94. [f=0000000] Reading Estimate PathCosts [8]
  95. [f=0000000] Reading Estimate PathCosts [32]
  96. [f=0000000] [CPathManager] pathing data checksum: 09a4a387
  97. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  98. [f=0000000] Initializing Map Features
  99. [f=0000000] Creating ShadowHandler & DecalHandler
  100. [f=0000000] Creating GroundDrawer
  101. [f=0000000] Loading Tile Files
  102. [f=0000000] Reading Tile Map
  103. [f=0000000] Loading Square Textures
  104. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 5 ms
  105. [f=0000000] Switching to ROAM Mesh Rendering
  106. [f=0000000] Creating TreeDrawer
  107. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  108. [f=0000000] Creating Projectile Textures
  109. [f=0000000] Creating Water
  110. [f=0000000] Game::LoadInterface (Camera&Mouse): 73 ms
  111. [f=0000000] Game::LoadInterface (Console): 10 ms
  112. [f=0000000] Loading LuaRules
  113. [f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
  114. [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
  115. [f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
  116. [f=0000000] Loaded gadget: No close spawns <game_no_close_spawns.lua>
  117. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  118. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  119. [f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
  120. [f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
  121. [f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
  122. [f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
  123. [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
  124. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  125. [f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
  126. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  127. [f=0000000] Loaded gadget: Game End <game_end.lua>
  128. [f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
  129. [f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
  130. [f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
  131. [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
  132. [f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
  133. [f=0000000] Loaded gadget: Maverick Exp <unit_maverick_exp.lua>
  134. [f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
  135. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  136. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  137. [f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
  138. [f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
  139. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  140. [f=0000000] Loaded gadget: Nonblocking mines <unit_nonblocking_mines.lua>
  141. [f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
  142. [f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
  143. [f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
  144. [f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
  145. [f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
  146. [f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
  147. [f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
  148. [f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
  149. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  150. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  151. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  152. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  153. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  154. [f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
  155. [f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
  156. [f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
  157. [f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
  158. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  159. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  160. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  161. [f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
  162. [f=0000000] Loaded gadget: mo_combomb_full_damage <mo_combomb_full_damage.lua>
  163. [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
  164. [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
  165. [f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
  166. [f=0000000] Loaded gadget: unit stuck in lab fix <unit_stuck_in_lab_hack.lua>
  167. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  168. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  169. [f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
  170. [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  171. [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
  172. [f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
  173. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  174. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  175. [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  176. [f=0000000] Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
  177. [f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
  178. [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
  179. [f=0000000] Loaded gadget: CustomIcons <unit_customicons.lua>
  180. [f=0000000] Loaded gadget: No close spawns <game_no_close_spawns.lua>
  181. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  182. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  183. [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
  184. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  185. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  186. [f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
  187. [f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
  188. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  189. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  190. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  191. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  192. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  193. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  194. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  195. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  196. [f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
  197. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  198. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  199. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  200. [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
  201. [f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
  202. [f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
  203. [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
  204. [f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
  205. [f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
  206. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  207. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  208. [f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
  209. [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  210. [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
  211. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  212. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  213. [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  214. [f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
  215. [f=0000000] Loading LuaGaia
  216. [f=0000000] Loading LuaUI
  217. [f=0000000] LuaSocketEnabled: yes
  218. [f=0000000] This game has locked LuaUI access
  219. [f=0000000] This game has locked LuaUI access
  220. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  221. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  222. [f=0000000] LuaUI: bound F11 to the widget selector
  223. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  224. [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
  225. [f=0000000] Switching to Overview style camera
  226. [f=0000000] Switching to Smooth style camera
  227. [f=0000000] Switching to Overhead (TA) style camera
  228. [f=0000000] Switching to Free style camera
  229. [f=0000000] Switching to Total War style camera
  230. [f=0000000] Switching to Rotatable overhead camera
  231. [f=0000000] Switching to Orbit style camera
  232. [f=0000000] Switching to FPS style camera
  233. [f=0000000] Switching to Smooth style camera
  234. [f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
  235. [f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
  236. [f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
  237. [f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
  238. [f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
  239. [f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
  240. [f=0000000] Loading widget from mod: LockCamera <camera_lockcamera.lua> ...
  241. [f=0000000] Loading widget from mod: AdvPlayersList <gui_advplayerslist.lua> ...
  242. [f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
  243. [f=0000000] Loading widget from mod: Projectile lights <gfx_projectile_lights.lua> ...
  244. [f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
  245. [f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
  246. [f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
  247. [f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
  248. [f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
  249. [f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
  250. [f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
  251. [f=0000000] Loading widget from mod: Com Counter <gui_comcounter.lua> ...
  252. [f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
  253. [f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
  254. [f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
  255. [f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
  256. [f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
  257. [f=0000000] <Energy Conversion Info> Spectator mode. Widget removed.
  258. [f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
  259. [f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
  260. [f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
  261. [f=0000000] Loading widget from mod: Group Label <gui_group_label.lua> ...
  262. [f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
  263. [f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
  264. [f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
  265. [f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
  266. [f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
  267. [f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
  268. [f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
  269. [f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
  270. [f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
  271. [f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
  272. [f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
  273. [f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
  274. [f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
  275. [f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
  276. [f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
  277. [f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
  278. [f=0000000] Loading widget from mod: RelativeMinimap <minimap_relative.lua> ...
  279. [f=0000000] Loading widget from mod: SelectionButtons <gui_selbuttons.lua> ...
  280. [f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
  281. [f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
  282. [f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
  283. [f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
  284. [f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
  285. [f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
  286. [f=0000000] Loading widget from mod: Start Point Adder <init_start_marker.lua> ...
  287. [f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
  288. [f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
  289. [f=0000000] Loading widget from mod: Volume OSD <snd_volume_osd.lua> ...
  290. [f=0000000] Loading widget from mod: Stockpiler (dynamic) <unit_stockpile_dynamic.lua> ...
  291. [f=0000000] Loading widget from mod: Wait reclaim <cmd_wait_reclaim.lua> ...
  292. [f=0000000] Loading widget from mod: MiniMap Start Boxes <minimap_startbox.lua> ...
  293. [f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
  294. [f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
  295. [f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
  296. [f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
  297. [f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
  298. [f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
  299. [f=0000000] Loading widget from mod: Set Target Hotkeys <cmd_target_on_the_move_hotkeys.lua> ...
  300. [f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
  301. [f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
  302. [f=0000000] Loading widget from mod: CommandInsert <gui_commandinsert.lua> ...
  303. [f=0000000] Loading widget from mod: Rank Icons <gui_xp.lua> ...
  304. [f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
  305. [f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
  306. [f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
  307. [f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
  308. [f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
  309. [f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
  310. [f=0000000] LuaUI v0.3
  311. [f=0000000] Initializing PathCache
  312. [f=0000000] Finalizing
  313. [f=0000000] <Easy Facing> Spectator mode. Widget removed.
  314. [f=0000000] <Ghost Site> Spectator mode. Widget removed.
  315. [f=0000000] Loaded DecalsDrawer: Legacy
  316. [f=0000000] Connection attempt from AntiAllez
  317. [f=0000000] <GhostRadar> Spectator mode. Widget removed.
  318. [f=0000000] -> Version: 94.1 (ASIM GML OMP)
  319. [f=0000000] -> Connection established (given id 1)
  320. [f=0000000] Connection attempt from Iton
  321. [f=0000000] -> Version: 94.1 (OMP)
  322. [f=0000000] -> Connection established (given id 0)
  323. [f=0000000] Connection attempt from parker
  324. [f=0000000] -> Version: 94.1 (ASIM GML OMP)
  325. [f=0000000] -> Connection established (given id 2)
  326. [f=0000000] Connection attempt from [eXe]Agonya
  327. [f=0000000] -> Version: 94.1 (OMP)
  328. [f=0000000] -> Connection established (given id 3)
  329. [f=0000000] Added new player: [DIE]losbellos
  330. [f=0000000] Connection attempt from [DIE]losbellos
  331. [f=0000000] -> Version: 94.1 (OMP)
  332. [f=0000000] -> Connection established (given id 4)
  333. [f=0000000] GameID: 2c79de5166aa748674a8f5951cdf4421
  334. [f=0000030] <DefenseRange> Spectator mode. Widget removed.
  335. [f=0001297] Press Shift+esc to access the quit menu
  336. [f=0001361] User exited
  337. [f=0001363] Red_UI_Framework>> last processed widget was "Red Tooltip"
  338. [f=0001363] Red_Drawing>> last processed widget was "Red Tooltip"
  339. [f=0001363] [CCollisionHandler] dis-/continuous tests: 0/1057424
  340. [f=0001363] Path cache hits 0 0%
  341. [f=0001363] Path cache hits 0 0%
  342. [f=0001363] Statistics for RectangleOptimizer: 0%
  343. [f=0001363] Statistics for RectangleOptimizer: 0%
  344. [f=0001363] Statistics for UDP connection:
  345. Received: 30143 bytes in 903 packets (33.381 bytes/package)
  346. Sent: 26188 bytes in 987 packets (26.5329 bytes/package)
  347. Relative protocol overhead: 0 up, 0.179743 down
  348. 1 incoming chunks had been dropped, 0 outgoing chunks had to be resent
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