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Dec 6th, 2016
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  1. r_skyRotation 120
  2. g_TeamColor_Allies "0.6 0.9 0.1"
  3. g_TeamColor_Axis "1 1 1"
  4. r_skyColorTemp 22500
  5. r_dof_enable "1"
  6. r_dof_tweak "1"
  7. r_dof_bias "0.8"
  8. r_dof_farBlur "1"
  9. r_dof_farEnd "750"
  10. r_dof_farStart "550"
  11. r_dof_nearBlur "0.9"
  12. r_dof_nearEnd "0"
  13. r_dof_nearStart "0"
  14. r_dof_viewModelEnd "5"
  15. r_dof_viewModelStart "0"
  16. r_dof_tweak "1"
  17. r_glow_allowed 1
  18. r_glowtweakbloomintensity 1
  19. r_glowtweakradius 1
  20. r_glowTweakEnable 1
  21. r_glowUseTweaks 1
  22. r_glow "1"
  23. r_glow_allowed "1"
  24. r_primaryLightTweakSpecularStrength 1.4
  25. r_LightUseTweaks 1
  26. r_Lighttweaksenable 1
  27. r_primaryLightUseTweaks 1
  28. r_primaryLightTweakSpecularStrength 1.4
  29. r_lightTweakSunLight 20
  30. r_lightTweakSunDirection 100 100 100
  31. r_lightTweakSunColor 1.3 1 1
  32. r_specularColorScale 1
  33. r_specularmap 1
  34. r_detail 0
  35. r_filmTweakBrightness "0.04"
  36. r_contrast "1.2"
  37. r_filmTweakenable
  38. r_filmUseTweaks ""
  39. r_filmTweakLightTint " 1.4 1.4 1.4"
  40. r_filmTweakMediumTint 1.1 1.1 1.2
  41. r_filmTweakdarkTint "0.95 1.3 1.4"
  42. cg_gameMessageWidth 0
  43. cg_overheadNamesSize 0
  44. cg_colorSaturation 1
  45. cg_colorScale 1.2 1.15 1.1
  46. cg_colorhue 1
  47. cg_fovscale 1.2
  48. cg_fov 90
  49. cg_drawcrosshair 0
  50. cg_overheadnamesfarscale "0"
  51. cg_overheadiconsize "0"
  52. cg_overheadRankSize "0"
  53. cg_overheadnamesfont "6"
  54. cg_constantSizeHeadIcons "0"
  55. cg_overheadnamessize 0
  56. cg_overheadnamesglow "0 0 0 0"`
  57. cg_hudDamageIconHeight "0"
  58. cg_hudDamageIconInScope "0"
  59. cg_hudDamageIconOffset "0"
  60. cg_hudDamageIconTime "0"
  61. cg_hudDamageIconWidth "0"
  62. cg_hudGrenadeIconEnabledFlash "0"
  63. cg_hudGrenadeIconHeight "0"
  64. cg_hudGrenadeIconInScope "0"
  65. cg_hudGrenadeIconMaxHeight "0"
  66. cg_hudGrenadeIconOffset "0"
  67. cg_hudGrenadeIconWidth "0"
  68. cg_hudGrenadePointerHeight "0"
  69. cg_hudGrenadePointerPivot "0"
  70. cg_hudGrenadePointerWidth "0"
  71. cg_hardcore 1
  72. cg_useColorControl 1
  73. g_hardcore "1"
  74. g_teamcolor_myteam "0 0 0.2"
  75. g_teamcolor_enemyteam "0 0 0"
  76. cg_congamemsgwindow0msgtime 0s
  77. cg_congamemsgwindow0linecount 0
  78. bg_bobMax "0"
  79. cg_gun_z -0.3
  80. cg_gun_x 0.3
  81. cg_gun_y -0.3
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