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- #include "preonic.h"
- #include "action_layer.h"
- #include "eeconfig.h"
- #ifdef AUDIO_ENABLE
- #include "audio.h"
- #endif
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- #define _QWERTY 0
- #define _GAME 1
- #define _COLEMAK 2
- #define _DVORAK 3
- #define _LOWER 4
- #define _RAISE 5
- #define _ADJUST 16
- enum preonic_keycodes {
- QWERTY = SAFE_RANGE,
- GAME,
- COLEMAK,
- DVORAK,
- LOWER,
- RAISE,
- BACKLIT
- };
- // Fillers to make layering more clear
- #define _______ KC_TRNS
- #define XXXXXXX KC_NO
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Qwerty
- * ,-----------------------------------------------------------------------------------.
- * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |(also shift)
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
- * `-----------------------------------------------------------------------------------'
- */
- [_QWERTY] = {
- {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
- {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL},
- {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENTER)},
- {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
- },
- /* Colemak
- * ,-----------------------------------------------------------------------------------.
- * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Esc | A | R | S | T | D | H | N | E | I | O | " |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
- * `-----------------------------------------------------------------------------------'
- */
- [_COLEMAK] = {
- {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
- {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL},
- {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
- {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
- },
- /* Dvorak
- * ,-----------------------------------------------------------------------------------.
- * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Esc | A | O | E | U | I | D | H | T | N | S | / |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
- * `-----------------------------------------------------------------------------------'
- */
- [_DVORAK] = {
- {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
- {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL},
- {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
- {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
- {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
- },
- /* Lower
- * ,-----------------------------------------------------------------------------------.
- * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | | | Next | Vol- | Vol+ | Play |
- * `-----------------------------------------------------------------------------------'
- */
- [_LOWER] = {
- {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
- {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
- {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
- {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
- },
- /* Raise
- * ,-----------------------------------------------------------------------------------.
- * | F1 | F2 | F3 | 7 | 8 | 9 | % | | | ( | ) | 0 | Bksp |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | F4 | F5 | F6 | 4 | 5 | 6 | ! | # | [ | ] | 0 | Del |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | F7 | F8 | F9 | 1 | 2 | 3 | & | _ | { | } | 0 | Tab |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | F10 | F11 | F12 | 0 | + | ~ | ^ | - | < | > | 0 | 0 |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | * | / | | | Next | Vol- | Vol+ | Play |
- * `-----------------------------------------------------------------------------------'
- */
- [_RAISE] = {
- { KC_F1, KC_F2, KC_F3, KC_7, KC_8, KC_9, KC_PERC, KC_PIPE, KC_LPRN, KC_RPRN, _______, KC_BSPC},
- { KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_EXLM, KC_HASH, KC_LBRC, KC_RBRC, _______, KC_DEL},
- { KC_F7, KC_F8, KC_F9, KC_1, KC_2, KC_3, KC_AMPR, KC_UNDS, KC_LCBR, KC_RCBR, _______, KC_TAB},
- { KC_F10, KC_F11, KC_F12, KC_0, KC_PLUS, KC_TILD, KC_CIRC, KC_MINS, KC_LABK, KC_RABK, _______, KC_F9},
- {_______, _______, _______, KC_ASTR, KC_SLSH, KC_SPC, KC_SPC, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
- },
- /* GAME
- * ,-----------------------------------------------------------------------------------.
- * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | ' | A | S | D | F | G | H | J | K | L | ; | " |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | Shift| Z | X | C | V | B | N | M | , | . | Up |Enter |(also shift)
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Ctrl | light| Alt | GUI |Lower | Space |Raise | / | Left | Down |Right |
- * `-----------------------------------------------------------------------------------'
- */
- [_GAME] = {
- { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
- { KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL},
- { KC_GRV, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, SFT_T(KC_ENTER)},
- {KC_LCTL,BACKLIT, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_SLSH, KC_LEFT, KC_DOWN, KC_RGHT}
- },
- /* Adjust (Lower + Raise)
- * ,-----------------------------------------------------------------------------------.
- * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | Reset| | | | | | | | | | Del |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | | |Aud on|AudOff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| GAME | |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | | | | | | |
- * `-----------------------------------------------------------------------------------'
- */
- [_ADJUST] = {
- {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
- {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
- {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, GAME , _______},
- {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
- }
- };
- #ifdef AUDIO_ENABLE
- float tone_startup[][2] = {
- {NOTE_B5, 20},
- {NOTE_B6, 8},
- {NOTE_DS6, 20},
- {NOTE_B6, 8}
- };
- float tone_qwerty[][2] = SONG(QWERTY_SOUND);
- float tone_dvorak[][2] = SONG(DVORAK_SOUND);
- float tone_colemak[][2] = SONG(COLEMAK_SOUND);
- //float tone_game[][2] = SONG(GAME_SOUND);
- float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
- float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
- #endif
- void persistant_default_layer_set(uint16_t default_layer) {
- eeconfig_update_default_layer(default_layer);
- default_layer_set(default_layer);
- }
- bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case QWERTY:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
- #endif
- persistant_default_layer_set(1UL<<_QWERTY);
- }
- return false;
- break;
- case COLEMAK:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_colemak, false, 0);
- #endif
- persistant_default_layer_set(1UL<<_COLEMAK);
- }
- return false;
- break;
- case DVORAK:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
- #endif
- persistant_default_layer_set(1UL<<_DVORAK);
- }
- return false;
- break;
- case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case BACKLIT:
- if (record->event.pressed) {
- register_code(KC_RSFT);
- #ifdef BACKLIGHT_ENABLE
- backlight_step();
- #endif
- } else {
- unregister_code(KC_RSFT);
- }
- return false;
- break;
- case GAME:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_dvorak, false, 0);// switched tone to davorake to see if it would fix
- #endif
- persistant_default_layer_set(1UL<<_GAME);
- }
- return false;
- break;
- }
- return true;
- };
- void matrix_init_user(void) {
- #ifdef AUDIO_ENABLE
- startup_user();
- #endif
- }
- #ifdef AUDIO_ENABLE
- void startup_user()
- {
- _delay_ms(20); // gets rid of tick
- PLAY_NOTE_ARRAY(tone_startup, false, 0);
- }
- void shutdown_user()
- {
- PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
- _delay_ms(150);
- stop_all_notes();
- }
- void music_on_user(void)
- {
- music_scale_user();
- }
- void music_scale_user(void)
- {
- PLAY_NOTE_ARRAY(music_scale, false, 0);
- }
- #endif
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