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- func captureScreen() -> UIImage {
- let layer: CALayer = UIApplication.sharedApplication().keyWindow!.layer
- let scale: CGFloat = UIScreen.mainScreen().scale
- UIGraphicsBeginImageContextWithOptions(layer.frame.size, layer.opaque, scale)
- layer.renderInContext(UIGraphicsGetCurrentContext())
- let image = UIGraphicsGetImageFromCurrentImageContext()
- UIGraphicsEndImageContext()
- return image
- }
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