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- // Specifies how the reserved slots plugin operates. Valid values are:
- // 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
- // 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and
- // no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
- // slots always remains free. The only situation where the reserved slot(s) can become properly occupied is
- // if the server is full with reserve slot access clients.
- // --
- // Requires: reservedslots.smx
- // Default: 0
- sm_reserve_type 1
- // Specifies the number of reserved player slots. Users with the reservation
- // admin flag set will be able to join the server when there are no public slots
- // remaining. If someone does not have this flag, they will be kicked.
- // (Public slots are defined as: maxplayers - number of reserved slots)
- // --
- // Requires: reservedslots.smx
- // Default: 0
- sm_reserved_slots 1
- sm_reserve_kicktype 0
- // Specifies whether or not reserved slots will be hidden (subtracted from max
- // slot count). Valid values are 0 (Visible) or 1 (Hidden).
- // --
- // Requires: reservedslots.smx
- // Default: 0
- sm_hide_slots 0
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