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- [05:41:17 PM, scene.cpp:2066] Debug: Drawing default done
- [05:41:17 PM, scene.cpp:1197] Debug: Culling started
- [05:41:17 PM, scene.cpp:721] Debug: Culling objects started
- [05:41:17 PM, scene.cpp:750] Debug: Culling objects done
- [05:41:17 PM, scene.cpp:1220] Debug: Culling done
- [05:41:17 PM, scene.cpp:1197] Debug: Culling started
- [05:41:17 PM, scene.cpp:721] Debug: Culling objects started
- [05:41:17 PM, scene.cpp:750] Debug: Culling objects done
- [05:41:17 PM, scene.cpp:1220] Debug: Culling done
- [05:41:17 PM, texture.cpp:2170] Debug: Attach texture 'scene' to level 0 at layer 0 started
- [05:41:17 PM, texture.cpp:2200] Debug: Attach texture 'scene' to level 0 at layer 0 done
- [05:41:17 PM, scene.cpp:1867] Debug: Drawing depth started
- [05:41:17 PM, scene.cpp:1891] Debug: Drawing depth done
- [05:41:17 PM, texture.cpp:2170] Debug: Attach texture 'scene' to level 0 at layer 0 started
- [05:41:17 PM, texture.cpp:2200] Debug: Attach texture 'scene' to level 0 at layer 0 done
- [05:41:17 PM, scene.cpp:2042] Debug: Drawing default started
- [05:41:17 PM, scene.cpp:2052] exception: While default depth caught exception '/home/Flame/Documents/newEL/Eternal-Lands-master/engine/scene.cpp(2034): Throw in function void eternal_lands::Scene::do_draw_default()
- Dynamic exception type: eternal_lands::OpenGlException
- std::exception::what: std::exception
- [eternal_lands::errinfo_message_*] = invalid enum:500
- [eternal_lands::errinfo_opengl_error_*] = 1280
- [eternal_lands::errinfo_stack_string_*] =
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