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- Updates, 1/1/2016
- New Dungeon Branch: The Anomaly
- - Reports have begun to filter down of a strange portal appearing on the
- fifth or sixth floor of the Tower. The very nature of the portal itself
- has become the subject of extensive controversy and theorizing among
- summoners and others who watch the Tower... to say nothing of what has
- been seen on the other side.
- - Putting aside for the moment the remarkable appearance of the area it
- leads to, reports suggest the region, called the Anomaly for reasons that
- make themselves apparent to all that enter, is home to demons that seem
- strangely incomplete or unfinished.
- - The demons of the Anomaly, unfinished or not, possess interesting new
- abilities. Thus, the Anomaly has attracted the attention of various
- summoners and other worthies of previously established reputations.
- Ludoc in particular has altered his strategy a bit based on new abilities
- and demons he has found within.
- - In addition, there are rumors a summoner never before encountered has
- undertaken a deep investigation of the Anomaly, believing its strange
- inhabitants to in fact be a shortcut to great power.
- - Finally, the Anomaly seems remarkably fickle. Once encountered, it must
- be entered before leaving that floor of the Tower, or that summoner will
- never see it again. Once entered, any attempt to backtrack through it to
- previous depths will result in being flung back to the Tower, with the
- original portal into the Anomaly closed behind. Those who wish to explore
- the Anomaly's depths will need to confront the dangers therein boldly, as
- any retreat through a portal will be final.
- Capture Mechanics
- - Demon demands for HP and MaxHP are now based off %s of their HP and MaxHP,
- rather than the player's. The main impact of this will be that these
- requests will be easier when dealing with demons of lower level and
- harder when dealing with demons of higher level.
- - Modified demons are now a bit snobby, requiring an additional success
- to recruit during negotiation.
- - Demons higher level than the player look down their nose (or equivalent
- organ) at them, and require one, or in extreme cases, two additional
- successes to recruit during negotiation.
- - Demons with movement abilities may use them during "chase me" capture
- quests.
- - Reduced the duration of many "kill X demons in Y turns" capture quests
- now that I see the fixes to make them more fair are definitely working.
- Further adjustment is possible.
- - Kasha and Ghoul now have penalties for failed capture attempts.
- Balance
- - Demon modifiers are distributed a bit differently: they are applied more
- often to a single demon, but less often to a group of demons. However,
- the overall effect has been to moderately increase the total number of
- modifiers distributed by about 50%.
- - Demons can now be modified even on Tower:2, at slightly lower odds.
- - Dodge abilities have had the Dodge chance they give reduced slightly in
- most cases.
- - Most Heal abilities now have a range of 8, the maximum up from 7.
- - (Note: Buffs are the only other abilities with a range of 8, most others
- are 7 or less.)
- - Light and Dark cooldowns now inflict an equal cooldown of the opposite type
- instead of a double cooldown of the opposite type.
- - Duality now removes this penalty entirely instead of halving it.
- - Demon modifiers (Fiery, Holy, etc.) can now provide a much broader array
- of passive abilities to demons that receive them. However, most such
- modifiers will force an active ability on the recipent first if they do
- not already have one of the related element. This increases the availability
- of various passive abilities while also trying to prevent situations where
- a modifier gives 2 of those passives to a demon with no way to utilize them
- (i.e.: High Voltage and Bolt Chain on a demon with no Electricity abilities.)
- - Unconquerable and Juggernaut no longer trigger off of reactive ability damage.
- - Buff abilities, and Slash abilities that confer Buffs, have had their SP
- costs reduced.
- - Impact abilities that confer Debuffs have had their SP costs reduced.
- - Quiet Prayer now has a small chance of a random, extra effect.
- - Refresh is now a free action, with a 1 turn Cantrip cooldown.
- - Reshape is now a free action.
- - Combust is now a free action, with a 3 turn Cantrip cooldown.
- - Mass Punish no longer affects allies of the user.
- - Mass Agony no longer affects allies of the user.
- - Inquisition no longer affects allies of the user.
- - Reaper Omen no longer affects allies of the user.
- AI
- - The AI is now significantly more reluctant to use healing abilities. This will
- probably need further adjustment, as I'm moving slowly on this to make sure I
- don't make allies too reluctant to heal the player. :P
- - Summoners now take cooldown usage into account when training their demons. It
- will be rare to see a demon receive a new ability that uses a cooldown it already
- uses.
- - The AI now shows greater preference for using free actions when available,
- especially if they cost 0 SP and have no cooldown, or just a Cantrip cooldown.
- Character Creation
- - Vodun Mask has a new Fire primary option centered around Fire's unique
- methods of "smiting" enemies.
- UI
- - Changed how invalid target areas for abilities appear when aiming them. I like
- the new method, but we'll see if anyone disagrees strongly.
- - The warnings you get for going through on a one-way trip through a portal
- are more serious if you are going to be losing access to a branch.
- Bug Fixes
- - Abilities can no longer be aimed at solid walls.
- - Fixed some lingering circumstances that allowed double encounters to still
- occur a bit too often.
- - Fixed a bug that sometimes gave tooltips when mousing over portals the player
- had not actually found yet.
- - Fixed yet ANOTHER bug with Duality. Adria is probably the most bug ridden
- thing ever added to this game. On the flip side, she lives on Tower:16, so
- all these times I've ranted about her in the notes, most people reading likely
- have no idea what I'm talking about and never saw her anyway. :P
- - Fixed a few ability descriptions.
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