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srb2log

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Nov 13th, 2014
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  1. Compiled for SDL version: 2.0.3
  2. Linked with SDL version: 2.0.3
  3. Setting up SRB2...
  4. M_StartupLocale...
  5. Looking for WADs in: SRB2WADDIR,.
  6. Z_Init(): Init zone memory allocation daemon.
  7. System memory: 980MB - Free: 671MB
  8. I_StartupTimer()...
  9. W_InitMultipleFiles(): Adding IWAD and main PWADs.
  10. Added file C:\Documents and Settings\default\My Documents\My Games\srb2 v2_1_12\srb2.srb (6190 lumps)
  11. Loading main config from C:\Documents and Settings\default\My Documents\My Games\srb2 v2_1_12\srb2.srb
  12. Added file C:\Documents and Settings\default\My Documents\My Games\srb2 v2_1_12\zones.dta (962 lumps)
  13. Loading main config from C:\Documents and Settings\default\My Documents\My Games\srb2 v2_1_12\zones.dta
  14. Added file C:\Documents and Settings\default\My Documents\My Games\srb2 v2_1_12\player.dta (526 lumps)
  15. Added file C:\Documents and Settings\default\My Documents\My Games\srb2 v2_1_12\rings.dta (444 lumps)
  16. Added file C:\Documents and Settings\default\My Documents\My Games\srb2 v2_1_12\patch.dta (80 lumps)
  17. Loading main config from C:\Documents and Settings\default\My Documents\My Games\srb2 v2_1_12\patch.dta
  18. Added file C:\Documents and Settings\default\My Documents\My Games\srb2 v2_1_12\music.dta (171 lumps)
  19. I_StartupGraphics()...
  20. SDL2: stubbed: SDLESSet:1584
  21. NOTE: Under SDL2, all modes are supported on all platforms.
  22. Under opengl, fullscreen only supports native desktop resolution.
  23. Under software, the mode is stretched up to desktop resolution.
  24. 0: 1920x1200
  25. 1: 1920x1080
  26. 2: 1680x1050
  27. 3: 1600x1200
  28. 4: 1600x900
  29. 5: 1366x768
  30. 6: 1440x900
  31. 7: 1280x1024
  32. 8: 1280x960
  33. 9: 1280x800
  34. 10: 1280x720
  35. 11: 1152x864
  36. 12: 1024x768
  37. 13: 800x600
  38. 14: 640x480
  39. 15: 640x400
  40. 16: 320x240
  41. 17: 320x200
  42. Compiled for SDL version: 2.0.3
  43. Linked with SDL version: 2.0.3
  44. Setting up SRB2...
  45. M_StartupLocale...
  46. Looking for WADs in: SRB2WADDIR,.
  47. Z_Init(): Init zone memory allocation daemon.
  48. System memory: 980MB - Free: 677MB
  49. I_StartupTimer()...
  50. W_InitMultipleFiles(): Adding IWAD and main PWADs.
  51. Added file C:\Documents and Settings\default\My Documents\My Games\srb2 v2_1_12\srb2.srb (6190 lumps)
  52. Loading main config from C:\Documents and Settings\default\My Documents\My Games\srb2 v2_1_12\srb2.srb
  53. Added file C:\Documents and Settings\default\My Documents\My Games\srb2 v2_1_12\zones.dta (962 lumps)
  54. Loading main config from C:\Documents and Settings\default\My Documents\My Games\srb2 v2_1_12\zones.dta
  55. Added file C:\Documents and Settings\default\My Documents\My Games\srb2 v2_1_12\player.dta (526 lumps)
  56. Added file C:\Documents and Settings\default\My Documents\My Games\srb2 v2_1_12\rings.dta (444 lumps)
  57. Added file C:\Documents and Settings\default\My Documents\My Games\srb2 v2_1_12\patch.dta (80 lumps)
  58. Loading main config from C:\Documents and Settings\default\My Documents\My Games\srb2 v2_1_12\patch.dta
  59. Added file C:\Documents and Settings\default\My Documents\My Games\srb2 v2_1_12\music.dta (171 lumps)
  60. I_StartupGraphics()...
  61. SDL2: stubbed: SDLESSet:1584
  62. NOTE: Under SDL2, all modes are supported on all platforms.
  63. Under opengl, fullscreen only supports native desktop resolution.
  64. Under software, the mode is stretched up to desktop resolution.
  65. 0: 1920x1200
  66. 1: 1920x1080
  67. 2: 1680x1050
  68. 3: 1600x1200
  69. 4: 1600x900
  70. 5: 1366x768
  71. 6: 1440x900
  72. 7: 1280x1024
  73. 8: 1280x960
  74. 9: 1280x800
  75. 10: 1280x720
  76. 11: 1152x864
  77. 12: 1024x768
  78. 13: 800x600
  79. 14: 640x480
  80. 15: 640x400
  81. 16: 320x240
  82. 17: 320x200
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