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- #include "mouse.h"
- #include <QGraphicsScene>
- #include <QPainter>
- #include <QStyleOption>
- #include <math.h>
- //CONSTANTS
- //---------
- static const double Pi = 3.14159265358979323846264338327950288419717;
- static double TwoPi = 2.0 * Pi;
- //MICE SPECIFIC
- //-------------
- static qreal normalizeAngle(qreal angle)
- {
- while (angle < 0)
- angle += TwoPi;
- while (angle > TwoPi)
- angle -= TwoPi;
- return angle;
- }
- Mouse::Mouse()
- : angle(0), speed(0), mouseEyeDirection(0),
- color(qrand() % 256, qrand() % 256, qrand() % 256)
- {
- setRotation(qrand() % (360 * 16));
- }
- QRectF Mouse::boundingRect() const
- {
- qreal adjust = 0.5;
- return QRectF(-18 - adjust, -22 - adjust,
- 36 + adjust, 60 + adjust);
- }
- QPainterPath Mouse::shape() const
- {
- QPainterPath path;
- path.addRect(-10, -20, 20, 40);
- return path;
- }
- void Mouse::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
- {
- // Body
- painter->setBrush(color);
- painter->drawRect(-10, -20, 20, 40);
- // Eyes
- painter->setBrush(Qt::yellow);
- painter->drawEllipse(-10, -17, 8, 8);
- painter->drawEllipse(2, -17, 8, 8);
- // Nose
- painter->setBrush(Qt::black);
- painter->drawEllipse(QRectF(-2, -22, 4, 4));
- // Pupils
- painter->drawEllipse(QRectF(-8.0 + mouseEyeDirection, -17, 4, 4));
- painter->drawEllipse(QRectF(4.0 + mouseEyeDirection, -17, 4, 4));
- // Ears
- painter->setBrush(scene()->collidingItems(this).isEmpty() ? Qt::black : Qt::red);
- painter->drawRect(-16, -12, 6, 12);
- painter->drawRect(10, -12, 6, 12);
- painter->drawRect(-16, 10, 6, 12);
- painter->drawRect(10, 10, 6, 12);
- // Tail
- QPainterPath path(QPointF(0, 20));
- path.cubicTo(-5, 22, -5, 22, 0, 25);
- path.cubicTo(5, 27, 5, 32, 0, 30);
- path.cubicTo(-5, 32, -5, 42, 0, 35);
- painter->setBrush(Qt::NoBrush);
- painter->drawPath(path);
- }
- void Mouse::advance(int step)
- {
- if (!step)
- return;
- // Don't move too far away
- QLineF lineToCenter(QPointF(0, 0), mapFromScene(0, 0));
- if (lineToCenter.length() > 150) {
- qreal angleToCenter = ::acos(lineToCenter.dx() / lineToCenter.length());
- if (lineToCenter.dy() < 0)
- angleToCenter = TwoPi - angleToCenter;
- angleToCenter = normalizeAngle((Pi - angleToCenter) + Pi / 2);
- if (angleToCenter < Pi && angleToCenter > Pi / 4) {
- // Rotate left
- angle += (angle < -Pi / 2) ? 0.25 : -0.25;
- } else if (angleToCenter >= Pi && angleToCenter < (Pi + Pi / 2 + Pi / 4)) {
- // Rotate right
- angle += (angle < Pi / 2) ? 0.25 : -0.25;
- }
- } else if (::sin(angle) < 0) {
- angle += 0.25;
- } else if (::sin(angle) > 0) {
- angle -= 0.25;
- }
- // Try not to crash with any other mice
- QList<QGraphicsItem *> dangerMice = scene()->items(QPolygonF()
- << mapToScene(0, 0)
- << mapToScene(-30, -50)
- << mapToScene(30, -50));
- foreach (QGraphicsItem *item, dangerMice) {
- if (item == this)
- continue;
- QLineF lineToMouse(QPointF(0, 0), mapFromItem(item, 0, 0));
- qreal angleToMouse = ::acos(lineToMouse.dx() / lineToMouse.length());
- if (lineToMouse.dy() < 0)
- angleToMouse = TwoPi - angleToMouse;
- angleToMouse = normalizeAngle((Pi - angleToMouse) + Pi / 2);
- if (angleToMouse >= 0 && angleToMouse < Pi / 2) {
- // Rotate right
- angle += 0.5;
- } else if (angleToMouse <= TwoPi && angleToMouse > (TwoPi - Pi / 2)) {
- // Rotate left
- angle -= 0.5;
- }
- }
- // Add some random movement
- if (dangerMice.size() > 1 && (qrand() % 10) == 0) {
- if (qrand() % 1)
- angle += (qrand() % 100) / 500.0;
- else
- angle -= (qrand() % 100) / 500.0;
- }
- speed += (-50 + qrand() % 100) / 100.0;
- qreal dx = ::sin(angle) * 10;
- mouseEyeDirection = (qAbs(dx / 5) < 1) ? 0 : dx / 5;
- setRotation(rotation() + dx);
- setPos(mapToParent(0, -(3 + sin(speed) * 3)));
- }
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