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  1. input_player7_r_y_minus_btn = "nul"
  2. input_player7_r_y_minus_axis = "nul"
  3. input_player7_turbo = "nul"
  4. input_player7_turbo_btn = "nul"
  5. input_player7_turbo_axis = "nul"
  6. input_player8_b = "nul"
  7. input_player8_b_btn = "nul"
  8. input_player8_b_axis = "nul"
  9. input_player8_y = "nul"
  10. input_player8_y_btn = "nul"
  11. input_player8_y_axis = "nul"
  12. input_player8_select = "nul"
  13. input_player8_select_btn = "nul"
  14. input_player8_select_axis = "nul"
  15. input_player8_start = "nul"
  16. input_player8_start_btn = "nul"
  17. input_player8_start_axis = "nul"
  18. input_player8_up = "nul"
  19. input_player8_up_btn = "nul"
  20. input_player8_up_axis = "nul"
  21. input_player8_down = "nul"
  22. input_player8_down_btn = "nul"
  23. input_player8_down_axis = "nul"
  24. input_player8_left = "nul"
  25. input_player8_left_btn = "nul"
  26. input_player8_left_axis = "nul"
  27. input_player8_right = "nul"
  28. input_player8_right_btn = "nul"
  29. input_player8_right_axis = "nul"
  30. input_player8_a = "nul"
  31. input_player8_a_btn = "nul"
  32. input_player8_a_axis = "nul"
  33. input_player8_x = "nul"
  34. input_player8_x_btn = "nul"
  35. input_player8_x_axis = "nul"
  36. input_player8_l = "nul"
  37. input_player8_l_btn = "nul"
  38. input_player8_l_axis = "nul"
  39. input_player8_r = "nul"
  40. input_player8_r_btn = "nul"
  41. input_player8_r_axis = "nul"
  42. input_player8_l2 = "nul"
  43. input_player8_l2_btn = "nul"
  44. input_player8_l2_axis = "nul"
  45. input_player8_r2 = "nul"
  46. input_player8_r2_btn = "nul"
  47. input_player8_r2_axis = "nul"
  48. input_player8_l3 = "nul"
  49. input_player8_l3_btn = "nul"
  50. input_player8_l3_axis = "nul"
  51. input_player8_r3 = "nul"
  52. input_player8_r3_btn = "nul"
  53. input_player8_r3_axis = "nul"
  54. input_player8_l_x_plus = "nul"
  55. input_player8_l_x_plus_btn = "nul"
  56. input_player8_l_x_plus_axis = "nul"
  57. input_player8_l_x_minus = "nul"
  58. input_player8_l_x_minus_btn = "nul"
  59. input_player8_l_x_minus_axis = "nul"
  60. input_player8_l_y_plus = "nul"
  61. input_player8_l_y_plus_btn = "nul"
  62. input_player8_l_y_plus_axis = "nul"
  63. input_player8_l_y_minus = "nul"
  64. input_player8_l_y_minus_btn = "nul"
  65. input_player8_l_y_minus_axis = "nul"
  66. input_player8_r_x_plus = "nul"
  67. input_player8_r_x_plus_btn = "nul"
  68. input_player8_r_x_plus_axis = "nul"
  69. input_player8_r_x_minus = "nul"
  70. input_player8_r_x_minus_btn = "nul"
  71. input_player8_r_x_minus_axis = "nul"
  72. input_player8_r_y_plus = "nul"
  73. input_player8_r_y_plus_btn = "nul"
  74. input_player8_r_y_plus_axis = "nul"
  75. input_player8_r_y_minus = "nul"
  76. input_player8_r_y_minus_btn = "nul"
  77. input_player8_r_y_minus_axis = "nul"
  78. input_player8_turbo = "nul"
  79. input_player8_turbo_btn = "nul"
  80. input_player8_turbo_axis = "nul"
  81. core_specific_config = "true"
  82. === Config end ===
  83. RetroArch: Found default config: D:\Games\Emulators\RetroArch\retroarch.cfg.
  84. RetroArch: Environ SET_PIXEL_FORMAT: RGB565.
  85. RetroArch: Version of libretro API: 1
  86. RetroArch: Compiled against API: 1
  87. RetroArch: Set audio input rate to: 29884.64 Hz.
  88. RetroArch: Found shader "D:\Games\Emulators\RetroArch\shaders/5xbr-retro.cg"
  89. RetroArch: Found shader "D:\Games\Emulators\RetroArch\shaders/bead.cg"
  90. RetroArch: Found shader "D:\Games\Emulators\RetroArch\shaders/blinky.cg"
  91. RetroArch: Found shader "D:\Games\Emulators\RetroArch\shaders/pixellate.cg"
  92. RetroArch: Found shader "D:\Games\Emulators\RetroArch\shaders/quilez.cg"
  93. RetroArch: Found shader "D:\Games\Emulators\RetroArch\shaders/scanline.cg"
  94. RetroArch: Found shader "D:\Games\Emulators\RetroArch\shaders/stock.cg"
  95. RetroArch: Video @ fullscreen
  96. RetroArch: Setting multimedia scheduling for DWM.
  97. RetroArch: Found GL context: wgl
  98. RetroArch: Detecting screen resolution 1920x1080.
  99. RetroArch: [WGL]: wglSwapInterval(1)
  100. RetroArch: [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon HD 7700 Ser
  101. ies.
  102. RetroArch: [GL]: Version: 4.2.12430 Compatibility Profile Context 13.152.1.8000.
  103.  
  104. RetroArch: Querying GL extension: ARB_ES2_compatibility => exists
  105. RetroArch: Querying GL extension: ARB_sync => exists
  106. RetroArch: Querying GL extension: ARB_texture_float => exists
  107. RetroArch: GL: Using resolution 1920x1080
  108. RetroArch: [GL]: Not loading any shader.
  109. RetroArch: GL: Using 4 textures.
  110. RetroArch: GL: Loaded 0 program(s).
  111. RetroArch: [GL]: Using GL_RGB565 for texture uploads.
  112. RetroArch: Found XInput v1.3.
  113. RetroArch: Found XInput controller, player #0
  114. RetroArch: Enumerating DInput joypads ...
  115. RetroArch: Done enumerating DInput joypads ...
  116. RetroArch: Joypad port #0 (XInput Controller (Player 1)) configured.
  117. RetroArch: Found joypad driver: "winxinput".
  118. RetroArch: Using font rendering backend: freetype.
  119. RetroArch: DirectSound devices:
  120. RetroArch: 0: Primary Sound Driver
  121. RetroArch: 1: Speakers (High Definition Audio Device)
  122. RetroArch: 2: Digital Audio (S/PDIF) (High Definition Audio Device)
  123. RetroArch: [DirectSound]: Setting buffer size of 12288 bytes
  124. RetroArch: [DirectSound]: Latency = 64 ms
  125. RetroArch: Sinc resampler [SSE]
  126. RetroArch: SINC params (8 phase bits, 16 taps).
  127. RetroArch: SRAM will not be saved.
  128. RetroArch: [RGUI]: Opening history: D:\Games\Emulators\RetroArch\.retroarch-game
  129. -history.txt.
  130. RetroArch: GL VSync => on
  131. RetroArch: [WGL]: wglSwapInterval(1)
  132. RetroArch: GL VSync => on
  133. RetroArch: [WGL]: wglSwapInterval(1)
  134. RetroArch: Does not have enough samples for monitor refresh rate estimation. Req
  135. uires to run for at least 4096 frames.
  136. RetroArch: Using ROM: D:\Games\Emulators\AAA ROMS\Doom\DOOM.WAD.
  137. === Build =======================================
  138. Compiler: MinGW (4.8.2) 64-bit
  139. Built: Jan 3 2014
  140. =================================================
  141. RetroArch: [CPUID]: Vendor: AuthenticAMD
  142. RetroArch: [CPUID]: MMX: 1
  143. RetroArch: [CPUID]: SSE: 1
  144. RetroArch: [CPUID]: SSE2: 1
  145. RetroArch: [CPUID]: SSE3: 1
  146. RetroArch: [CPUID]: SSSE3: 0
  147. RetroArch: [CPUID]: AVX: 0
  148. RetroArch: Loading core-specific config from: D:\Games\Emulators\RetroArch\confi
  149. gs\prboom_libretro.dll.cfg.
  150. RetroArch [WARN] :: Core-specific config not found, reusing last config.
  151. RetroArch: Loading dynamic libretro from: "D:\Games\Emulators\RetroArch\libretro
  152. \prboom_libretro.dll"
  153. RetroArch: Environ SET_VARIABLES.
  154. RetroArch: Core option:
  155. RetroArch: Description: Gamepad type
  156. RetroArch: Key: gamepad
  157. RetroArch: Current value: gamepad
  158. RetroArch: Possible values:
  159. RetroArch: gamepad
  160. RetroArch: dual-analog
  161. RetroArch: Version of libretro API: 1
  162. RetroArch: Compiled against API: 1
  163. RetroArch: Environ GET_LOG_INTERFACE.
  164. RetroArch: Environ SET_PIXEL_FORMAT: RGB565.
  165. RetroArch: [libretro INFO] :: Frontend supports RGB565 - will use that instead o
  166. f XRGB1555.
  167. RetroArch: Loading ROM file: D:\Games\Emulators\AAA ROMS\Doom\DOOM.WAD.
  168. RetroArch: Did not find a valid ROM patch.
  169. RetroArch: CRC32: 0xbf0eaac0, SHA256: 6fdf361847b46228cfebd9f3af09cd844282ac75f3
  170. edbb61ca4cb27103ce2e7f
  171. RetroArch: ROM size: 12408292 bytes.
  172. RetroArch: Environ GET_VARIABLE gamepad:
  173. RetroArch: gamepad
  174. M_LoadDefaults: Load system defaults.
  175. default file: D:\Games\Emulators\AAA ROMS\Doom\prboom.cfg
  176. IdentifyVersion: basesavegame: D:\Games\Emulators\AAA ROMS\Doom
  177. i: 1
  178. myargv[0]: prboom
  179. myargv[1]: -iwad
  180. myargv[2]: DOOM.WAD
  181. myargv[3]: (null)
  182. myargv[4]: (null)
  183. myargv[5]: (null)
  184. myargv[6]: (null)
  185. myargv[7]: (null)
  186. myargv[8]: (null)
  187. myargv[9]: (null)
  188. myargv[10]: (null)
  189. myargv[11]: (null)
  190. myargv[12]: (null)
  191. myargv[13]: (null)
  192. myargv[14]: (null)
  193. myargv[15]: (null)
  194. myargv[16]: (null)
  195. myargv[17]: (null)
  196. myargv[18]: (null)
  197. myargv[19]: (null)
  198. myargv[20]: (null)
  199. myargv[21]: (null)
  200. myargv[22]: (null)
  201. myargv[23]: (null)
  202. myargv[24]: (null)
  203. myargv[25]: (null)
  204. myargv[26]: (null)
  205. myargv[27]: (null)
  206. myargv[28]: (null)
  207. myargv[29]: (null)
  208. myargv[30]: (null)
  209. myargv[31]: (null)
  210. RetroArch: [libretro INFO] :: wfname: [DOOM.WAD], g_wad_dir: [D:\Games\Emulators
  211. \AAA ROMS\Doom]
  212. RetroArch: [libretro INFO] :: D:\Games\Emulators\AAA ROMS\Doom\DOOM.WAD
  213. RetroArch: [libretro INFO] :: found D:\Games\Emulators\AAA ROMS\Doom\DOOM.WAD
  214. iwad: D:\Games\Emulators\AAA ROMS\Doom\DOOM.WAD
  215. IWAD found: D:\Games\Emulators\AAA ROMS\Doom\DOOM.WAD
  216. RetroArch: [libretro INFO] :: wfname: [prboom.wad], g_wad_dir: [D:\Games\Emulato
  217. rs\AAA ROMS\Doom]
  218. RetroArch: [libretro INFO] :: D:\Games\Emulators\AAA ROMS\Doom\prboom.wad
  219. RetroArch: [libretro INFO] :: found D:\Games\Emulators\AAA ROMS\Doom\prboom.wad
  220.  
  221. PrBoom (built Jan 2 2014), playing: The Ultimate DOOM
  222. PrBoom is released under the GNU General Public license v2.0.
  223. You are welcome to redistribute it under certain conditions.
  224. It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details.
  225. V_Init: allocate screens.
  226. D_InitNetGame: Checking for network game.
  227. W_Init: Init WADfiles.
  228. adding D:\Games\Emulators\AAA ROMS\Doom\DOOM.WAD
  229. adding D:\Games\Emulators\AAA ROMS\Doom\prboom.wad
  230. W_InitCache
  231.  
  232. M_Init: Init miscellaneous info.
  233. R_Init: Init DOOM refresh daemon -
  234. R_LoadTrigTables: Endianness...ok.
  235. R_InitData: Textures Flats Sprites
  236. R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap R_InitTranslationsTables R_I
  237. nitPatches
  238. P_Init: Init Playloop state.
  239. R_TextureNumForName: AV3 not found
  240. P_InitPicAnims: bad cycle from FIREMAG3 to AV3
  241. I_Init: Setting up machine state.
  242. RetroArch: [libretro INFO] :: I_InitSound:
  243. S_Init: Setting up sound.
  244. S_Init: default sfx volume 8
  245. HU_Init: Setting up heads up display.
  246. RetroArch: [libretro INFO] :: I_InitGraphics: 320x200
  247. RetroArch: [libretro INFO] :: I_UpdateVideoMode: 320x200
  248. V_InitMode: using 16 bit video mode
  249. RetroArch: [libretro INFO] :: I_SetRes: Using resolution 320x200
  250. ST_Init: Init status bar.
  251. RetroArch: Set audio input rate to: 43930.43 Hz.
  252. RetroArch: Found shader "D:\Games\Emulators\RetroArch\shaders/5xbr-retro.cg"
  253. RetroArch: Found shader "D:\Games\Emulators\RetroArch\shaders/bead.cg"
  254. RetroArch: Found shader "D:\Games\Emulators\RetroArch\shaders/blinky.cg"
  255. RetroArch: Found shader "D:\Games\Emulators\RetroArch\shaders/pixellate.cg"
  256. RetroArch: Found shader "D:\Games\Emulators\RetroArch\shaders/quilez.cg"
  257. RetroArch: Found shader "D:\Games\Emulators\RetroArch\shaders/scanline.cg"
  258. RetroArch: Found shader "D:\Games\Emulators\RetroArch\shaders/stock.cg"
  259. RetroArch: Video @ fullscreen
  260. RetroArch: Found GL context: wgl
  261. RetroArch: Detecting screen resolution 1920x1080.
  262. RetroArch: [WGL]: wglSwapInterval(1)
  263. RetroArch: [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon HD 7700 Ser
  264. ies.
  265. RetroArch: [GL]: Version: 4.2.12430 Compatibility Profile Context 13.152.1.8000.
  266.  
  267. RetroArch: Querying GL extension: ARB_ES2_compatibility => exists
  268. RetroArch: Querying GL extension: ARB_sync => exists
  269. RetroArch: Querying GL extension: ARB_texture_float => exists
  270. RetroArch: GL: Using resolution 1920x1080
  271. RetroArch: [GL]: Not loading any shader.
  272. RetroArch: GL: Using 4 textures.
  273. RetroArch: GL: Loaded 0 program(s).
  274. RetroArch: [GL]: Using GL_RGB565 for texture uploads.
  275. RetroArch: Found XInput v1.3.
  276. RetroArch: Found XInput controller, player #0
  277. RetroArch: Enumerating DInput joypads ...
  278. RetroArch: Done enumerating DInput joypads ...
  279. RetroArch: Joypad port #0 (XInput Controller (Player 1)) configured.
  280. RetroArch: Found joypad driver: "winxinput".
  281. RetroArch: Using font rendering backend: freetype.
  282. RetroArch: DirectSound devices:
  283. RetroArch: 0: Primary Sound Driver
  284. RetroArch: 1: Speakers (High Definition Audio Device)
  285. RetroArch: 2: Digital Audio (S/PDIF) (High Definition Audio Device)
  286. RetroArch: [DirectSound]: Setting buffer size of 12288 bytes
  287. RetroArch: [DirectSound]: Latency = 64 ms
  288. RetroArch: Sinc resampler [SSE]
  289. RetroArch: SINC params (8 phase bits, 16 taps).
  290. RetroArch: rarch_main_init_wrap() succeeded.
  291. RetroArch: [RGUI]: Opening history: D:\Games\Emulators\RetroArch\.retroarch-game
  292. -history.txt.
  293. RetroArch: [libretro INFO] :: wfname: [intro.mp3], g_wad_dir: [D:\Games\Emulator
  294. s\AAA ROMS\Doom]
  295. RetroArch: [libretro INFO] :: D:\Games\Emulators\AAA ROMS\Doom\intro.mp3
  296. RetroArch: [libretro INFO] :: wfname: [e1m1.mp3], g_wad_dir: [D:\Games\Emulators
  297. \AAA ROMS\Doom]
  298. RetroArch: [libretro INFO] :: D:\Games\Emulators\AAA ROMS\Doom\e1m1.mp3
  299.  
  300. D:\Games\Emulators\RetroArch>
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