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Jul 13th, 2016
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  1. // Password for private servers. Uncomment this if you wish to run a private server
  2. // password = "my password";
  3.  
  4. /*
  5. * Password to protect admin access
  6. * type: #login mypassword
  7. * in ingame client chatbox to login as admin
  8. * type: #missions
  9. * in ingame client chatbox to display the mission list
  10. */
  11. passwordAdmin = "XXXXXXXXX";
  12.  
  13. // The name of the server that shall be displayed in the public server list
  14. hostname="509th Parachute Infantry Regiment | Public Invade and Annex";
  15.  
  16. /*
  17. * Message of the day. It can be several lines, separated by comma
  18. * empty messages "" will not be displayed at all but are only for increasing the interval
  19. */
  20. motd[]=
  21. {
  22. "Welcome the 509th Parachute Infantry Regiment public Patrol Ops server!",
  23. "Please read the rules billboard and please follow them.",
  24. };
  25.  
  26. // Time interval (in seconds) between each message of the day
  27. motdInterval=5;
  28.  
  29. /*
  30. * 25% or more players need to vote for mission to become effective
  31. * set to 1.5 to turn off missions voting
  32. */
  33. voteThreshold=1.5;
  34.  
  35. /*
  36. * Maximum amount of server slots
  37. * server will always display 64 slots if maxPlayers is >64 and server is empty
  38. */
  39. maxPlayers=64;
  40.  
  41. /*
  42. * Gamespy reporting url for public server list inclusion
  43. * use 127.0.0.1 for LAN server
  44. */
  45. //reportingIP="arma3pc.master.gamespy.com";
  46.  
  47. /*
  48. * If specified player connects/disconnects and player id are written to file.
  49. * log file is persistant and appends data on server restart.
  50. */
  51. logfile="myserver.log";
  52.  
  53. /*
  54. * Specifies the mission rotation and related difficulty settings.
  55. * leave blank i.e class Missions {};
  56. * to enable player's selection from mission list & difficulty settings
  57. * (voted on if no admin logged in)
  58. */
  59.  
  60. // MISSIONS CYCLE (see below)
  61. class Missions
  62. {
  63. class Mission1
  64. {
  65. template="co60_AW_Invade_Annex_2_85C.Altis";
  66. difficulty="Regular";
  67. };
  68. };
  69.  
  70. // If class missions is blank start voting when 1 players connect.
  71. voteMissionPlayers=0;
  72.  
  73. // Do not allow players with duplicate ids to connect
  74. kickduplicate=1;
  75.  
  76. // If set to 1 players must use exactly the same -mod= startup parameter as the server.
  77. equalModRequired=0;
  78.  
  79. // If set to 1, Voice over Net will not be available
  80. disableVoN=0;
  81.  
  82. /*
  83. * Quality from 1 to 10
  84. * refer to:
  85. * http://community.bistudio.com/wiki/ArmA:_Multiplayer#VOIP_support
  86. * for codec info. 7 is the best.
  87. */
  88. vonCodecQuality=7;
  89.  
  90.  
  91. /*
  92. * Set the timestamp format used on each report line in server-side RPT file.
  93. * possible values are:
  94. * none (default), short & full
  95. */
  96. timeStampFormat=full;
  97.  
  98. /*
  99. * Enables persistent battlefield
  100. * dependent on the mission specifiying persistence, otherwise has no effect.
  101. * missions must contain either instant respawn or base respawn options located in the missions description.ext file
  102. */
  103. persistent=0;
  104.  
  105. /*
  106. * Enables signature verification for addons
  107. * this will prevent pbo hacks by only allowing pbos that pass servers public key checks
  108. */
  109. verifySignatures=0;
  110.  
  111. /*
  112. * Enables BattlEye.
  113. * You can find more information on BattlEye at http://community.bistudio.com/wiki/BattlEye
  114. * BattlEye also has rcon support that you can enable by adding a line like this to
  115. * BattlEye/beserver.cfg:
  116. *
  117. RConPassword XXXXXXXXXX
  118. *
  119. */
  120. BattlEye=1;
  121.  
  122. // SIGNATURE VERIFICATION
  123. onUnsignedData = "kick (_this select 0)";
  124. onHackedData = "kick (_this select 0)";
  125. onDifferentData = "";
  126.  
  127. // Signature timeout fix
  128. regularcheck="{}";
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