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  1. #include EAstdlib.event
  2. #define DISABLE_TUTORIALS
  3.  
  4. EventPointerTable(0x06,Pointers)
  5.  
  6. ORG 0xDD1000
  7. Pointers:
  8. POIN Turn_events
  9. POIN Character_events
  10. POIN Location_events
  11. POIN Misc_events
  12. POIN BallistaData BallistaData
  13. POIN Bad Bad Bad Bad
  14. POIN Good Good Good Good
  15. POIN BadReinforcements BadReinforcements BadReinforcements BadReinforcements
  16. POIN GoodReinforcements GoodReinforcements GoodReinforcements GoodReinforcements
  17. POIN Opening_event Ending_event
  18.  
  19.  
  20. Bad:
  21. UNIT Batta Brigand 0x00 Level(10,Enemy,False) [12,00] [12,00] [IronAxe,0x00,0x00,0x00] [0x00,0x03,0x00,0x20]
  22. UNIT 0x3E Brigand Batta Level(1,Enemy,False) [12,00] [11,01] [IronAxe,0x00,0x00,0x00] [0x00,0x04,0x01,0x00]
  23. UNIT 0x3E Brigand Batta Level(1,Enemy,False) [12,00] [13,01] [IronAxe,0x00,0x00,0x00] [0x00,0x04,0x01,0x00]
  24. UNIT Lowen Cavalier 0x00 Level(1,Enemy,False) [12,00] [12,02] [IronSword,IronSpear,0x00,0x00] [0x06,0x0B,0x0A,0x00]
  25. UNIT
  26.  
  27. BadReinforcements:
  28. UNIT 0x3E Brigand Batta Level(1,Enemy,False) [12,00] [11,01] [IronAxe,0x00,0x00,0x00] [0x00,0x04,0x01,0x00]
  29. UNIT 0x3E Brigand Batta Level(1,Enemy,False) [12,00] [13,01] [IronAxe,0x00,0x00,0x00] [0x00,0x04,0x01,0x00]
  30. UNIT
  31.  
  32. Good:
  33. UNIT Lyn LynLord 0x00 Level(1,Ally,False) [12,07] [12,07] [IronSword,Vulnerary,0x00,0x00] [0x00,0x00,0x00,0x00]
  34. UNIT
  35.  
  36. GoodReinforcements:
  37. UNIT Eagler Paladin 0x00 Level(10,NPC,False) [0,0] [11,06] [SilverSword,SilverSpear,SilverAxe,0x00] [0x0,0x0,0x0,0x0]
  38. UNIT Lowen Cavalier 0x00 Level(1,Ally,False) [0,0] [12,05] [IronSword,IronSpear,0x00,0x00] [0x0,0x0,0x0,0x0]
  39.  
  40. Turn_events:
  41. TURN 0 Reinforcements [2,4] 0x00 0x00
  42. TURN 0 Ending_event [5,5] 0x00 0x00
  43. TURN
  44.  
  45. Character_events:
  46. CHAR 0x00 DaveTalk Lowen Lyn $00000000
  47. CHAR
  48.  
  49. Location_events:
  50. Village(0x00,Village1,12,07)
  51. LOCA
  52.  
  53. Misc_events:
  54. CauseGameOverIfLordDies
  55. AFEV
  56.  
  57. Opening_event:
  58. LOU1 Bad
  59. CUMO [12,07]
  60. Text(0x02,0x813)
  61. CURE
  62. LOU1 Good
  63. CUMO [12,07]
  64. Text(0x02,0x814)
  65. CURE
  66. ENDA
  67.  
  68. Ending_event:
  69. Text(0x02,0x816)
  70. MOVE Lyn [12,07]
  71. MOVE Batta [12,06]
  72. FIGH Batta Lyn BattaFight $00000000
  73. LOU1 GoodReinforcements
  74. Text(0x23,0x817)
  75. MOVE Batta [0,0]
  76. Text(0x02,0x818)
  77. MNCH 0x09
  78. ENDA
  79.  
  80. BallistaData:
  81. BLST
  82. ALIGN 4
  83.  
  84. Village1:
  85. Text(0x02,0x815)
  86. ENDA
  87.  
  88. Reinforcements:
  89. LOU1 BadReinforcements
  90. ENDA
  91.  
  92. DaveTalk:
  93. Text(0x02,0x819)
  94. MOVE Lowen [00,00]
  95. DISA Lowen
  96. ENDA
  97.  
  98. BattaFight:
  99. AttackerMiss(0x02)
  100. BLDT
  101.  
  102. MESSAGE Events end at offset $00DD0000
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