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- using UnityEngine;
- using System.Collections;
- public class PlayerController : MonoBehaviour
- {
- public float speed;
- void FixedUpdate ()
- {
- float moveHorizontal = Input.GetAxis("Horizontal");
- float moveVertival = Input.GetAxis("Vertical");
- Vector3 movement = new Vector3(moveHorizontal,0.0f, moveVertival);
- rigidbody.AddForce(movement * speed * Time.deltaTime);
- }
- void OnTriggerEnter(Collider other);
- {
- if(other.gameObject == "pickup");
- {
- other.gameObject.SetActive(false);
- }
- }
- }
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