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Jun 24th, 2016
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C# 0.70 KB | None | 0 0
  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System.Collections;
  4.  
  5. public class ColorPicker : MonoBehaviour {
  6.  
  7.     public Slider R, G, B;
  8.     public Image Sampler;
  9.     public Material Target;
  10.     public GameObject ButButton;
  11.     private Color old_color;
  12.  
  13.     void FixedUpdate () {
  14.         Color c = new Color(R.value, G.value, B.value);
  15.         Sampler.color = c;
  16.         Target.SetColor("_Color", c);
  17.     }
  18.  
  19.     void OnDisable()
  20.     {
  21.         Sampler.color = old_color;
  22.         Target.SetColor("_Color", old_color);
  23.     }
  24.     void OnEnable()
  25.     {
  26.         old_color = Target.color;
  27.         R.value = old_color.r;
  28.         G.value = old_color.g;
  29.         B.value = old_color.b;
  30.     }
  31. }
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