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  1. Last game capture log:
  2. 2014-04-30, 20:32:07: we're booting up:
  3. 20:32:07: CaptureThread: attached to process InfiniteCrisis.exe
  4. 20:32:07: D3D9 Present
  5. 20:32:07: (half life scientist) everything.. seems to be in order
  6. 20:32:07: D3D9EndScene called
  7. 20:32:07: D3DPRESENT_PARAMETERS {
  8. 20:32:07: BackBufferWidth: 1920
  9. 20:32:07: BackBufferHeight: 1080
  10. 20:32:07: BackBufferFormat: D3DFMT_A8R8G8B8
  11. 20:32:07: BackBufferCount: 1
  12. 20:32:07: MultiSampleType: D3DMULTISAMPLE_NONE
  13. 20:32:07: MultiSampleQuality: 0
  14. 20:32:07: SwapEffect: D3DSWAPEFFECT_DISCARD
  15. 20:32:07: hDeviceWindow: 8915604
  16. 20:32:07: Windowed: false
  17. 20:32:07: EnableAutoDepthStencil: false
  18. 20:32:07: AutoDepthStencilFormat: 1515474505
  19. 20:32:07: Flags: None
  20. 20:32:07: FullScreen_RefreshRateInHz: 60
  21. 20:32:07: PresentationInterval: 2147483648
  22. 20:32:07: };
  23. 20:32:07: successfully set up d3d9 hooks
  24. 20:32:07: D3D9SwapPresent called
  25. 20:32:07: DoD3D9GPUHook: success - d3d9ex
  26. 20:32:07: D3DSURFACE_DESC {
  27. 20:32:07: Format: D3DFMT_A8R8G8B8
  28. 20:32:07: Type: D3DRTYPE_SURFACE
  29. 20:32:07: Usage: D3DUSAGE_RENDERTARGET
  30. 20:32:07: Pool: D3DPOOL_DEFAULT
  31. 20:32:07: MultiSampleType: D3DMULTISAMPLE_NONE
  32. 20:32:07: MultiSampleQuality: 0
  33. 20:32:07: Width: 1920
  34. 20:32:07: Height: 1080
  35. 20:32:07: };
  36. 20:32:07: successfully capturing d3d9 frames via GPU
  37. 20:32:45: ---------------------- Cleared D3D9 Capture ----------------------
  38. 20:32:45: D3D9EndScene called
  39. 20:32:45: D3D9SwapPresent called
  40. 20:33:39: received restart event, capturing
  41. 20:33:39: DoD3D9GPUHook: success - d3d9ex
  42. 20:33:39: D3DSURFACE_DESC {
  43. 20:33:39: Format: D3DFMT_A8R8G8B8
  44. 20:33:39: Type: D3DRTYPE_SURFACE
  45. 20:33:39: Usage: D3DUSAGE_RENDERTARGET
  46. 20:33:39: Pool: D3DPOOL_DEFAULT
  47. 20:33:39: MultiSampleType: D3DMULTISAMPLE_NONE
  48. 20:33:39: MultiSampleQuality: 0
  49. 20:33:39: Width: 1920
  50. 20:33:39: Height: 1080
  51. 20:33:39: };
  52. 20:33:39: successfully capturing d3d9 frames via GPU
  53. 20:38:50: ---------------------- Cleared D3D9 Capture ----------------------
  54. 20:38:50: D3D9EndScene called
  55. 20:38:50: D3D9SwapPresent called
  56. 20:43:16: received restart event, capturing
  57. 20:43:16: DoD3D9GPUHook: success - d3d9ex
  58. 20:43:17: D3DSURFACE_DESC {
  59. 20:43:17: Format: D3DFMT_A8R8G8B8
  60. 20:43:17: Type: D3DRTYPE_SURFACE
  61. 20:43:17: Usage: D3DUSAGE_RENDERTARGET
  62. 20:43:17: Pool: D3DPOOL_DEFAULT
  63. 20:43:17: MultiSampleType: D3DMULTISAMPLE_NONE
  64. 20:43:17: MultiSampleQuality: 0
  65. 20:43:17: Width: 1920
  66. 20:43:17: Height: 1080
  67. 20:43:17: };
  68. 20:43:17: successfully capturing d3d9 frames via GPU
  69. 20:44:09: ---------------------- Cleared D3D9 Capture ----------------------
  70. 20:44:09: D3D9EndScene called
  71. 20:44:09: D3D9SwapPresent called
  72. 20:59:00: received restart event, capturing
  73. 20:59:00: DoD3D9GPUHook: success - d3d9ex
  74. 20:59:00: D3DSURFACE_DESC {
  75. 20:59:00: Format: D3DFMT_A8R8G8B8
  76. 20:59:00: Type: D3DRTYPE_SURFACE
  77. 20:59:00: Usage: D3DUSAGE_RENDERTARGET
  78. 20:59:00: Pool: D3DPOOL_DEFAULT
  79. 20:59:00: MultiSampleType: D3DMULTISAMPLE_NONE
  80. 20:59:00: MultiSampleQuality: 0
  81. 20:59:00: Width: 1920
  82. 20:59:00: Height: 1080
  83. 20:59:00: };
  84. 20:59:00: successfully capturing d3d9 frames via GPU
  85. 21:00:08: ---------------------- Cleared D3D9 Capture ----------------------
  86. 21:00:08: D3D9EndScene called
  87. 21:00:08: D3D9SwapPresent called
  88. 21:01:22: received restart event, capturing
  89. 21:01:22: DoD3D9GPUHook: success - d3d9ex
  90. 21:01:22: D3DSURFACE_DESC {
  91. 21:01:22: Format: D3DFMT_A8R8G8B8
  92. 21:01:22: Type: D3DRTYPE_SURFACE
  93. 21:01:22: Usage: D3DUSAGE_RENDERTARGET
  94. 21:01:22: Pool: D3DPOOL_DEFAULT
  95. 21:01:22: MultiSampleType: D3DMULTISAMPLE_NONE
  96. 21:01:22: MultiSampleQuality: 0
  97. 21:01:22: Width: 1920
  98. 21:01:22: Height: 1080
  99. 21:01:22: };
  100. 21:01:22: successfully capturing d3d9 frames via GPU
  101. 21:01:42: ---------------------- Cleared D3D9 Capture ----------------------
  102. 21:01:42: D3D9EndScene called
  103. 21:01:42: D3D9SwapPresent called
  104. 21:03:25: received restart event, capturing
  105. 21:03:25: DoD3D9GPUHook: success - d3d9ex
  106. 21:03:25: D3DSURFACE_DESC {
  107. 21:03:25: Format: D3DFMT_A8R8G8B8
  108. 21:03:25: Type: D3DRTYPE_SURFACE
  109. 21:03:25: Usage: D3DUSAGE_RENDERTARGET
  110. 21:03:25: Pool: D3DPOOL_DEFAULT
  111. 21:03:25: MultiSampleType: D3DMULTISAMPLE_NONE
  112. 21:03:25: MultiSampleQuality: 0
  113. 21:03:25: Width: 1920
  114. 21:03:25: Height: 1080
  115. 21:03:25: };
  116. 21:03:25: successfully capturing d3d9 frames via GPU
  117. 21:03:45: ---------------------- Cleared D3D9 Capture ----------------------
  118. 21:03:45: D3D9EndScene called
  119. 21:03:45: D3D9SwapPresent called
  120. 21:28:59: received restart event, capturing
  121. 21:28:59: DoD3D9GPUHook: success - d3d9ex
  122. 21:28:59: D3DSURFACE_DESC {
  123. 21:28:59: Format: D3DFMT_A8R8G8B8
  124. 21:28:59: Type: D3DRTYPE_SURFACE
  125. 21:28:59: Usage: D3DUSAGE_RENDERTARGET
  126. 21:28:59: Pool: D3DPOOL_DEFAULT
  127. 21:28:59: MultiSampleType: D3DMULTISAMPLE_NONE
  128. 21:28:59: MultiSampleQuality: 0
  129. 21:28:59: Width: 1920
  130. 21:28:59: Height: 1080
  131. 21:28:59: };
  132. 21:28:59: successfully capturing d3d9 frames via GPU
  133. 21:29:17: ---------------------- Cleared D3D9 Capture ----------------------
  134. 21:29:17: D3D9EndScene called
  135. 21:29:17: D3D9SwapPresent called
  136. 21:29:41: received restart event, capturing
  137. 21:29:41: DoD3D9GPUHook: success - d3d9ex
  138. 21:29:41: D3DSURFACE_DESC {
  139. 21:29:41: Format: D3DFMT_A8R8G8B8
  140. 21:29:41: Type: D3DRTYPE_SURFACE
  141. 21:29:41: Usage: D3DUSAGE_RENDERTARGET
  142. 21:29:41: Pool: D3DPOOL_DEFAULT
  143. 21:29:41: MultiSampleType: D3DMULTISAMPLE_NONE
  144. 21:29:41: MultiSampleQuality: 0
  145. 21:29:41: Width: 1920
  146. 21:29:41: Height: 1080
  147. 21:29:41: };
  148. 21:29:41: successfully capturing d3d9 frames via GPU
  149. 21:30:45: ---------------------- Cleared D3D9 Capture ----------------------
  150. 21:30:45: D3D9EndScene called
  151. 21:30:45: D3D9SwapPresent called
  152. 21:31:38: received restart event, capturing
  153. 21:31:38: DoD3D9GPUHook: success - d3d9ex
  154. 21:31:39: D3DSURFACE_DESC {
  155. 21:31:39: Format: D3DFMT_A8R8G8B8
  156. 21:31:39: Type: D3DRTYPE_SURFACE
  157. 21:31:39: Usage: D3DUSAGE_RENDERTARGET
  158. 21:31:39: Pool: D3DPOOL_DEFAULT
  159. 21:31:39: MultiSampleType: D3DMULTISAMPLE_NONE
  160. 21:31:39: MultiSampleQuality: 0
  161. 21:31:39: Width: 1920
  162. 21:31:39: Height: 1080
  163. 21:31:39: };
  164. 21:31:39: successfully capturing d3d9 frames via GPU
  165. 21:32:02: ---------------------- Cleared D3D9 Capture ----------------------
  166. 21:32:02: D3D9EndScene called
  167. 21:32:02: D3D9SwapPresent called
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