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- description: CaitSith2's Archipelago YAML
- name:
- CaitSith {NUMBER}: 1
- Yunica Tovah {NUMBER}: 1
- Adol Christin {NUMBER}: 1
- Untitled Goose {NUMBER}: 1
- Boco {NUMBER}: 1
- Popoi {NUMBER}: 1
- game:
- A Link to the Past: 1
- Factorio: 0
- Factorio Vanilla: 0 # Default starting items and techs obtained (via trigger)
- accessibility: locations
- death_link_global: # Note to those reading. This depends on a trigger to actually set death_link: on for each support game in this yaml.
- true: 50
- false: 0
- Factorio:
- energy_link: true
- evolution_traps: # Trap items that when received increase the enemy evolution.
- # you can add additional values between minimum and maximum
- 0: 50 # minimum value
- 4: 0 # maximum value
- random: 0
- random-low: 0
- random-high: 0
- attack_traps: # Trap items that when received trigger an attack on your base.
- # you can add additional values between minimum and maximum
- 0: 50 # minimum value
- 4: 0 # maximum value
- random: 0
- random-low: 0
- random-high: 0
- evolution_trap_increase:
- # you can add additional values between minimum and maximum
- 1: 0 # minimum value
- 100: 0 # maximum value
- random: 0
- random-low: 0
- random-high: 0
- 10: 50
- item_links:
- - name: land-mine
- item_pool:
- - land-mine
- replacement_item: "Attack Trap"
- - name: Attack Trap
- item_pool:
- - Attack Trap
- replacement_item: "Attack Trap"
- - name: Evolution Trap
- item_pool:
- - Evolution Trap
- replacement_item: "Attack Trap"
- - name: uranium-ammo
- item_pool:
- - uranium-ammo
- replacement_item: "Attack Trap"
- - name: Progressive Military
- item_pool:
- - progressive-military
- replacement_item: "Attack Trap"
- - name: Non-Progressive Military
- item_pool:
- - military
- - military-2
- - military-3
- - military-4
- replacement_item: "Attack Trap"
- - name: Progressive Vehicle
- item_pool:
- - progressive-vehicle
- replacement_item: "Attack Trap"
- - name: Non-Progressive Vehicle
- item_pool:
- - automobilism
- - tank
- - spidertron
- replacement_item: "Attack Trap"
- - name: Progressive Rocketry
- item_pool:
- - progressive-rocketry
- replacement_item: "Attack Trap"
- - name: Non-Progressive Rocketry
- item_pool:
- - rocketry
- - explosive-rocketry
- - atomic-bomb
- replacement_item: "Attack Trap"
- - name: Progressive FlameThrower
- item_pool:
- - progressive-flamethrower
- replacement_item: "Attack Trap"
- - name: Non-Progressive FlameTrower
- item_pool:
- - flamethrower
- - flammables
- - refined-flammables-1
- - refined-flammables-2
- - refined-flammables-3
- - refined-flammables-4
- - refined-flammables-5
- - refined-flammables-6
- replacement_item: "Attack Trap"
- - name: Progressive Wall
- item_pool:
- - progressive-wall
- replacement_item: "Attack Trap"
- - name: Non-Progressive Wall
- item_pool:
- - stone-wall
- - gate
- replacement_item: "Attack Trap"
- - name: Progressive Follower
- item_pool:
- - progressive-follower
- replacement_item: "Attack Trap"
- - name: Non-Progressive Follower
- item_pool:
- - defender
- - distractor
- - destroyer
- replacement_item: "Attack Trap"
- - name: Progressive Turret
- item_pool:
- - progressive-turret
- replacement_item: "Attack Trap"
- - name: Non-Progressive Turret
- item_pool:
- - gun-turret
- - laser-turret
- replacement_item: "Attack Trap"
- goal:
- rocket: 0
- satellite: 1
- death_link: false
- progressive:
- on: 1
- grouped_random: 0
- off: 0
- tech_tree_layout:
- single: 1000
- small_diamonds: 1
- medium_diamonds: 0
- large_diamonds: 0
- small_pyramids: 1
- medium_pyramids: 0
- large_pyramids: 0
- small_funnels: 1
- medium_funnels: 0
- large_funnels: 0
- choices: 1
- trees: 1
- max_science_pack:
- automation_science_pack: 0
- logistic_science_pack: 0
- military_science_pack: 0
- chemical_science_pack: 1
- production_science_pack: 0
- utility_science_pack: 0
- space_science_pack: 0
- tech_cost:
- very_easy : 1
- easy : 0
- kind : 0
- recipe_time:
- vanilla: 0
- fast: 1
- normal: 0
- slow: 0
- chaos: 0
- free_samples:
- none: 0
- single_craft: 0
- half_stack: 0
- stack: 1
- tech_tree_information:
- none: 0
- advancement: 0
- full: 1
- # free_sample_blacklist:
- # - rocket-silo
- # - satellite
- # free_sample_whitelist:
- # - production-science-pack
- # - utility-science-pack
- starting_items:
- power-armor-mk3: 1
- belt-immunity-equipment: 1
- ee-super-personal-roboport-equipment: 192
- ee-infinity-fusion-reactor-equipment: 1
- ee-super-exoskeleton-equipment: 2
- transport-belt-loader: 100
- splitter: 100
- logistic-robot: 5000
- construction-robot: 10000
- lab: 100
- ee-super-radar: 50
- #ee-super-construction-robot: 200
- #ee-super-logistic-robot: 100
- ee-super-roboport: 50
- #Logistic Free samples
- transport-belt: 10000
- linked-belt: 1000
- inserter: 5000
- small-electric-pole: 3
- medium-electric-pole: 5000
- #Production Free samples
- #electric-mining-drill: 250
- steel-furnace: 5000
- #480MW Nuclear power plant
- #4.1TJ Energy storage
- stone-waterwell: 500
- uranium-fuel-cell: 20000
- logistic-chest-requester: 4
- logistic-chest-active-provider: 4
- accumulator-mk8: 5000
- nuclear-reactor: 4
- steam-turbine: 84
- heat-exchanger: 48
- pipe: 30000
- pipe-to-ground: 5000
- heat-pipe: 92
- # speed-productivity-module-6: 120
- # productivity-module-6: 300
- pc-unlimited-firearm-magazine : 1
- submachine-gun: 1
- pc-unlimited-uranium-rounds-magazine: 1
- rocket-launcher: 1
- pc-unlimited-atomic-bomb: 1
- compound-mining-drill-mk3-coal: 2
- compound-mining-drill-mk3-copper-ore: 2
- compound-mining-drill-mk3-iron-ore: 2
- compound-mining-drill-mk3-stone: 2
- compound-mining-drill-mk3-uranium-ore: 2
- wooden-chest: 20000
- #Construction setup
- assembling-machine-3: 5000
- advanced-assembling-machine-returns: 5000
- constant-combinator: 50
- small-lamp: 50
- logistic-chest-storage: 5000
- rubber-ducky-item: 200
- start_inventory:
- circuit-network: 1
- fluid-handling: 1
- start_hints:
- - circuit-network
- - fluid-handling
- - progressive-military
- recipe_ingredients: science_pack
- silo:
- vanilla: 1
- spawn: 0
- randomize_recipe: 1
- satellite:
- vanilla: 1
- randomize_recipe: 1
- world_gen:
- # frequency, size, richness, terrain segmentation, starting area and water are all of https://wiki.factorio.com/Types/MapGenSize
- # inverse of water scale
- terrain_segmentation: 0.5
- water: 1.5
- autoplace_controls:
- coal:
- frequency: 3
- size: 5
- richness: 6
- copper-ore:
- frequency: 3
- size: 5
- richness: 6
- crude-oil:
- frequency: 3
- size: 6
- richness: 6
- iron-ore:
- frequency: 3
- size: 5
- richness: 6
- stone:
- frequency: 3
- size: 5
- richness: 6
- uranium-ore:
- frequency: 3
- size: 5
- richness: 6
- enemy-base:
- frequency: 1
- size: 1
- richness: 1
- trees:
- frequency: 1
- size: 1
- richness: 1
- seed: null # turn into positive number to create specific seed
- starting_area: 1
- peaceful_mode: true
- cliff_settings:
- name: cliff
- cliff_elevation_0: 10 # base elevation, can't be changed in GUI
- cliff_elevation_interval: 40 # 40/frequency
- richness: 1 # 0: off, >0: continuity
- property_expression_names:
- "control-setting:moisture:bias": 0 # grass bias -0.5 to +0.5
- "control-setting:moisture:frequency:multiplier": 1 # 1/scale in GUI
- "control-setting:aux:bias": 0 # -sand/+red desert bias -0.5 to +0.5
- "control-setting:aux:frequency:multiplier": 1 # 1/scale in GUI
- pollution:
- enabled: true
- diffusion_ratio: 0 #Vanilla is 0.02 - Set to 0 to mostly disable pollution based biter attacks
- ageing: 1 # GUI dissipation factor
- enemy_attack_pollution_consumption_modifier: 1
- min_pollution_to_damage_trees: 60
- pollution_restored_per_tree_damage: 10
- enemy_evolution:
- enabled: true
- time_factor: 40.0e-7 # GUI value * 0.0000001
- destroy_factor: 200.0e-5 # GUI value * 0.00001
- pollution_factor: 9.0e-7 # GUI value * 0.0000001
- enemy_expansion:
- enabled: true
- max_expansion_distance: 7
- settler_group_min_size: 5
- settler_group_max_size: 20
- min_expansion_cooldown: 14400 # 1 to 60 min in ticks
- max_expansion_cooldown: 216000 # 5 to 180 min in ticks
- A Link to the Past:
- item_links:
- - name: LttP All
- item_pool:
- - Everything
- replacement_item: "Rupees (20)"
- - name: progressive swords
- item_pool:
- - Progressive Sword
- replacement_item: "Rupees (20)"
- - name: non-progressive swords
- item_pool:
- - Fighter Sword
- - Master Sword
- - Tempered Sword
- - Golden Sword
- replacement_item: "Rupees (20)"
- - name: progressive gloves
- item_pool:
- - Progressive Glove
- replacement_item: "Rupees (20)"
- - name: non-progressive gloves
- item_pool:
- - Power Glove
- - Titans Mitts
- replacement_item: "Rupees (20)"
- - name: progressive shields
- item_pool:
- - Progressive Shield
- replacement_item: "Rupees (20)"
- - name: non-progressive shields
- item_pool:
- - Blue Shield
- - Red Shield
- - Mirror Shield
- replacement_item: "Rupees (20)"
- - name: progressive bows
- item_pool:
- - Progressive Bow
- - Progressive Bow (Alt)
- replacement_item: "Rupees (20)"
- - name: non-progressive bows
- item_pool:
- - Bow
- - Silver Bow
- replacement_item: "Rupees (20)"
- - name: progressive mails
- item_pool:
- - Progressive Mail
- replacement_item: "Rupees (20)"
- - name: non-progressive mails
- item_pool:
- - Blue Mail
- - Red Mail
- replacement_item: "Rupees (20)"
- mercenary_boss_location: undefined
- plando_items: {}
- death_link: false
- # local_items:
- # - Moon Pearl
- # - Pegasus Boots
- # - Lamp
- start_inventory:
- Pegasus Boots: 1
- Lamp: 1
- Arrows (10): 3
- Bombs (10): 1
- Rupees (300): 2
- Bug Catching Net: 1
- # Rupees (300): 34
- start_hints:
- - Bug Catching Net
- - Pegasus Boots
- - Lamp
- - Moon Pearl
- start_location_hints:
- - Lumberjack Tree
- - Library
- - Spectacle Rock
- - Floating Island
- - Lake Hylia Island
- - Zora's Ledge
- - Bumper Cave Ledge
- - Desert Torch
- - Bob's Torch
- glitches_required:
- none: 0
- minor_glitches: 50
- overworld_glitches: 0
- no_logic: 0
- dark_room_logic:
- lamp: 0
- torches: 50
- none: 0
- restrict_dungeon_item_on_boss:
- on: 0
- off: 50
- map_shuffle:
- start_with: 1
- original_dungeon: 0
- own_dungeons: 0
- own_world: 0
- any_world: 0
- different_world: 0
- compass_shuffle:
- start_with: 1
- original_dungeon: 0
- own_dungeons: 0
- own_world: 0
- any_world: 0
- different_world: 0
- smallkey_shuffle:
- start_with: 1
- original_dungeon: 0
- own_dungeons: 0
- own_world: 0
- any_world: 0
- different_world: 0
- universal: 0
- bigkey_shuffle:
- start_with: 1
- original_dungeon: 0
- own_dungeons: 0
- own_world: 0
- any_world: 0
- different_world: 0
- dungeon_counters:
- on: 1
- pickup: 0
- default: 0
- off: 0
- progressive:
- on: 0
- off: 0
- grouped_random: 1
- entrance_shuffle:
- none: 0
- dungeonssimple: 0
- dungeonsfull: 0
- dungeonscrossed: 0
- simple: 0
- restricted: 0
- full: 0
- crossed: 0
- insanity: 0
- crossed-1000: 1000
- crossed-group-myfriends: 0
- goals:
- ganon: 1
- crystals: 1
- bosses: 111111110
- pedestal: 1
- ganon_pedestal: 1
- triforce_hunt: 0
- local_triforce_hunt: 0
- ganon_triforce_hunt: 0
- local_ganon_triforce_hunt: 0
- ice_rod_hunt: 0
- mercenary: 0
- open_pyramid:
- goal: 50
- auto: 0
- yes: 0
- no: 0
- triforce_pieces_mode: available
- triforce_pieces_available:
- 25: 0
- 30: 0
- 40: 0
- 50: 1
- triforce_pieces_required:
- 35: 1
- 40: 1
- 45: 1
- 50: 1
- crystals_needed_for_gt:
- random-low: 50
- random-middle: 0
- random-high: 0
- crystals_needed_for_ganon:
- random-low: 50
- random-middle: 0
- random-high: 0
- mode:
- standard: 0
- open: 1
- inverted: 0
- retro:
- on: 0
- off: 50
- hints:
- 'on': 50
- 'off': 0
- swordless:
- on: 0
- off: 1
- item_pool:
- easy: 1
- normal: 0
- hard: 0
- expert: 0
- item_functionality:
- easy: 1
- normal: 0
- hard: 0
- expert: 0
- tile_shuffle:
- on: 1
- off: 0
- misery_mire_medallion:
- random: 0
- Ether: 0
- Bombos: 1
- Quake: 0
- turtle_rock_medallion:
- random: 0
- Ether: 0
- Bombos: 1
- Quake: 0
- boss_shuffle:
- none: 0
- basic: 0
- full: 0
- chaos: 0
- singularity: 1
- enemy_shuffle:
- on: 0
- off: 50
- killable_thieves:
- on: 1
- off: 0
- bush_shuffle:
- on: 0
- off: 50
- enemy_damage:
- default: 50
- shuffled: 0
- random: 0
- enemy_health:
- default: 50
- easy: 0
- hard: 0
- expert: 0
- pot_shuffle:
- 'on': 0
- 'off': 50
- beemizer:
- 0: 50
- 1: 0
- 2: 0
- 3: 0
- 4: 0
- 5: 0
- ### Shop Settings ###
- shop_item_slots: # Maximum amount of shop slots to be filled with regular item pool items (such as Moon Pearl)
- 0: 1
- 5: 0
- 15: 0
- 30: 0
- random: 0 # 0 to 30 evenly distributed
- shop_shuffle:
- none: 0
- g: 0 # Generate new default inventories for overworld/underworld shops, and unique shops
- f: 0 # Generate new default inventories for every shop independently
- i: 0 # Shuffle default inventories of the shops around
- p: 0 # Randomize the prices of the items in shop inventories
- u: 0 # Shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld)
- w: 0 # Consider witch's hut like any other shop and shuffle/randomize it too
- ip: 0 # Shuffle inventories and randomize prices
- fpu: 1 # Generate new inventories, randomize prices and shuffle capacity upgrades into item pool
- uip: 1 # Shuffle inventories, randomize prices and shuffle capacity upgrades into the item pool
- # You can add more combos
- ### End of Shop Section ###
- shuffle_prizes: # aka drops
- none: 0 # do not shuffle prize packs
- g: 50 # shuffle "general" prize packs, as in enemy, tree pull, dig etc.
- b: 0 # shuffle "bonk" prize packs
- bg: 0 # shuffle both
- timer:
- none: 50 # No timer will be displayed.
- timed: 0 # Starts with clock at zero. Green clocks subtract 4 minutes (total 20). Blue clocks subtract 2 minutes (total 10). Red clocks add two minutes (total 10). Winner is the player with the lowest time at the end.
- timed_ohko: 0 # Starts the clock at ten minutes. Green clocks add five minutes (total 25). As long as the clock as at zero, Link will die in one hit.
- ohko: 0 # Timer always at zero. Permanent OHKO.
- timed_countdown: 0 # Starts the clock with forty minutes. Same clocks as timed mode, but if the clock hits zero you lose. You can still keep playing, though.
- display: 0 # Displays a timer, but otherwise does not affect gameplay or the item pool.
- countdown_start_time: # For timed_ohko and timed_countdown timer modes, the amount of time in minutes to start with
- 0: 0 # For timed_ohko, starts in OHKO mode when starting the game
- 10: 50
- 20: 0
- 30: 0
- 60: 0
- red_clock_time: # For all timer modes, the amount of time in minutes to gain or lose when picking up a red clock
- -2: 50
- 1: 0
- blue_clock_time: # For all timer modes, the amount of time in minutes to gain or lose when picking up a blue clock
- 1: 0
- 2: 50
- green_clock_time: # For all timer modes, the amount of time in minutes to gain or lose when picking up a green clock
- 4: 50
- 10: 0
- 15: 0
- glitch_boots:
- on: 50 # Start with Pegasus Boots in any glitched logic mode that makes use of them
- off: 0
- # rom options section
- random_sprite_on_event:
- enabled: on
- on_hit:
- on: 1
- off: 1
- on_enter:
- on: 1
- off: 1
- on_exit:
- on: 1
- off: 1
- on_slash:
- on: 1
- off: 0
- on_item:
- on: 1
- off: 1
- on_bonk:
- on: 1
- off: 1
- on_everything: off
- use_weighted_sprite_pool: on
- sprite: # Enter the name of your preferred sprite and weight it appropriately
- goose: 1
- boco: 1
- yunica tovah: 1
- adol: 1
- popoi: 1
- disablemusic: # If "on", all in-game music will be disabled
- on: 0
- off: 50
- quickswap: # Enable switching items by pressing the L+R shoulder buttons
- on: 50
- off: 0
- triforcehud: # Disable visibility of the triforce hud unless collecting a piece or speaking to Murahadala
- normal: 0 # original behavior (always visible)
- hide_goal: 50 # hide counter until a piece is collected or speaking to Murahadala
- hide_required: 0 # Always visible, but required amount is invisible until determined by Murahadala
- hide_both: 0 # Hide both under above circumstances
- reduceflashing: # Reduces instances of flashing such as lightning attacks, weather, ether and more.
- on: 50
- off: 0
- menuspeed: # Controls how fast the item menu opens and closes
- normal: 0
- instant: 0
- double: 0
- triple: 0
- quadruple: 1
- half: 0
- heartcolor: # Controls the color of your health hearts
- red: 0
- blue: 1
- green: 0
- yellow: 0
- random: 0
- heartbeep: # Controls the frequency of the low-health beeping
- double: 0
- normal: 0
- half: 1
- quarter: 0
- off: 0
- ow_palettes: # Change the colors of the overworld
- default: 0 # No changes
- blackout: 0 # everything black / blind mode
- grayscale: 0
- negative: 0
- classic: 0
- dizzy: 1
- sick: 1
- puke: 1
- uw_palettes: # Change the colors of caves and dungeons
- default: 0 # No changes
- blackout: 0 # everything black / blind mode
- grayscale: 0
- negative: 0
- classic: 0
- dizzy: 1
- sick: 1
- puke: 1
- hud_palettes: # Change the colors of the hud
- default: 0 # No changes
- blackout: 0 # everything black / blind mode
- grayscale: 0
- negative: 0
- classic: 1
- dizzy: 0
- sick: 0
- puke: 0
- sword_palettes: # Change the colors of swords
- default: 0 # No changes
- blackout: 0 # everything black / blind mode
- grayscale: 0
- negative: 0
- classic: 1
- dizzy: 0
- sick: 0
- puke: 0
- shield_palettes: # Change the colors of shields
- default: 0 # No changes
- blackout: 0
- grayscale: 0
- negative: 0
- classic: 1
- dizzy: 0
- sick: 0
- puke: 0
- # triggers that replace options upon rolling certain options
- legacy_weapons:
- trigger_disabled: 0
- randomized: 1
- assured: 0
- vanilla: 0
- swordless: 0
- # meta_ignore, linked_options and triggers work for any game
- meta_ignore: # Nullify options specified in the meta.yaml file. Adding an option here guarantees it will not occur in your seed, even if the .yaml file specifies it
- mode:
- - inverted # Never play inverted seeds
- retro:
- - on # Never play retro seeds
- swordless:
- - on # Never play a swordless seed
- linked_options:
- - name: crosskeys
- options: # These overwrite earlier options if the percentage chance triggers
- A Link to the Past:
- entrance_shuffle: crossed
- bigkey_shuffle: true
- compass_shuffle: true
- map_shuffle: true
- smallkey_shuffle: true
- percentage: 0 # Set this to the percentage chance you want crosskeys
- - name: localcrosskeys
- options: # These overwrite earlier options if the percentage chance triggers
- A Link to the Past:
- entrance_shuffle: crossed
- bigkey_shuffle: true
- compass_shuffle: true
- map_shuffle: true
- smallkey_shuffle: true
- local_items: # Forces keys to be local to your own world
- - "Small Keys"
- - "Big Keys"
- percentage: 0
- - name: enemizer
- options:
- A Link to the Past:
- boss_shuffle:
- basic: 1
- full: 1
- chaos: 1
- singularity: 1
- enemy_damage:
- shuffled: 1
- random: 1
- enemy_health:
- easy: 1
- hard: 1
- expert: 1
- percentage: 0
- #Meta.yaml ignored via triggers. Set value explicitly here, then match that in the trigger, and put the desired mystery rolling there.
- progression_balancing: off
- triggers:
- - option_name: game
- option_result: Factorio Vanilla
- option_category: null
- options:
- null:
- game: Factorio
- Factorio:
- starting_items:
- burner-mining-drill: 19
- stone-furnace: 19
- start_inventory: {}
- #To avoid the 'Triggered Suboption "[actual_option_name]" of "[trigger_option_name]"
- # did not overwrite a root option. This is probably in error.',
- # define [actual_option_name] in the relavent game section.
- - option_name: progression_balancing #Override for Meta Mystery.
- option_result: off
- option_category: null
- options:
- null:
- progression_balancing:
- on: 1
- off: 0
- - option_name: death_link_global #death_link is actually per game, not global.
- option_result: true
- option_category: null
- options:
- A Link to the Past:
- death_link: true
- Factorio:
- death_link: true
- - option_name: game
- option_result: Factorio
- option_category: null
- options:
- #Prevent the mercenary names from coming up if playing factorio.
- A Link to the Past:
- goals: triforce_hunt
- null:
- name:
- CaitStorio {NUMBER}: 1
- Rubber Ducky {NUMBER}: 1
- Goose Storio {NUMBER}: 1
- Penguin 9076 {NUMBER}: 1
- - option_name: goals
- option_result: ice_rod_hunt
- option_category: A Link to the Past
- options:
- A Link to the Past:
- local_items:
- - Ice Rod
- - option_name: goals
- option_result: mercenary
- option_category: A Link to the Past
- options:
- null:
- name:
- Merc Cait {NUMBER}: 1
- Merc Yunica {NUMBER}: 1
- Merc Adol {NUMBER}: 1
- Merc Boco {NUMBER}: 1
- Merc Goose {NUMBER}: 1
- Merc Popoi {NUMBER}: 1
- requires:
- version: 0.1.3
- plando: items, texts
- A Link to the Past:
- goals: triforce_hunt
- triforce_pieces_mode: extra
- triforce_pieces_extra: 0
- triforce_pieces_available: 1
- triforce_pieces_required: 1
- mercenary_boss_location:
- eastern_palace: 1
- desert_palace: 1
- tower_of_hera: 1
- palace_of_darkness: 1
- ice_palace: 1
- swamp_palace: 1
- misery_mire: 1
- thieves_town: 1
- skull_woods: 1
- turtle_rock: 1
- - option_name: name
- option_result: Yunica Tovah {NUMBER}
- option_category: null
- options:
- A Link to the Past:
- sprite:
- goose: 1
- boco: 1
- yunica tovah: 28
- adol: 1
- popoi: 1
- - option_name: name
- option_result: Adol Christin {NUMBER}
- option_category: null
- options:
- A Link to the Past:
- sprite:
- goose: 1
- boco: 1
- yunica tovah: 1
- adol: 28
- popoi: 1
- - option_name: name
- option_result: Untitled Goose {NUMBER}
- option_category: null
- options:
- A Link to the Past:
- sprite:
- goose: 28
- boco: 1
- yunica tovah: 1
- adol: 1
- popoi: 1
- - option_name: name
- option_result: Boco {NUMBER}
- option_category: null
- options:
- A Link to the Past:
- sprite:
- goose: 1
- boco: 28
- yunica tovah: 1
- adol: 1
- popoi: 1
- - option_name: name
- option_result: Popoi {NUMBER}
- option_category: null
- options:
- A Link to the Past:
- sprite:
- goose: 1
- boco: 1
- yunica tovah: 1
- adol: 1
- popoi: 28
- # Merc mode names
- - option_name: name
- option_result: Merc Yunica {NUMBER}
- option_category: null
- options:
- A Link to the Past:
- sprite:
- goose: 1
- boco: 1
- yunica tovah: 28
- adol: 1
- popoi: 1
- - option_name: name
- option_result: Merc Adol {NUMBER}
- option_category: null
- options:
- A Link to the Past:
- sprite:
- goose: 1
- boco: 1
- yunica tovah: 1
- adol: 28
- popoi: 1
- - option_name: name
- option_result: Merc Goose {NUMBER}
- option_category: null
- options:
- A Link to the Past:
- sprite:
- goose: 28
- boco: 1
- yunica tovah: 1
- adol: 1
- popoi: 1
- - option_name: name
- option_result: Merc Boco {NUMBER}
- option_category: null
- options:
- A Link to the Past:
- sprite:
- goose: 1
- boco: 28
- yunica tovah: 1
- adol: 1
- popoi: 1
- - option_name: name
- option_result: Merc Popoi {NUMBER}
- option_category: null
- options:
- A Link to the Past:
- sprite:
- goose: 1
- boco: 1
- yunica tovah: 1
- adol: 1
- popoi: 28
- - option_name: legacy_weapons
- option_result: randomized
- option_category: A Link to the Past
- options:
- A Link to the Past:
- swordless: off
- - option_name: legacy_weapons
- option_result: assured
- option_category: A Link to the Past
- options:
- A Link to the Past:
- swordless: off
- start_inventory:
- Pegasus Boots: 1
- Lamp: 1
- Arrows (10): 3
- Bombs (10): 1
- Rupees (300): 2
- Bug Catching Net: 1
- # Rupees (300): 34
- Progressive Sword: 1
- - option_name: legacy_weapons
- option_result: vanilla
- option_category: A Link to the Past
- options:
- A Link to the Past:
- swordless: off
- plando_items:
- - items:
- Progressive Sword: 4
- locations:
- - Master Sword Pedestal
- - Pyramid Fairy - Left
- - Blacksmith
- - Link's Uncle
- - option_name: legacy_weapons
- option_result: swordless
- option_category: A Link to the Past
- options:
- A Link to the Past:
- swordless: on
- - option_name: enemy_damage
- option_category: A Link to the Past
- option_result: shuffled
- percentage: 0
- options:
- A Link to the Past:
- swordless: off
- - option_name: mercenary_boss_location
- option_result: eastern_palace
- option_category: A Link to the Past
- options:
- A Link to the Past:
- plando_items:
- - item:
- Triforce Piece: 1
- location: Eastern Palace - Boss
- plando_texts:
- - text: "hey @\nYour quarry slumbers behind sentinels of stone."
- at: kakariko_tavern_fisherman
- - text: "A hit has been put out on one of Ganon's generals."
- at: sign_ganon
- - option_name: mercenary_boss_location
- option_result: desert_palace
- option_category: A Link to the Past
- options:
- A Link to the Past:
- plando_items:
- - item:
- Triforce Piece: 1
- location: Desert Palace - Boss
- plando_texts:
- - text: "hey @\nYour prey lurks amidst the shifting sands."
- at: kakariko_tavern_fisherman
- - text: "A hit has been put out on one of Ganon's generals."
- at: sign_ganon
- - option_name: mercenary_boss_location
- option_result: tower_of_hera
- option_category: A Link to the Past
- options:
- A Link to the Past:
- plando_items:
- - item:
- Triforce Piece: 1
- location: Tower of Hera - Boss
- plando_texts:
- - text: "hey @\nYour mark sits at the pinnacle of the realm."
- at: kakariko_tavern_fisherman
- - text: "A hit has been put out on one of Ganon's generals."
- at: sign_ganon
- - option_name: mercenary_boss_location
- option_result: palace_of_darkness
- option_category: A Link to the Past
- options:
- A Link to the Past:
- plando_items:
- - item:
- Triforce Piece: 1
- location: Palace of Darkness - Boss
- plando_texts:
- - text: "hey @\nYou must kill the one upon the pitch black throne."
- at: kakariko_tavern_fisherman
- - text: "A hit has been put out on one of Ganon's generals."
- at: sign_ganon
- - option_name: mercenary_boss_location
- option_result: swamp_palace
- option_category: A Link to the Past
- options:
- A Link to the Past:
- plando_items:
- - item:
- Triforce Piece: 1
- location: Swamp Palace - Boss
- plando_texts:
- - text: "hey @\nYour target is in need of a plumber."
- at: kakariko_tavern_fisherman
- - text: "A hit has been put out on one of Ganon's generals."
- at: sign_ganon
- - option_name: mercenary_boss_location
- option_result: skull_woods
- option_category: A Link to the Past
- options:
- A Link to the Past:
- plando_items:
- - item:
- Triforce Piece: 1
- location: Skull Woods - Boss
- plando_texts:
- - text: "hey @\nYour nemesis lies within the skull of a long dead beast."
- at: kakariko_tavern_fisherman
- - text: "A hit has been put out on one of Ganon's generals."
- at: sign_ganon
- - option_name: mercenary_boss_location
- option_result: thieves_town
- option_category: A Link to the Past
- options:
- A Link to the Past:
- plando_items:
- - item:
- Triforce Piece: 1
- location: Thieves' Town - Boss
- plando_texts:
- - text: "hey @\nYour mark schemes within a den of evil."
- at: kakariko_tavern_fisherman
- - text: "A hit has been put out on one of Ganon's generals."
- at: sign_ganon
- - option_name: mercenary_boss_location
- option_result: ice_palace
- option_category: A Link to the Past
- options:
- A Link to the Past:
- plando_items:
- - item:
- Triforce Piece: 1
- location: Ice Palace - Boss
- plando_texts:
- - text: "hey @\nYour enemy sleeps beneath the frozen depths."
- at: kakariko_tavern_fisherman
- - text: "A hit has been put out on one of Ganon's generals."
- at: sign_ganon
- - option_name: mercenary_boss_location
- option_result: misery_mire
- option_category: A Link to the Past
- options:
- A Link to the Past:
- plando_items:
- - item:
- Triforce Piece: 1
- location: Misery Mire - Boss
- plando_texts:
- - text: "hey @\nYour target watches from a viscid lair."
- at: kakariko_tavern_fisherman
- - text: "A hit has been put out on one of Ganon's generals."
- at: sign_ganon
- - option_name: mercenary_boss_location
- option_result: turtle_rock
- option_category: A Link to the Past
- options:
- A Link to the Past:
- plando_items:
- - item:
- Triforce Piece: 1
- location: Turtle Rock - Boss
- plando_texts:
- - text: "hey @\nYour quarry rests within a beast of stone."
- at: kakariko_tavern_fisherman
- - text: "A hit has been put out on one of Ganon's generals."
- at: sign_ganon
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