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  1. [8:00:42 PM] *** Lyonharted added Andrew, Galore Development ***
  2. [8:00:45 PM] *** Lyonharted added Jaeden ***
  3. [8:00:49 PM] *** Lyonharted added childish braybino ***
  4. [8:02:19 PM] *** Lyonharted has renamed this conversation to "Plugin commission discussion thing?" ***
  5. [8:02:20 PM] Lyonharted: Right, so...
  6. [8:04:40 PM] Lyonharted: Going off of this:
  7.  
  8. [8:00 PM] Galore Development:
  9.  
  10. <<< It's sounds fantastic and I definitely think you guys could be really successful. Give me some of the plugins specifications and We can start working. Basically I need to know what to call each of the plugins and the specifics of what it does. For example every action the plugin will perform and what causes it to happen. This includes commands and permissions. We can decide on a price once I have all the information! Really looking forward to this project and my developers sound very motivated to work along side you on this adventure
  11. The entire plugin group would probably just be Tyrenale Suite, for an over-arching name.
  12.  
  13. So... Like I said, we have an existent plugin which could probably shave some of the work off of. I can link it. It essentially has basic character card functionality, tie in to the RNG (random number generator) / class, etc combat system, and things of that nature.
  14. [8:05:38 PM] Lyonharted: The first thing we'd like is the actual character creation, etc plugin previously discussed.
  15.  
  16. [7:42 PM] Lyonharted:
  17.  
  18. <<< Right, so...
  19. The biggest thing to me is- ease of access, you know? A player joins, they aren't flooded with complicated systems, they click a button, press a thing, done, bam, and play the game.
  20. So- in terms of character creation, would you be able to make some sort of GUI (chest popup click-thing?) to let them choose things from a menu / set up their character?
  21. [8:06:04 PM] Lyonharted: So... With that,
  22. [8:06:56 PM] Lyonharted: I imagine the player joining, going through some OOC (out of character) introductory stuff, and then being able to create their character.
  23. [8:07:26 PM] Lyonharted: Probably some sort of trigger like hitting a button at that area would launch the GUI.
  24. [8:08:24 PM] Lyonharted: This is a bit complicated, but- what I'm imagining:
  25. At first, there is a message that pops up in chat. A basic summary of the 3 main races, and then you click a button in chat. That button pops up a GUI where you can click an item in a chest to select your race.
  26. Then it continues from there. Class, etc.
  27. [8:09:04 PM] Lyonharted: That's just an idea. I'm not sure how feasible that is from a development standpoint. Like I said, I'm focusing on ease of access for the new player. They hop on, there's no big complicated things (at first) impeding them jumping into the action, and they can just get on and get going.
  28. [8:09:41 PM] Lyonharted: If that's not really feasible- any other similar setup could work. Just something where options (with some descriptions, ie the different races) are presented to them, and they can make a choice, which would probably run a command in their name (ie /character set race or whatever the command is).
  29. [8:10:08 PM] Lyonharted: The plugin we have can probably handle a lot of that functionality, as it has basic character cards and things. I'm not sure about that though. It'd be up to you if you wanted to build off of that or start from scratch.
  30. [8:11:11 PM] *** Galore Development added Nick Abbott ***
  31. [8:11:52 PM] Lyonharted: Er- skipped introductions, oops.
  32. Brayden, Perrin, and Jaeden are my 3 Gamemasters, who each lead different teams in the server.
  33. [8:11:57 PM] Lyonharted: Andrew is my resident plugins / config guy.
  34. [8:12:00 PM] Galore Development: I'll send what you wrote to Nicks private messages
  35. [8:12:02 PM] Nick Abbott: Hey there, I'm Milton's dev
  36. [8:12:07 PM] Lyonharted: Gotcha. Nice to meet you, Nick.
  37. [8:13:03 PM] Andrew: howdy
  38. [8:13:41 PM] Galore Development: Hello Everyone, This project sounds really interesting! Everything you have said is possible.
  39. [8:14:03 PM] Nick Abbott: I see you have some existing plugins to help speed up the process? If you have that up on GitHub it'd be nice to take a look at that
  40. [8:14:07 PM] Lyonharted: Like I said earlier- this is just the start. If this went well, there'd be plenty more.
  41. [8:14:14 PM] Lyonharted: Yep! https://github.com/Xslare/Fantasy
  42. [8:14:43 PM] Lyonharted: The admin of the server that plugin was made for is a member of our staff, and she's given us complete permission to use, edit it, etc.
  43. [8:15:08 PM] Lyonharted: That plugin handles, essentially, basic combat functions and character cards.
  44. [8:16:31 PM] Lyonharted: It also has a system for managing classes / level ups, but there's a lot of work I'd like to be done in terms of that down the line.
  45. [8:16:46 PM] Lyonharted: Basically a stats chart (how much of what stat increases upon level up, etc).
  46. [8:17:34 PM] Nick Abbott: It looks pretty well developed, easy to expand upong
  47. [8:17:37 PM] Nick Abbott: upon*
  48. [8:19:27 PM] Nick Abbott: So it has its own FantasyCharacter class that saves all the information of a specified character and its serializable, easily savable in a database. What else would you want with character creation?
  49. [8:22:04 PM] Galore Development: GUI Format for character selection would be good. Pressing a button & the GUI opening is possible.
  50. [8:23:00 PM] Nick Abbott: GUI character creation would be cool. I've worked with inventory GUIs a lot. The systems pretty robust
  51. [8:23:25 PM] Lyonharted: Definitely GUI creation. Just moving through an easy menu in-game, little typing unless necessary. Most of what we need from the character aspect is handled already- class, race, description, etc. Mostly, I'd like for the GUI to be made in terms of that, and for it to be a lot easier to set up a character. Instead of things like /char set race Imperial etc, just clicking a button and going from there. But beyond that-
  52. [8:24:50 PM] Lyonharted: This isn't really 100% necessary, but from the 1st time I ran a roleplaying server, lots of information isn't really accessible easily. Various plugins and commands make stuff confusing. So if you could have not just the character card that normal people see, but something like /char staff <player name> so we can see more detailed, "hidden" information when needed, that'd be useful.
  53. [8:25:41 PM] Lyonharted: Also some graphical revamps for the character card. Just make it prettier. It's a tad bland as is.
  54. [8:26:09 PM] Nick Abbott: Yeah, a character creation GUI is very possible. I'd probably set the player typing for the description and maybe the age though. And what sort of hidden info are you talking about?
  55. [8:26:46 PM] Jaeden: Just catching up on the reading
  56. [8:27:25 PM] Lyonharted: Just little pulls from the main plugin, like level. At-a-glance stuff we can read and use. Like to do certain things in roleplay, you need to be a certain level. It was a huge hassle for small stuff like that before.
  57. [8:27:56 PM] Lyonharted: I'm not quite sure what else there would be, but I mean, anything that might be relevant in the back-end side of things for the staff to use.
  58. [8:28:12 PM] Lyonharted: Things that people wouldn't need to know in roleplay (like class too) but staff may need.
  59. [8:28:15 PM] Nick Abbott: ok yeah, that's easy enough to accomplish, I'd just need a list of the information you want accessed at some point
  60. [8:28:20 PM] Lyonharted: Yeah, easily.
  61. [8:28:23 PM] Galore Development: We could have some pretty elaborate unique features with the GUI. Are you going to allow the player to pick there appearance?
  62. [8:28:48 PM] Lyonharted: I mean- it'd be pretty cool to have something like that, but I'm not quite sure how that would work in terms of mc.
  63. [8:28:56 PM] Jaeden: All caught up; hello plugin people ;). I'm Jaeden, one of the GMs, more on the building side however. Anyway, I'll add in points on the occasion, chat away!
  64. [8:30:50 PM] Nick Abbott: It would be possible to set a players skin to someone else's... Kind of like Mob Disguise. We'd just have to own a Minecraft account for every possible configuration. I can't really think of any other way at this point
  65. [8:31:42 PM] Lyonharted: Hmmm. There's a flash game for making skins called SkinCraft and I believe it's publicly sourced.
  66. [8:31:59 PM] Lyonharted: I mean- eventually, we could probably just embed / edit that on our site (I'm certifying in Flash right now).
  67. [8:32:15 PM] Lyonharted: And maybe reference that at some point in the description ("Click here to make a custom skin!") or something.
  68. [8:32:56 PM] Lyonharted: Er, the plugin I mean. GUI, character creation thing, I'm confusing myself.
  69. [8:33:04 PM] Lyonharted: Like, have a link to it somewhere in the creation bit.
  70. [8:33:47 PM] Nick Abbott: ok, that'd work. That would just end up being giving the player the opportunity to change their skin through Minecraft. I'm not sure if it's possible to take a skin and apply it to a player without disguising them as another existing player
  71. [8:34:17 PM] Lyonharted: Probably not. Having loads of mc accounts would be a hassle though.
  72. [8:35:07 PM] Nick Abbott: Yeah, it really would be. My idea would be to have a predefined skin for their race but that's all I can come up with right now
  73. [8:35:50 PM] Lyonharted: Yeah. Not sure.
  74. Hmmmmm...
  75. So- from here, we should probably get a doc up and lay out some of the functionality for what needs worked on in the character creation bit.
  76. [8:36:00 PM] Lyonharted: Also- feel free to have a look around http://tyrenale.net (our site)
  77. [8:36:00 PM] Galore Development: That would be a good idea.
  78. [8:36:02 PM] Nick Abbott: That'd be amazing
  79. [8:36:16 PM] Lyonharted: The entire site is being redesigned by a professional web dev right now, so it's a bit wonky, but yeah.
  80. [8:36:54 PM] Galore Development: It looks great. We will sign up
  81. [8:38:03 PM] Galore Development: Just out of curiosity are you using custom terrain? If so how big is the world?
  82. [8:38:17 PM] Lyonharted: http://tyrenale.net/map
  83. [8:38:25 PM] Lyonharted: 4k * 4k. Custom map from Padvender, also from mc-market.
  84. [8:38:28 PM] Lyonharted: That link's to the map.
  85. [8:39:33 PM] Lyonharted: Errr...
  86. [8:39:39 PM] Lyonharted: Hover over the side menu and click "map_world" on the dynamic map.
  87. [8:39:55 PM] Lyonharted: The default map is just the build / plot world for non-build team members to contribute without seeing the actual map and spoiling it.
  88. [8:41:11 PM] Lyonharted: The map is custom made to our lore (everywhere mentioned, the places the races are from, etc exists) and we're building the main cities / dungeons.
  89. [8:41:35 PM] Nick Abbott: that map is incredible
  90. [8:41:39 PM] Lyonharted: The place where there's a big clump of guys at right now is the Imperial city, it's just about done. If you're interested in lore- click Wiki on the website. Also in development, but there's some.
  91. [8:41:40 PM] Lyonharted: Quite.
  92. [8:41:46 PM] Lyonharted: It ran us $75, hah.
  93. [8:41:54 PM] Lyonharted: Made in WorldMachine and then hand painted in WorldPainter.
  94. [8:41:56 PM] Nick Abbott: Only $75?
  95. [8:41:59 PM] Nick Abbott: Wow
  96. [8:42:04 PM] Lyonharted: The guy was ungodly nice.
  97. [8:42:37 PM] Lyonharted: He usually charged loads more but he liked the idea and didn't mind 'cause it wasn't that hard using some pre-made WorldMachine macros.
  98. [8:43:01 PM] Galore Development: Woah. What a nice dude.
  99. [8:43:03 PM] Galore Development: Looks awesome
  100. [8:43:23 PM] Lyonharted: Yeah. He's part of a map team on mc-market, Mageros or something.
  101. [8:44:59 PM] Lyonharted: But uh-
  102. [8:45:00 PM] Lyonharted: Doc, here.
  103. [8:45:16 PM] Lyonharted: https://docs.google.com/document/d/1ZloaXHUoNNjzi4oBsux4NINQb3p2aeXLHfRCX0nMwmY/edit?usp=sharing
  104. [8:49:08 PM] Lyonharted: Oh, yeah.
  105. [8:49:17 PM] Lyonharted: Another thing- would 'multiple' characters be a possibility?
  106. [8:49:20 PM] Lyonharted: Basically, the idea is...
  107. [8:49:34 PM] Lyonharted: You do something like /character new and then you can make a separate character on the same mc account.
  108. [8:49:45 PM] Lyonharted: It would save the level, location, etc of your current character, then you could switch characters.
  109. [8:49:51 PM] Lyonharted: Normal people would get 1 alternate character, and could donate for more.
  110. [8:50:02 PM] Nick Abbott: definitely possible
  111. [8:50:46 PM] Galore Development: What we are probably going to do is get a concept artist to draw up the ideas for you.
  112. [8:50:47 PM] Nick Abbott: What database are you guys using?
  113. [8:51:01 PM] Lyonharted: Uhh, Andrew? I think we have MySQL via our host.
  114. [8:51:08 PM] Andrew: yes
  115. [8:51:26 PM] Nick Abbott: Perfect. Multiple characters is very possible then
  116. [8:52:07 PM] Nick Abbott: MySQL supports multiple identical IDs so we can save multiple Serialized characters to the database under the players UUID
  117. [8:52:20 PM] Lyonharted: Awesome.
  118. [8:53:21 PM] Lyonharted: So.... Hmmmm.
  119. [8:53:35 PM] Lyonharted: GMs- any ideas in terms of character creation / plugin functionality in regards to it?
  120. [8:56:21 PM] Jaeden: Oh, I got one. For ease of access to players, how would we go about accessing another player's character card? Could it be possible through right-clicking the person's player?
  121. And another one idea if possible; if you hover over a character's name in chat (assuming we use a nicknames plugin IG), would it be possible to show up that players IGN?
  122. [8:57:01 PM] Nick Abbott: Yes, possible
  123. [8:57:22 PM] Lyonharted: Oh, yeah. And- can we show character's names above their heads?
  124. [8:57:44 PM] Nick Abbott: Of course
  125. [8:57:44 PM] Galore Development: Yes, We can do that.
  126. [8:57:58 PM] Jaeden: I like the sounds of this already ;)
  127. [9:01:45 PM] Lyonharted: Hmmm...
  128. [9:03:23 PM] Lyonharted: Trying to think of things I've seen on other servers / games and ideas that could make it a more robust, unique and player friendly system.
  129. [9:03:51 PM] Lyonharted: Oh, yeah. Can you make character names display on tab instead of IGNs?
  130. [9:04:06 PM] Galore Development: Yes. That's possible
  131. [9:04:18 PM] Nick Abbott: Lots of custom packets
  132. [9:05:04 PM | Edited 9:05:43 PM] Galore Development: What do you think about when a player types out a message it appears above their heads?
  133. [9:05:20 PM] Lyonharted: That would be nifty. With armor stands or something though? Could be laggy.
  134. [9:05:20 PM] Andrew: thats covered with MPM
  135. [9:05:29 PM] Lyonharted: Some don't have MPM, though.
  136. [9:05:44 PM] Lyonharted: Er- for reference, MPM is a client-side mod most roleplayers use that lets you change your body size percentages, etc.
  137. [9:05:47 PM] Lyonharted: More Player MOdels.
  138. [9:07:11 PM] Lyonharted: Hmmm...
  139. [9:08:08 PM] Lyonharted: Oh, yeah.
  140. [9:08:19 PM] Galore Development: Gotca, Didn't know that.
  141. [9:09:10 PM] Lyonharted: Right, so- this is moving into entirely different plugin territory. Another project I'd like.
  142. [9:10:03 PM] Lyonharted: So, ideally, we'd like an entirely custom towns / factions / whatever term plugin that suits the needs of a roleplaying server.
  143. [9:10:29 PM] Lyonharted: Basically- there are 2 main towns. These towns, what happens to them is determined in roleplay. Kings fall, rise, etc. They're typically there unless something happens to destroy them or something and a new main town is chosen.
  144. [9:11:04 PM] Lyonharted: Then players can go and, either under one of the two main nations or as an independent nation (may face consequences if it's in territory one says they own etc), make their own towns.
  145. [9:11:16 PM] Lyonharted: But the problem is- if we let just anyone go and do that, there'll be countless towns with no players.
  146. [9:11:21 PM] Lyonharted: So through plugins, we need quality control.
  147. [9:11:28 PM] Lyonharted: And the idea is-
  148. [9:11:56 PM] Lyonharted: Very light activity checks. Different regions need different amounts of players to be owned. So let's say you've got 10 buds. You pop on, find a plot, and you guys claim it. It's yours, you do what you want, make a town, start a guild hall, etc.
  149. [9:12:10 PM] *** Lyonharted added perrin a j f (ellie's husband ) ***
  150. [9:12:16 PM] Lyonharted: (......forgot to add perrin, my bad)
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