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- //##########################################################################
- //By: ____ _ __ __ ____ _____
- // | \ ___ __ __ _ | | \ \ / /_ _ _ / ___\ / ____|
- // | || | / _ \\ \ / /| || | \ \ / /| || \ | || | ___ | (___
- // | || || __/ \ \/ / | || |__ \ \/\/ / | || \| || |___|\ \___ \
- // __|____/__\___|__\__/__|_||____|_____\_/\_/__|_||_|\__|_\_____/_____) |
- //|_____________________________________________________________________/
- //
- //##########################################################################
- //
- //== Dice Event
- //
- //##########################################################################
- //== Edited by King R
- //== Removed 30 Min Timer and added trigger NPC
- //== Able to set prize and amount via the NPC
- //== Added Mapflags
- //== Edited area warps
- //##########################################################################
- - script Dice#disable -1,{
- end;
- OnInit:
- disablenpc "prtevent";
- hideonnpc "Dice#evnt1";
- end;
- OnMinute45:
- announce "Mr. Dice: The Dice event will be starting shortly.",0;
- sleep2 10000;
- announce "Mr. Dice: Those who want to play, please proceed to the center of Prontera 156 159.",0;
- sleep2 10000;
- announce "Mr. Dice: After 1 Minute the Portal will close.",0;
- sleep2 10000;
- announce "Mr. Dice: Please go to the middle of Prontera 156 159 and enter the Warp Portal now if you want to join.",0;
- enablenpc "prtevent";
- initnpctimer;
- end;
- OnTimer30000:
- announce "Mr. Dice: Last 30 seconds.",0;
- sleep2 5000;
- announce "Mr. Dice: If you want to join please enter the Warp Portal in Prontera 156 159.",0;
- end;
- OnTimer50000:
- announce "Mr. Dice: Last 10 seconds.",0;
- end;
- OnTimer55000:
- announce "Mr. Dice: 5.",0;
- end;
- OnTimer56000:
- announce "Mr. Dice: 4.",0;
- end;
- OnTimer57000:
- announce "Mr. Dice: 3.",0;
- end;
- OnTimer58000:
- announce "Mr. Dice: 2.",0;
- end;
- OnTimer59000:
- announce "Mr. Dice: 1.",0;
- end;
- OnTimer60000:
- announce "Mr. Dice: Time's up.",0;
- end;
- OnTimer61000:
- announce "Mr. Dice: The next Dice event will start after 30 minutes.",0;
- end;
- OnTimer67000:
- disablenpc "prtevent";
- donpcevent "Dice#evnt1::OnEnable";
- stopnpctimer;
- end;
- }
- prontera,144,174,4 script Mrs. Dice 959,{
- if (getgmlevel() == 99) goto Dice_Admin;
- mes "[Mrs. Dice]";
- mes "Hello " + strcharinfo(0) + ", my husband Mr. Dice is currently out gambling.";
- mes "That buffoon is always losing our money... *sigh*";
- close;
- Dice_Admin:
- mes "[Mrs. Dice]";
- mes "Hello GM " + strcharinfo(0) + ", what do you want to do?";
- menu "Check Prize",checkprize,"Set Prize",setprize,"No Thanks",enddice;
- startdice:
- next;
- mes "[Mrs. Dice]";
- mes "Ok, I'll call him this instant.";
- close2;
- goto startdiceevent;
- checkprize:
- next;
- mes "[Mrs. Dice]";
- mes "The current prize is ^008000"+ $get_item_amount +" "+ getitemname($get_item_id) +"^000000";
- next;
- goto Dice_Admin;
- setprize:
- next;
- mes "[Mrs. Dice]";
- mes "What should the prize for winning be? Please input the ID";
- input $get_item_id;
- next;
- mes "[Mrs. Dice]";
- mes "How many if this item should we give away?";
- input $get_item_amount;
- next;
- mes "[Mrs. Dice]";
- mes "So, the prize is ^008000"+ $get_item_amount +" "+ getitemname($get_item_id) +"^000000? Wonderful dear.";
- next;
- goto Dice_Admin;
- enddice:
- next;
- mes "[Mrs. Dice]";
- mes "Ok darling, nice seeing you.";
- close;
- }
- //--------------------------------------------------
- prontera,156,165,0 warp prtevent 2,2,quiz_01,204,90
- //--------------------------------------------------
- quiz_01,204,93,6 script Dice#evnt1 715,{
- //--------------------------------------------------
- mes "[Mr. Dice]";
- mes "Please tell me your name.";
- next;
- input .@name$;
- if(.@name$ != strcharinfo(0)) {
- mes "[Mr. Dice]";
- mes "Are you sure thats your character name?";
- close;
- }
- mes "[Mr. Dice]";
- mes "Congrats. You've won.";
- close2;
- announce "Mr. Dice: We have a winner! well done "+.@name$+".",0;
- getitem 7227,50;
- warp "prontera",155,182;
- hideonnpc "Dice#evnt1";
- end;
- OnEnable:
- mapannounce "quiz_01","Mr. Dice: We are about to start the Dice event.",0;
- sleep2 5000;
- mapannounce "quiz_01","Mr. Dice: But before we start the event here's how to play the game...",0;
- sleep2 5000;
- mapannounce "quiz_01","Mr. Dice: I'm only gonna say this once so read carefully.",0;
- sleep2 5000;
- mapannounce "quiz_01","Mr. Dice: I'm going to roll a number, 1 to 4. Then I'll do a count down from 5 to 0.",0;
- sleep2 5000;
- mapannounce "quiz_01","Mr. Dice: All you have to do is go stand on the box of the number you want.",0;
- sleep2 5000;
- mapannounce "quiz_01","Mr. Dice: For example, If I roll a number 4, All the players standing on numbers 1 to 3 will be warped back to town.",0;
- sleep2 5000;
- mapannounce "quiz_01","Mr. Dice: We will do it until we only have 1 player left on the map.",0;
- sleep2 5000;
- mapannounce "quiz_01","Mr. Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0;
- sleep2 5000;
- mapannounce "quiz_01","Mr. Dice: Simple huh?.. Let's play...",0;
- sleep2 5000;
- goto L_Start;
- end;
- L_Start:
- if(getmapusers("quiz_01") == 1) goto L_Champ;
- if(getmapusers("quiz_01") == 0) goto L_None;
- if(getmapusers("quiz_01") > 1) {
- mapannounce "quiz_01","Mr. Dice: . . . . .",0;
- set $@number, rand(1,4);
- sleep2 10000;
- mapannounce "quiz_01","Mr. Dice: I have rolled. Please pick a number and go stand there.... GO!",0;
- sleep2 10000;
- mapannounce "quiz_01","Mr. Dice: 5",0;
- sleep2 5000;
- mapannounce "quiz_01","Mr. Dice: 4",0;
- sleep2 4000;
- mapannounce "quiz_01","Mr. Dice: 3",0;
- sleep2 3000;
- mapannounce "quiz_01","Mr. Dice: 2",0;
- sleep2 2000;
- mapannounce "quiz_01","Mr. Dice: 1",0;
- sleep2 1000;
- mapannounce "quiz_01","Mr. Dice: Time's up.",0;
- donpcevent "evnt#1::OnEnable";
- mapannounce "quiz_01","Mr. Dice: The winning number is "+$@number+".",0;
- if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1;
- if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2;
- if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3;
- if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4;
- end;
- }
- L_Lose1:
- areawarp "quiz_01",183,81,191,59,"prontera",155,182;
- areawarp "quiz_01",195,81,203,59,"prontera",155,182;
- areawarp "quiz_01",207,81,215,59,"prontera",155,182;
- goto L_Start;
- end;
- L_Lose2:
- areawarp "quiz_01",183,81,191,59,"prontera",155,182;
- areawarp "quiz_01",195,81,203,59,"prontera",155,182;
- areawarp "quiz_01",219,81,227,59,"prontera",155,182;;
- goto L_Start;
- end;
- L_Lose3:
- areawarp "quiz_01",183,81,191,59,"prontera",155,182;
- areawarp "quiz_01",207,81,215,59,"prontera",155,182;
- areawarp "quiz_01",219,81,227,59,"prontera",155,182;
- goto L_Start;
- end;
- L_Lose4:
- areawarp "quiz_01",195,81,203,59,"prontera",155,182;
- areawarp "quiz_01",207,81,215,59,"prontera",155,182;
- areawarp "quiz_01",219,81,227,59,"prontera",155,182;
- goto L_Start;
- end;
- L_Champ:
- mapannounce "quiz_01","Mr. Dice: Come to me and tell me your name.",0;
- hideoffnpc "Dice#evnt1";
- end;
- L_None:
- //disablenpc "Dice#evnt1";
- hideonnpc "Dice#evnt1";
- end;
- }
- - script evnt#1 -1,{
- OnEnable:
- areawarp "quiz_01",182,94,228,88,"prontera",155,182;
- areawarp "quiz_01",185,87,188,82,"prontera",155,182;
- areawarp "quiz_01",197,87,200,82,"prontera",155,182;
- areawarp "quiz_01",209,87,212,82,"prontera",155,182;
- areawarp "quiz_01",221,87,224,82,"prontera",155,182;
- end;
- }
- // -- Mapflags
- quiz_01 mapflag nowarp
- quiz_01 mapflag nowarpto
- quiz_01 mapflag noteleport
- quiz_01 mapflag nosave
- quiz_01 mapflag nomemo
- quiz_01 mapflag nobranch
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