Pastebin launched a little side project called VERYVIRAL.com, check it out ;-) Want more features on Pastebin? Sign Up, it's FREE!
Guest

Marine2014

By: a guest on Apr 26th, 2011  |  syntax: None  |  size: 8.36 KB  |  views: 85  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. TXT
  2. entityType "CapitalShip"
  3. ability:0 "AbilityRadiationBomb"
  4. ability:1 "AbilityRazePlanet"
  5. ability:2 "AbilityIncendiaryShells"
  6. ability:3 "AbilityMissileBarrage"
  7. ability:4 ""
  8. defaultAutoAttackRange "GravityWell"
  9. defaultAutoAttackOn TRUE
  10. prefersToFocusFire TRUE
  11. usesFighterAttack FALSE
  12. autoJoinFleetDefault TRUE
  13. canBomb TRUE
  14. hasBombingLevels FALSE
  15. baseDamage 56.500000
  16. basePopulationKilled 2.200000
  17. bombingFreqTime 10.000000
  18. baseRange 5000.000000
  19. bombTransitTime 12.000000
  20. bombEffectCount 3
  21. bombEffectAngleVariance 15.000000
  22. bombEffectsDef
  23.         weaponType "Projectile"
  24.         burstCount 1
  25.         burstDelay 0.000000
  26.         muzzleEffectName "Weapon_TechCapitalPlanetBombing_Muzzle"
  27.         muzzleSoundMinRespawnTime 0.100000
  28.         muzzleSounds
  29.                 soundCount 1
  30.                 sound "WEAPON_TECH_PLANETBOMB_MUZZLE"
  31.         hitEffectName "Weapon_TechCapitalPlanetBombing_Hit"
  32.         hitHullEffectSounds
  33.                 soundCount 3
  34.                 sound "EXPLOSION_SUB4"
  35.                 sound "EXPLOSION_SUB4_ALT1"
  36.                 sound "EXPLOSION_SUB4_ALT2"
  37.         hitShieldsEffectSounds
  38.                 soundCount 3
  39.                 sound "EXPLOSION_SUB4"
  40.                 sound "EXPLOSION_SUB4_ALT1"
  41.                 sound "EXPLOSION_SUB4_ALT2"
  42.         projectileTravelEffectName "Weapon_TechCapitalPlanetBombing_Travel"
  43. mainViewIcon "MAINVIEWICON_CAPITALSHIP_TECHSIEGE"
  44. basePrice
  45.         credits 3000.000000
  46.         metal 400.000000
  47.         crystal 250.000000
  48. slotCount 50.000000
  49. BuildTime 75.000000
  50. MaxHullPoints
  51.         StartValue 2875.000000
  52.         ValueIncreasePerLevel 120.000000
  53. MaxShieldPoints
  54.         StartValue 1150.000000
  55.         ValueIncreasePerLevel 130.000000
  56. HullPointRestoreRate
  57.         StartValue 1.500000
  58.         ValueIncreasePerLevel 0.100000
  59. ShieldPointRestoreRate
  60.         StartValue 3.000000
  61.         ValueIncreasePerLevel 0.200000
  62. ArmorPointsFromExperience
  63.         StartValue 4.250000
  64.         ValueIncreasePerLevel 0.350000
  65. maxMitigation
  66.         StartValue 0.650000
  67.         ValueIncreasePerLevel 0.011110
  68. MaxAntiMatter
  69.         StartValue 235.000000
  70.         ValueIncreasePerLevel 25.000000
  71. AntiMatterRestoreRate
  72.         StartValue 0.800000
  73.         ValueIncreasePerLevel 0.090000
  74. CultureProtectRate
  75.         StartValue 0.300000
  76.         ValueIncreasePerLevel 0.050000
  77. NameStringID "IDS_CAPITALSHIP_TECHSIEGE_NAME"
  78. DescriptionStringID "IDS_CAPITALSHIP_TECHSIEGE_DESCRIPTION"
  79. picture "CAPITALSHIPPICTURE_TECHSIEGE"
  80. Prerequisites
  81.         NumResearchPrerequisites 0
  82. roleType "Invalid"
  83. statCountType "CapitalShipUtility1"
  84. numRandomDebrisLarge 5
  85. numRandomDebrisSmall 16
  86. numSpecificDebris 0
  87. armorType "CapitalShip"
  88. hudIcon "HUDICON_CAPITALSHIP_TECHSIEGE"
  89. smallHudIcon "HUDICONSMALL_CAPITALSHIP_TECHSIEGE"
  90. infoCardIcon "INFOCARDICON_CAPITALSHIP_TECHSIEGE"
  91. minZoomDistanceMult 1.250000
  92. NumWeapons 3
  93. Weapon
  94.         WeaponType "Missile"
  95.         damageEnums
  96.                 AttackType "CAPITALSHIP"
  97.                 DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  98.                 DamageApplyType "BACKLOADED"
  99.                 DamageType "PHYSICAL"
  100.                 WeaponClassType "MISSILE"
  101.         DamagePerBank:FRONT 228.000000
  102.         DamagePerBank:BACK 0.000000
  103.         DamagePerBank:LEFT 0.000000
  104.         DamagePerBank:RIGHT 0.000000
  105.         Range 5500.000000
  106.         PreBuffCooldownTime 8.000000
  107.         CanFireAtFighter FALSE
  108.         SynchronizedTargeting FALSE
  109.         PointStaggerDelay 0.080000
  110.         TravelSpeed 1000.000000
  111.         Duration 0.000000
  112.         fireConstraintType "CanAlwaysFire"
  113.         WeaponEffects
  114.                 weaponType "Missile"
  115.                 burstCount 2
  116.                 burstDelay 0.600000
  117.                 muzzleEffectName "Weapon_TechCapitalMissileHeavy_Muzzle"
  118.                 muzzleSoundMinRespawnTime 0.500000
  119.                 muzzleSounds
  120.                         soundCount 3
  121.                         sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE"
  122.                         sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE_ALT1"
  123.                         sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE_ALT2"
  124.                 hitEffectName "Weapon_TechCapitalMissileHeavy_Hit"
  125.                 hitHullEffectSounds
  126.                         soundCount 1
  127.                         sound "WEAPONIMPACT_MISSILEHEAVY_HITGENERIC"
  128.                 hitShieldsEffectSounds
  129.                         soundCount 1
  130.                         sound "WEAPONIMPACT_MISSILEHEAVY_HITGENERIC"
  131.                 missileTravelEffectName "Weapon_TechCapitalMissileHeavy_Travel"
  132.                 missileStartTurningDistance 250.000000
  133.                 missileSlowTurnRate 0.708997
  134.                 missileMaxSlowTurnTime 6.000000
  135. Weapon
  136.         WeaponType "Projectile"
  137.         damageEnums
  138.                 AttackType "CAPITALSHIP"
  139.                 DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  140.                 DamageApplyType "BACKLOADED"
  141.                 DamageType "ENERGY"
  142.                 WeaponClassType "LASERTECH"
  143.         DamagePerBank:FRONT 60.000000
  144.         DamagePerBank:BACK 0.000000
  145.         DamagePerBank:LEFT 24.000000
  146.         DamagePerBank:RIGHT 0.000000
  147.         Range 5000.000000
  148.         PreBuffCooldownTime 6.000000
  149.         CanFireAtFighter FALSE
  150.         SynchronizedTargeting FALSE
  151.         PointStaggerDelay 0.300000
  152.         TravelSpeed 4000.000000
  153.         Duration 0.000000
  154.         fireConstraintType "CanAlwaysFire"
  155.         WeaponEffects
  156.                 weaponType "Projectile"
  157.                 burstCount 2
  158.                 burstDelay 0.400000
  159.                 muzzleEffectName "Weapon_TechCapitalLaserMedium_Muzzle"
  160.                 muzzleSoundMinRespawnTime 0.300000
  161.                 muzzleSounds
  162.                         soundCount 3
  163.                         sound "WEAPON_TECHCAPITALLASERMEDIUM_MUZZLE"
  164.                         sound "WEAPON_TECHCAPITALLASERMEDIUM_MUZZLE_ALT1"
  165.                         sound "WEAPON_TECHCAPITALLASERMEDIUM_MUZZLE_ALT2"
  166.                 hitEffectName "Weapon_TechCapitalLaserMedium_Hit"
  167.                 hitHullEffectSounds
  168.                         soundCount 1
  169.                         sound "WEAPONIMPACT_ENERGYMEDIUM_HITHULL"
  170.                 hitShieldsEffectSounds
  171.                         soundCount 1
  172.                         sound "WEAPONIMPACT_GENERICMEDIUM_HITSHIELDS"
  173.                 projectileTravelEffectName "Weapon_TechCapitalLaserMedium_Travel"
  174. Weapon
  175.         WeaponType "Projectile"
  176.         damageEnums
  177.                 AttackType "CAPITALSHIP"
  178.                 DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  179.                 DamageApplyType "BACKLOADED"
  180.                 DamageType "PHYSICAL"
  181.                 WeaponClassType "AUTOCANNON"
  182.         DamagePerBank:FRONT 40.000000
  183.         DamagePerBank:BACK 0.000000
  184.         DamagePerBank:LEFT 0.000000
  185.         DamagePerBank:RIGHT 20.000000
  186.         Range 5500.000000
  187.         PreBuffCooldownTime 5.000000
  188.         CanFireAtFighter FALSE
  189.         SynchronizedTargeting FALSE
  190.         PointStaggerDelay 0.300000
  191.         TravelSpeed 4000.000000
  192.         Duration 0.000000
  193.         fireConstraintType "CanAlwaysFire"
  194.         WeaponEffects
  195.                 weaponType "Projectile"
  196.                 burstCount 8
  197.                 burstDelay 0.100000
  198.                 muzzleEffectName "Weapon_TechCapitalAutoCannonHeavy_Muzzle"
  199.                 muzzleSoundMinRespawnTime 10.000000
  200.                 muzzleSounds
  201.                         soundCount 3
  202.                         sound "WEAPON_TECHCAPITALAUTOCANNONHeavy_MUZZLE"
  203.                         sound "WEAPON_TECHCAPITALAUTOCANNONHeavy_MUZZLE_ALT1"
  204.                         sound "WEAPON_TECHCAPITALAUTOCANNONHeavy_MUZZLE_ALT2"
  205.                 hitEffectName "Weapon_TechCapitalAutoCannonHeavy_Hit"
  206.                 hitHullEffectSounds
  207.                         soundCount 1
  208.                         sound "WEAPONIMPACT_PHYSICALHeavy_HITHULL"
  209.                 hitShieldsEffectSounds
  210.                         soundCount 1
  211.                         sound "WEAPONIMPACT_GENERICHeavy_HITSHIELDS"
  212.                 projectileTravelEffectName "Weapon_TechCapitalAutoCannonHeavy_Travel"
  213. m_weaponIndexForRange 0
  214. firingAlignmentType "Default"
  215. TargetCountPerBank:FRONT 1
  216. TargetCountPerBank:BACK 0
  217. TargetCountPerBank:LEFT 1
  218. TargetCountPerBank:RIGHT 1
  219. canOnlyTargetStructures FALSE
  220. mass 10000.000000
  221. ShieldMeshName "Shield_TechSiege"
  222. renderShield TRUE
  223. maxAccelerationLinear 100.000000
  224. maxAccelerationStrafe 10.000000
  225. maxDecelerationLinear 500.000000
  226. maxAccelerationAngular 1.000000
  227. maxDecelerationAngular 9.999996
  228. maxSpeedLinear 525.000000
  229. maxRollRate 2.000000
  230. maxRollAngle 35.000000
  231. squadTypeEntityDef:0 "SquadTechCombat"
  232. squadAntiMatterCost:0 0.000000
  233. squadTypeEntityDef:1 "SquadTechBomber"
  234. squadAntiMatterCost:1 0.000000
  235. squadTypeEntityDef:2 ""
  236. squadAntiMatterCost:2 0.000000
  237. squadTypeEntityDef:3 ""
  238. squadAntiMatterCost:3 0.000000
  239. NumSoundsFor:ONATTACKORDERISSUED 4
  240. SoundID "CAPITALSHIP_TECHSIEGE_ONATTACKORDERISSUED_0"
  241. SoundID "CAPITALSHIP_TECHSIEGE_ONATTACKORDERISSUED_1"
  242. SoundID "CAPITALSHIP_TECHSIEGE_ONATTACKORDERISSUED_2"
  243. SoundID "CAPITALSHIP_TECHSIEGE_ONATTACKORDERISSUED_3"
  244. NumSoundsFor:ONCREATION 1
  245. SoundID "CAPITALSHIP_TECHSIEGE_ONCREATION"
  246. NumSoundsFor:ONGENERALORDERISSUED 3
  247. SoundID "CAPITALSHIP_TECHSIEGE_ONGENERALORDERISSUED_0"
  248. SoundID "CAPITALSHIP_TECHSIEGE_ONGENERALORDERISSUED_1"
  249. SoundID "CAPITALSHIP_TECHSIEGE_ONGENERALORDERISSUED_2"
  250. NumSoundsFor:ONSELECTED 3
  251. SoundID "CAPITALSHIP_TECHSIEGE_ONSELECTED_0"
  252. SoundID "CAPITALSHIP_TECHSIEGE_ONSELECTED_1"
  253. SoundID "CAPITALSHIP_TECHSIEGE_ONSELECTED_2"
  254. NumSoundsFor:ONSTARTPHASEJUMP 1
  255. SoundID "CAPITALSHIP_TECHSIEGE_ONSTARTPHASEJUMP_0"
  256. MeshNameInfoCount 1
  257. MeshNameInfo
  258.         meshName "CapitalShip_TechSiege"
  259.         criteriaType "None"
  260. meshNameIncreasedEffectName ""
  261. meshNameDecreasedEffectName ""
  262. ExhaustParticleSystemName "Exhaust_TechSiege"
  263. ExplosionName "CapitalShip0"
  264. CommandPoints
  265.         StartValue 0.600000
  266.         ValueIncreasePerLevel 0.100000
  267. weaponCooldownDecreasePerc
  268.         StartValue 0.000000
  269.         ValueIncreasePerLevel 0.030000
  270. weaponDamageIncreasePerc
  271.         StartValue 0.000000
  272.         ValueIncreasePerLevel 0.050000
  273. HyperspaceChargingSoundID "HYPERSPACE_CHARGEUP"
  274. HyperspaceTravelSoundID "HYPERSPACE_TRAVEL"
  275. EngineSoundID "ENGINE_TECHCAPITALSHIP"
  276. formationRank 1
  277. minShadow 0.000000
  278. maxShadow 0.400000