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- =====================================================================
- == C:\TCAFiles\Users\FredrikO\1311\Expansion\beta\arma2oaserver.exe
- == "C:\TCAFiles\Users\FredrikO\1311\Expansion\beta\arma2oaserver.exe" -mod=Expansion\Beta;Expansion\Beta\Expansion;@DayZ_Epoch;@DayZ_Epoch_Server; -config=C:\TCAFiles\Users\FredrikO\1311\Bliss\config.cfg -ip=46.105.107.216 -port=2302 -profiles=Bliss -cfg=C:\TCAFiles\Users\FredrikO\1311\Bliss\basic.cfg -nopatchcheck -nopause -name=Bliss
- =====================================================================
- Exe timestamp: 2014/09/08 22:20:20
- Current time: 2014/09/11 17:47:36
- Version 1.63.125548
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- 17:48:02 Server error: Player without identity Pink (id 634633498)
- 17:48:02 Server error: Player without identity Pink (id 634633498)
- 17:48:02 Server error: Player without identity Pink (id 634633498)
- 17:48:02 Server error: Player without identity Pink (id 634633498)
- 17:48:02 Server error: Player without identity Pink (id 634633498)
- 17:48:02 Server error: Player without identity Pink (id 634633498)
- 17:48:02 Server error: Player without identity Pink (id 634633498)
- 17:48:02 Server error: Player without identity Pink (id 634633498)
- 17:48:02 Server error: Player without identity Pink (id 634633498)
- 17:48:02 Server error: Player without identity Pink (id 634633498)
- 17:48:02 Server error: Player without identity Pink (id 634633498)
- 17:48:02 Server error: Player without identity Pink (id 634633498)
- 17:48:02 Server error: Player without identity Pink (id 634633498)
- 17:48:02 Server error: Player without identity Pink (id 634633498)
- 17:48:06 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 17:48:13 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 17:48:13 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 17:48:13 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 17:48:13 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 17:48:19 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
- 17:48:19 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 17:48:20 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 17:48:20 "DayZ Epoch: MPframework inited"
- 17:48:24 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:24 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 17:48:56 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 17:48:57 "Res3tting B!S effects..."
- 17:48:57 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:57 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:57 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:57 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:57 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:57 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:57 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:57 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:57 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:57 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:57 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:57 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:57 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:57 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:57 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:57 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:57 class HitPoints::HitLF2Wheel not found in policecar
- 17:48:57 class HitPoints::HitRF2Wheel not found in policecar
- 17:48:57 class HitPoints::HitLMWheel not found in policecar
- 17:48:57 class HitPoints::HitRMWheel not found in policecar
- 17:48:58 Cannot create non-ai vehicle Land_Misc_Cargo2A,
- 17:48:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:48:59 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
- 17:48:59 "[NAC BLOWOUT SERVER] :: Next blowout in _delay (_delay = 4376.55), delay modifier is 0.9 (ns_blow_delaymod)"
- 17:48:59 "[Random_Weed_Farm]: waiting for BIS_fnc_findSafePos"
- 17:48:59 "[Random_Weed_Farm]: Function loaded ... Server Building 3 Weed Farm(s)"
- 17:48:59 "[Random_Weed_Farm]: Found Location for a farm (125000) [12575.6,15335.7] with 4 plants"
- 17:48:59 "[Random_Weed_Farm]: Found Location for a farm (017037) [1718.07,11637.7] with 7 plants"
- 17:48:59 "[Random_Weed_Farm]: Found Location for a farm (147000) [14788,15313.7] with 8 plants"
- 17:48:59 "[Random_Weed_Farm]: Weed Farm(s) Done ... Broadcasting locations for clients"
- 17:48:59 "HIVE: Starting"
- 17:48:59 "HIVE: trying to get objects"
- 17:49:00 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:00 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:00 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:00 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:00 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 17:49:00 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 17:49:00 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:00 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:00 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:00 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:00 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:00 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:00 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:00 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:00 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:00 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:00 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:00 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:00 MAP_Dum_mesto3test: Hit1 - unknown animation source Hit1
- 17:49:00 MAP_Dum_mesto3test: Hit2 - unknown animation source Hit2
- 17:49:00 MAP_Dum_mesto3test: Hit3 - unknown animation source Hit3
- 17:49:00 MAP_Dum_mesto3test: Hit4 - unknown animation source Hit4
- 17:49:00 MAP_Dum_mesto3test: Hit5 - unknown animation source Hit5
- 17:49:00 MAP_Dum_mesto3test: Hit6 - unknown animation source Hit6
- 17:49:00 MAP_Dum_mesto3test: Hit7 - unknown animation source Hit7
- 17:49:00 MAP_Dum_mesto3test: Hit8 - unknown animation source Hit8
- 17:49:00 MAP_Dum_mesto3test: Hit9 - unknown animation source Hit9
- 17:49:00 MAP_Dum_mesto3test: Hit10 - unknown animation source Hit10
- 17:49:00 MAP_Dum_mesto3test: Hit11 - unknown animation source Hit11
- 17:49:00 MAP_Dum_mesto3test: Hit12 - unknown animation source Hit12
- 17:49:00 MAP_Dum_mesto3test: HitS - unknown animation source HitS
- 17:49:01 "HIVE: found 323 objects"
- 17:49:01 "HIVE: Commence Object Streaming..."
- 17:49:01 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 17:49:01 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 17:49:01 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 17:49:01 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 17:49:01 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 17:49:01 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 17:49:02 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 17:49:02 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 17:49:02 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 17:49:02 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:02 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 17:49:04 "HIVE: got 21 Epoch Objects and 302 Vehicles"
- 17:49:04 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 17:49:04 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 17:49:04 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 17:49:04 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 17:49:14 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 17:49:14 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 17:49:16 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 17:49:16 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
- 17:49:18 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 17:49:18 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 17:49:18 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 17:49:18 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 17:49:33 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
- 17:49:33 UH1Y_DZE: ObsGun - unknown animation source ObsGun
- 17:49:35 Cannot create non-ai vehicle Lands_Barn_W_01,
- 17:49:38 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
- 17:49:38 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
- 17:49:38 Cannot create non-ai vehicle Land_Stan,
- 17:49:38 Cannot create non-ai vehicle Land_Stan,
- 17:49:38 Cannot create non-ai vehicle Land_Stan_east,
- 17:49:46 "HIVE: Spawning # of Vehicles: 1"
- 17:49:46 "HIVE: Spawning # of Debris: 500"
- 17:49:46 "HIVE: Spawning # of Ammo Boxes: 3"
- 17:49:46 "HIVE: Spawning # of Veins: 50"
- 17:49:46 "Total Number of spawn locations 5"
- 17:49:46 "[DZAI] Initializing DZAI version 2.1.0 Release Build 7122014 using base path z\addons\dayz_server\DZAI."
- 17:49:46 "[DZAI] Reading DZAI configuration file."
- 17:49:46 "[DZAI] DZAI configuration file loaded."
- 17:49:46 "[DZAI] Compiling DZAI functions."
- 17:49:47 "EPOCH EVENTS INIT"
- 17:49:47 "AN2CRASHSPAWNER: Starting spawn logic for animated helicrashs - written by Grafzahl [SC:false||PW:5||CD:1]"
- 17:49:47 "AN2CRASHSPAWNER: 99% chance to start a crashing AN2 Cargo Plane with loot table 'HeliCrash' at 728.73"
- 17:49:47 Error in expression <temType = 1;
- dayz_serverobjectmonitor = dayz_serverobjectmonitor;
- if(count _thi>
- 17:49:47 Error position: <dayz_serverobjectmonitor;
- if(count _thi>
- 17:49:47 Error Undefined variable in expression: dayz_serverobjectmonitor
- 17:49:47 File z\addons\dayz_server\compile\server_spawnAN2CrashSite.sqf, line 20
- 17:49:47 "PLANE: Starting spawn logic for animated AN2 Carepackage drops - written by Grafzahl, modded by fofinho [CD:1]"
- 17:49:47 "PLANE: 75% chance to start a AN2 Cargo Plane Carepackagedrop at 3090.83 with 4 drop points"
- 17:49:51 "DEBUG: Too many at [12890.4,10210.5]"
- 17:49:55 "DEBUG: Too many at [10310.2,5537.71]"
- 17:49:57 "DEBUG: Too many at [7817.51,9134.28]"
- 17:49:58 "DEBUG: Too many at [9479.64,7211.66]"
- 17:50:03 "DEBUG: Too many vehicles at [10229.5,9785.71]"
- 17:50:12 "WAI: AI Config File Loaded"
- 17:50:19 "WAI: AI Monitor Started"
- 17:50:25 "WAI: Mission Config File Loaded"
- 17:50:31 "[DZAI] DZAI functions compiled."
- 17:50:32 "WAI: Starting AI Missions Moniter"
- 17:50:38 "[DZAI] Epoch classnames loaded."
- 17:50:38 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch. DZAI_dynamicWeaponList: true. VerifyTables: true."
- 17:50:38 "[DZAI] AI spawn settings: Static: true. Dynamic: false. Air: true. Land: true."
- 17:50:38 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: true. DZAI_zombieEnemy: true."
- 17:50:38 "[DZAI] DZAI loading completed in 51.701 seconds."
- 17:50:48 "TIME SYNC: Local Time set to [2013,8,3,17,50]"
- 17:50:55 Server: Object 3:55 not found (message 70)
- 17:50:55 Server: Object 3:56 not found (message 69)
- 17:50:56 Server: Object 3:57 not found (message 69)
- 17:50:56 Server: Object 3:58 not found (message 69)
- 17:50:56 Server: Object 3:59 not found (message 69)
- 17:50:56 Server: Object 3:60 not found (message 69)
- 17:50:56 Server: Object 3:61 not found (message 69)
- 17:50:56 Server: Object 3:38 not found (message 69)
- 17:50:56 Server: Object 3:39 not found (message 69)
- 17:50:56 Server: Object 3:40 not found (message 69)
- 17:50:56 Server: Object 3:41 not found (message 69)
- 17:50:56 Server: Object 3:42 not found (message 69)
- 17:50:56 Server: Object 3:43 not found (message 69)
- 17:50:56 Server: Object 3:44 not found (message 69)
- 17:50:56 Server: Object 3:45 not found (message 69)
- 17:50:56 Server: Object 3:46 not found (message 69)
- 17:50:56 Server: Object 3:47 not found (message 69)
- 17:50:56 Server: Object 3:48 not found (message 69)
- 17:50:56 Server: Object 3:49 not found (message 69)
- 17:50:56 Server: Object 3:50 not found (message 69)
- 17:50:56 Server: Object 3:51 not found (message 69)
- 17:50:56 Server: Object 3:52 not found (message 69)
- 17:50:56 Server: Object 3:53 not found (message 69)
- 17:50:56 Server: Object 3:54 not found (message 69)
- 17:51:00 WMOD v1.1.0: loading...
- 17:51:18 "DEBUG: Too many at [6321.98,2301.5]"
- 17:51:28 "z\addons\dayz_server\compile\fn_bases.sqf: found 0 camps spots in 38 sec."
- 17:51:46 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
- 17:51:54 [DZMS]: Starting DayZ Mission System.
- 17:51:54 [DZMS]: DZAI Found! Using DZAI's Relations!
- 17:51:54 [DZMS]: WickedAI Found! Using WickedAI's Relations!
- 17:51:54 [DZMS]: Multiple Relations Detected! Unwanted AI Behaviour May Occur!
- 17:51:54 [DZMS]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI)
- 17:51:54 [DZMS]: Currently Running Version: RC1.1
- 17:51:54 [DZMS]: Outdated Configuration Detected! Please Update DZMS!
- 17:51:54 [DZMS]: Old Versions are not supported by the Mod Author!
- 17:51:54 [DZMS]: Mission and Extended Configuration Loaded!
- 17:51:54 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
- 17:51:54 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
- 17:51:57 [DZMS]: Loading ExecVM Functions.
- 17:51:57 [DZMS]: Loading Compiled Functions.
- 17:51:57 [DZMS]: Loading All Other Functions.
- 17:51:57 [DZMS]: Mission Functions Script Loaded!
- 17:51:58 [DZMS]: Mission Marker Loop for JIPs Starting!
- 17:51:58 [DZMS]: Minor Mission Clock Starting!
- 17:51:58 [DZMS]: Major Mission Clock Starting!
- 17:51:59 "[DZAI] Verified 195 unique classnames in 1.67398 seconds."
- 17:51:59 "Chernarus spawn areas loaded."
- 17:51:59 "Chernarus static spawn configuration loaded."
- 17:52:27 "0 Active ground units"
- 17:52:27 "0 Active emplacement units"
- 17:52:27 "0 Active chopper patrol units (Crew)"
- 17:52:27 "0 Active vehicle patrol units (Crew)"
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