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Jun 21st, 2014
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  1.  
  2. #include <a_samp>
  3. #include <sscanf2>
  4. #include <streamer>
  5. #include <zcmd>
  6.  
  7.  
  8. #define COLOR_RED 0xFF0000FF
  9. #define COLOR_GREEN 0x00FF00FF
  10. #define COLOR_AQUA 0xFFFF00
  11. #define COLOR_LIGHTGREEN 0xFF6600
  12. #define COLOR_BLUE 0x0099FF
  13.  
  14.  
  15.  
  16. main()
  17. {
  18. print("\n----------------------------------");
  19. print(" Server is loading...");
  20. print("----------------------------------\n");
  21. }
  22. new gate;
  23. new God[MAX_PLAYERS] = 0;
  24. public OnGameModeInit()
  25. {
  26. gate = CreateObject(980,2107.3999000,1384.5000000,12.5000000,0.0000000,0.0000000,180.0000000); //object(airportgate) (1)
  27. SetGameModeText("Test");
  28. AddPlayerClass(17, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  29. AddPlayerClass(20, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  30. AddPlayerClass(23, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  31. AddPlayerClass(25, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  32. AddPlayerClass(37, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  33. AddPlayerClass(46, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  34. CreateObject(984,2087.5000000,1389.7000000,11.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
  35. CreateObject(984,2087.5000000,1389.7000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (2)
  36. CreateObject(984,2087.5000000,1389.7000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (3)
  37. CreateObject(984,2087.5000000,1402.5000000,11.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (4)
  38. CreateObject(984,2087.5000000,1402.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (5)
  39. CreateObject(984,2087.5000000,1402.5000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (6)
  40. CreateObject(984,2087.5000000,1415.3000000,11.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (7)
  41. CreateObject(984,2087.5000000,1415.3000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (8)
  42. CreateObject(984,2087.5000000,1415.3000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (9)
  43. CreateObject(2774,2088.2000000,1422.9000000,4.2000000,0.0000000,0.0000000,0.0000000); //object(cj_airp_pillars) (1)
  44. CreateObject(3666,2087.6001000,1421.9000000,11.2000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (1)
  45. CreateObject(2774,2088.2000000,1384.0000000,4.2000000,0.0000000,0.0000000,0.0000000); //object(cj_airp_pillars) (2)
  46. CreateObject(8674,2092.6001000,1383.3000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(csrsfence02_lvs) (1)
  47. CreateObject(2774,2098.2000000,1383.9000000,4.2000000,0.0000000,0.0000000,0.0000000); //object(cj_airp_pillars) (4)
  48. CreateObject(2774,2116.6001000,1383.9000000,4.2000000,0.0000000,0.0000000,0.0000000); //object(cj_airp_pillars) (5)
  49. CreateObject(8674,2122.5000000,1383.3000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(csrsfence02_lvs) (2)
  50. CreateObject(2774,2126.8999000,1383.9000000,4.2000000,0.0000000,0.0000000,0.0000000); //object(cj_airp_pillars) (6)
  51. CreateObject(984,2134.0000000,1383.4000000,11.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (10)
  52. CreateObject(984,2134.0000000,1383.4000000,12.5000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (11)
  53. CreateObject(984,2134.0000000,1383.4000000,13.8000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (13)
  54. CreateObject(984,2146.8000000,1383.4000000,11.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (14)
  55. CreateObject(984,2146.8000000,1383.4000000,12.5000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (15)
  56. CreateObject(984,2146.8000000,1383.4000000,13.8000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (16)
  57. CreateObject(2774,2154.0000000,1383.9000000,4.2000000,0.0000000,0.0000000,0.0000000); //object(cj_airp_pillars) (7)
  58. CreateObject(2774,2164.3999000,1383.9000000,4.2000000,0.0000000,0.0000000,0.0000000); //object(cj_airp_pillars) (8)
  59. CreateObject(967,2113.8999000,1381.7000000,9.8000000,0.0000000,0.0000000,180.0000000); //object(bar_gatebox01) (1)
  60. CreateObject(3749,2107.3999000,1385.2000000,15.6000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
  61. CreateObject(8210,2116.8000000,1423.5000000,12.9000000,0.0000000,0.0000000,180.0000000); //object(vgsselecfence12) (1)
  62. CreateObject(2774,2144.8999000,1423.9000000,4.2000000,0.0000000,0.0000000,0.0000000); //object(cj_airp_pillars) (9)
  63. CreateObject(8659,2165.1001000,1399.4000000,10.8000000,0.0000000,0.0000000,268.0000000); //object(shbbyhswall11_lvs) (1)
  64. CreateObject(8659,2165.1001000,1399.4000000,12.8000000,0.0000000,0.0000000,267.9950000); //object(shbbyhswall11_lvs) (6)
  65. CreateObject(8659,2165.1001000,1399.4000000,14.7000000,0.0000000,0.0000000,267.9950000); //object(shbbyhswall11_lvs) (7)
  66. CreateObject(2774,2165.8999000,1413.9000000,4.2000000,0.0000000,0.0000000,0.0000000); //object(cj_airp_pillars) (10)
  67. CreateObject(8674,2158.5000000,1383.5000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(csrsfence02_lvs) (4)
  68. CreateObject(3598,2158.7000000,1427.9000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(hillhouse01_la) (1)
  69. CreateObject(2774,2165.8999000,1422.6000000,4.2000000,0.0000000,0.0000000,0.0000000); //object(cj_airp_pillars) (12)
  70. CreateObject(974,2165.6001000,1416.4000000,12.6000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (1)
  71. CreateObject(974,2165.6001000,1423.0000000,12.6000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (2)
  72. CreateObject(1238,2066.8999000,1401.2000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (1)
  73. CreateObject(1238,2067.6001000,1401.2000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (2)
  74. CreateObject(1238,2068.3000000,1401.2000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (3)
  75. CreateObject(1238,2069.0000000,1401.2000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (4)
  76. CreateObject(1238,2069.8000000,1401.2000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (5)
  77. CreateObject(1238,2070.5000000,1401.2000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (6)
  78. CreateObject(1238,2071.2000000,1401.2000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (7)
  79. CreateObject(1238,2071.8999000,1401.2000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (8)
  80. CreateObject(1238,2072.6001000,1401.2000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (9)
  81. CreateObject(1238,2073.3000000,1401.2000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (10)
  82. CreateObject(1238,2074.1001000,1401.2000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (11)
  83. CreateObject(1238,2074.8000000,1401.1000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (12)
  84. CreateObject(1238,2075.7000000,1401.1000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (13)
  85. CreateObject(1238,2076.6001000,1401.1000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (14)
  86. CreateObject(1215,2067.1001000,1400.1000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
  87. CreateObject(1215,2068.8999000,1400.2000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
  88. CreateObject(1215,2071.5000000,1400.3000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
  89. CreateObject(1215,2073.8000000,1400.1000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
  90. CreateObject(1215,2075.6001000,1400.0000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
  91. CreateObject(1571,2079.0000000,1394.9000000,11.0000000,0.0000000,0.0000000,270.0000000); //object(cj_noodle_1) (1)
  92. CreateObject(1228,2068.3000000,1398.4000000,10.1000000,0.0000000,0.0000000,270.0000000); //object(roadworkbarrier1) (1)
  93. CreateObject(1228,2070.8000000,1398.4000000,10.1000000,0.0000000,0.0000000,270.0000000); //object(roadworkbarrier1) (2)
  94. CreateObject(1228,2073.3000000,1398.4000000,10.1000000,0.0000000,0.0000000,270.0000000); //object(roadworkbarrier1) (3)
  95. CreateObject(1228,2075.5000000,1398.4000000,10.1000000,0.0000000,0.0000000,270.0000000); //object(roadworkbarrier1) (4)
  96. CreateObject(1237,2066.5000000,1404.3000000,9.6999998,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (1)
  97. CreateObject(1237,2066.5000000,1408.0000000,9.6999998,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (2)
  98. CreateObject(1237,2066.5000000,1413.3000000,9.6999998,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (3)
  99. CreateObject(1237,2066.5000000,1417.0000000,9.6999998,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (4)
  100. CreateObject(1237,2066.5000000,1410.5000000,9.6999998,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (5)
  101. CreateObject(1282,2066.8000000,1406.0000000,10.4000000,0.0000000,0.0000000,180.0000000); //object(barrierm) (1)
  102. CreateObject(1282,2067.0000000,1402.5000000,10.4000000,0.0000000,0.0000000,179.9945100); //object(barrierm) (2)
  103. CreateObject(1282,2066.6001000,1409.2000000,10.4000000,0.0000000,0.0000000,179.9945100); //object(barrierm) (3)
  104. CreateObject(1282,2066.7000000,1412.0000000,10.4000000,0.0000000,0.0000000,179.9945100); //object(barrierm) (4)
  105. CreateObject(1282,2066.6001000,1415.0000000,10.4000000,0.0000000,0.0000000,179.9945100); //object(barrierm) (5)
  106. CreateObject(1423,2068.3000000,1417.0000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_4) (1)
  107. CreateObject(1423,2071.1001000,1416.9000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_4) (2)
  108. CreateObject(1423,2073.8999000,1416.8000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_4) (3)
  109. CreateObject(1423,2076.7000000,1416.7000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_4) (4)
  110. CreateObject(1238,2067.3999000,1415.9000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (15)
  111. CreateObject(1238,2068.2000000,1415.8000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (16)
  112. CreateObject(1238,2069.0000000,1415.8000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (17)
  113. CreateObject(1238,2069.8000000,1415.7000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (18)
  114. CreateObject(1238,2070.7000000,1415.7000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (19)
  115. CreateObject(1238,2071.5000000,1415.7000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (20)
  116. CreateObject(1238,2072.5000000,1415.6000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (21)
  117. CreateObject(1238,2073.6001000,1415.6000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (22)
  118. CreateObject(1238,2074.7000000,1415.5000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (23)
  119. CreateObject(1238,2076.0000000,1415.5000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (24)
  120. CreateObject(1238,2077.0000000,1415.4000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (25)
  121. CreateObject(1435,2077.5000000,1402.6000000,9.8000002,0.0000000,0.0000000,270.0000000); //object(dyn_roadbarrier_5b) (1)
  122. CreateObject(1435,2077.6001000,1404.6000000,9.8000002,0.0000000,0.0000000,270.0000000); //object(dyn_roadbarrier_5b) (2)
  123. CreateObject(1435,2077.6001000,1406.5000000,9.8000002,0.0000000,0.0000000,270.0000000); //object(dyn_roadbarrier_5b) (3)
  124. CreateObject(1435,2077.6001000,1408.2000000,9.8000002,0.0000000,0.0000000,270.0000000); //object(dyn_roadbarrier_5b) (4)
  125. CreateObject(1435,2077.6001000,1410.0000000,9.8000002,0.0000000,0.0000000,270.0000000); //object(dyn_roadbarrier_5b) (5)
  126. CreateObject(1435,2077.6001000,1411.9000000,9.8000002,0.0000000,0.0000000,270.0000000); //object(dyn_roadbarrier_5b) (6)
  127. CreateObject(1435,2077.6001000,1413.8000000,9.8000002,0.0000000,0.0000000,270.0000000); //object(dyn_roadbarrier_5b) (7)
  128. CreateObject(1435,2077.6001000,1415.8000000,9.8000002,0.0000000,0.0000000,270.0000000); //object(dyn_roadbarrier_5b) (8)
  129. CreateObject(854,2068.8999000,1412.7000000,9.8999996,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (1)
  130. CreateObject(854,2068.8999000,1412.0000000,9.8999996,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (2)
  131. CreateObject(854,2069.7000000,1412.5000000,9.8999996,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (3)
  132. CreateObject(854,2069.8000000,1411.8000000,9.8999996,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (4)
  133. CreateObject(854,2069.2000000,1411.3000000,9.8999996,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (5)
  134. CreateObject(854,2069.8999000,1411.1000000,9.8999996,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (6)
  135. CreateObject(854,2069.1001000,1410.7000000,9.8999996,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (7)
  136. CreateObject(854,2069.8000000,1410.6000000,9.8999996,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (8)
  137. CreateObject(854,2069.2000000,1409.7000000,9.8999996,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (9)
  138. CreateObject(854,2070.0000000,1409.7000000,9.8999996,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (10)
  139. CreateObject(854,2069.3000000,1408.8000000,9.8999996,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (11)
  140. CreateObject(854,2070.1001000,1408.8000000,9.8999996,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (12)
  141. CreateObject(854,2069.3000000,1407.9000000,9.8999996,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (13)
  142. CreateObject(854,2070.3000000,1407.7000000,9.8999996,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (14)
  143. CreateObject(854,2069.2000000,1407.1000000,9.8999996,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (15)
  144. CreateObject(854,2070.1001000,1406.8000000,9.8999996,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (16)
  145. CreateObject(3594,2074.2000000,1410.3000000,10.3000000,0.0000000,0.0000000,340.0000000); //object(la_fuckcar1) (1)
  146. CreateObject(3593,2071.2000000,1406.0000000,10.1000000,0.0000000,0.0000000,320.0000000); //object(la_fuckcar2) (1)
  147. CreateObject(3461,2070.8000000,1406.2000000,8.1000004,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1)
  148. CreateObject(3461,2074.3999000,1409.6000000,8.1000004,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (2)
  149. CreateObject(3461,2069.7000000,1409.4000000,8.1000004,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (3)
  150. CreateObject(3461,2068.5000000,1407.6000000,8.1000004,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (4)
  151. CreateObject(3864,2075.0000000,1403.3000000,15.8000000,0.0000000,0.0000000,330.0000000); //object(ws_floodlight) (1)
  152. CreateObject(16023,2060.7000000,1400.2000000,9.6999998,0.0000000,0.0000000,0.0000000); //object(des_trxingsign02) (1)
  153. CreateObject(1318,2057.8999000,1402.7000000,12.7000000,90.0000000,180.0000000,90.0000000); //object(arrow) (1)
  154. //VEHICLES - POLICE*************************************************************************
  155. CreateVehicle(597,2107.2219,1398.0138,10.6034,1.8529,0,1,5000); //
  156. CreateVehicle(597,2113.5083,1398.2826,10.5983,2.5971,0,1,5000); //
  157. CreateVehicle(427,2119.9900,1397.3726,10.9712,2.3053,0,1,5000); //
  158. CreateVehicle(541,2129.5852,1398.6177,10.4367,4.0603,0,0,5000); //
  159. CreateVehicle(541,2139.1060,1398.4567,10.4587,0.2019,0,0,5000); //
  160. CreateVehicle(597,2145.4314,1398.2661,10.5897,358.4324,0,1,5000); //
  161. CreateVehicle(598,2148.6848,1408.2065,10.7663,180.9715,0,1,5000); //
  162. CreateVehicle(598,2139.2874,1409.2712,10.6552,174.0817,0,1,5000); //
  163. CreateVehicle(541,2129.9336,1409.3942,10.4642,180.6670,0,1,5000); //
  164. CreateVehicle(490,2104.0244,1409.1675,10.9481,181.8539,0,1,5000); //
  165. //VEHICLES - POLICE*************************************************************************
  166. //VEHICLES MISCELLANIOUS********************************************************************
  167. CreateVehicle(597,2090.5127,1387.3590,10.5975,97.3056,0,1,5000); //
  168. //VEHICLES MISCELLANIOUS********************************************************************
  169. // 3D TEXT **********************************************************************************
  170. Create3DTextLabel("Fast-Food - To eat here - \n/fastfood",0xFFFFFF,2077.2600,1395.0649,10.6719,35,0,0);
  171. Create3DTextLabel("To open this gate - \n/lvo",0xFFFFFF,2106.7258,1383.9319,10.7840,35,0,0);
  172. Create3DTextLabel("To close this gate - \n/lvc",0xFFFFFF,2105.1899,1384.5117,10.8203,35,0,0);
  173. Create3DTextLabel("Car dealership - \nGo to pickup to buy cars.",0xFFFFFF,2188.7417,1526.8927,10.7980,35,0,0);
  174. Create3DTextLabel("/cdealer",0xFFFFFF,2205.3245,1508.5833,11.0547,25,0,0);
  175. Create3DTextLabel("Bike dealership - \nGo to pickup to buy cars.",0xFFFFFF,1859.8086,1263.5361,10.8203,25,0,0);
  176. Create3DTextLabel("Bike dealership - \nGo to pickup to buy cars.",0xFFFFFF,1888.5582,1105.5961,10.8203,25,0,0);
  177. Create3DTextLabel("/bdealer",0xFFFFFF,1896.5121,1169.4155,10.8203,25,0,0);
  178. // 3D TEXT **********************************************************************************
  179. // PICKUPS **********************************************************************************
  180. CreatePickup(1239,1,2205.3245,1508.5833,11.0547,0);
  181. CreatePickup(1239,1,1896.5121,1169.4155,10.8203,0);
  182. // PICKUPS **********************************************************************************
  183.  
  184. return 1;
  185. }
  186. CMD:bdealer(playerid, params[])
  187. {
  188. if(!IsPlayerInRangeOfPoint(playerid, 20, 1896.5121,1169.4155,10.8203)) return SendClientMessage(playerid, COLOR_RED, "You're not near bike dealership parking lot.");
  189. ShowPlayerDialog(playerid, 20326, DIALOG_STYLE_LIST, "Bike Dealer", "Faggio(5,000$)\nBF-400(7,000$)\nPCJ-600(10,000$)\nFCR-900(15,000$)\nSanchez(17,000$)\nNRG-500(25,000$)", "Accept", "Decline");
  190. return 1;
  191. }
  192. CMD:cdealer(playerid, params[])
  193. {
  194. if(!IsPlayerInRangeOfPoint(playerid, 20, 2205.3245,1508.5833,11.0547)) return SendClientMessage(playerid, COLOR_RED, "You're not near car dealership parking lot.");
  195. ShowPlayerDialog(playerid, 20326, DIALOG_STYLE_LIST, "Car Dealer", "Jester(25,000$)\nBullet(50,000$)\nCheetah(65,000$)\nInfernus(70,000$)\nMaverick(95,000$)\nSwat-Tank(110,000$)", "Accept", "Decline");
  196. return 1;
  197. }
  198. CMD:selltampa(playerid, params[])
  199. {
  200. if (GetVehicleModel(GetPlayerVehicleID(playerid)) != 549) return SendClientMessage(playerid, COLOR_RED, "You're not in tampa!");
  201. DestroyVehicle(GetPlayerVehicleID(playerid));
  202. GivePlayerMoney(playerid, 2000);
  203. SendClientMessage(playerid, COLOR_AQUA, "You found tampa! Congratulations! You earn 2000$!");
  204. return 1;
  205. }
  206. CMD:help(playerid, params[])
  207. {
  208. SendClientMessage(playerid, COLOR_RED, "--------------------------HELP--------------------------");
  209. SendClientMessage(playerid, COLOR_LIGHTGREEN, "This is a help dialog. Here you can see lots of helpful stuff, as you will be needing it in game.");
  210. SendClientMessage(playerid, COLOR_LIGHTGREEN, "We have few commands, which of course will be updated as this help dialog will be. Commands are:");
  211. SendClientMessage(playerid, COLOR_LIGHTGREEN, "/weapons, /bank, /pursuit, /fv, /god, /fastfood. You can see everywhere where you can use theese commands.");
  212. SendClientMessage(playerid, COLOR_LIGHTGREEN, "Hacking/Cheating on this server isn't allowed, if you do so you will be banned from this server.");
  213. SendClientMessage(playerid, COLOR_LIGHTGREEN, "Tampa is a very rare car all around the map. If you find it enter it, and use selltampa to get rewards");
  214. SendClientMessage(playerid, COLOR_LIGHTGREEN, "If you want to buy yourself a car, go to the truck on the map. If you want to buy a bike go to yellow circle on the map");
  215. SendClientMessage(playerid, COLOR_LIGHTGREEN, "We hope this help dialog was helpful, if not, contact admins for any further questions.");
  216. SendClientMessage(playerid, COLOR_RED, "--------------------------HELP--------------------------");
  217. return 1;
  218. }
  219. CMD:fv(playerid, params[])
  220. {
  221. if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You're not in a vehicle.");
  222. SendClientMessage(playerid, COLOR_GREEN, "Vehicle fixed.");
  223. RepairVehicle(GetPlayerVehicleID(playerid));
  224. return 1;
  225. }
  226. CMD:god(playerid, params[])
  227. {
  228. if(God[playerid] == 1)
  229. {
  230. SendClientMessage(playerid, COLOR_RED, "You've disabled God Mode");
  231. SetPlayerHealth(playerid, 100);
  232. SetPlayerArmour(playerid, 100);
  233. God[playerid] = 0;
  234. return 1;
  235. }
  236. else if(God[playerid] == 0)
  237. {
  238. SendClientMessage(playerid, COLOR_GREEN, "You have enabled God Mode.");
  239. God[playerid] = 1;
  240. SetPlayerArmour(playerid, 9999999);
  241. SetPlayerHealth(playerid, 9999999);
  242. return 1;
  243. }
  244. return 1;
  245. }
  246. CMD:fastfood(playerid, params[])
  247. {
  248. if(IsPlayerInRangeOfPoint(playerid, 4, 2075.3000488281,1394,10.699999809265))
  249. {
  250. ShowPlayerDialog(playerid, 20328, DIALOG_STYLE_LIST, "Fast-Food shop.", "Hamburger(100$)\nHotDog(150$)\nPie(200$)\nBigMomma Burger(500$)", "I'll take this one.", "No thanks.");
  251. }
  252. else
  253. {
  254. SendClientMessage(playerid, 0xAA3333AA, "You're not near Fast-Food stand!");
  255. }
  256. return 1;
  257. }
  258. CMD:pursuit(playerid, params[])
  259. {
  260. new light = CreateObject(18646,2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0);
  261. new vehmodel = GetVehicleModel(GetPlayerVehicleID(playerid));
  262. if (vehmodel == 541 || vehmodel == 560)
  263. {
  264. SendClientMessage(playerid, 0x2641FEAA, "You've put police light. Go get him!");
  265. AttachObjectToVehicle(light, GetPlayerVehicleID(playerid), 0, 0, 0.7, 0, 0, 0);
  266. }
  267. else
  268. {
  269. SendClientMessage(playerid, 0xAA3333AA, "You're not in police pursuit vehicle!");
  270. }
  271. return 1;
  272. }
  273. CMD:weapons(playerid, params[])
  274. {
  275. ShowPlayerDialog(playerid, 20322, DIALOG_STYLE_LIST, "Take a look at my other 44's", "9mm pistol(1000$)\nDesert Eagle(2000$)\nShotgun(2600$)\nUzi(3000$)\nMP5(3600$)\nAK-47(4500$)\nM4(5000$)\nFlamethrower(10000$)\nHeat Seeking RPG(15000$)", "Accept", "Decline");
  276. return 1;
  277. }
  278. CMD:bank(playerid, params[])
  279. {
  280. ShowPlayerDialog(playerid, 20324, DIALOG_STYLE_LIST, "Bank. Take as much money as you want", "Small cash(10,000$\nBig cash($100,000$)", "Holy mother!", "No!");
  281. return 1;
  282. }
  283. CMD:lvo(playerid, params[])
  284. {
  285. if(!IsPlayerInRangeOfPoint(playerid, 15, 2106.7258,1383.9319,10.7840)) return SendClientMessage(playerid, COLOR_RED, "You're not near LVPD gates!");
  286. MoveObject(gate,2107.3999000,1384.5000000,1.5,3);
  287. SendClientMessage(playerid, 0x99FFFF, "[LVPD]Welcome, sir!");
  288. return 1;
  289. }
  290. CMD:lvc(playerid, params[])
  291. {
  292. if(!IsPlayerInRangeOfPoint(playerid, 15, 2106.7258,1383.9319,10.7840)) return SendClientMessage(playerid, COLOR_RED, "You're not near LVPD gates!");
  293. MoveObject(gate,2107.3999000,1384.5000000,12.5000000,3);
  294. SendClientMessage(playerid, 0x99FFFF, "[LVPD]Closing the gate!");
  295. return 1;
  296. }
  297.  
  298. public OnGameModeExit()
  299. {
  300. return 1;
  301. }
  302.  
  303. public OnPlayerRequestClass(playerid, classid)
  304. {
  305. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  306. SetPlayerCameraPos(playerid,1961.8137,1342.7563,15.3746);
  307. SetPlayerCameraLookAt(playerid,1958.3783, 1343.1572, 15.3746);
  308. return 1;
  309. }
  310.  
  311. public OnPlayerConnect(playerid)
  312. {
  313. new string[254];
  314. new playername[MAX_PLAYER_NAME];
  315. GetPlayerName(playerid, playername, sizeof(playername));
  316. format(string, sizeof(string), "%s has connected to the server",playername);
  317. SendClientMessageToAll(0x99FFFF, string);
  318. GameTextForPlayer(playerid, "Dobrodosao, uzivaj!",5000,5);
  319. SetPlayerMapIcon(playerid,12,2205.3245,1508.5833,11.0547,51,0,MAPICON_LOCAL);
  320. SetPlayerMapIcon(playerid,12,1896.5121,1169.4155,10.8203,56,0,MAPICON_LOCAL);
  321. return 1;
  322. }
  323.  
  324. public OnPlayerDisconnect(playerid, reason)
  325. {
  326. return 1;
  327. }
  328.  
  329. public OnPlayerSpawn(playerid)
  330. {
  331. return 1;
  332. }
  333.  
  334. public OnPlayerDeath(playerid, killerid, reason)
  335. {
  336. if(God[playerid] == 1)
  337. {
  338. God[playerid] = 0;
  339. return 1;
  340. }
  341. return 1;
  342. }
  343.  
  344. public OnVehicleSpawn(vehicleid)
  345. {
  346. return 1;
  347. }
  348.  
  349. public OnVehicleDeath(vehicleid, killerid)
  350. {
  351. return 1;
  352. }
  353.  
  354. public OnPlayerText(playerid, text[])
  355. {
  356. return 1;
  357. }
  358.  
  359. public OnPlayerCommandText(playerid, cmdtext[])
  360. {
  361. if (strcmp("mycommand", cmdtext, true, 10) == 0)
  362. {
  363. return 1;
  364. }
  365. return 0;
  366. }
  367. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  368. {
  369. return 1;
  370. }
  371.  
  372. public OnPlayerExitVehicle(playerid, vehicleid)
  373. {
  374. return 1;
  375. }
  376.  
  377. public OnPlayerStateChange(playerid, newstate, oldstate)
  378. {
  379. return 1;
  380. }
  381.  
  382. public OnPlayerEnterCheckpoint(playerid)
  383. {
  384. return 1;
  385. }
  386.  
  387. public OnPlayerLeaveCheckpoint(playerid)
  388. {
  389. return 1;
  390. }
  391.  
  392. public OnPlayerEnterRaceCheckpoint(playerid)
  393. {
  394. return 1;
  395. }
  396.  
  397. public OnPlayerLeaveRaceCheckpoint(playerid)
  398. {
  399. return 1;
  400. }
  401.  
  402. public OnRconCommand(cmd[])
  403. {
  404. return 1;
  405. }
  406.  
  407. public OnPlayerRequestSpawn(playerid)
  408. {
  409. return 1;
  410. }
  411.  
  412. public OnObjectMoved(objectid)
  413. {
  414. return 1;
  415. }
  416.  
  417. public OnPlayerObjectMoved(playerid, objectid)
  418. {
  419. return 1;
  420. }
  421.  
  422. public OnPlayerPickUpPickup(playerid, pickupid)
  423. {
  424. return 1;
  425. }
  426.  
  427. public OnVehicleMod(playerid, vehicleid, componentid)
  428. {
  429. return 1;
  430. }
  431.  
  432. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  433. {
  434. return 1;
  435. }
  436.  
  437. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  438. {
  439. return 1;
  440. }
  441.  
  442. public OnPlayerSelectedMenuRow(playerid, row)
  443. {
  444. return 1;
  445. }
  446.  
  447. public OnPlayerExitedMenu(playerid)
  448. {
  449. return 1;
  450. }
  451.  
  452. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  453. {
  454. return 1;
  455. }
  456.  
  457. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  458. {
  459. return 1;
  460. }
  461.  
  462. public OnRconLoginAttempt(ip[], password[], success)
  463. {
  464. return 1;
  465. }
  466.  
  467. public OnPlayerUpdate(playerid)
  468. {
  469. if(IsPlayerInAnyVehicle(playerid))
  470. {
  471. if(God[playerid] == 1)
  472. {
  473. new vid;
  474. vid = GetPlayerVehicleID(playerid);
  475. RepairVehicle(vid);
  476. }
  477. }
  478. return 1;
  479. }
  480.  
  481. public OnPlayerStreamIn(playerid, forplayerid)
  482. {
  483. return 1;
  484. }
  485.  
  486. public OnPlayerStreamOut(playerid, forplayerid)
  487. {
  488. return 1;
  489. }
  490.  
  491. public OnVehicleStreamIn(vehicleid, forplayerid)
  492. {
  493. return 1;
  494. }
  495.  
  496. public OnVehicleStreamOut(vehicleid, forplayerid)
  497. {
  498. return 1;
  499. }
  500.  
  501. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  502. {
  503.  
  504. if(dialogid == 20321 && response)
  505. {
  506. switch(listitem)
  507. {
  508. case 0:
  509. {
  510. ShowPlayerDialog(playerid, 20322, DIALOG_STYLE_LIST, "Take a look at my other 44's", "9mm pistol(1000$)\nDesert Eagle(2000$)\nShotgun(2600$)\nUzi(3000$)\nMP5(3600$)\nAK-47(4500$)\nM4(5000$)\nFlamethrower(10000$)\nHeat Seeking RPG(15000$)", "Accept", "Decline");
  511. }
  512. }
  513. }
  514. if (dialogid == 20322 && response)
  515. {
  516. switch(listitem)
  517. {
  518. case 0:
  519. {
  520. if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money.");
  521. GivePlayerWeapon(playerid, 22,100);
  522. GivePlayerMoney(playerid, -1000);
  523. SendClientMessage(playerid, 0x99FFFF, "Good luck!");
  524. }
  525. case 1:
  526. {
  527. if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money.");
  528. GivePlayerWeapon(playerid, 24, 100);
  529. GivePlayerMoney(playerid, -2000);
  530. SendClientMessage(playerid, 0x99FFFF, "Good luck!");
  531. }
  532. case 2:
  533. {
  534. if(GetPlayerMoney(playerid) < 2600) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money.");
  535. GivePlayerWeapon(playerid, 26, 100);
  536. GivePlayerMoney(playerid, -2600);
  537. SendClientMessage(playerid, 0x99FFFF, "Good luck!");
  538. }
  539. case 3:
  540. {
  541. if(GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money.");
  542. GivePlayerWeapon(playerid, 28, 100);
  543. GivePlayerMoney(playerid, -3000);
  544. SendClientMessage(playerid, 0x99FFFF, "Good luck!");
  545. }
  546. case 4:
  547. {
  548. if(GetPlayerMoney(playerid) < 3600) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money.");
  549. GivePlayerWeapon(playerid, 29, 100);
  550. GivePlayerMoney(playerid, -3600);
  551. SendClientMessage(playerid, 0x99FFFF, "Good luck!");
  552. }
  553. case 5:
  554. {
  555. if(GetPlayerMoney(playerid) < 4500) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money.");
  556. GivePlayerWeapon(playerid, 30, 100);
  557. GivePlayerMoney(playerid, -4500);
  558. SendClientMessage(playerid, 0x99FFFF, "Good luck!");
  559. }
  560. case 6:
  561. {
  562. if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money.");
  563. GivePlayerWeapon(playerid, 31, 100);
  564. GivePlayerMoney(playerid, -5000);
  565. SendClientMessage(playerid, 0x99FFFF, "Good luck!");
  566. }
  567. case 7:
  568. {
  569. if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money.");
  570. GivePlayerWeapon(playerid, 37, 100);
  571. GivePlayerMoney(playerid, -10000);
  572. SendClientMessage(playerid, 0x99FFFF, "Good luck!");
  573. }
  574. case 8:
  575. {
  576. if(GetPlayerMoney(playerid) < 15000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money.");
  577. GivePlayerWeapon(playerid, 36, 100);
  578. GivePlayerMoney(playerid, -15000);
  579. SendClientMessage(playerid, 0x99FFFF, "Good luck!");
  580. }
  581. }
  582. }
  583. if(dialogid == 20323 && response)
  584. {
  585. switch(listitem)
  586. {
  587. case 0:
  588. {
  589.  
  590. ShowPlayerDialog(playerid, 20324, DIALOG_STYLE_LIST, "Bank. Take as much money as you want", "Small cash(10,000$)\nBig cash($100,000$)", "Holy mother!", "No!");
  591. }
  592. }
  593. }
  594. if (dialogid == 20324 && response)
  595. {
  596. switch(listitem)
  597. {
  598. case 0:
  599. {
  600. if(GetPlayerMoney(playerid) < 0) return SendClientMessage(playerid, COLOR_RED, "Wow, we can't help people like you.");
  601. GivePlayerMoney(playerid, 10000);
  602. SendClientMessage(playerid, 0x99FFFF, "Here you go");
  603. }
  604. case 1:
  605. {
  606. if(GetPlayerMoney(playerid) < 10) return SendClientMessage(playerid, COLOR_RED, "Oh wow. That's unpleasant.");
  607. GivePlayerMoney(playerid, 100000);
  608. SendClientMessage(playerid, 0x99FFFF, "You don't know about us.");
  609. }
  610. }
  611. }
  612. if(dialogid == 20327 && response)
  613. {
  614. switch(listitem)
  615. {
  616. case 0:
  617. {
  618. ShowPlayerDialog(playerid, 20328, DIALOG_STYLE_LIST, "Fast-Food shop.", "Hamburger(100$)\nHotDog(150$)\nPie(200$)\nBigMomma Burger(500$)", "I'll take this one.", "No thanks.");
  619. }
  620. }
  621. }
  622. if (dialogid == 20328 && response)
  623. {
  624. switch(listitem)
  625. {
  626. case 0:
  627. {
  628. if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, COLOR_RED, "{FF0000}[SELLER]{FF0000FF}Not enough money.");
  629. GivePlayerMoney(playerid, -100);
  630. AddPlayerHealth(playerid, 20);
  631. SendClientMessage(playerid, 0x99FFFF, "{FF0000}[SELLER]{99FFFF}You bought Hamburger.");
  632. }
  633. case 1:
  634. {
  635. if(GetPlayerMoney(playerid) < 150) return SendClientMessage(playerid, COLOR_RED, "{{FF0000}[SELLER]{FF0000FF}Not enough money.");
  636. GivePlayerMoney(playerid, -150);
  637. AddPlayerHealth(playerid, 40);
  638. SendClientMessage(playerid, 0x99FFFF, "{FF0000}[SELLER]{99FFFF}You bought Hot-Dog.");
  639. }
  640. case 2:
  641. {
  642. if(GetPlayerMoney(playerid) < 200) return SendClientMessage(playerid, COLOR_RED, "{FF0000}[SELLER]{FF0000FF}Not enough money.");
  643. GivePlayerMoney(playerid, -200);
  644. AddPlayerHealth(playerid, 75);
  645. SendClientMessage(playerid, 0x99FFFF, "{FF0000}[SELLER]{99FFFF}You bought Pie.");
  646. }
  647. case 3:
  648. {
  649. if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, COLOR_RED, "{FF0000}[SELLER]{FF0000FF}Not enough money.");
  650. GivePlayerMoney(playerid, -500);
  651. SetPlayerHealth(playerid, 100);
  652. SendClientMessage(playerid, 0x99FFFF, "{FF0000}[SELLER]{99FFFF}You bought BigMomma Burger");
  653. }
  654. }
  655. }
  656. if(dialogid == 25 && response)
  657. {
  658. switch(listitem)
  659. {
  660. case 0:
  661. {
  662.  
  663. ShowPlayerDialog(playerid, 26, DIALOG_STYLE_LIST, "Car Dealer", "Jester(25,000$)\nBullet(50,000$)\nCheetah(65,000$)\nInfernus(70,000$)\nMaverick(95,000$)\nSwat-Tank(110,000$)", "Accept", "Decline");
  664. }
  665. }
  666. }
  667. if (dialogid == 26 && response)
  668. {
  669. switch(listitem)
  670. {
  671. case 0:
  672. {
  673. if(GetPlayerMoney(playerid) < 25000) return SendClientMessage(playerid, COLOR_RED, "{FF0000}[CARDEALER]{FFFFFF}You don't have enough money.");
  674. GivePlayerMoney(playerid, -25000);
  675. SendClientMessage(playerid, 0x99FFFF, "{FF0000}[CARDEALER]{99FFFF}You bought jester.");
  676. new Float:x, Float:y, Float:z;
  677. GetPlayerPos(playerid, x, y, z);
  678. CreateVehicle(559, x, y, z, 0, 1, 0, -1);
  679. }
  680. case 1:
  681. {
  682. if(GetPlayerMoney(playerid) < 50000) return SendClientMessage(playerid, COLOR_RED, "{FF0000}[CARDEALER]{FFFFFF}You don't have enough money.");
  683. GivePlayerMoney(playerid, -50000);
  684. SendClientMessage(playerid, 0x99FFFF, "{FF0000}[CARDEALER]{99FFFF}You bought bullet.");
  685. new Float:x, Float:y, Float:z;
  686. GetPlayerPos(playerid, x, y, z);
  687. CreateVehicle(541, x, y, z, 0, 1, 0, -1);
  688. }
  689. case 2:
  690. {
  691. if(GetPlayerMoney(playerid) < 65000) return SendClientMessage(playerid, COLOR_RED, "{FF0000}[CARDEALER]{FFFFFF}You don't have enough money.");
  692. GivePlayerMoney(playerid, -65000);
  693. SendClientMessage(playerid, 0x99FFFF, "{FF0000}[CARDEALER]{99FFFF}You bought cheetah.");
  694. new Float:x, Float:y, Float:z;
  695. GetPlayerPos(playerid, x, y, z);
  696. CreateVehicle(415, x, y, z, 0, 1, 0, -1);
  697. }
  698. case 3:
  699. {
  700. if(GetPlayerMoney(playerid) < 70000) return SendClientMessage(playerid, COLOR_RED, "{FF0000}[CARDEALER]{FFFFFF}You don't have enough money.");
  701. GivePlayerMoney(playerid, -70000);
  702. SendClientMessage(playerid, 0x99FFFF, "{FF0000}[CARDEALER]{99FFFF}You bought infernus.");
  703. new Float:x, Float:y, Float:z;
  704. GetPlayerPos(playerid, x, y, z);
  705. CreateVehicle(411, x, y, z, 0, 1, 0, -1);
  706. }
  707. case 4:
  708. {
  709. if(GetPlayerMoney(playerid) < 95000) return SendClientMessage(playerid, COLOR_RED, "{FF0000}[CARDEALER]{FFFFFF}You don't have enough money.");
  710. GivePlayerMoney(playerid, -95000);
  711. SendClientMessage(playerid, 0x99FFFF, "{FF0000}[CARDEALER]{99FFFF}You bought maverick.");
  712. new Float:x, Float:y, Float:z;
  713. GetPlayerPos(playerid, x, y, z);
  714. CreateVehicle(487, x, y, z, 0, 1, 0, -1);
  715. }
  716. case 5:
  717. {
  718. if(GetPlayerMoney(playerid) < 110000) return SendClientMessage(playerid, COLOR_RED, "{FF0000}[CARDEALER]{FFFFFF}You don't have enough money.");
  719. GivePlayerMoney(playerid, -110000);
  720. SendClientMessage(playerid, 0x99FFFF, "{FF0000}[CARDEALER]{99FFFF}You bought swat-tank.");
  721. new Float:x, Float:y, Float:z;
  722. GetPlayerPos(playerid, x, y, z);
  723. CreateVehicle(601, x, y, z, 0, 1, 0, -1);
  724. }
  725. }
  726. }
  727. ShowPlayerDialog(playerid, 20326, DIALOG_STYLE_LIST, "Bike Dealer", "Faggio(5,000$)\nBF-400(7,000$)\nPCJ-600(10,000$)\nFCR-900(15,000$)\nSanchez(17,000$)\nNRG-500(25,000$)", "Accept", "Decline");
  728. }
  729. }
  730. }
  731. if (dialogid == 20326 && response)
  732. {
  733. switch(listitem)
  734. {
  735. case 0:
  736. {
  737. if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, COLOR_RED, "{FF0000}[BIKEDEALER]{FFFFFF}You don't have enough money.");
  738. GivePlayerMoney(playerid, -5000);
  739. SendClientMessage(playerid, 0x99FFFF, "{FF0000}[BIKEDEALER]{99FFFF}You bought faggio");
  740. GetPlayerPos(playerid, x, y, z);
  741. CreateVehicle(462, x, y, z, 0, 1, 0, -1);
  742. }
  743. case 1:
  744. {
  745. if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid, COLOR_RED, "{FF0000}[BIKEDEALER]{FFFFFF}You don't have enough money.");
  746. GivePlayerMoney(playerid, -7000);
  747. SendClientMessage(playerid, 0x99FFFF, "{FF0000}[BIKEDEALER]{99FFFF}You bought BF-400");
  748. GetPlayerPos(playerid, x, y, z);
  749. CreateVehicle(581, x, y, z, 0, 1, 0, -1);
  750. }
  751. case 2:
  752. {
  753. if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid, COLOR_RED, "{FF0000}[BIKEDEALER]{FFFFFF}You don't have enough money.");
  754. GivePlayerMoney(playerid, -10000);
  755. SendClientMessage(playerid, 0x99FFFF, "{FF0000}[BIKEDEALER]{99FFFF}You bought PCJ-600");
  756. GetPlayerPos(playerid, x, y, z);
  757. CreateVehicle(461, x, y, z, 0, 1, 0, -1);
  758. }
  759. case 3:
  760. {
  761. if(GetPlayerMoney(playerid) < 15000) return SendClientMessage(playerid, COLOR_RED, "{FF0000}[BIKEDEALER]{FFFFFF}You don't have enough money.");
  762. GivePlayerMoney(playerid, -15000);
  763. SendClientMessage(playerid, 0x99FFFF, "{FF0000}[BIKEDEALER]{99FFFF}You bought FCR-900");
  764. GetPlayerPos(playerid, x, y, z);
  765. CreateVehicle(521, x, y, z, 0, 1, 0, -1);
  766. }
  767. case 4:
  768. {
  769. if(GetPlayerMoney(playerid) < 95000) return SendClientMessage(playerid, COLOR_RED, "{FF0000}[BIKEDEALER]{FFFFFF}You don't have enough money.");
  770. GivePlayerMoney(playerid, -17000);
  771. SendClientMessage(playerid, 0x99FFFF, "{FF0000}[BIKEDEALER]{99FFFF}You bought sanchez");
  772. GetPlayerPos(playerid, x, y, z);
  773. CreateVehicle(468, x, y, z, 0, 1, 0, -1);
  774. }
  775. case 5:
  776. {
  777. if(GetPlayerMoney(playerid) < 110000) return SendClientMessage(playerid, COLOR_RED, "{FF0000}[BIKEDEALER]{FFFFFF}You don't have enough money.");
  778. GivePlayerMoney(playerid, -250000);
  779. SendClientMessage(playerid, 0x99FFFF, "{FF0000}[BIKEDEALER]{99FFFF}You bought NRG-500");
  780. GetPlayerPos(playerid, x, y, z);
  781. CreateVehicle(522, x, y, z, 0, 1, 0, -1);
  782. }
  783. }
  784. }
  785. return 1;
  786. }
  787.  
  788. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  789. {
  790. return 1;
  791. }
  792. AddPlayerHealth(playerid, Float: health)
  793. {
  794. new
  795. Float: curr_health;
  796.  
  797. if (GetPlayerHealth(playerid, curr_health)) return SetPlayerHealth(playerid, curr_health + health);
  798. return 0;
  799. }
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