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- using UnityEngine;
- using System.Collections;
- using UnityEditor;
- [CustomEditor(typeof(Array))]
- public class ArrayGUI : Editor
- {
- public override void OnInspectorGUI()
- {
- GUILayout.Label ("Label text");
- DrawDefaultInspector ();
- Array ar = (Array)target;
- if (GUILayout.Button ("Instantiate"))
- {
- ar.CreateArray();
- }
- }
- }
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