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historic_bruno

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Aug 16th, 2013
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  1. Assertion failed: "0 <= pass && pass < (int)m_Passes.size()"
  2. Location: ShaderTechnique.cpp:136 (CShaderTechnique::BeginPass)
  3.  
  4. Call stack:
  5.  
  6. CShaderTechnique::BeginPass (shadertechnique.cpp:136)
  7. this = (unavailable)
  8. pass = 0 (0x00000000)
  9.  
  10. CLogger::Render (clogger.cpp:290)
  11. this = (unavailable)
  12. font =
  13. h = 181862424 (0x000000000AD70018)
  14.  
  15. textTech = 0x02E073B0 ->
  16. m_Passes = (unsupported vector<CShaderPass >)
  17. m_SortByDistance = false
  18.  
  19. profile2__ =
  20. m_Name = 0x004B0B18 -> "logger"
  21.  
  22. font_name = { (unsupported basic_string<wchar_t,char_traits<wchar_t> >) }
  23. lineSpacing = 12 (0x0000000C)
  24. lock =
  25. m_Mutex = 0x400F9187 -> (unavailable - internal error)
  26.  
  27.  
  28. profile2gpu__ =
  29. m_Name = 0x004B0B18 (see above)
  30.  
  31. it = (_Deque_iterator<CLogger::RenderedMessage >)
  32. savedTransform =
  33. _11 = 0.000000 (0x02DEC800)
  34. _21 = 0.000000 (0x00513B90)
  35. _31 = 0.000000 (0x03C6F7F7)
  36. _41 = -0.000000 (0x8F8459E8)
  37. _12 = 0.000000 (0x02D75620)
  38. _22 = 0.000000 (0x00000001)
  39. _32 = -0.000000 (0x8F845968)
  40. _42 = 0.000000 (0x02E021C8)
  41. _13 = 0.000000 (0x00000000)
  42. _23 = 0.000000 (0x002F0A9C)
  43. _33 = 0.000000 (0x1D7AAEF0)
  44. _43 = 0.000000 (0x004C3AC8)
  45. _14 = 0.000000 (0x00000001)
  46. _24 = 0.000000 (0x1D7AAEF0)
  47. _34 = 0.000000 (0x03C6F820)
  48. _44 = 0.000000 (0x00409B48)
  49. _data = [16]
  50. 0.000000 (0x02DEC800)
  51. 0.000000 (0x00513B90)
  52. 0.000000 (0x03C6F7F7)
  53. -0.000000 (0x8F8459E8)
  54. 0.000000 (0x02D75620)
  55. 0.000000 (0x00000001)
  56. -0.000000 (0x8F845968)
  57. 0.000000 (0x02E021C8)
  58. 0.000000 (0x00000000)
  59. 0.000000 (0x002F0A9C)
  60. 0.000000 (0x1D7AAEF0)
  61. 0.000000 (0x004C3AC8) ...
  62. _data2d = [4]
  63. [4] { 0.000000 (0x02DEC800), 0.000000 (0x00513B90), 0.000000 (0x03C6F7F7), -0.000000 (0x8F8459E8) }
  64. [4] { 0.000000 (0x02D75620), 0.000000 (0x00000001), -0.000000 (0x8F845968), 0.000000 (0x02E021C8) }
  65. [4] { 0.000000 (0x00000000), 0.000000 (0x002F0A9C), 0.000000 (0x1D7AAEF0), 0.000000 (0x004C3AC8) }
  66. [4] { 0.000000 (0x00000001), 0.000000 (0x1D7AAEF0), 0.000000 (0x03C6F820), 0.000000 (0x00409B48) }
  67.  
  68.  
  69. Render (gamesetup.cpp:251)
  70. profile2__ =
  71. m_Name = 0x004AE44C -> "render"
  72.  
  73. cursorName = { (unsupported basic_string<wchar_t,char_traits<wchar_t> >) }
  74. profile2__ =
  75. m_Name = 0x00000000
  76.  
  77. profile2gpu__ =
  78. m_Name = 0x00000000
  79.  
  80. transform =
  81. _11 = 0.000000 (0x00514288)
  82. _21 = 0.000000 (0x0F1378D1)
  83. _31 = 2.223544 (0x400E4E8B)
  84. _41 = 0.000000 (0x03C6F8C0)
  85. _12 = 0.000000 (0x002E3575)
  86. _22 = 0.000000 (0x02E0A170)
  87. _32 = 0.000000 (0x0F1378D1)
  88. _42 = 2.223544 (0x400E4E8B)
  89. _13 = 0.000000 (0x03C6F910)
  90. _23 = 0.000000 (0x002E35CB)
  91. _33 = 0.000000 (0x02E0C5A0)
  92. _43 = 0.000000 (0x002537EA)
  93. _14 = -0.000000 (0x8F8458FC)
  94. _24 = 0.000000 (0x02DF7EA8)
  95. _34 = 0.000000 (0x0B858288)
  96. _44 = 0.000000 (0x002D2B3D)
  97. _data = [16]
  98. 0.000000 (0x00514288)
  99. 0.000000 (0x0F1378D1)
  100. 2.223544 (0x400E4E8B)
  101. 0.000000 (0x03C6F8C0)
  102. 0.000000 (0x002E3575)
  103. 0.000000 (0x02E0A170)
  104. 0.000000 (0x0F1378D1)
  105. 2.223544 (0x400E4E8B)
  106. 0.000000 (0x03C6F910)
  107. 0.000000 (0x002E35CB)
  108. 0.000000 (0x02E0C5A0)
  109. 0.000000 (0x002537EA) ...
  110. _data2d = [4]
  111. [4] { 0.000000 (0x00514288), 0.000000 (0x0F1378D1), 2.223544 (0x400E4E8B), 0.000000 (0x03C6F8C0) }
  112. [4] { 0.000000 (0x002E3575), 0.000000 (0x02E0A170), 0.000000 (0x0F1378D1), 2.223544 (0x400E4E8B) }
  113. [4] { 0.000000 (0x03C6F910), 0.000000 (0x002E35CB), 0.000000 (0x02E0C5A0), 0.000000 (0x002537EA) }
  114. [4] { -0.000000 (0x8F8458FC), 0.000000 (0x02DF7EA8), 0.000000 (0x0B858288), 0.000000 (0x002D2B3D) }
  115.  
  116. forceGL = false
  117.  
  118. CGame::ReallyStartGame (game.cpp:219)
  119. this = (unavailable)
  120. settings =
  121. m_Val = -281466386776064 (0xFFFF000200000000)
  122.  
  123. rval = 2117201483031883792 (0x1D61CF880A0BB010)
  124. fval = -281466386776064 (0xFFFF000200000000)
  125.  
  126. `anonymous namespace'::StartGame (maphandlers.cpp:79)
  127. attrs = 0x03C6F9EC ->
  128. m_Val =
  129. px = 0x02D8F160 -> -281444718640504 (0xFFFF00070B858288)
  130. pn =
  131. pi_ = 0x02E021C8 ->
  132. use_count_ = 2 (0x00000002)
  133. weak_count_ = 1 (0x00000001)
  134.  
  135.  
  136.  
  137.  
  138.  
  139. AtlasMessage::fLoadMap (maphandlers.cpp:142)
  140. msg = 0x0A04D180 ->
  141. (AtlasMessage::IMessage)
  142. filename =
  143. buf = 0x0A0B1B78 -> "_default"
  144. length = 9 (0x00000009)
  145.  
  146.  
  147. mapBase = { (unsupported basic_string<wchar_t,char_traits<wchar_t> >) }
  148. map = { (unsupported basic_string<wchar_t,char_traits<wchar_t> >) }
  149. attrs =
  150. m_Val =
  151. px = 0x02D8F160 (see above)
  152. pn =
  153. pi_ = 0x02E021C8 (see above)
  154.  
  155.  
  156.  
  157.  
  158. AtlasMessage::fLoadMap_wrapper (maphandlers.cpp:126)
  159. msg = 0x0A04D180 (see above)
  160.  
  161. RunEngine (gameloop.cpp:172)
  162. data = 0x0015F73C
  163. hooks =
  164. override_gl_upload_caps = 0x00000000
  165. get_log_dir = 0x00000000
  166. bundle_logs = 0x00000000
  167. translate = 0x00000000
  168. translate_free = 0x00000000
  169. log = 0x00000000
  170. display_error = 0x003A46C0 -> (AtlasDisplayError)
  171.  
  172. msgPasser = 0x0015ED18 ->
  173. (AtlasMessage::MessagePasser)
  174. m_Mutex =
  175. m_Mutex = 0x0ADD8C08
  176.  
  177. m_SemaphoreName = { (unsupported basic_string<char,char_traits<char> >) }
  178. m_Semaphore = 0x02E47DD8 -> 1076 (0x00000434)
  179. m_Queue = (unsupported queue<AtlasMessage::IMessage *,deque<AtlasMessage::IMessage * > >)
  180. m_Trace = false
  181.  
  182. last_activity = 3.14124 (0x40092143284116A1)
  183. args =
  184. m_Args = (unsupported vector<pair<CStr8,CStr8> >)
  185. m_Arg0 =
  186. path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
  187. separator = 92 ('\')
  188.  
  189.  
  190. recent_activity = true
  191. time = 2.73534e-260 (0x0A0AEA98CBE00000)
  192. ev =
  193. ev =
  194. type = 254 (0xFE)
  195. active = { type = 254 (0xFE), gain = 255 (0xFF), state = 255 (0xFF) }
  196. key =
  197. type = 254 (0xFE)
  198. keysym = { sym = -1, unicode = 48340 (0xBCD4) }
  199.  
  200. motion = { type = 254 (0xFE), x = 65535 (0xFFFF), y = 65535 (0xFFFF) }
  201. button =
  202. type = 254 (0xFE)
  203. button = 255 (0xFF)
  204. state = 255 (0xFF)
  205. x = 65535 (0xFFFF)
  206. y = 65535 (0xFFFF)
  207.  
  208. resize = { type = 254 (0xFE), w = 4294967295 (0xFFFFFFFF), h = 153402580 (0x0924BCD4) }
  209. expose = { type = 254 (0xFE) }
  210. quit = { type = 254 (0xFE) }
  211. user = { type = 254 (0xFE), code = 4294967295 (0xFFFFFFFF), data1 = 0x0924BCD4 }
  212.  
  213.  
  214. realFrameLength = 2.73534e-260 (0x0A0AEA98CBE00000)
  215. last_time = 3.235 (0x4009E148020B9366)
  216. msg = 0x0A04D180 (see above)
  217. name = (unsupported basic_string<char,char_traits<char> >)
  218. sleepUntil = 2.73534e-260 (0x0A0AEA98CBE00000)
  219.  
  220. thread_start (wpthread.cpp:624)
  221. param = 0x0AB69A00
  222. ret = 0x740F0350
  223.  
  224. endthreadex (:0)
  225.  
  226. endthreadex (:0)
  227.  
  228. RtlInitializeExceptionChain (:0)
  229.  
  230. RtlInitializeExceptionChain (:0)
  231.  
  232.  
  233. errno = 0 (No error reported here)
  234. OS error = 0 (no error code was set)
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